Werdna



Werdna is a recurring villain from the Wizardry series.

Proving Grounds of the Mad Overlord
The game starts with Werdna, who steals a magical amulet from the titular Mad Overlord Trebor. Seeking to use the amulet's powers to take over the world, he creates a huge maze beneath Trebor's castle, hiding in the lowest floor to further study the amulet and unlock it's powers, while infesting the dungeon with monster so he wouldn't be interrupted. Trebor, driven to madness, decide to use the dungeon as a testing grounds for applicants to his personal army, hoping one would be brave or crazy enough to defeat Werdna and retrieve the amulet.

The Return of Werdna
As it turned out, a group of adventurers managed to defeat Werdna and recover the amulet. However, it was impossible for them to slay the evil warlock, so they imprison his dormant body inside an underground labyrinth and fill the place with death traps, as an insurance in case he attempts to leave the place. Many years later, Werdna finally awakens, and drained of his powers decides to escape the place, recover his full power and retrieve the amulet. The player is cast on the shoes of Werdna, who can summon monsters to aid him on his quest, fighting waves of do-gooders on his way as well as the ghost of Trebor, who now haunts the place.