Prince of the Dog Tribe

Prince of the Dog Tribe (shortened simply to "Prince") is an antagonist encountered in the fantasy Amiga 1200 video-game, Inherit the Earth : Quest for the Orb - as his name suggests he is the leader of the Dog Tribe, an anthropomorphic canine in the style of several medieval rulers, extremely spoiled and decadent in design he bores easily and rules in the style of an absolute monarch, with no regard for morality or reason.

Role
Prince of the Dog Tribe was first encountered when the game's hero, Riff of the Fox Tribe, requested an audience after refusing to pay an extortionate fee for safe passage into the Wild Lands - upon arrival the Prince was already complaining of boredom and showed a child-like personality, such as engaging in a random "howling" with other dogs simply for his own amusement, which quickly faded.

When Riff asked the Prince for aid, explaining the gravity of his quest, the canine ruler requested to be entertained and thus Riff began to tell stories, only for each one to fail in some manner - this soon prompted Prince to abduct Riff and his traveling companions, decreeing they would "amuse" him in some other fashion, having them tossed into the castle dungeons until he could find a use for them.

Luckily Riff managed to escape via a small tunnel and enlisted the aid of the Wild Cat Tribe, who sneaked into the castle and laced the Dog Tribe's food with sedatives, allowing Riff to enter Prince's bedroom and take the key, which he used to free his friends and escape the castle for good : during the capture of the key Riff learned (via Prince's sleep-talking) that the ruler had a dislike of foxes and this may well of contributed to his unjust dealings with the group.

Personality
The Prince is a somewhat spoiled, easily bored ruler who appears at first to be rather harmless but has a dangerous, unpredictable personality - thinking nothing on throwing others into dungeons to "amuse" himself and even building an elaborate maze under his castle that included such hazards as spike-traps and large lizards : this suggests (along with his sleep-talking) Riff and his friends were not the first victims of his random mood swings.

Trivia

 * he has some similarities to Prince John from Robin Hood, as both are anthropomorphic animals in a medieval setting who have a strong dislike of foxes.