Farley Havelock

Farley Havelock is a true main antagonist of Dishonored.

Involvement
Some time after Empress Jessamine Kaldwin was assassinated and her daughter Emily kidnapped, Havelock organized the Loyalist Conspiracy. Since he had become the owner of the Hound Pits pub several years prior to the outbreak of the rat plague, he utilizes the drinking establishment as the Loyalists' base of operations. In his position as the leader of the conspiracy, Havelock arranges Corvo Attano's escape from Coldridge Prison with the help of Teague Martin, and tasks Corvo with completing various missions to achieve the conspiracy's ultimate goal of overthrowing the Lord Regent, and rescuing Emily.

Throughout the course of Dishonored, Havelock updates the log in his room at the Hound Pits pub, detailing his thoughts and feelings. In it, he praises Corvo for completing feats he had not thought possible (for instance, noting that he had given Corvo "odds of 1 in 5" of escaping Coldridge), while simultaneously express concern over Corvo's skill, and what threat he might pose to their future efforts.

After the fall of Hiram Burrows, Havelock, Martin, and Pendleton betray Corvo, poisoning him and leaving him for dead. The three conspirators kill many of the other Loyalists to cover up their connection to Corvo's actions and set the City Watch on the Hound Pits, purporting to have "discovered" the conspiracy's base of operations. They then take power by presenting the "rescued" Emily and ruling in her name, with Havelock himself becoming the new Lord Regent. Additionally, Havelock appoints himself Grand Admiral of the Fleet and Supreme Commander of the Combined Armies of the Empire. Havelock then retreats to Kingsparrow Island, along with Pendleton and Martin taking Emily with him.

Low Chaos
Havelock can be found in the penthouse of Burrows Lighthouse on Kingsparrow Island. Pendleton and Martin are dead at a table, apparently poisoned. Havelock is found muttering to himself about the failure of his plans and Corvo's imminent revenge, having succumbed to feelings of guilt and extreme paranoia.

Corvo must deal with Havelock to get the key to Emily's room. If confronted non-violently, Havelock will not attack Corvo, but will instead face a nearby fireplace and speak briefly before offering the key. (Note that if Corvo listens to Havelock's full speech and then takes the key without harming him, Havelock will attack.) His non-lethal fate is unknown, though it is presumed that he is sent to Coldridge Prison to be executed for his crimes.

High Chaos
Havelock is found holding Emily hostage on the level above the penthouse, at the edge of an unguarded walkway over a fatal drop. If Corvo does not act or if he moves too close to Havelock, the Admiral will jump from the walkway to his death, taking Emily with him. If Corvo manages to approach Havelock before he can jump (Blink and Bend Time being popular methods), he can save Emily, and Havelock will fall to his death alone. If Corvo kills Havelock with a ranged attack or power, Havelock will fall but Emily will grab the edge of the platform. Corvo can then pull her up. It is also possible to deal with Havelock non-lethally in the High Chaos ending; simply possess him and walk him away from the edge, and then choke him out.