General Barkov

"I know how to protect Russia. Don’t you worry about legality and all that...This country ,this fictional country of Ursekstan? this is a breeding ground for terrorists. And if they can’t administrate themselves, I will do it for them.."

- Barkov explains his goals to Alex

General Roman Barkov or simply Barkov is the primary antagonist of the 2019 military action shooter first-person video game ,Call of Duty: Modern Warfare, the reboot of the Modern Warfare series. Compared to Colonel Kurtz, Barkov is a Russian rogue military general who is using the Russian army forces in order to create a full-scale global war between Europe and the Middle East ,believing it would manifest peace worldwide, however, it is mainly for protecting Russia entirely.

His plans are leading him into a major series of conflicts with the US Military, the CIA and a rebel organization led by Farah, a man he knows and suspects to be Commander Karim, who is said to be the one to stop the war and not the Americans. Known for his ruthless methods of investigation and for his destructive anarchism, Barkov would use any kinds of ways to get what he wants.

Early Life
It is unknown about Barkov's origins, despite the fact he is from Russia and that in 2009, he was appointed as Lieutenant General for the Russian Army.

Becoming Rouge
In some point of his life, Barkov loses his sanity and decides on betraying his homeland in order to take lead over the Russian army, along with the assistance of the assassin known as the Butcher, who was joining him following he is right for his intentions; Barkov is wishing on using the Russian forces he has in order to create a full-scale global war between Europe and the Middle East ,believing it would manifest peace worldwide, however, it is mainly for protecting Russia entirely.

Fog of War
In the very first mission of the game, CIA officer Alex is making his way toward a base of operations of the Russians, where he, with the assistance of other US Army forces are destroying the base after a long battle of shootouts and bombing it with the S.A.S..

Piccadilly
When Barkov is hearing of the Urzikstani Liberation Force from the country Urzikstani, Barkov is ulitizing the Russian forces at his control to carry out his plans; he is firstly carrying out series of attacks against the ULF organization, led by Farah, who is identified as Commander Karim, which by the beliefe of the ULF, would bring the end of Barkov and his war.

Barkov is spending the rest of his life in order to hunt down members and agents from the ULF, and, in the process is attacking the Al-Qatala organization led by The Wolf or rather Omar Sulieman ,which was responsible for the terrorist attack in the beginning of the game. The more Alex reveals of Barkov's plans, the more Barkov becomes Kurtz-like military man.

Embedded
In the mission of Embedded, Sgt. Kyle Garrick from the Metropolian Police is coming to a country-side location ,somewhere in Russia, where he is getting into conflict with the Russian forces. Garrick, with the help of the police and other military forces, is exiting from the location before saving an ULF member.

Proxy War
To be added.

Clean House
To be added.

Hunting Party
To be added.

The Embassy
In the final mission of the entire story; Farah, Alex and the others are invading into Moscow, where they are using all of their allies forces against Barkov's legions.

Farah, who is later revealed as Commander Karim, is coming into Barkov's helicopter, where he is fighting with him until he stabs him nearly to death. Karim gives him final words before he jumps off the chopper, leaving the Russian military villain to die in the crashing helicopter.

Legacy
Following Barkov's attempted war, he is remembered as a war criminal.

Personality
"One articular rogue general, who you should think of like Colonel Kurtz in Apocalypse Now, who goes off the reservation. And, ultimately, we work with Russians to take him out, because he’s a problem"

- Jacob Minkoff, the single-player Design Director for the game, describing Barkov

Ever since that he was in the Russian Army, Roman Barkov was always known to be an incredibly massive patriot for Russia, yet, believed that his homeland is mistreating the terrorism problem which affects the world today, leading him to lose his mind until he becomes what he truly is; an extremely cold, cruel, anarchistic, destructive, intelligent, cunning, manipulative and above all nearly psychopathic individual.

Upon betraying his home, Barkov has taken his position as Let. General in order to use his skills and his wise intelligence in order to devise a master plan in which he would be solving the peace problem as well as protecting Russia; create a full-scale global war between Europe and the Middle East ,believing it would manifest peace worldwide, however, it is mainly for protecting Russia entirely, following the reason he is a Russian patriot.

Beleiving that Ursekistan is a country which gives birth terrorists, Barkov wills on using any kinds of means he has to get what he wants and to demolish this country, including USA. Ruthless, stubborn and intolerant for failure, Barkov is also known to be partially sadistic, for example when he investigates Farah, he is beating him and enjoys his pain.

Despite his completely dark and ruthless nature, Barkov has understandable motives and goals, as he is only wishing to protect his country for the greater good, even if it means to use warfare means.

Skills
Gen. Barkov is a gifted military commander, knowing how to use his psychological warfare or his torture skills in order to carry out his plans either his attacks.

Trivia

 * General Barkov is the third Call of Duty villain to be Russian.
 * The first being Nikita Dragovich from Black Ops and the second being Vladimir Makarov from Modern Warfare 3.
 * Barkov is completely inspired by Col. Walter E. Kurtz from the epic war film from 1979 by Francis Coppola, Apocalypse Now, as they are both sharing the same personalities and motives, yet, Kurtz did not wanted waging war.