The Archaic (Distance)

The Archaic is the main antagonist of the survival racing game Distance.

History
The Archaic's origins are unknown, as is what exactly it is. It has been stated, however, that it is a mix of both machine and organic matter, capable of bending computer software to its will on a massive scale. The array acquired the specimen at some point before the events of the game, presumably for study. Eventually, however, the specimen escaped confinement and attacked the station, corrupting entire sectors of the massive city and forcing the populace to evacuate. The Archaic ultimately took over the array, where it planned to use the main teleporter to travel to earth, and presumably continue to grow.

Role in Distance
The Archaic is only seen in the normal campaign, where it eventually learns of the spectrum car's existence. It uses its corruption based powers to reach out to it (and presumably show some of its origins) before ultimately attacking the spectrum car as a warning to stay away. Once it realized that it was still coming, the archaic spawned a series of obstacles to stop the car, both created by the array's technology, and from the archaic itself, all for the sole purpose of stopping the spectrum car. However, the spectrum car perseveres and journeys to the heart of the array in sector 1A, where it physically confronts the Archaic. Not wanting to lose its chance to enter the earth, the Archaic attacks the spectrum car on sight, presumably consuming it into itself in an attempt to destroy it. This, however, had the opposite effect, as the spectrum car proved too powerful and destroyed the anomaly from the inside. This would cause the Archaic to explode seconds before the teleporter activates, allowing the spectrum car to teleport to earth in its place.