Zombie Dogs

Zombie Dog are canines infected with the t-Virus through an unintended method, such as infected food or a carrier of the virus. It should be noted that they are different than the Cerberus; which were created specifically as Bio Organic Weapons, while zombie dogs are unintended side-effects of the t-virus outbreak and are thus classified as irregular mutants.

As with their B.O.W. counterparts, they retain much of their agility, with a noticeable increase in durability and aggression. In most cases, potential prey should listen for the sound of padding paws as a clue to their presence, they will make a stance and growl if it has become aware of the player and is preparing to attack. They will let out a loud yelp when killed.

Physical Characteristics
As with most victims of the t-Virus, the zombie dogs suffer from degenerated flesh. One could also notice that unlike their B.O.W. counterparts, their degeneration is even worse, resulting in exposed muscles, tendons and even bones, as well as a more decomposed face.

Raccoon City and Sheena Island
Zombie dogs encountered during these two outbreaks typically roamed in packs of two or three and occasionally four, and adopted random attacking patterns. They frequently encircled the prey before charging in with a leaping attack, pinning them to the ground and ripping their throat out.

Some were encountered at random throughout Raccoon City by several survivors. A few found their way into Raccoon University. One broke into the Raccoon General Hospital in search of prey.

The Raccoon City Destruction Incident is the only known event in which a non-Doberman was infected - a Labrador. The reason for the frequency in Dobermans being found infected was due to Chief Brian Irons' suggestion to the K9 unit that the breed be used as the police dog for the Raccoon City Police Department.

Rockfort Island and Antarctica
Curiously, these zombie dogs sometimes become active only when in close proximity to prey, completely ignoring the sound of gunfire nearby. This is particularly noticeable in the power room of the Antarctic Base. Whether this is down to the dogs being heavy sleepers or simply a deliberate act of lying in wait for prey to come to them is unknown. These dogs also learned to grab hold of a human arm and would attempt to shake it loose.

Tall Oaks
During the events of Resident Evil 6 zombie dogs are created by infection with the C-Virus. They are shown in Tall Oaks Station and they are extremely violent. They also have degenerated flesh and their bones are sometimes visible.

In films
Zombie dogs appear in the first three live-action Resident Evil films, Resident Evil, Resident Evil: Apocalypse and Resident Evil: Extinction.