Sliske

Sliske is a mayor antagonist of MMORPG Runescape 

was a mysterious, cunning and powerful Mahjarratresponsible for the death of the god of balance, Guthix. Although he was always loyal to Zaros, events following the death of Guthix have caused fellow Zarosians to doubt this and his dubious actions eventually led to his excommunication from the Zarosian following. He was also the first Mahjarrat to switch allegiance and follow Zaros in the Second Age, after which he became the praefectus praetorio in Senntisten.[1]  Azzanadra describes him as "Sliske the serpent-tongued, who delves the shadows"[2]  and Zemouregal calls him: "one of the more powerful of our number" and "a slippery fellow."[3]

Sliske enjoyed using tricks and lies to manipulate others, while being elusive unless he desires to seek you himself. He also collected strong warriors and adds them to his collection as his undead wights, which he uses in battle. In 169 of the Fifth Age, he established his name permanently in the history of Gielinor when he slew Guthix using the Staff of Armadyl, ending the age abruptly and supplying himself with significant amounts of power.

Arrival to Gielinor
Like the other Mahjarrat, Sliske was born on Freneskae, a planet of perpetual warfare, along with many other tribes of the Dreams of Mah. Here, he and the other Mahjarrat would live to survive the elements and the destructive power of the legendary "Mother Mah", an Elder God that created their race and whom they would prevent from wreaking havoc on Freneskae through the Rituals of Rejuvenation and Enervation that Seren taught them while impersonating her, although at least one Mahjarrat regarded her as a mere myth and the rituals as superstitious traditions.[12]  Due to the constant conflict with neighbouring tribes such as the Mahserrat as well as the frequent sacrifices at the Rituals, the Mahjarrat tribe never counted more than a few hundred members and was ruled kratocratically.[13]  It is known that Sliske and Azzandra were childhood friends. Out of boredom, Sliske murdered Azzandra's younger brother and framed a rival tribe forcing them into extinction. [14]

In the Second Age of Gielinor, however, the two demi-gods Icthlarin and Amascut travelled to Freneskae in order to recruit the Mahjarrat to fight the Zarosian invaders of their homeland, the Kharidian Empire, in the Kharidian - Zarosian War. Some Mahjarrat opposed the proposal while others agreed to go, causing a large battle to break out. Both Azzanadra and Temekel - two of the strongest Mahjarrat at the time - argued that the Mahjarrat should go with Icthlarin. Sliske was quite happy to leave Freneskae, as he considered it an extremely boring place with nothing to do.[15]  Eventually, after the death of Salisard and the sacrifice of Abrogal, Sliske and the others in favour of travelling to Gielinor emerged victoriously and the entire Mahjarrat tribe accompanied the two gods to Gielinor.[13]  There, Sliske aided the Menaphite warriors in driving back the Zarosian army, with success. During this time, they were known as the Stern Judges of Icthlarin.

He was described by Gram Kobold, a mercenary for the Menaphites at the time, as being dangerous and untrustworthy, yet Kobold felt a connection with him.[16]  Sliske fought with immense pleasure, constantly moving through the Shadow Realm to surprise his Zarosian opponents before quickly killing them and resurrecting them as undead wights. On one occasion, he saved Kobold from the blade of a Zarosian scout, put his finger to his lips, grinned and disappeared, leaving the mercenary in awe. Soon, however, Sliske's methods began to displease Icthlarin, especially because he kept dead warriors from moving to the afterlife, using them as his slaves instead. After the Zarosians were repelled from the desert, Icthlarin requested for Sliske hand over his wights, and when he refused, he took all of Sliske's wights by force and released their souls.[17]

Serving Zaros
Due to the aforementioned feud with Icthlarin, he approached the Zarosian legate, a Chthonian demon named Duke Ceres, and made arrangements to desert the Menaphites and join Zaros.[18] [19]  He convinced most of the other Mahjarrat to join him, and they convened at the fortress of Kharid-et, where they met Zaros and joined him after he showed understanding of their ways. Sliske and the other Mahjarrat soon emerged from the fortress, joining arms with the Zarosians, proceeding to slaughter the retreating Menaphite armies.[20]  The god Tumeken, father of Icthlarin and Amascut, swiftly interfered by sacrificing himself, his armies and half of his empire to repel the Zarosians; he used his powers of fire to create a massive explosion, turning half of the empire into a desert wasteland as well as obliterating his own army and most of the Zarosian one. Of the approximately five hundred Mahjarrat present, less than a fifth survived the explosion due to Azzanadra, who quickly erected a magical barrier as protection. Sliske was amongst those to survive and join the remainder of the Zarosians on the march to Forinthry.[20]

He was given the rank of Praefectus Praetorio in the Zarosian empire, effectively making him the head of Senntisten's secret police.[21]  Here, he had nearly limitless power, with another Mahjarrat known as Trindineserving under him, and few dared to question him. At some point, Sliske wrote and performed a play for Senntisten's elite, including demons and powerful humans merchants and bureaucrats. Before the play, Sliske would take 'unwanted' humans from the city streets, dress them with brightly coloured costumes and fit them with crude wooden masks. These masks would speak aloud and control the adventurers' movements, causing them to perform Sliske's play jerkily, able only to watch themselves carry out these actions, powerless to resist. The climax of the play often saw the adventurers forced to stab each-other to death with their weapons, though in one particularly memorable showing one 'actor' died mid-way through the performance - in response, Sliske's masks continued to control the corpse as if it were alive, and the show continued. Sliske's play was immensely popular with the crowds and was performed a dozen times until Sliske himself grew bored and moved on to another pet project.[18]

Not a lot is known about Sliske's actions during the fall of Zaros, when Zaros's general Zamorak started a rebellion which ended with Zaros vanished and Zamorak becoming a god himself, save that when Zamorak struck, Sliske was 'elsewhere'.<sup id="cite_ref-21">[22]  Zamorak and Saradomin attempted to capture and convert everything and everyone that remained of the Empty Lord's empire throughout the God Wars, which Zamorak had declared in an attempt to reclaim the Stone of Jas.<sup id="cite_ref-rotmfaq_22-0">[23]  This Zarosian Extermination proved mostly successful, seeing that nearly all Zarosian settlements fell or were captured and most of his followers switched sides, went into hiding (Sliske among these) or were slaughtered. While Sliske did not actively participate in the wars, unlike allies such as Azzanadra or Wahisietel, he certainly did have involvement in them, and is known to have done a number of things in them, mostly to further the Zarosian cause.

Morytania Campaign
Some time after his aid in the coup of Zaros, vampyre overlord Lowerniel Vergidiyad Drakan took up the plan to conquer Hallowland and claim it as his own, after which Drakan invaded the country with his army of vampyres. The defending Icyene put up a good fight, but the country eventually fell. When Drakan reached the capital Hallowvale, where humans and Icyene lived in peace, he managed to kidnap their queen's husband Ascertes, forcing Queen Efaritay to surrender and give up the city. Drakan gave power to an already strong vampyre named Vanstrom Klause to find the last Icyene of Hallowland, Efaritay's son Safalaan, and renamed the city Meiyerditch. Soon, he turned the city into a ghetto where humans were farmed for blood and the entire continent was permanently covered in dark clouds. Its once pristine environment became a haunted swamp, infested with ferocious monsters.

A Saradominist campaign was launched at the end of the God Wars (one of several in history that attempted to liberate the Sanguinesti region, the area from which Drakan ruled), consisting of an army of several thousand mercenaries and warriors, in an attempt to reclaim "Morytania" in the name of Saradomin. They were led by six brothers, each very adept at their branch of combat. Sliske appeared before them as the campaign was about to set off, disguised once again, and granted them great powers. The campaign advanced, albeit with difficulty. After one last stop at the Barrows, the army reached the walls of the capital Darkmeyer and Castle Drakan. Sliske then appeared before the six brothers, Ahrim, Dharok, Guthan, Karil, Torag and Verac, and spoke to them. He told them that he had given them power so that they could serve their god, but now, it was time for them to serve his own. The brothers all subsequently died the next night and were interred under barrows just outside Darkmeyer, ending their campaign. Sliske raised the brothers as his undead minions and tasked them with guarding a precious Zarosian artefact. Drakan had suffered a blow, but due to the brothers' deaths, the campaign failed and the vampyres turned out victorious.

Sliske then proceeded to fulfil an assignment for his ally Azzanadra, who had been imprisoned in Jaldraochtpyramid after fruitlessly attempting to restore communication with Zaros. Sliske took an ancient artefact and concealed it within the Barrows crypts, ordering his wights to guard it.<sup id="cite_ref-icon_23-0">[24]  The artefact was an icon that absorbed prayer energy and Azzanadra figured he would later need it. The Barrows Brothers did a good job, as the icon was never stolen until Azzanadra later ordered its retrieval.

As the purge of Zaros' followers reached its peak, the last army of Zaros was trying to secure the location of the Mahjarrat ritual stonewhen they were attacked by Saradominists. Zaros' forces were led by the devastating creature Nex. The Saradominists had no hope of defeating such a strong force, so with great effort they drove Zaros' army back into a cave where they were sent into an enchanted sleep, after which the cave was sealed. Saradomin then erected the Temple of Lost Ancients around it. As even Zaros's most powerful champion, Azzanadra, fell to the forces of Zamorak and Saradomin, and the settlements of Zaros fell one by one, Sliske did what he did best and went into hiding.

Towards the end of the God Wars, a small flock of Armadyl's Aviantese followers were ambushed by a much larger group of demons that Zamorak had sent. The Aviantese carried the "Godsword", an exceptionally powerful weapon imbued with the power of a deity. Unable to repel the attack, the Aviantese fled into the very same temple, unaware of what it covered. Forces from all sides soon arrived, and the Battle for the Godsword erupted.

Sliske, seizing the opportunity, disguised himself as a follower of Guthix and used his manipulating influence on a group of Saradominists. He told them that Guthix was an almighty god, the only one powerful enough to stop the war (which, some time later, turned out to be true) and that a ritual had to be performed to awake Guthix from his slumber. The priests, amongst whose number was Ashuelot Reis, converted to Guthixianism and performed the ritual. To their horror, the ritual instead unlocked the seal Saradomin had placed, thus opening the Ancient Prison, as had been the Mahjarrat's intention. Nex and her forces were free, and caused huge losses amongst all sides. Sliske slipped away again, his work done.<sup id="cite_ref-ashuelot_24-0">[25]

Unbeknownst to Sliske, all four forces (those of Zamorak, Armadyl, Saradomin and Bandos) united for the only time in history to drive back the Zarosians. Eventually, they succeeded and they sealed the army of Nex behind a frozen door. Its key was smashed into four pieces, one to be guarded by each faction. Their common threat defeated, the factions once again broke into fighting one another. Ashuelot saw the error of her ways and became a nature spirit in the icy prison, ready to warn people for the atrocities ahead should they ever breach the frozen door.

When the God Wars were brought to an end by Guthix's large campaign and subsequent banishment of the godswith the Edicts of Guthix, the god of balance ordered a powerful mage, Aeternam, to freeze the temple in time, causing Nex and all others to enter a magical sleep.

During the Fourth Ageedit
In the early Fourth Age, Gregorovic met Sliske in the Barrows crypt, informing him that the illness he was afflicted with was soon to take his life. He explained that he attempted to experiment with kidnapped Cywir elves to discover their secrets to elven long lives but failed to find it. He then pleaded with Sliske for help, agreeing to whatever Sliske desired as long as he could have eternal life. Sliske killed him on the spot, and then reanimated him in the Mort Myre Swamp as an undead creature with a terrible hunger. Sliske informed him that his body would have to be sustained by consuming of other creatures, and that the more powerful the creatures that he consumes, the more powerful he would become by consuming them. Initially shocked by the change, Gregorovic came to embrace it, and agreed to faithfully serve Sliske from then on.

18th Ritual of Rejuvenationedit
{| I have been following your progress for some time now, watching from the shadows. You have grown most powerful, and now I am rejuvenated, I have an opportunity to expand my collection.

Sliske, as always, arrived to the Ritual in 169 of the Fifth Age shortly after Lucien. He revealed himself to the present adventurer as the individual who had been keeping The Barrows Brothers trapped as vengeful spirits. He appeared at Ghorrock for the Ritual of Rejuvenation just at the time the adventurer, whom he had been following for a while, Wahisietel, Sir Tiffy Cashien and a battalion of Temple Knights were about to fight Lucien and his forces, and joined the fight against Lucien, aiding in defeating the powerful Ice Demons that he summoned.

When the Ritual commenced, Sliske went along with Lucien's suggestion that the fellow Zarosian Jhallan should be sacrificed because he had become the weakest of their kind. When the decision was about to be made, Wahisieteldemanded that Lucien had to be the one sacrificed due to the danger he posed to Gielinor, starting a fight between the Zarosian and the Zamorakian Mahjarrat. During the fight, Sliske summoned the Barrows Brothers once more to fight off Zemouregal's followers, starting with Armoured Zombies and ending with Zemouregal's second-in-command, Sharathteerk. Zemouregal summoned Arravto keep Sliske and his wights at bay, but the adventurer broke Arrav's curse using the latter's heart and the hero of Varrock proceeded to send a flurry of attacks at Zemouregal. Unable to withstand both Arrav's and Azzanadra's attacks, Zemouregal begged Lucien for help, but after his cousin simply ignored him, he realised Wahisietel had been right and prompted all Mahjarrat to turn on Lucien. They agreed and both Zarosians and Zamorakians focused their attacks on the aspiring god.

After the Ritual was completed and Jhallan was sacrificed, Azzanadra summoned the power of Zaros, severely damaging Lucien in the process. Enraged, Lucien brought in and touched the Stone of Jas in attempt to use its power to punish the opposing Mahjarrat. However, the Dragonkin were summoned and they killed Lucien after a short but intense brawl. After witnessing Lucien's death, most of the Mahjarrat teleported away, terrified by the Dragonkin but satisfied by the outcome of the Ritual. Sliske was one of the two Mahjarrat that did not teleport away (the other being Wahisietel). Instead, impressed by the adventurer's power, Sliske remained to attempt to claim them as a new addition to his collection, but failed as the priest Akrisae saved them by jumping in front of the spell that Sliske had cast. Akrisae was then turned into a wight called Akrisae the Doomed and Sliske teleported away with his new minion, commenting that he would do for now, before Sir Tiffy could attack him.

Hunt for the Dragonkinedit
After the ritual, Sliske went in pursuit of the Dragonkin trio and found out that one of them, Strisath, had been assigned to guard the shaft of the Staff of Armadyl. Upon spotting the Mahjarrat, Strisath charged at him, holding the staff. However, this led him right into Sliske's trap for the Dragonkin in the Shadow Realm and the Dragonkin was immediately captured by him. Sliske proceeded to repair the staff by attaching another orb made from shards beneath the ritual plateau before turning his attention to his prisoner again.

Now in possession of the Staff of Armadyl, Sliske's powers and characteristic traits were amplified, causing him to gain a deeper desire for the treacherous plots he considers "fun".<sup id="cite_ref-25">[26]

Discovery of Guthix's retreatedit
Later, Sliske disguised himself as a shadowed figure to do some reconnaissance around Gielinor and to follow the adventurer. He could be found around the Grand Exchange, the entrance to the God Wars Dungeon, and near the ruins by the Legends' Guild. Some time afterwards, an archaeologist from Varrock Museum, Orlando Smith, discovered an ancient Guthixian site in Kandarin. Thinking it may be the resting place of Guthix himself, a location that many Mahjarrat had looked for a long time after the end of the God Wars, Sliske quickly formed a plan of action to find Guthix and undo his edicts. Azzanadra, Wahisietel and Akthanakos also became aware of this and decided to attempt and negotiate Zaros' return with Guthix once they would have reached him, for there would be much to learn from such an ancient being and it would be more beneficial to have only their god return. Sliske, though initially disagreeing, seemingly went along with the plan. Despite Wahisietel's reminders of Sliske's cunning nature, Azzanadra put his full trust in him.

When Orlando enlisted the adventurer's help to explore the dungeon (the adventurer strangely being able to open the ancient door), they accidentally set off the alarm system of the cavern, unbeknownst to them also awakening Guthix. After Orlando was slain by three automatons, which are part of the security system, thinking he was a Mahjarrat, Sliske presented himself, pretending to be Guthix. The adventurer did not believe this however, and Sliske revealed his true identity, explaining why the automatons had traced a Mahjarrat lifeform. He stated that his intention was to find Guthix and negotiate Zaros' return with him and not killing him, which is what other gods' followers were looking for. He explained that they were standing in Guthix's resting place and that triggering the alarm was sensible all over the world. He predicted that many other creatures were about to storm in, eager to reach Guthix and kill him to return their own god. As such, he advised that the adventurer side with the Zarosians, who would not kill Guthix, while pretending to side with the Guthixians (who would want to protect Guthix, obviously) to reach him first. When asked why Sliske should be trusted, he simply replied he shouldn't be.

After that, he concealed them in the Shadow Realm, and they visited the Wilderness Crater, where the sword Guthix had slammed into the ground when declaring his edicts was pulsating red light. Sliske explained that the sword had been activated when the alarm was triggered and that it is communicating with all the stone circles - include the Zamorakian one near Varrock. They then spied on Zemouregal and Sharathteerk in the former's fortress, seeing Zemouregal finding out that Guthix's cave has been discovered as some dark wizardsreported to him that their stone circle was crying out with pain. They moved on to the entrance of the God Wars Dungeon and noticed Commander Zilyana flying off towards the cave to return Saradomin. As they returned to the cave, the ground began shaking when Zilyana, Kree'arra and K'ril Tsutsarothstormed in, in their attempt to assassinate Guthix, to which Sliske teleported away, advising the adventurer to try not to die. He then proceeded to the Ancient Prison and released Nex, while Azzanadra travelled to notify Char.

As the adventurer defeated Kree'arra and ventured further into the cave, allying themselves with the Guardians of Guthix and other important Guthixians, they arrived in the central chamber when all factions attacked at once. A mighty battle erupted and, after dealing with General Graardor, K'ril Tsutsaroth, Zemouregal and Enakhra (all come to return Bandos and Zamorak respectively) Zilyana appeared with her army and killed the Guardian of Guthix Cres, thinking him to be Guthix. Having secretly followed the Saradominists, the powerful Zarosians (Sliske excluded) swarmed the room and after a tense discussion, while no one payed attention, Sliske betrayed his faction and the adventurer, broke into the last chamber and quickly killed Guthix with the legendary Staff of Armadyl, proving his allies' trust misplaced. Even Azzanadra was surprised by Sliske's act, despite earlier warnings of Wahisietel not to believe that Sliske would not kill Guthix.

It later became known that Sliske acquired some power from Guthix. Sliske's allies at this point stated with much security that such betrayal is normal for Sliske and that he was loyal to Zaros. Additionally, the other Zarosian Mahjarrat believe that he has not achieved godhood by killing Guthix, which eventually turned out to be true.<sup id="cite_ref-god1_26-0">[27] <sup id="cite_ref-video_27-0">[28] <sup id="cite_ref-twwfaq_28-0">[29]  After a while, Sliske was confronted by Jas, who appointed him as her agent, wanting him to gather the gods so she may study them.[source needed]

Sliske's Grand Ascendancy
Some time after the death of Guthix, Sliske managed to use the staff to discover the connection between Strisath and the Stone of Jas, allowing him to pinpoint its location. Depending on the coordinate the adventurer had had in mind after the ritual, Sliske found the Stone either beneath the Barrows, on the bottom of the Crandor sea, underneath Trollheim, underneath the Temple of Lost Ancients or in the cave where he had killed Guthix. He kept his possession of both Elder Artefacts a well guarded secret.

Having learnt of the Dragonkin's wrath due to the events at the 18th ritual, Sliske did not use the stone to empower himself any further. Instead, he found out it could also be used to transfer knowledge only, and by doing so he saw visions of Saradomin, V, and Lucien, among others, using it.<sup id="cite_ref-29">[30]

His power greater than ever and possibly in possession of the two most powerful Elder Artefacts, Sliske decided to host a game amongst the gods returning to RuneScape after the death of Guthix when he was ordered by Zaros himself to create a distraction for his return. To this end, he captured the Empyrean Citadel in the sky, where the aviantese of Armadyl once held court. He took it over with his wights and transformed the throne room into a stage for himself with podiums for several gods to stand on. He began planning his "Grand Ascendancy", an event at which he would announce his ascension to godhood to the gods.

Soon after the end of the cataclysmic Battle of Lumbridge, Sliske set his plans in motion. He knew Armadyl would attend because he had conquered his citadel and Zamorak would not miss an event wherein another Mahjarratwould follow his path and invited them without expecting any protests. He also assured Bandos' attendance by promising him war and the presence of his fellow gods. Additionally, he invited Zaros, Guthix (symbolically, being his murderer), Marimbo and Brassica Prime, although only the latter would attend in person. Next, he set up a plot involving the murders of several Saradominist monks and Serenist elves and made it seem as if elves had slain the monks and Saradominists the elves, thus assuring the attendance of Saradomin, who travelled to the citadel to confront Seren. The crystal goddess was absent, however, having shattered herself after the God Wars. Although Zaros was not corporeally present, a purple haze did appear above his podium. Additionally, the gods took some of their followers with them, all of whom were denied access to the throne room by the Barrows Brothers and Akrisae, including Sliske's Zarosian Mahjarrat allies, to their great dismay. Finally, Sliske needed to ascertain the presence of his nemesis Icthlarin, god of the dead, and to accomplish this he kidnapped Harold Death, reaper of souls.

This kidnapping rendered the souls of the dead unable to pass on to the Grim Underworld and so Icthlarin began an investigation as to what had happened to his colleague while Harold's helpers would attempt to fulfil his duty during his absence. While doing this, Icthlarin joined forces with aforementioned adventurer, who was investigating the murders of Saradominists and Serenists. When they noticed Icthlarin's arrival, wights to whom Sliske had assigned his task emerged from the ground and attacked, leaving an invitation box upon defeat, which contained Icthlarin's invitation. Although the god realised it was another of Sliske's tricks, he and his companion were forced to go to the citadel to rescue Death. The adventurer began searching for him, while Icthlarin entered the throne room.

A heated discussion immediately sparked up between the gods, with Icthlarin desperately attempting to convince them of Sliske's manipulative and devious nature. As the adventurer reached the end of Sliske's puzzles and received an invitation to the event rather than finding Death, Sliske himself arrived as well. He presented Death in a cage, and Strisath in another before revealing the ascendancy had been a ruse, announcing his possession of the Stone of Jas and declaring a contest: he promised he would give the Stone to whoever would manage to kill the most deities by the next solar eclipse. The shocked gods responded in various ways when Sliske released Strisath and tossed the adventurer the key to Death's cage before retreating into the Shadow Realm. Strisath, a necrosyrte, immediately gave in to his rage and began firing dragonfire at the various false users around the room, prompting all the gods, save Brassica and Icthlarin, to teleport to safety. The adventurer managed to release Death, who retrieved his scythe and teleported himself and his two companions away. Afterwards, Strisath caused some destruction around the citadel before leaving as well. Only Brassica Prime remained on his podium, although it seems he was oblivious to the events that had transpired, thinking the ascendancy to be a tribute to himself and enjoying the feeling of his podium's cushion against his leaves.

As it would transpire, the true purpose of the ascendancy was to serve as a diversion for Zaros. With the other gods preoccupied with Sliske's 'tournament', Zaros could now return unnoticed and unchallenged, as he had planned.<sup id="cite_ref-30">[31]

Sliske's current whereabouts remain unknown. The gods intend to participate in his contest in their quest for power, be it voluntarily or not. Some time after the Ascendancy, a large battle broke out between Bandos and Armadyl, the former aiming to win the Stone, the latter to stop his arch nemesis. The Mahjarrat himself at one point began experimenting with his power by torturing and manipulating the minds of the Barrows Brothers, amplifying their powers immensely.<sup id="cite_ref-31">[32]

A short while later, a number of men, women, wizards and witches began to follow Sliske's ideals, presumably learning of him through Relomia, and sought to turn the Godless against the other factions during the battle between Bandos and Armadyl that broke out after the Ascension. Others would play a little "game" before giving one of the factions a set of Golem parts.

Return of Zaros and Excommunication
Sliske was later enlisted by Azzanadra to pull the World Gate out of the Shadow Realm and allow Zaros to return to Gielinor. Sliske informs the adventurer about how to repair the World Gate and helps in returning it to the material realm. While in the Shadow Realm, Sliske attempted to poison the adventurer's mind by telling them that they could harm or stop Zaros' return if they needed to. Should the adventurer die several times on Freneskae, Sliske will tease the adventurer on them.

When Zaros finally returned to Gielinor, he gathered his loyal followers, along with Sliske. Due to his recent events, Zaros decided to excommunicate him, and Sliske angrily tells the adventurer that Zaros' protection will wear off soon, much to the adventurer's confusion.

Later, the adventurer encountered Sliske again in the Empyrean Citadel, and Sliske promises to answer one of their questions. He revealed that he did not, in fact, ascend to godhood by killing Guthix and confirmed his possession of the Stone of Jas when asked, although he stated that he has used it sparingly, in order to avoid the wrath of the Dragonkin. When asked whose idea it was to kill Guthix, he admitted it was his own; not Zaros', and when asked what his plans were, he revealed that he intended to allow the second God Wars to continue, taking a back seat in the events- he claimed to keep the few promises he does make, meaning that he will continue to aid Zaros through the distraction provided by his tournament, despite his excommunication.

Finally, he rewarded the world guardian with a 'gift', the ability to see into the Shadow Realm without the ring of visibility, as he wishes for them to see him coming in future.

Zamorak's Heist
Sliske was watching the Empyrean Citadel in the Shadow Realm, noticing Moia talking with the adventurer about a heist. After she departed, he dragged the adventurer into the Shadow Realm and asked them what they would do; help Zamorak, sabotage him or say nothing. If the adventurer decided to sabotage Zamorak, Sliske becomes pleased, while if they support or refuse to tell him, is disappointed in them. After the short conversation, he sends the adventurer off.

With Zamorak's heist team prepared, they enter Sliske's caverns where he is hiding the Stone of Jas. They get through his security measures and hordes of wights when he awaits them. He laughs when Moia is shocked that she did not sense or see him, then defending her by stating that her human ancestry made her harder to track. To protect the Stone, he sends his elite wights and shadow clones of the heist team in battle, while he sent a Foreshadow against the adventurer in the Shadow Realm.

Despite his overwhelming forces, his elite wights are taken down by Nomad while his shadow clones are defeated by the adventurer after the Foreshadow is killed. After Nomad's betrayal, Sliske incapacitates all of the heist members except the adventurer with shadow magic and has a short conversation with Zamorak before he attacks him.

Depending on the adventurer's choice again, they may help Sliske, help Zamorak or stay neutral. If the adventurer helps Sliske, after the two launch an attack on Zamorak, Sliske grabs the adventurer with him into the Shadow Realm, pleased with their actions. If the adventurer helps Zamorak or stays neutral, Sliske is hit by an attack from Zamorak before running into the Shadow Realm with the Stone.

Siege on Nomad
Sliske appears after Nomad's defeat and the death of Gielinor at the hands of either Icthlarin or Death, inviting its killer and the World Guardian to his contest. Regardless of whether the adventurer spares or kills Nomad, Sliske will teleport him away.

Kidnappings
Sometime after opening rifts to the Shadow Realm, Sliske concocted another scheme to get the adventurer to participate in his games.

With the use of his shadow magic and an elaborate dragonkin disguise, Sliske had several items robbed from various Varrock businesses before kidnapping Major Mary Rancour. Sliske pretended to have been kidnapped by the Dragonkin also and waited for the adventurer in a dragonkin jail. After the adventurer broke out of their cell, Sliske revealed it to be a simple ruse to get the player.

After leaving through the door, Sliske explained that he was playing a game, giving the Barrows brothers some of their memories back at the cost of being tortured through his "games". To ensure that the adventurer would be forced to play, he kills Brother Samwell, threatening to kill the other hostages if the adventurer refused to play.

The adventurer played through his games, first freeing Dharok from the fighting pits, then Ahrim from the maze. When they arrived to help Verac, the adventurer grabbed the Saradomin key from his chest. When the Saradomin statue collapsed, the adventurer found a secret room and decided to investigate it. Linza and the other hostages covered some of the masks to ensure that Sliske would be unaware of the adventurer's whereabouts when they reached the next area.

At the final area of the game, Sliske wondered where the player was. When Meg failed to impersonate the player's personality, Sliske became enraged and entered the room to find out where they were. The adventurer then arrived, and Sliske prepared to "give" the Staff of Armadyl to them. However, Sliske used it to drain some of their soul instead, and suddenly realised that the adventurer had snooped around and discovered his true plans. It is shown during the adventurer's snooping that Sliske is serving an unknown master.

Enraged, Sliske brutally pummelled the adventurer senseless up close and personal. After he was done, he reveals to them that Linza had betrayed them and that she had gone to him for protection from the Dragonkin due to her stealing their smithing arts and materials. He later double crosses Linza and forcefully converts her into a wight. Sliske orders the wights to attack them, but the Barrows brothers refuse to. Sliske then uses a spell to collapse the vault to bury the adventurer and the hostages alive, but they manage to escape in time.

Endgame and "Death"
Sliske subjects the adventurer, the Gods, Vorago, and the Dragonkin to a game for his own enjoyment, forcing them to traverse an enormous labyrinth and somehow draining the gods of their power, rendering them mortal again; he observes and taunts them as they progress through the maze and attempts to incite confrontations when two factions encounter each other.

Eventually, one of the gods (Armadyl, Saradomin, or Zamorak) reaches the final chamber at the same time the World Guardian does. Sliske then has them race down a narrow pathway towards the Stone.

After the winner of the race reaches the Stone, Sliske asks them what they plan to do with it. Regardless of the answer, Zaros and Seren suddenly teleport in and invoke their respective oaths with the god (if the player wins, Zaros attempts to convince them to give the stone to him) in order to claim the Stone for themselves. At this point, Sliske claims that the reason for all of his plans was to relieve his unending boredom at the universe and that a new God Wars would finally make things "interesting" again. However, before the Stone can change hands, Kerapac appears and destroys the Stone with the Elder Mirror, freeing the Dragonkin from their curse, but enraging Sliske.

Sliske attacks the World Guardian, who is aided by Zaros and Seren. He summons Gregorovic, Linza, and a wight of Nomad against the player, who defeats all three of them. Near the end of the battle, the adventurer activates their "World Guardian powers" and defeats Sliske, stabbing him with the Staff of Armadyl. However, Sliske forces the other end into the player, transferring some measure of his essence into the World Guardian before his corpse petrifies and collapses.

After Sliske's "death", the World Guardian is summoned to Jas, who is revealed to be Sliske's master.
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