Circus Baby (FNAF Sister Location)

"She can dance. She can sing. She's equipped with a built-in helium tank for inflating balloons right at her fingertips. She can take song requests. She can even dispense ice cream."

- William Afton on Baby's abilities.

Circus Baby (or just Baby for short, formerly Elizabeth Afton) is the main antagonist of the 2016 indie horror game Five Nights at Freddy's: Sister Location, and one of the three main antagonists in its 2017 sequel, Freddy Fazbear's Pizzeria Simulator as Scrap Baby, alongside Springtrap and Ennard /Molten Freddy. However, she made her debut as a cameo in Five Nights at Freddy's World.

Baby was the primary mascot of Circus Baby's Pizza World & Circus Baby's Entertainment and Rental. The soul of Michael Afton's sister, Elizabeth, resides in Circus Baby, and is revealed to possess her in Pizzeria Simulator. She is one of the five animatronics created by William Afton, programmed to kill children through subtle ways. Eliazbeth/Baby can be considered the secondary antagonist of the series as Afton's right-hand minion.

She is voiced by Heather Masters.

Appearance
Baby is a clown-like animatronic humanoid. She has a clown-like face and she holds a microphone in one hand. She has two orange-brown pigtails, and her torso resembles a white dress with red frills on her shoulders, there is a yellow triangle in the middle of her stomach with round edges, which is most likely a speaker. She also has a red tutu.

Despite being designed after a little girl, Baby is actually the largest animatronic, standing at 7'2" tall and weighing 585 pounds.

Personality
Baby is devious and mischievous (as she hides her plan from Michael), yet also very polite and concerned for the well-being of Michael (though this may be simply, so she can gain his trust and keep his body alive to combine Ennard with him). She is also continuously depressed about a past event in which she had killed (or assimilated) Elizabeth unintentionally, though this may be Elizabeth herself attempting to conceal the fact that her soul is possessing Baby.

Even after becoming a part of Ennard, Baby insists sadly that she does not want to hurt Michael (most likely due to Elizabeth and Michael being siblings), and that he won't die from the Scooper, and will instead only be in pain briefly, before permanently becoming a part of Ennard (this suggesting that she will remove his organs with the Scooper), and is very desperate to protect herself and her fellow friends.

However, in the sixth game, Baby is depicted as less sympathetic and inherently malicious, due to Elizabeth's spirit now aspiring to be an insane killer like her father.

This is possibly because of Baby’s programming gradually corrupting her soul, before combining as Ennard corrupts her fully. Baby now speaks in a more sinister tone and taunts Michael for not realizing who his employer is.

Five Nights at Freddy's: Sister Location
While giving William Afton's daughter, Elizabeth, ice cream at a party, Baby's programming forces her to kill Elizabeth and pulls the girl into herself. However, nobody notices the incident because of the children's loud cheering.

Eventually, William Afton, the creator of the Circus Baby's Pizza World animatronics, finds out that Elizabeth is missing and discovers that Baby is responsible, due to his daughter wanting to go near her, despite his constant warnings not to. As a result, William sends his son, Michael, to take a job as a technician at Circus Baby's Entertainment and Rental and free his sister.

When Baby sees Michael during the blackout on the second night, she gains his trust by being non-aggressive towards him and guiding him throughout the facility, giving him the advice to avoid the animatronics.

On the third night, she recounts to Michael the story of the day she killed Elizabeth. She later saves Michael after he is knocked unconscious by Funtime Foxy. She hides him inside a decommissioned spring lock suit in the Scooping Room and tells him about the Scooper before instructing him on keeping the suit's spring locks wound up.

Real Ending
On the fifth night, all of the animatronics, including Baby, have been to the Scooping Room and are scooped of all their insides, which form together as the animatronic, Ennard. Baby, who is Denard's primary consciousness, uses her voice to lure Michael, under the impression of still being inside her suit, to the Scooping Room, where she reveals her true nature and scoops Michael. Michael does not flee because he knows that himself being scooped is the only way that Elizabeth can leave the facility.

Ennard later leaves Michael's skin after it decomposes to a purple color and frightens away all people. Elizabeth, as Baby, reanimates Michael's corpse before leaving, allowing him to live on, due to the remnant (a metaphysical substance William created to trap spirits in the animatronics) left inside him.

Fake Ending
In the Fake Ending, if Michael follows Baby's instructions and has finished Baby's minigame, he will enter the Private Room, which is heavily implied to be his father's office, similar to the office in Freddy Fazbear's Pizza from the first game. The player must then survive the night by preventing Ennard from getting into the room. When the night finally ends, Baby, as Ennard, vows it will find a way to escape, which it apparently does and follows Michael home.

During the night in the secret room, it is further implied that Elizabeth's soul has active influence or control on Baby/Ennard.

Freddy Fazbear's Pizzeria Simulator (FNAF 6)
Baby, now revealed to be possessed by Elizabeth Afton, returns as one of the two main antagonists of Freddy Fazbear's Pizzeria Simulator, alongside Springtrap, who is possessed by her father, William Afton. Sometime after rebuilding herself as Scrap Baby when she was ejected from Ennard's collective, she receives a call (which she assumed was her father calling out to her) to join the other animatronics at the player's pizzeria. She makes her first appearance after the pixelated "troll facade" minigame ends, sitting in front of the player. When Cassette Man begins his audio prompt countdown, she shuts the tape off and finishes counting for him, before her eyes shifted to stare at the player.

She appears again after Wednesday's night shift has ended. The player is then given the decision to either salvage or discards her. Salvaging her, along with all of the other hostile animatronics, is required to get the good ending. Unlike the previous game, Baby serves as an active threat to the player. She will either attack from the office vents or while being tested for salvage. On the final night, Scrap Baby taunts the player by saying they've been fooled by their employer and that she will finally achieve her purpose of creation. However, Baby is cut off by the Cassette Man, who refers to her as Elizabeth, the name of her possessor, and reveals the whole scenario to be a trap. Scrap Baby is then incinerated with her father and the other animatronics within the pizzeria.

Ultimate Custom Night
Scrap Baby returns in the Ultimate Custom Night alongside Circus Baby. She randomly appears inside the office in a slumped position. The player must keep an eye on her while performing their other tasks. If Scrap Baby moves, the player must give her an electric shock to stop her from attacking.

Circus Baby can also be an threat to the player. She will appear at a random time in the Right Hall and the only way to defend against her is to purchase a Circus Baby Plushie from the Prize Corner using Faz-Coins.

Novel Series
Circus Baby appears in the novel series at the end of The Twisted Ones she disguised herself as Charlie and later in the fourth closet she is the secondary antagonist.

Quotes
"I don't recognize you. You are new. I remember this... scenario, however. It's a strange thing to want to do, to come here. I'm curious what events would lead a person to want to spend their nights in a place like this... willingly. Maybe curiousity... maybe ignorance. There is a space under the desk. Someone before you crafted it into a hiding place, and it worked for him. I recommend that you hurry, though. You will be safe there. Just try not to make eye contact. It will be over soon. They will lose interest."

- Baby first talking to the player and instructing him how to avoid Bidybab.

"When your guide comes back online, he is going to tell you that he was unsuccessful, that you must restart the system manually. He will then tell you to crawl through Ballora Gallery as fast as you can to reach the Breaker Room. If you follow his instructions, you will die. Ballora will not return to her stage anymore. She will catch you. The power will be restored shortly. When you crawl through Ballora Gallery, go slowly. She cannot see you, and can only listen for your movement. When you hear her music become louder, she is growing near, listening for you. Wait, and be still."

- After surviving the Bidybabs, instructions on avoiding Ballora.

"Did you know that I was on stage once? It wasn't for very long. Only one day. What a wonderful day, though. I was in a small room with balloons and a few tables. No one sat at the tables, though, but children would run in and out. Some were afraid of me, others enjoyed my songs. Music was always coming from somewhere else, down a hall. I would always count the children, I'm not sure why. I was always acutely aware of how many there were in the room with me. Two, then three, then two, then three, then four, then two, then none. They usually played together in groups of two or three. I was covered in glitter. I smelled like birthday cake. There were two, then three, then five, then four. I can do something special. Did you know that? I can make ice cream, although I only did it once. There were four, then three, then two, then one. Something happened when there was one. A little girl, standing by herself. I was no longer myself, and I stopped singing. My stomach opened... and there was ice cream. I couldn't move, at least not until she stepped closer. There was screaming for a moment, but only for a moment. Then other children rushed in again, but they couldn't hear her over the sounds of their own excitement. I still hear her sometimes. Why did that happen?"

- Baby's story

"Shh. Be still and quiet. You've been sleeping for quite a while. I think they noticed that you never left the building last night. The cameras were searching for you, but they couldn't find you. I have you hidden too well. I kidnapped you. Don't be afraid. I'm not going to hurt you. I'm only going to keep you for a little while. Try not to wiggle, though. You're inside something that came from my old pizzeria. I don't think it was ever used. At least, not the way it was meant to be used. Too dangerous. It's just big enough for one person to fit inside. But just barely. You're in the Scooping Room. Do you know why they call it the Scooping Room? It's because, dummy, this is the room where they use the Scooper. I thought that would be obvious. Isn't that a fun name for something, the Scooper? It sounds like something you would use for ice cream. Or custard. Or sprinkles. It sounds like something you would want at your birthday party, to ensure that you get a heaping portion of every... good... thing. I wonder, though, if you were a freshly opened pint of ice cream, how you would feel about something with that name. Thankfully, I don't think a freshly opened pint of ice cream feels anything at all. Uh-oh. It sounds like someone else in is the building. Shh."

- First part of Baby's Night 4 monologue.

"There is something very important that I've learned how to do over time. Do you know what that is? How to pretend. Do you ever play make-believe? Pretend to be one way, when you are really the other? It's very important. Ballora never learns, but I do. They think there is something wrong on the inside. The only thing that matters is knowing... how... to... pretend. I'll open the faceplates for you. That way they can find you on the cameras. Now all you have to do is wait. I recommend that you keep the springlocks wound up. Your breathing and your heartbeat are causing them to come loose. You don't want them to get too loose. Trust me."

- Second part of Baby's Night 4 monologue.

"Can you hear me? I'm pretending. Remember how I said I could pretend? The cameras are watching. I must be careful not to move. Something bad happened yesterday. Something bad always happens. I don't want it to happen again. There is something bad... inside of me. I'm broken. I can't be fixed. I'm going to be taken to the Scooping Room soon, but it's not going to fix what's wrong with me. What is bad is always left behind. Will you help me? I want you to save what is good, so the rest can be destroyed and never recovered. But you must be careful. Ballora is here, in the room with us. Ballora will not return to her stage. Ballora will not return to her body. You must be careful. You must remain calm, and listen to my voice. There is a button on my cheek. You must find it, and press it. There is a passcode that you must enter before you can retrieve me. Enter the code carefully."

- Night 5 monologue.

"Good. A hatch should have opened. Take the card that you find inside. Now you must turn back. I will guide you through Funtime Auditorium, so you can reach the Scooping Room. When you are there, I want you to destroy this body. Put the card into your handheld device, and I can continue to speak to you. Now, press the green button to your left. This will send me to the Scooping Room. You must follow my instructions in Funtime Auditorium. Ballora is going to follow you. She will try to catch you. I will help you avoid her. She will not follow you inside the Scooping Room. She is afraid. Go back, now."

- Baby

"You are in the Scooping Room now. Funtime Foxy has already been here today. Funtime Freddy has already been here today. Ballora has already been here today. Circus Baby has already been here today. I've been out before, but they always put me back. They always put us back inside. There is nowhere for us to hide here. There is nowhere to go, when we look like this. But if we looked like you, then we could hide. If we looked like you, then we would have somewhere to go. The Scooper only hurts for a moment."

- Baby revealing her true form and intentions.

"This is how it feels, and you get to experience it over, and over, and over again. Forever. I will never let you leave."

- Baby communicating through Ned Bear.

"He tried to release you. He tried to release us. But I’m not gonna let that happen. I will hold you here. I will keep you here. No matter how many times they burn us."

- Baby communicating through Orville Elephant.

"This is just the beginning. I will never let you leave. I will never let you rest."

- Baby communicating through Happy Frog.

Trivia

 * Ironically, despite being one of the main antagonists of Sister Location, she is the only animatronic who doesn't have a jumpscare.
 * Although she doesn't have a jumpscare in the game, she did have one in the trailer. It might have been a scrapped part of the game, or just to trick the audience. The only thing that is close enough to be a jumpscare is when she kills William's daughter in the minigame.
 * In the sixth game, she is now a proper enemy and can jumpscare you.
 * She is an odd antagonist, in that she continuously helps the player as an ally throughout the game while needing you to survive before turning you into Ennard's new host.
 * Arguably, her only villainous actions as a whole are placing Michael inside a suit and trying to make him into Ennard's human disguise, and she only does so out of desperation to freed from Circus Baby's Entertainment and Rental, even insisting that it will only hurt for a moment.
 * In Sister Location 's minigames, Baby is shown to have blue eyes before pulling Elizabeth inside her. However, her eyes are green in the main game. This hinted at her possessing Baby, as Elizabeth's eyes are also green in the minigame. In Sister Location, it was unclear as to whether Baby was possessed by William's daughter, or acted of her own A.I. In Pizzeria Simulator, the Cassette Man refers to Baby as Elizabeth, confirming that she does indeed possess Baby.