Iron Imprisoner

The Iron Imprisoner is a minor antagonist and a boss in the video game Kingdom Hearts: Birth By Sleep. It is a massive, humanoid Unversed monster that serves as a recurring boss in the Mirage Arena, with four different forms.

History
The Iron Imprisoner was created by the negative emotions of Vanitas, and is a manifestation of dark emotion and thought. It resides in the Mirage Arena, where it can be fought in the Day of Reckoning, Sinister Sentinel, Harsh Punishment, Keepers of the Arena, and Villains' Vendetta challenges.

In the final round of Day of Reckoning, the Iron Imprisoner I appears, with its cuffed arms chained and with its lower half imprisoned in a gibbet. It slams and spins around the arena attempting to crush the Keyblade wielder battling it, erupt out of the ground. shoot lasers, and occasionally summon a magic cage to imprison and hold the Keyblade wielder in place. Once defeated, the challenge is completed.

The Iron Imprisoner II appears in the final round of Sinister Sentinel, now with its arms now unchained and wielding a giant fiery spiked hammer. In addition to all of its previous abilities, it now performs lengthy spins around the arena with fire magic.

At the end of Harsh Punishment, the Iron Imprisoner III will now be freed from the gibbet. Though it can no longer shoot lasers, it gains a massive boost in health, durability, and speed, and is able to perform more damaging hammer strikes, swings, and eruptions. This form returns midway through the Keepers of the Arena challenge.

At the end of Keepers of the Arena, the Iron Imprisoner IV will appear, now without the cuffs or its helmet. In its most powerful form, it retains all the abilities of its last form, but even faster and more durable. It also gains the abilities to pull the wielder in with air before releasing a massive explosion and possess the arena itself and send the tiles flying towards the wielder.

All four forms appear one last time in the Villains' Vendetta challenge.