Thread:JoxFox2109/@comment-4708882-20190306105752/@comment-29414935-20190318231937

Also, I like the new version much more than the original beta one. Because you wouldn't feel bad for her and she wouldn't be sympathic, and that wasn't how I wanted her to be.

The general also got much different concepts I planned with him. First he was going to be not a very complex and just simple (and boring) villain. He has a right-hand in the new and old version and that minion betrayed him later in the story and became a Pure Evil villain (the first villain I ever ask you if Pure Evil or not). In the beta concept, it was "switched roles". I mean like, he was first going to be an Pure Evil villain and not a fallen hero and not really an military guy or archenemy of the protagonist, so he wasn't an interesting villain who was connected to the protagonist's backstory. He even tried to rape his girlfriend, the complete opposite from the final version, who is against rape. And the right-hand was going to be a tragic villain who would came back later and try to get revenge on the protagonist. It's amazing how I changed all of that and made it to a much better concept and story/storytelling. I also was going to let him die. In the final version I was confused if I let him die or not. First I tought he would, and would be killed from another villain. Then I thought, he wasn't killed and he comes back in the next part. And there I made him his sister, I talked about earlier. At that point I thought about something different, also something to put the protagonist in a better light. So I had decided to let the protagonist save him and he got to the hospital and later prison (which is offscreen), and in the hospital, he talks with his sister and is showing remorse and gratitude to the protagonist. That would be also a perfect and fitting end to his character arc without killing him. I'm very proud of that decision I made and how I craft his special character.