Malefactors

Malefactors, also known as Creatures, are fictional entities and are principal antagonists in The Suffering and its sequel The Suffering: Ties that Bind.

==Description==

Malefactors are the manifestations of various forms of death and execution, and possess human characteristics. Although they appear to be humanoid, because of forms of their manifestations, which are obviously from great wrong doings, they bear extremely grotesque and distorted appearance. Also their manifestations of deaths are not just from the suffering incarnates of the victims, but also the inflicting madness of perpetrators as well.

Malefactors attack any and all living beings, even each other, on sight and only work together to attack nearby human victims only to continue fighting/killing each other immediately afterwards. It is unknown whether they are actual souls of the victims themselves or their executioners to seek vengeance or to ease their suffering on others indiscriminantly. Their behaviour is related directly to how, and why they're killed and whether it's the victim or the killer.

Malefactors are all extremely deadly to the average person and unless people are capable of combat in some aspect (like having a gun, and they better have good aims) they would end up being slaughtered by these abominable creatures shortly after an encounter. These abominations have appeared in other places other than Carnate Island, such as Baltimore.

They have a special attraction to Torque and people like Torque for unexplained reasons (but most likely if anything how evil and tainted they are). And these people's presence (Torque's in particular) is enough awaken a whole history's worth of them in droves.

Only three humans have tried to study Malefactors; they are Jordan, Dr. Killjoy and Clem. On each page there are notes from each of these characters.

==Hell-Holes and Cataclysm==

As told in events of the first game, how Malefactors can enter the real world appeared to be triggered by two things: One, dark and horrible history of place where they will likely manifests in real world, and other is presence of an individual with (presumably) psychological and morality issues that as horrible as the area itself like Torque with Carnate Island. It's proposed that should at least one troubled individual with psychological and morality problems entered the area with equally dark and horrible history where Malefactors will likely manifests, it will triggered an event called The Cataclysm, the violent earthquake around that area which followed by emergences of several portals called Hell-Hole. Those portals serves as gate between our world and dimension where forms of great wrongdoings given physical form as Malefactors, and as discussed before, Malefactors who emerged from those portals usually taking forms which symbolises various dark and horrible history of great wrongdoings on the place around each portals they emerged from. Indeed, Torque's presence on Carnate is presumed to be the catalyst of Cataclysm on that island, as mere minutes after he arrived in his cell in Abbott State Penitentary, an earthquake ensues with several Hell-Holes appeared and unleashed swarms of Malefactors that overrun the island. Immense emotional and mental trauma Torque has endured prior to his arrival made, combined with darkest aspect of the island, fulfilled the conditions required for Cataclysm to occured.

Interestingly, Torque's presence in an area is thought to draw in and attract Malefactors, as seen in Eastern State Penitentary and when he reached his apartment in the Ties That Bind.

==Simple Synopsis==

===The Suffering===

The Malefactors make their debut in Abbott State Penitentiary on Carnate Island, off the coast of Maryland, an island with a long and horrific history. Torque, a criminal who has been sentenced to death for murdering his ex-wife and their two children, although he claims to have blacked out during the incident, and can remember nothing. Shortly after entering his cell, an earthquake (dubbed as The Cataclysm) rocks the prison. Moments later, all of the inmate neighbors on death row except Torque are slaughtered by the legion of strange monsters. One of the creatures opens Torque's cell, and he sets out to escape. After seeing several guards butchered by the creatures, Torque uses security monitors to find the entire island is under attack.

Throughout the game Torque sets out to escape the accursed island occupied by Malefactors, discovering terrible truths of the island's past, all the while battling Malefactors inexplicably drawn to Torque and are bent on eliminating him at every turn. During the journey, Torque finds that the monsters set loose personify the many forms of execution the island has played host to.

At the climax of the game Torque has to confront his own inner demon dubbed as Torque's Hatred.

===Ties that Bind===

The story reveals that Carnate Island is not the first time Torque encountered Malefactors: He already fought them 5 years prior to the murder of his family at the Eastern Baltimore Correctional prison during a violent prison riot.

Fast forward to present, Torque has succeeded in escaping from Carnate Island and returned to his home city Baltimore, only to be captured by a mysterious paramilitary organization known as the Foundation. But his trouble did not end there: Apparently the horrible Malefactors that had brought Carnate Island to ruin followed him to the mainland to continue their spree of indiscriminate murder and chaos, feeding upon the dark and ancient history of the city to grow strong and turning Baltimore into an apocalypse.

Torque makes his way through the city under the questionable guidance of Dr. Killjoy, who wants to help Torque understand his mental state and his past. Once again Torque sets out to find his pasts and truth behind his family's murder while he is being pursued by a mysterious crime lord named Blackmore who not only share pasts with Torque, but seems to be able to control Malefactors to some degrees.

==Malefactors appearing in both games==

===Slayers===

Slayers attack with their bladed limbs. They represent manifestation of death by decapitation (part 1) and/or deaths related to any edged/sharp weapons. ( Ties that Bind ) The Slayer is one of the first and most common enemies found throughout the series. Slayers are remarkably swift, dexterous and agile. They should be taken care of quickly.

=== Marksmen ===

Marksmen are a huge, muscular creature. They are representations of execution by firing squad, being an incarnation of both the firing squad and their victims (part 1). In Ties that Bind, Marksmen represent Union troops armed with guns being sent to violently quell civilian uprisings in 1860s Baltimore. These Malefactors are forced to continue this task.

Their backs have huge, fleshy masses that have four rifles attached to them, and are attached to rotating turrets. They will get down on all fours, aim all of their turrets at their targets, and fire one to five bursts of bullets, or a constant stream like a machine gun.

=== Mainliners ===

Mainliners are a representation of death by lethal injection (part 1) and/or are an embodiment of Baltimore's history of drug-related crimes and deaths (Ties that Bind). They are small, squat humanoid creatures with withered orange skin. Their most distinguishing trait is that they possess several glowing green syringes stuck into their backs. Their eyes are also replaced by syringes, one of them protruding from the back of its head as well. Due to their inconsistent amount of limbs they slither around along the ground. Their green blood fume is toxic and must be avoided of contacts.

They attack by pulling a syringe from their backs and to throw it at others. They can be thrown from a decent distance. The screen turning a sickly green indicates that a victim is hit. They will also attempt to jump on their victims and inject a syringe directly into his/her neck. Their syringe can also deactivate Torque's transformation. Large blood stains or shallow pools of liquid on the ground tend to hint that Mainliners will appear, as they are able to spawn from, and travel between, these pools.

=== Burrowers ===

These creatures apparently represent those who are buried alive. Since they burrow, the sign that one is near is ground being turned up around and also make the noise that one would expect from a burrowing creature, like sort of a rumbling sound.

They have two attacks: first involves them emerging from the ground, leaning away from their target, whipping two chains towards them, and quickly reentering the ground. Another common attack they perform is simply emerging from the ground as before and spinning quickly, causing their chains to swing in a wide circumference dealing damage to anyone within a certain area.

== Malefactors in The Suffering ==

=== Noosemen ===

Noosemen have torsos hanging by their necks from long ropes. They lost their lower bodies, and thus can only attack with their arms. They also appear to have sacks covering their heads, and have their skins removed.

Noosemen represent the COs of Abbott Penitentiary on Carnate Island who were lynched as an act of revenge for inmates they left to die in the mines (thus tied to Burrowers). The COs were said to have been skinned and mutilated, much as the Noosemen are.

They attack by dropping from the designated blood spots on the ground and grab their victims. Once they grab their preys, they will strangle victims. After that, they will hang for a few seconds (where they are vulnerable to attack) before returning to the ceiling.

=== Infernas ===

They are the latest and least common enemies found on the Carnate Island. These creatures are tied to the three young girls who made false witchcraft accusations in the late 1600s, and lead to the fiery deaths of eleven innocents (the three girls are said to have been driven mad and committed suicide shortly thereafter).

They have two forms: in human form, an inferna may appear as a seemingly harmless young girl in a white Puritan dress, and sometimes clutching a doll. In their Malefactor form, however, they have charred skin and their dress is ragged, black, and burning. Infernas cannot be damaged in their human form.

They attack by moving quickly, leaving dangerous paths of flames on the ground, encircling and trapping their enemies. Then they approach their enemies and emit fiery explosions on them. Once Infernas have taken a significant amount of damage in their flame form, they are reduced to a pile of ash. If the ashes are not destroyed, they will revive to their flame form and have to be defeated again.

=== Fester ===

Festers are burly and bloated Malefactors. They are a reincarnation of slave traders that crashed a slave ship on Carnate's shores a long time ago. The Fester represents being eaten alive. (more specifically, the chained slaves in the slave ship were deserted in the hull of the ship by their unscrupulous traders. Unable to escape, slaves were eaten alive from the outside-in by rats)

Festers main method of attack is to use their ball-and-chain to either hit their victims directly or to hit the ground in front of it, which causes a damaging shockwave. The Fester may also allow a swarm of Festering Rats to burst out of the seam on their stomach. Festers can also (but only for a very short time) sprint forward in a charge attack.

==== Festering Rats ====

A swarm of little rats covered in blood. Usually there are about 6-8 of them in a swarm. Bursting from Festers' stomachs, they will rush at their victims, the entire swarm at once, and jump at them. In mid-jump, they will explode, which causes damage.

=== Torque's Hatred ===

This is a gigantic Malefactor that represents all the anger and wrath within Torque himself. It resembles a gigantic version of Torque's monstrous alter-ego wrapped in chains. What appears to be a miniature version of Torque can be seen dangling from its body via an umbilicus of sorts. Three appendages on its back shoot fireballs, and a barbed halo on its head can disorient Torque for a short period. It also have a halo of spikes up in its head. Its only vulnerable point is its exposed heart at the chest, which in turn can only be hurt by Dr. Killjoy's "rebirth" machine.

== Malefactors in Ties that Bind ==

=== Gorgers ===

Gorgers are manifestations of starvation and possibly, cannibalism. They are large and hulking Malefactors.

Always in constant need to feed, they will attempt to consume anything it finds, be it a human or a Malefactor, randomly stopping what they were already doing to shovel large chunks of flesh from the corpse.

These creatures are said to be connected to an old urban legend told to children in Baltimore during the Great Depression. When impoverished children would ask why their family had no food, their parents would tell them that an insatiable creature, called the Gorger, had come up from the sewers and eaten all of their food. They were also told that it would eat them if they misbehaved. Gorgers seem to be tied to another urban legend during the Great Depression; a reverend was part of a soup kitchen. When food ran out, rather than letting his followers starve, he began to serve meats from human corpses to his people. The people then rallied against the reverend when they learned of his sin.

=== Arsonists ===

Arsonists represent being burned alive. They tie specifically to Baltimore's high instances of abandoned building fires, often killing impoverished people trapped inside.

Their bodies consist of two human bodies melted together at the hip from being burnt, giving it two bald heads, two arms, and three legs, which give it a swaggering gait. Like Inferna, this Malefactor's body is eternally engulfed in fire, giving it charred, orange skin, and glowing orange eyes. They make wailing noises when spawning and attacking. Their body temperatures are incredibly high, able to pass through metal bars and concretes by melting them. Arsonists are able to charge around at great speeds, leaving a trail of flame behind them. They are also able to throw fireballs that move through the air incredibly fast, as well as breathe fire around themselves. They are also able to slam their palms against the ground, sending a fireball underground that will follow their victims, leaving a trail similar to the Burrower above it, before finally surfacing and exploding into a column of flame. Touching an Arsonist will cause humans to catch ablaze, and for a close-range attack, the Arsonist will briefly hover a foot above the ground and wail before slamming down and creating a compact fiery explosion.

Arsonists are capable of spawning from flames, or completely without warning. Right before they spawn, the whole area will be illuminated by a split-second bright flash, accompanied by the Arsonist's cacophonic wail. In some cases, the Arsonists will cause an entire building to explode into flames before appearing. After dying, the Arsonist will fall backwards and make a small fiery explosion as well.

=== Maulers ===

Maulers are a dog-like Malefactor. They are dog like up to their head, which is a human skull with a blade strapped to the side. They get their name from the mauling attacks they do on victims. They are apparently a manifestation of Baltimore's racism, or slavery. Maulers can either jump to bite, or slash with the knife attached to their skulls. They rarely attack alone: as such, if one Mauler attacks, there are likely more nearby.

They are revealed to be the reincarnation of Copperfield the Slave Hunter's bloodhounds. Copperfield deprived his dogs of food in order to keep them from being distracted during the slave hunt. Copperfield then led them eat the flesh of whatever slaves they caught.

=== Triggermen ===

These creatures are manifestations of gun violence. These creature have seemingly lifeless bodies clutching two submachine guns and it has spindly legs growing out of bullet holes in their bodies. Their front legs have shotguns fused at the ends, and they alternate between submachine guns and shotguns depending on how far away they are from their targets. Triggermen also has a total of six legs and either stands on all six in spider-like form or can rear up on its back three legs. When in close range they bring down their shotgun-legs on their enemies.

=== Captains ===

Captains are stronger versions of already classified Malefactors. There are three types of Captains: Slayer captains, Triggerman captains, and Arsonist captains. Captains are also much larger than their normal variants. All Captains have the ability to spawn 2-3 normal variants of themselves. All Captains retain the abilities of their weaker bretherens. Captains are impervious to normal weapons and can only be killed by Torque's monster form.

=== Suppressors ===

These Malefactors represent police brutality. Their legs have been amputated at the knee, so they move by dragging themselves along the floor with their arms. They also wear a Corrections Officer's (CO's) outfit, meaning that these Malefactors are not manifested from criminals or prisoners. Their shirts have been ripped open to reveal distended stomachs, and four Tommy Guns embedded in their torsos. Their faces (aside from their lower jaws) has been replaced by a single, bright floodlight jammed into their heads.

As they drag themselves along the floor, they leave thick trails of blood along the floor wherever they go. They also make dragging sounds and emit low grunts as they drag themselves along. They fire rapidly at enemies with their Tommy Guns, not stopping until either they die, or their target dies.

=== Isolationists ===

Isolationists are a representation of those who were left to rot in solitary confinement. They are large, obese humanoid that drags its seemingly broken legs behind it on crutches strapped to its forearms. Isolationists can use a number of electrically-based attacks, whether extending in a shock wave or fired like a gun from one of the Isolationists' crutches. It can also release Wretches to seek out and attack. (much like the Festering Rats from the previous game) And when close Isolationists can attack by swinging their crutches (which are capable of firing pellets like bullets). They can take a lot of damage before dying.

==== Wretches ====

Wretches are large swarms of insect Malefactors. They are often contained within the body of an Isolationist. They function exactly same as Festering Rats.

=== The Horde ===

It appears a few times on the streets of Baltimore before appears as a boss in the machine shop of the Eastern Baltimore Correctional Facility, as well as spawning Malefactors in the final confrontation with Blackmore. The Horde is a representation of massive urban riots, in which an enraged mob or horde would unleash their fury on the unsuspecting, causing countless murders and destruction amongst the mass hysteria.

It is an enormous creature (about the size of a two-story building), possessing six small, dinosaur-like heads with black eyes sprouting from its face, surrounding a round, cavernous mouth filled with huge, sharp fangs. Its body is long, and scaly, and has small vein-like ligaments that appear to hold it up or hold it underground. It has two muscular arm-like protrusions sprouting from the upper parts of its body, having a single long, blade-like claw sprouting from each one.

=== Copperfield the Slave Hunter ===

His favorite weapon is a long-barreled hunting rifle, which he employs with sniper-like precision. Little information is given regarding his identity, but it is revealed at points in the game that he was a slave catcher from Baltimore's past and, according to him, may have chased Torque’s and Carmen's ancestors. At several points in the game he appears in order to attack other characters, targeting black people specifically, whilst boasting about his prowess in hunting his 'quarry'. He is frequently aided by Maulers.

=== The Creeper ===

Formerly known as Luther Stickwell, an infamous pimp turned serial killer in Baltimore's urban legend. He is said to have killed between 50 and 200 women. He can be found roaming through dark alleys, or down in the sewer system, etc.

At various points in the game, the Creeper's quavering voice can be heard recounting his vile exploits, such as how he killed women in the sewers because he liked the damp conditions and elaborating on his misogynistic tendencies and his violent attitudes against women. His appearance is of an overweight man, not fully bald, in a large trench coat and gloves.

But his most memorable appearance is that torsos of three scantily-clad women are hidden under his coat, viscerally connected to him by bladed tentacles, with long blades sticking out of their mouths. After he is defeated (if he is fought in the sub-boss battle), the women will turn their hooks against him and kill him, but strangely, even to Torque, he enjoyed it.

==Gallery==

==Trivia==

* The developer of The Suffering series, Surreal Software, merged into Monolith Productions in 2010.

* If players play as evil they will have to fight The Creeper. If players play good guy they will have to fight Copperfield. If players play as neutral they will have to fight both.