Azor



Azor the Lawbringer is a Sphinx of unknown origin and a former Planeswalker, notable for his mastery over hieromancy (law magic) and for establishing governments, codes of law, and sociopolitical system across countless worlds.

On the city-plane of Ravnica, he is remembered as Supreme Judge Azor I and the founder of the Azorious Senate. On the remote plane of Ixalan, he is known as the legendary Last Guardian of the Immortal Sun.

HISTORY
Azor visited many planes in the Multiverse. Numerous ancient civilizations have legend of a semi-divine winged "lawbringer" figure, which can be traced back to Azor. Although his plane of origin is forgotten, Sphinxes on many planes show signs of his possible influence in their demeanor and culture. On Ravnica, Azor was the author of most of the written part of the original Guildpact, which established the ten guilds charged with controlling the city-plane and the rules that would govern their functions and interactions.

One of his client worlds was conquered by Nicol Bolas, which caused him and his fellow Planeswalker Ugin to search for a way to defeat the elder dragon. They met at an unknown plane at a place referred to as the Palace of Justice. Together, they devised a plan to get rid of Bolas for good.

As part of the plan to trap Bolas, Azor traveled to Ixalan and sacrificed his Planeswalker's Spark (the fundamental essence that allows Planeswalkers to travel between worlds) to create the Immortal Sun, a powerful artifact that prevented other Planeswalkers from leaving the Plane. Unfortunately for him, the plan failed when Ugin was defeated and left in a catatonic state by Bolas. Without Ugin's help, Azor was left trapped on Ixalan.

Ixalan
Azor attempted to bring order to the plane by bestowing the powers of the Immortal Sun upon whichever group of people would follow and enforce his rules. However, they all failed to live up to his standards, and in response he would take back the Immortal Sun from them, devastating their civilizations in the process.

He first brought the Immortal Sun to the continent of Torrezon, entrusting it to the care of a monastic order. The monks used it to create a thriving and prosperous society for themselves, but they strayed from his rules and regulations, and he took it back from them. Vowing to regain the Immortal Sun at any cost, the monks used demonic magic to turn themselves into vampires and launched a campaign of conquest across the world, becoming the fearsome and brutal conquistadors known as the Legion of Dusk.

Azor next gifted the Immortal Sun to a group of jungle tribes on the faraway continent of Ixalan. These tribes used it to establish the powerful Sun Empire, centered around the golden city of Orazca, but as they gained more power and territory, their leaders became increasingly corrupt. Once again, Azor took back the Immortal Sun, banishing them from Orazca; as a result, the tribes of the Sun Empire scattered among the jungles, reverting to a primitive lifestyle. This time, Azor decided to guard the Immortal Sun himself, and charged the River Heralds (a race of shamanistic merfolk) with preventing the Immortal Sun from ever being found again. They used their nature magic to alter the shape of the continent's jungles, mountains, and rivers, hiding Orazca even from themselves.

However, the Legion of Dusk and the Sun Empire and the River Heralds - along with the Brazen Coalition, a loose alliance of pirate gangs - eventually rediscovered Orazca. A four-way battle for control of the golden city and the Immortal Sun ensued. Infuriated by the failure of the River Heralds, Azor came to the conclusion that only he was truly worthy to wield the Immortal Sun's power, and decided that he would completely wipe out all four factions and rule over the plane himself.

Before he could do so, however, he was confronted by the Planeswalkers Jace and Vraska. Vraska (who had suffered greatly at the hands of the guild system he'd established on Ravnica) attempted to kill him for disrupting the balance of countless worlds, but Jace stopped her. Since Jace was currently serving as the Living Guildpact of Ravnica, charged with enforcing the city-plane's laws and resolving disputes between the guilds, he was imbued with magical power over all Ravnican guild members, including Azor himself. Speaking as the Living Guildpact, Jace sentenced Azor to spend the rest of his eternal life in solitude on a desolate uncharted island in the middle of the ocean, forbidden from ever interfering in the lives of sapient beings again.

PERSONALITY
Azor was obsessed with bringing law and order to the Multiverse, and he was utterly convinced of his own righteousness, believing that he alone knew the most ethical and efficient way to organize any given society. As a result, he felt the need to force his own vision of perfection upon every society he encountered, imposing strict rules and elaborate (often convoluted) regulations governing almost every aspect of people's lives. He was willing to resort to extreme measures in his quest to 'perfect' the societies of the Multiverse, such as creating a magical failsafe (the "Supreme Verdict") that would wipe out all the guilds on Ravnica, along with much of the city-plane itself and a large percentage of its population, in the event that the Guildpact failed.

His systems often failed to take human nature into account, yet when they inevitably collapsed or became corrupted, he would refuse to take responsibility for his mistakes, instead blaming and punishing his subjects for not living up to his impossible standards. Ironically, the fact that Jace was able to use his own law magic against him proves that even he couldn't entirely live up to his own standards, making him a deluded hypocrite.

In addition to his totalitarianism and perfectionism, Azor was also an extreme narcissist, constantly decorating his cities with portraits and statues and monuments of himself. This may indicate that, on some level, Azor was actually a deeply insecure person. Azor also seemed to be extremely lonely, feeling isolated from the world as a result of his intellect and immortality; this is further evidenced by the fact that Ugin was able to manipulate him simply by saying that they were friends. However, Azor's arrogance prevented him from admitting that he had a need for companionship, as he saw himself above such petty mortal concerns.