Kremling Krew

barbarous King K. Rool, the Kremling Krew are fierce rivals with the Kong family and have made numerous attempts to conquer the DK Isles and in so wipe out the Kongs under K. Rool's order.

With few exceptions (K. Lumsy would be one) the Kremlings are all part of the Kremling Krew, and are fiercely devoted to their leader, going as far as to emulate his numerous alter egos (an example would be in Donkey Kong Country 2, where the entire Krew copies a piratical theme in favor of K. Rool painting himself after a pirate captain) and attacking the Kongs whenever they cross.

The Kremlings are primarily interested in the Kong's legendary Banana Hoard, frequently stealing it whenever they invade (the most notable example being the first game). They follow their leader on all of his attempts to conquer the Kong Isles, frequently straying out of their own home in the Crocodile Isle.

The Kremlings all but lost significance after Donkey Kong 64. As Rare's influence vanished from Nintendo, King K. Rool appeared less and less, with the return of the series instead having the Kongs be antagonized by new forces such as Tiki Tong. The Kremlings have, to this day, primarily been relegated to small cameos, an example being in Smash Run in the 3DS version of Super Smash Bros.

It should be noted that the Kremling Krew doesn't automatically exclusively include Kremlings, but denotes nearly any major antagonistic minion or boss force found in the series up to Donkey Kong 64.

Named

 * King K. Rool: The Kong's insane archenemy, and the largest and strongest of the Kremlings. He is their king and absolute ruler, essentially serving as the Kong counterpart of Bowser.
 * K. Lumsy: A defiant Kremling who was locked up by K. Rool, and serves as an unlikely ally in Donkey Kong 64.
 * Kudgel: A massive, black, club wielding Kremling who serves as a boss in Donkey Kong Country 2: Diddy Kong's Quest.
 * KAOS: A massive robot piloted by K. Roolenstein (another alter-ego of K. Rool) who takes K. Rool's place as Master of the Kremling Krew for much of Donkey Kong Country 3.
 * Krusha: One of two notable named Kremlings serving under K. Rool in the TV series.
 * Klump: One of two notable Kremlings serving under K. Rool in the TV series.
 * Congazuma: Not a Kremling per se, but a massive golden statue as one that features as a boss in DK: King of Swing.
 * King Kut Out: A massive cardboard cut-out of King K. Rool piloted by smaller Kremlings who serves as a boss in Donkey Kong 64.
 * Kerozene: A giant, orange fire-breathing Kremling who appears as a boss in the Game Boy Advance remake of Donkey Kong Country 2.
 * Krunch: A racer in Diddy Kong Racing and the only Kremling that appears in that game. He is, for the most part, friendly with Diddy Kong as opposed to antagonistic.
 * Kaptain Skurvy: A pirate Kremling found only in the TV series.

Recurring Minions

 * Kritters: Generic, easily defeated green Kremlings.
 * Krunchas/Krushas/Krumples: Larger, blue versions of Kritters. Tougher than the normal minions.
 * Klaptraps/Klampons/Krimps: Quadrupedal, more openly crocodilian (or, in the case of Krimps, bestial in general) Kremlings. Klaptraps are used as ammunition in the TV series.
 * Kannons: Cannon-wielding Kremlings.
 * Other unsorted animal minions (Armys, Zingers, etc.)