Thread:ShamelessNitpicker/@comment-3581997-20161025073324/@comment-30053419-20161025095246

Mesektet wrote: ShamelessNitpicker wrote: Speaking of which, about the Beaumont entry: has it ever been officially confirmed that Excalibur consumes the powers of the user?

Yes and no. Nothing says the sword does that, but it is stated he is depowered after the fight at the mine. The Illuminati report says they put him in a general population asylum to pass off as a crazy person, nothing the player does can rob him of his power, and he is powerless to stop Cassandra King when she comes for the sword. As we've seen in the Kingsmouth tunnles he clearly has base powers (If not his original third age tech powers) before the sword, yet after he can be passed off as a normal human in addition to being just generally weakened from the fight. He is depowered, yet the only change is that he lost the sword and this occurs instantly after the fight. I can not think of any factor outside the sword being lost that could achieve such a result. And keep in mind the game states many times that this is all third age technology, not magic. Here's the thing, though: putting aside the fact that the Third Age tech isn't behind literally everything magical, it's also important to note that there are methods of suppressing magical powers found at various points in the setting. True, they're meant to effect the magic of the Bees, but it wouldn't surprise me if the Illuminati had cracked the same problem that the Atenists and the Phoenicians had cracked, just applied to other kinds of mages. After all, there has to be some reason why the Labyrinth isn't overrun by crazy wizards throwing fireballs in every direction - well, apart from well-trained security, of course. So, players kick the bajesus out of Loki, he's too knackered to fight back when Cassie steals the sword, the Illuminati capture him and stick him in Arkham - and in the secure treatment ward, well away from prying eyes, where they can install whatever anti-magic gubbins they like.