ClockMan.EXE

"Hmph, very well... I was just thinking the same thing. I won't forgive you for throwing off my perfect schedule... Truly... Truly unforgivable... I won't forgive you, Navi scum! In exactly 3 minutes... This geeeenius right here... Will delete all of youuuu!! Waaah hah hah hah!!"

- ClockMan.EXE

ClockMan.EXE is the main antagonist of Rockman.EXE Operate Shooting Star. He is a NetNavi and likes to travel though time, collecting beautiful NetNavis by freezing them and to aid them to his "collection".

Rockman.EXE Operate Shooting Star
In the game, he traveled though the Star Force time period and kidnaps Harp Note and escaped 200 years into the past, to the Battle Network time period. Dr. Goodall was able to help Geo find ClockMan to rescue Harp Note, but he can't return to his time, if he finds ClockMan.

ClockMan travels to the time period of the events with ElecMan.EXE, and kidnaps Roll.EXE. MegaMan.EXE was believed Geo was the one who kidnap Roll and fought against him. But after discovering Geo wasn't the one who kidnap Roll, the two join forces, found and fought against ClockMan. After Geo and MegaMan.EXE defeat ClockMan, he is deleted. MegaMan and Harp Note return to their own time using the Warp Hole left by ClockMan before his deletion.

Quotes
"Hoo-hoo-hoo... So, you followed me to the world of 200 years ago... You suuuuuuure are stubborn, MegaMan! Ladies hate stubborn men, you know? Hoo-hoo-hoo..."

- ClockMan.EXE to Mega Man and MegaMan.EXE

"Goodness, you bunch are the first ones to ever throw off my schedule by this much... Thanks to you, my plans are 2 minutes, 16 seconds behind! This isn't beautiful at all! This thrilling at all!"

- ClockMan.EXE to Geo and MegaMan.EXE.

"ClockMan.EXE: Hoo-hoo-hoo, that just won't do... These two are indispensable for my plans! MegaMan.EXE: Plans...? ClockMan.EXE: Yes!! To collect all the beautiful Navis and bring them back to the future, and freeze them them in time as part of my collection. How's that!? A real beauty of a plan, isn't it!? By the way, I'm scheduled to complete my plan in 32 hours, 8 minutes, and 12 seconds!"

- ClockMan revealing his plan.

"MegaMan.EXE: You... you kidnapped Roll for something so selfish!? ClockMan.EXE: "Something so selfish"...? Hmph, as expected, Navis without beauty such as yourselves can't understand the thoughts of a geeeeeenius! Omega-Xis: Heh! I don't want to understand them either! Geo Stelar: Taking away people's time for your goals! I won't forgive you! ClockMan.EXE: Hmph, very well... I was just thinking the same thing. I won't forgive you for throwing off my perfect schedule... Truly... Truly unforgivable... I won't forgive you, Navi scum! In exactly 3 minutes... This geeeenius right here... Will delete all of youuuu!! Waaah hah hah hah!!"

- ClockMan.EXE before fighting Geo and MegaMan.EXE.

"U-Unbelievable... This... This... Wasn't in my schedule... Gwaaahhhhhhhh!!"

- ClockMan being deleted.

Powers and ABILITIES

 * Clock Slicer: ClockMan throws small blades that move slowly in the floor.


 * Clock Laser: When the clock in the background points to 3:00, he fires a laser from a Warp Hole.


 * Calling Crimson: When the clock in the background points to 6:00, ClockMan summons Crimson Dragon to attack behind the player.


 * Rogue Call: When the clock in the background points to 9:00, ClockMan summons Rogue to attack three times with a sword slash.


 * Mega Clock Laser: When the clock in the background points to 12:00, it fires a giant laser from the background.