Thread:Jester of chaos/@comment-29414935-20180711205912/@comment-29414935-20180806140602

Ok I understand.

What I want also to say is that it's hard to make a villain a Karma Houdini on purpose more than making a Pure Evil villain on purpose. Because most characters get punishment and are harmed to feel with them or being happy that they get what they deserved, even the heroes always gets injured or harmed. And in a fight it's vey hard and unlogical to make the one person nearly "invinsible" and not harmed or injured by the other one. Because in a fight there is always someone who gets harmed or injured, everyone to be truth. So I don't know if I can make that work....

I mean it's similar to the one Uncharted villain. This villain gets also rarely harmed and not really injured and no one has a chance against her, but in the next game where she becomes good, she is often more harmed by people/villains who are stronger as her and had more chances.