User:CaptainCj

The main villains of my favorite TV shows.

Hexxus
"What a miraculous device. I'm really getting the hang of this. I do believe that we are destined to be soul mates."

- Hexxus while merging with the Leveler machine.

Hexxus is the ancient evil spirit of destruction and the main antagonist in 20th Century Fox's animated film "FernGully: The Last Rainforest". He is also a new villain of Sailor Moon. He is voiced by Tim Curry.

Overview
Hexxus is the ancient spirit of destruction and all that is toxic to nature. As such, his only goal is to cause destruction, decay and death in any way he can.

Origin
Hexxus first appeared on Earth in ancient times when the balance of nature shifted. He rose out of the Earth and rained down poison, destroying much in his wake and killing countless living creatures, including humans. He tried to steal a Heart of the Moon Princess, but failed. He was finally defeated by the fairy priestess Magi Lune and imprisoned inside an enchanted baobab tree, which he remained trapped in for hundreds, if not thousands or possibly even millions of years.

Role in the Movie
The movie's main male protagonist Zak's superiors cut down the enchanted tree that Zak had unwittingly painted an X mark on marking it to be cut down. Unfortunately, this turns out to be the tree Hexxus is trapped in, and the cutting down and processing of the tree by the mobile lumbermill known as "The Leveler" releases him. Determined to get revenge upon the fairies of Ferngully (specifically Magi Lune) for imprisoning him and seeing the useful potential of the human machine, Hexxus decides to take control of it and use it to exact his plan. He manipulates the lumberjacks and their tree leveler into tearing down the rainforest in the direction of the fairies by the next morning, thereby destroying the very fabric of their world. He does this under the vocal guise of their boss.

Sometime latter, upon reaching Ferngully after having successfully destroyed much of the rainforest, Hexxus reveals himself. With Magi gone (having sacrificed herself to give her power to all the other fairies), it is up to Crysta and the other fairies allied with Sailor Moon and the Sailor Scouts to defeat him. Hexxus absorbs the Sailor Senshi's hearts and promptly grabs Sailor Mercury, Sailor Mars, Sailor Jupiter and Sailor Venus and demands that Sailor Moon surrenders her heart. Not wanting her friends to die from either not having the ability to breathe, or that Hexxus would crush them, Sailor Moon agrees witness. Now energized with Sailor Moon's heart, Hexxus creates the deforestation. He and the leveler chase the fairies and drive them into their home tree despite the several valiant efforts of Crysta, Zak, and Batty to stop him. Hexxus scares the lumberjacks off and takes control of the machine. The Rescue Rangers decide to use the Ranger Rocket to reach Hexxus and use the rocket's dynamite-powered self destruct feature near Sailor Moon's heart. However, Hexxus uses his Absorption to destroy the rocket (as its fuel was made of gas), and the Rocket crashes. Just as Hexxus is about to kill off all the fairies, Sailor Mercury turns off the leveler with Zak's help, causing Hexxus to lose the energy he was gaining from it and disappear, but he soon rips out of the machine as a giant demonic skeleton creature made of oil that breathes fire.

Sailor Moon calls out Cosmic Moon Power, and this has no effect on Hexxus. Crysta powers-up Sailor Moon by giving the powers of nature from all the other fairies, even Zak, to the Silver Crystal. With this power boost, an empowered Sailor Moon and the four Sailor Scouts distracts Hexxus with the help of Monterey Jack and the elephant patrol led by Captain Colonel while Gadget creates the Heart Locator, but just as they are ready to take off on the Ranger Plane, Hexxus swallows the Rescue Rangers, forcing Sailor Moon, along with Sakura, Tuxedo Mask and the Sailor Scouts, to jump into Hexxus to save them. While inside Hexxus, Sailor Moon, Sakura, Tuxedo Mask, and the Sailor Scouts reunite with the Rescue Rangers, and they find Sailor Moon's heart, where its revealed that once Hexxus regains his strength, he will use Sailor Moon's heart to destroy Ferngully. Once the Sailor Senshi successfully retrieve their hearts, the four barriers have been disintegrated, the magical barrier surrounding Sailor Moon's heart will disappear. Crysta seemingly sacrifices herself like Magi did by allowing Hexxus to devour her in one bite, and gives her powers to Sailor Moon, telling her to grow a seed she had with her from inside him. Sailor Moon, vowing to avenge her fairy friend's sacrifice, manages to free her heart by destroying the black chains holding it suspended with the Moon Tiara Action, weakening Hexxus. Sailor Mars catches Sailor Moon's heart, but after a brief moment's hesitation, willingly gives it to Sailor Venus, who gives it back to Sailor Moon. Sailor Moon then calls out Cosmic Moon Nature Power to grow a seed to again imprison Hexxus (together with the leveler) inside a new tree with help from the fairies led by Pips. In the last moments, Hexxus can only watch in horror as the enclosing roots seal, thereby imprisoning him again, and hopefully forever.

Videogame appearance
Hexxus appeared as the main antagonist and final boss of Sailor Moon: Adventures in FernGully.

Personality
Hexxus, true to all he embodies, could very much be considered the dark side of nature itself. At the core he relishes destruction and decay. He also shows to take great pleasure in the suffering and death of living creatures. However he also shows great fear when the situation turns against him, such as when Zak turned off the leveler and then when he was imprisoned once again.

He is an exceptional manipulator, able to influence others from the shadows. Hexxus also seems to show some admiration for humans, describing them as "wonderful creatures, so clever and useful". Possibly because he and humans share much in common, they both cause destruction to nature and its creatures. Nevertheless, he only sees them as a means to an end and, like all other living creatures, Hexxus takes great pleasure in their deaths just the same. He also has shown overconfidence, and enjoys taunting his prey, however his own arrogance is ultimately his greatest flaw.

Powers and Abilities
As the spirit of destruction, Hexxus wields as variety of abilities and powers. He can change his form, which presumably depends on what type of poison or toxin he's currently feeding on, for example: Zak's spray paint (a shapeless blob of black ooze), the smog produced by the Leveler (a humanoid shadow of black smoke), the oil in the Leveler (a giant flaming skeleton-like being draped in ooze like a cape), etc.

He has been shown to be able to mimic seemingly any voice. He is also able to breathe fire, both in his Smoke and Fire forms. His Smoke form also appears able to cast bolts of acid. Hexxus can also possess machines, such as when he merges with the Leveler and also takes control of it once he scares off it's human operators. As stated by Magi Lune, Hexxus can rain down poison which presumably is his deadliest ability, for Magi states that during his first rampage the forest was "nearly destroyed and many lives were lost". Hexxus can capture Sailor Moon's Heart similar to The Shadow Blot of Epic Mickey and the Heartless of the Kingdom Hearts series.

Aside from those abilities, Hexxus also seems to have some level of omniscience or omnipresence. Because as is hinted many times in his his song Toxic Love, it seems that, despite being imprisoned for countless years, Hexxus was still fully aware of how much humans and civilization had evolved over the millennia. Thus he, at least partially, understood the concept of machines, human greed, human work (shifts, breaks and all) and was aware of human things like shopping malls, cocktails, etc. Furthermore, he apparently also knew both the voice and even the personality of the lumberjacks' boss when he mimicked him over the intercom. The fact that he is a spirit further adds plausibility to this theory. Indeed, Hexxus himself has stated that he "sees the world and all the creatures in it". Hexxus harvested the power of Sailor Moon's Heart, rendering him invincible to any of Sailor Moon's, Sakura's or the Sailor Scouts' attacks. This is similar to the final bosses of four Paper Mario games: Bowser with the Star Rod and the last Royal Sticker, the Shadow Queen's final form and Super Dimentio were initially invincible when faced in Paper Mario, Paper Mario: The Thousand-Year Door, Super Paper Mario and Paper Mario: Sticker Star, respectively.

Toxic Love
Toxic Love is the villain song of Hexxus, sung in Fern Gulley: The Last Rainforest.

Lyrics
Hit me one time! Hit me twice! Aaah - that's rather nice!

Oil and grime...poison sludge

Diesel clouds and noxious muck

Slime beneath me...slime up above

Ooh you'll love my (ah-ah-ah) toxic love.

I see the world and all the creatures in it I suck 'em dry and spit 'em out like spinach

'Cause greedy human beings will always lend a hand

With the destruction of this worthless jungle land

And what a beautiful machine they have provided

To slice a path of doom with my foul breath to guide it

Filthy brown acid rain pouring down like egg chow mein

Slime beneath me...slime up above

Ooh you'll love my (ah-ah-ah) toxic love

Full Lyrics
Mmm, sludge Mmm, filth Aah, fumes Oooh, cack

Oil and grime, poison sludge Diesel clouds and noxious muck Slime beneath me, slime up above Ooh, you'll love my (ah-ah-ah) toxic love Toxic love

I see the world and all the creatures in it I suck 'em dry and spit 'em out like spinach I feel the power, it's growing by the minute And pretty soon you're gonna see me wallow in it

I feel good, a special kind of horny Flowers and trees depress and frankly bore me I think I'll spew them all with cyanide saliva Pour me a puke cocktail and take me to the driver

Filthy brown acid rain Pouring down like egg chow mein All that's foul, all that's stained Breeding in my toxic brain

And after dinner I could go for something sweet Revenge for all those years locked in a tree! I'll crush and grind all creatures great and small And put up parking lots and shiny shopping malls

'Cause greedy human beings will always lend a hand With the destruction of this worthless jungle land And what a beautiful machine they have provided To slice a path of doom with my foul breath to guide it

Hit me one time Hit me twice Ah, ah, ah That's rather nice

Oil and grime, poison sludge Diesel clouds and noxious muck Slime beneath me, slime up above Ooh, you'll love my (ah-ah-ah) toxic love.

Nightmare King
"You think you can hide? I know exactly where you are."

- The Nightmare King

The Nightmare King is the ruler of the dreaded Nightmare Land and the main antagonist of Little Nemo: Adventures in Slumberland. He is also a new villain of Sailor Moon. He was voiced by both Tarō Ishida in the Japanese adaption and Bill Martin in the English adaption.

Biography
The origins and history of the Nightmare King are unknown, but he is apparently the embodiment of nightmares, he rules over Nightmare Land, a dark world which represents all the fear and darkness of the world's nightmares. At some point in the past, before he can even conquer the Dream World with his forces, he was imprisoned beneath Slumberland by his enemy King Morpheus, he was lock behind a giant door which all residents of Slumberland were forbidden to open lest the evil king be set free again.

During the movie, Morpheus summons a young boy named Nemo, Usagi, Mamoru, Sakura, Ami, Rei, Makoto, Minako, Syaoran and Meiling, who came from the future, to Slumberland to be his heir and playmate to his lonely daughter, Princess Camille. Nemo is a boy who suffers from constant nightmares and while his parents say the reason is because of his habit of sneaking pies late at night, it's strongly hinted several times that the Nightmare King may, in fact, be the one responsible for his endless nightmares. Dark Mercury, an evil doppelganger of Sailor Mercury, was created from Ami's nightmares by the Nightmare King.

When Nemo is brought to Slumberland, the Nightmare King is released after Nemo unlocked the door that Morpheus warned him not to open. Nemo rushes back to Morpheus' castle in time for his coronation ceremony, where Nemo is handed the royal scepter, the only thing capable of defending Slumberland in the event of the Nightmare King's return. Prince Endymion slipped into a ball in disguise, in order to meet with Princess Serenity. He told her that since war between Queen Beryl, a woman possessing the power of the evil entity Queen Metalia and Queen Serenity was about to break out 10,000 years ago on the Moon, he couldn't allow his identity to be known, but passed on a warning about the Nightmare King and his plans. If Nemo did nothing, he said, Dreamland would be destroyed; when he asked Princess Serenity to help him she agreed, and the two of them embraced as tears leaked from Serenity's eyes. In the middle of a dance session between Morpheus and Professor Genius, the Nightmare King reaches the castle and steals Morpheus away. As the partygoers search for a scapegoat, Flip reveals Nemo to be responsible for the Nightmare King's escape.

Nemo awakens in his home, which floods with seawater and ejects him into the ocean. Genius discovers Nemo and tells him not to blame himself for all that has happened. When the two return to Slumberland, Flip reveals that he has a map to Nightmare Land, where Morpheus is currently being held. Usagi and her friends transform into the Sailor Scouts, revealing their secret identities to Nemo, Camille, Flip, and Genius. Sailor Moon, Sailor Mercury, Sailor Mars, Sailor Jupiter, Sailor Venus, Nemo, Camille, and Flip set off in a tugboat in search of Morpheus.

They are soon sucked into a whirlpool and find themselves in the monster-infested Nightmare Land. The trio comes across a group of shapeshifting goblins who wish to aid in the quest to find Morpheus. The Nightmare King sends a flock of giant bats creatures to seize the rescue party and Dark Mercury to defeat Sailor Moon. Sailor Moon, Sailor Mercury and Sailor Mars defeat Dark Mercury with Moon Bubble Fire. The Sailor Scouts distract the King's army, allowing Tuxedo Mask, Sakura, Syaoran, and Meilin to enter the Nightmare Castle. Nemo attempts to use the scepter, but once again awakens back in his bed, luckily for the Sailor Scouts, they still have their transformations during Nemo's awakening. The goblins appear in Nemo's room and the group travels together to the Nightmare Castle within the Nightmare Land by flying through a hole in the sky called the "Gate of Wind".

At his castle, the Nightmare King is informed that Nemo has been terminated expect the Sailor Scouts, but his giant manta ray soon informs him that Sailor Moon and Nemo are in the castle with the sceptor, enraged the Nightmare King absorbs his army due to their failure. He then sucks the Sailor Scouts, Nemo and his friends into his lair where he demands possession of the scepter. When Nemo fails to reply (Luna warned him that if he used the power of the scepter it would kill him), the King reveals the Professor, Princess Camille, and Flip whom he has imprisoned in giant reliquaries and begins to taunt the boy, angering Sailor Moon. When even this fails, he tops it off by imprisoning King Morpheus in a reliquary of his own right before Nemo's eyes.

Nemo tries to save him but the Nightmare King has his giant sting ray try to kill him, but Nemo and Sailor Moon join forces and soon destroy it with the scepter and Moon Tiara Action. He again asks Nemo to give him the sceptre because, after all, Nemo cannot even remember the words necessary to use it. Nemo refuses and Sailor Moon looks at the Nightmare King with new determination in her eyes, telling him that she is the protector of Slumberland and the Dream World and his worst nightmare. She calls out Moon Healing Escalation, and the power of the Silver Crystal falls on the Nightmare King. He resists against the power of Sailor Moon, power so strong that she sparkles with it. Nemo valiantly uses the scepter to fight off the Nightmare King by destroying his hand. Now enraged, the Nightmare King tries to absorb Sailor Moon, Nemo, Sakura, Tuxedo Mask, the Sailor Scouts, and their friends and finish them all for good. The four Sailor Scouts use all of their power to weaken the Nightmare King. This has no effect on the Nightmare King and Sailor Moon uses the Silver Crystal to transform into Princess Serenity in order to help Nemo. In a last desperate effort, Nemo barely manages to say the full incantation to the scepter unleashing it's full power, along with Princess Serenity and the Sailor Scouts use Moon Prism Power to destroy the Nightmare King once and for all, albeit at the cost of his own life, ending his evil reign along with Nemo's own nightmares.

Shortly afterwards, all the King's spells are lifted freeing everyone and Nemo is quickly revived by Sailor Moon and King Morpheus who forgives him for breaking his promise. Sometime later, Slumberland celebrates the fall of the Nightmare Kingdom. After which Nemo returns home and once more awakens in his room, this time peacefully, now forever free from his endless nightmares due to the Nightmare King's destruction.

Videogame appearance
The Nightmare King appears as the primary antagonist and final boss of both the 1990 Nintendo videogame Little Nemo: Dream Master and the 1990 Capcom arcade game Nemo and their remake Sailor Moon: The Dream Master. In both games he sends both his army of nightmarish denizens of the Nightmare Kingdom and evil boss monsters to invade Sumberland and to destroy Nemo but Nemo took on and beaten his minions and than defeated the Nightmare King himself.

Trivia

 * The Nightmare King bares strong resemblance to Chernabog.
 * He also slightly resembles Black Doom from Shadow the Hedgehog
 * The Nightmare King is similar to Lord Nightmare

Professor Screweyes
"I am the Master of Fear, and I am not afraid!"

- Professor Screweyes, the self-proclaimed "Master of Fear".

Professor Screweyes is the main antagonist in We're Back: A Dinosaur's Story. He is also a new villain of Sailor Moon. He is the kind time-travelling Captain Neweyes' evil twin brother and head of a scary modern-day traveling carnival known as the Eccentric Circus (also known as Professor Screweyes' Eccentric Circus). This self-proclaimed "Master of Fear" is also the inventor of Brain Drain, a grain which is the opposite of the Brain Grain and it drains the intelligence of, and probably devolves, anyone who uses it, and of the Fright Radio, a radio-like device that is the opposite of the Wish Radio and it transmits the signal, soundwaves, and imagery of all people and creatures through nerves, paranoia, and most of all, fear.

He was voiced by the late Kenneth Mars.

History
His name comes from the screw that replaces his left eye. In a deleted scene, he lost his eye as a child when he was snoozing by a berry bush, and after a berry fell upon his eye, a crow pecked for the fruit, while at the same time taking his eye. Ever since then, Screweyes decided to act accordingly to life's senseless ways by using fear to get his way. Because of his incident, he had a fear of crows, and uses this as his act. This way, the crows are under his control.

In the film, the two children protagonists wish to join his circus not knowing the evil behind it. They eventually find it in Central Park and meet Professor Screweyes. With slight manipulation, he gets the children to sign a contract in blood. The dinosaurs arrive to save them. Once he notices the dinosaurs he is delighted. He thinks they will be the perfect attraction for his horror circus. He demonstrates his power of his invention, the Brain Drain, on the children which turns them into dim-witted chimpanzees. Screweyes makes a deal with the dinosaurs; if they take the Brain Drain and become the main attraction in his circus, he'll revert the children back to their normal selves. The dinosaurs accept his offer and are turned back into their natural instinct driven state of mind.

When the children awake the next morning and see the dinosaurs, they form a plan to sneak into Screweyes' circus and rescue them.

After several frightening shows of holograms, lights, and people in suits, Screweyes personally introduces his "main attraction". The dinosaurs are rolled in, chained up on a large cart. Screweyes orders his minions to remove to the Tyrannosaurus Rex's chains around his leg and hypnotizes. He orders it to take giant steps which terrifies the audience. Screweyes laughs and claims he has no fear. But soon after he says this, a crow flies into the control room and, presumably testing Screweyes' boast, pushes the flares button, which the bright lights break Rex free of Screweyes' hypnotic control, and attacks the suddenly frightened Professor. Rex is stopped, however, by Louie who is able to revert him back to his intelligent state by pleading to his true nature and hugging him. The same effort reverts the rest of the dinosaurs back to normal.

Screweyes is furious when the audience is not scared but happy. His brother, Captain Neweyes, then arrives to take the dinosaurs and the children home. Screweyes' clown named Stubbs arrives to quit and humiliates Screweyes in the process.

Neweyes offers Screweyes a chance to come with him on his aircraft but he refuses. At that, Neweyes flies away with the dinosaurs and children. With the audience and act gone, Screweyes is left alone in the darkness with only the crows for company. He admits out loud that he, without anyone to frighten, is just a lonely and frightened man with no real control of fear. And without that control, Screweyes is consumed by his own fear as the crows frenzy around him, devouring him. When the crows fly away, all that is left is his screw eye. Just then the crow that both turned on the flares, and who possibly also took Screweyes' real eye when he was a child, removes the dark spell on the screw, and takes it with him.

Videogame appearance
Professor Screweyes appeared as the main antagonist and final boss of the videogame adaption of We're Back: A Dinosaur's Story on both Super Nintendo and Game Boy and its remake Sailor Moon: A Dinosaur's Tale.

Trivia

 * Screweyes' defeat is strongly reminiscent of Pitch Black's defeat in the 2012 animated DreamWorks film Rise of The Guardians

Rasputin
"You think you can banish the great Rasputin? By the unholy powers vested in me, I banish *you*, with a curse. Mark my words, you and your family will die within a fortnight. I will not rest until I see the end of the Romanov line forever!"

- Rasputin to the Russian royals.

Rasputin is the main villain of the Don Bluth film Anastasia. He is also a new villain of Sailor Moon. He is voiced by legendary actor Christopher Lloyd. And his singing voice was done by popular voice-actor Jim Cummings.

He is based loosely on the real-life psychic Rasputin: however in the film he is depicted as a far more malevolent being of black magic than the real-life Rasputin, though the two share the common title of "Mad Monk". Rasputin was banished for treason by the czar, Nicholas Romanov. Enraged, he curses all the Romanov line, and during a revolutionary attack he tries to kill Princess Anastasia but he drowns in the frozen lake.

Eager for revenge, Rasputin plans on destroying the Russian royalty. He sold his soul to the otherworld forces of darkness in exchange for his amulet and for the power to destroy the czar and his family, in the process becoming a lich (a type of undead creature with magical powers). He then returns to the Russian palace and inflicts on the czar's family with the Romanov curse. All of the royals are killed by Rasputin and the Russian soldiers, except for the czar's mother, Mary Romanov, and his daughter, Anastasia. Rasputin eventually attempts to murder Anastasia while chasing her across a frozen river, but drowns after falling through the ice, losing his amulet in the process and he is unable to die until he completes his curse

Return and Ultimate Death
"Anastasia. Your imperial highness. Look what ten years has done to us: you, a beautiful young flower and me, a rotting corpse. Last seen at a party like this one, followed by a tragic night on the ice. REMEMBER?!?"

- Rasputin to Anastasia when he meets her again in their final battle on Pont Alexandre III.

10 years later, Rasputin is trapped in limbo, then his amulet is back in his hands thanks to Bartok. Driven more by his desire for revenge, he wishes to finish off what he started before he rests in peace by killing Anastasia. Putting his demonic minions to work on finding and destroying her but failing, he is accompanied throughout the film by his reluctant minion Bartok - who is an albino bat who constantly tries to sway Rasputin away from his obsession but is largely ignored until Bartok eventually gives up.

After two assassination attempts, Rasputin grows tired of his magic constantly failing so he and Bartok return from limbo back to Paris to confront and kill Anastasia there in person. Bartok betrays Rasputin and becomes an entertainer in the cities of Moscow. Meanwhile, Rasputin confronts Anastasia and Sailor Moon on Pont Alexandre III and in the resulting final battle, he loses hold of his amulet due to Moon Princess Halation from Sailor Moon and Anastasia shatters it underfoot, which in turn destroys the magic keeping Rasputin alive. As Rasputin dies, his body is reduced to dust while his soul is dragged back to Hell.

History
In reality the daughters/princesses of Tzar were good friends with Rasputin. When Rasputin died the princesses were hurt greatly but the one who was hurt the most was Anastasia. So even though Anastasia was a great movie the plot just needed a villain and they had chose Rasputin. Rasputin is not why the Romanov family died. He had died long before the tragic death of the Romanov family. So the villains should really be the killers of the family.

Baron Ruber
Baron Ruber (or simply known as Ruber) is the main antagonist of "Quest For Camelot". He is also a new villain of InuYasha. He was a cunning and exceptionally strong brute, able to kill a dragon with nothing but his bare hands and sought to take over Camelot (and possibly the world) as well as avenge his previous defeat at the hands of none other than King Arthur himself.

He was voiced by Gary Oldman who would later go on to voice Lord Shen.

History
Ruber was once a knight of King Arthur, trusted enough to be part of the order of the Round Table (though he wasn't liked much by the others, in many ways he paralleled the story of the Black Knight) - he desired the throne of Camelot for himself. He boldly tried to kill King Arthur in front of his fellow knights but the brave Sir Lionel defended the king. Enraged Ruber murdered Sir Lionel in cold-blood before making another attempt on Arthur's life. However, using Excalibur, Arthur beats Ruber back: Ruber, although strong is also a coward at heart and vowed revenge as he fled, yelling "One day that sword will be in my hand, and all will be mine!".

Ten years later, Ruber had his pet griffin steal Excalibur, although the theft was bungled and the sword was dropped into the Forbidden Forest. Ruber used a potion to transform his men into an army of golems described as "iron men with hands of steel" and prepared to recover Excalibur and attack Camelot. However, his plans were foiled by Lionel's daughter Kayley and her blind lover Garrett.

Ruber however did manage to gain entrance to Camelot and attempted to murder King Arthur yet again. However Kayley overheard Ruber taunting Arthur and boasting of his murder of Lionel - this prompted Kayley to slam a wooden beam into Ruber, launching him out of the window, followed him and engaged in a battle with him. Garrett attempted to strike Ruber from behind with his staff, but Ruber blocked the attack and threw Garrett into Kayley.

Ruber, who used his dark magic to fuse Excalibur into his right hand before entering Camelot, prepared to kill Kayley and Garrett - however in his bloodlust Ruber is foolish enough to plunge Excalibur into the stone, since Ruber was not the rightful King of Camelot the stone's power activated and he is incinerated by the energies of Excalibur - ultimately being destroyed by the very power he had sought to obtain.

Trivia

 * Ruber reprises his role as the the main antagonist of the fan fiction story "Cirque Mystique" on YouTube by Writermist. In the story he is portrayed as a sorcerer rather than a knight.
 * Ruber has some similarities with Shan Yu from Mulan: Both have the same hairstyle, both have thugs for men, both have avian-like creatures as pets (Hayabusa and The Griffin), both tried to kill the female protagonists (Mulan and Kayley) with swords, both have met their own fate - fireworks for Shan Yu and the stone for Ruber.
 * Gary Oldman who voiced Ruber, also did other villains such as Lord Shen (Kung Fu Panda2), the main villain in Lost in Space, and in The Fifth Element, which all that Gary Oldman played as a power hungry coward.
 * He has a descendent named Robert E. Conrad.

Ludmilla
Ludmilla is the main antagonist and only villain in Bartok The Magnificent and is also a new villainess of Sailor Moon. She hates Bartok. From the beggining of the movie, Ludmilla seems to be a woman of rights and a little bit shy and misterous. She plans the kidnapping of Prince Ivan and seems to use Bartok's help to dispose of this singular bat, putting the witch Baba Yaga as the main enemy, as the kidnapper of Prince Ivan.

Bartok goes to the Baba Yaga's house in The Forest of Iron. As he does three tasks for Baba Yaga, the mystical witch does a potion for Bartok. Once the potion is finished, she shows to Bartok the place where is Prince Ivan and that she didn't kidnapped it.

The magic potion was done to help out Bartok. His mystical powers does the drinker be what he is inside on the outside 10 times.

Bartok goes to the Castle of Prince Ivan (now Ludmilla's) and claims that Prince Ivan have never been kidnapped. "He is in the TOWER!". Ludmilla, surprised and confident, goes with Bartok to the tower, where Ivan have been held. Ludmilla shouts to the guard that kidnapped Ivan, putting the Guard, Bartok and Ivan (again) held in the prison. Ludmilla takes the potion of Bartok and drinks it. She thinks that (be what she will be on the inside on the outside 10 times) she is more than a beautiful woman, thinking that inside she is a gorgeous, sexy and beautiful woman. But instead, while she sings "The Real Ludmilla", we see she is becoming a dragon, starting to transform from the tail of dragon, to her hands, to her boobs, to her legs, to her body, to her head, to her weight and to her face. Finally, she sees herself as a dragon and the "human part of Ludmilla" (thinking and speaking as one) dies, becoming a Stupid Dragoness.

Once Bartok escapes from the Tower, goes against Ludmilla and atacks her, doing her nothing. She's not happy with that and spits fire. She's is hipnotised (somehow) by Bartok, and was led to the Tower, but she falls from the Tower, dying on the falling.

Sadly, she dies as a horripilant, ugly dragoness.

Drej
"You can't beat the Drej. They're pure energy."

- Joseph Korso about the Drej.

The Drej are a race of malevolent energy-based aliens and the primary adversaries of the 2000 film "Titan A.E." and a new enemies of ExoSquad. They despise humanity due to an experimental discovery called Project Titan which made them become alarmed and declared war, and they intend to get rid of all humans from the universe, in order to be the only dominant species in the galaxy.

The prologue of this movie is set in the year 2106 AD, then flashes forward 15 years to the year 2121. The film focuses around a young man named Cale Tucker, and a special ship called the Titan. In 2106, Gaea is destroyed by the Drej, a malicious race of aliens that are made of pure energy. The ship in which they travel is called the Alahenena, supposedly the Drej language term for planet killer. This ship positions itself over the North Pole of Gaea and fires an energy beam at it, causing the planet to spin faster and faster, until centrifugal force overpowers gravity, thus causing Gaea to fly apart at the seams.

The Exofleet start the battle with the Drej for Earth, allying with the Neosapiens. Marsala flies his exofighter into the alien superweapon just before it fires at the North Pole of Earth, and blows the whole ship to pieces. The Drej retreat, vowing to have their revenge.

History
Not much is known about the Drej, other than the fact that their social structure is much like that of bees, with a queen and several armies of drones. One thing to notice about the Drej is that the queen is the only one who has eyes; the rest are eyeless drones. The Homeworlds Congress discovered that the Drej and their queen came from the Andromeda Galaxy.

Ships
The Drej have two primary modes of transportation; the large mothership called the Alahenena, and swarm upon swarm of smaller ships called Stingers. The Stingers are very aggressive looking; a small central fuselage with a pair of sharp fins on the back and another pair on the sides, and a pair of long arms coming up at an angle from the sides, then leveling off, and coming back down at a slight angle inward toward each other. After Cale was taken prisoner aboard the Drej mothership, he managed to escape and steal a Stinger, which he then flew back to the starship Valkyrie. Captain Joe Korso and his crew did not know that our hero was aboard the Drej Stinger; Stith fired a few shots, which Cale manage to dodge by manipulating bolts of energy on the ship's seat. The starship Valkyrie picked up the stolen Stinger, and Mr. Tucker dropped out of the bottom of the ship.

Physiology
The Drej are not much different from our species, yet they are made of bright blue pulsing energy. They're not corporeal entities, yet they have a physical form which appears to be both skeletial and humanoid. Their ships are also made of energy, a fact that young Mr. Tucker exploited. You won't need a dictionary to know that the Drej were victims of bad karma. The Solar Flare is the only weapon that will defeat the Drej and their queen. Mr. Tucker reconfigured the Titan's systems to use that very energy from which are Drej are made; they and their ship and their queen were absorbed into the interior of the starship Titan, and as she awakened from her 15 years slumber, she unleashed that energy in three violent bursts. These bursts created three beams, each long enough to span a planetary radius. This created a gravity well, which caused all material around the Titan's position to coalesce into a hot clump of molten matter, thus giving new life to a planet upon which the human species could live.

Drej Queen
"The human threat ends now."

- The Drej Queen while speaking in her native Drej language.

The Drej Queen is the main antagonist of "Titan A.E." and also a new antagonist of ExoSquad, she is the leader of an energy-based alien race called the Drej. Unlike her drone followers, only she has eyes.

Her intentions are to extinguish the human race from the universe. She talks, but doesn't speak English, but a strange alien language (with her dialogue being completed with English subtitles) which is probably the native dialect of her people. The only thing that can defeat her is the Solar Flare.

In the end, along with her followers, she is destroyed by J.T. Marsh and Cale using combined powers of the Project Titan and the Solar Flare.

Trivia

 * Although a female, she is voiced by Christopher Scarabosio.

Dr. Eggman (Sonic X)
This article is about the "Sonic X" anime villain - you can find information on the mainstream version in Dr. Eggman

Robotnik, usually known by his alias Doctor Eggman, is the main antagonist in the anime "Sonic X" and its Archie Comics adaptation. Like AOSTH Robotnik, this is another humorous version of Dr. Ivo "Eggman" Robotnik. Doctor Eggman is bent on conquering the world and is aided by two sidekick robots, Decoe and Bocoe, who serve him as voice of reason, and a chaotic messenger Bokkun. Eggman has an incredible source of machinery at his disposal, from hordes of E-Series robots to giant tanks and aircrafts.

In Sonic X anime
The anime starts with Eggman, along with Sonic and Sonic's friends, being transported from Sonic's world, Mobius to Earth during an accident involving Chaos Control. Eggman attempted to conquer Earth several times, but was defeated by Sonic and his companions.

Later, Dr. Eggman found out that he was born as "Robotnik" on Earth, the home of his grandfather Gerald Robotnik, and somehow flung into Sonic's world. Eggman starts recreating the plans of his grandfather as the show focuses on the adaptations of plots from "Sonic Adventure", "Sonic Adventure 2", and "Sonic Battle" videogames.

Sometime later, Dr. Eggman took over the President's house and made everybody vote for him. Eggman also made Sonic "the enemy" when he destroyed the satelites, forcing Knuckles to fight Sonic for what he did. Chris intervened and told everybody that Sonic was trying to stop Eggman from being the President. Sonic then showed up at the President's house and booted Eggman out. After the sunlight was back to normal, Eggman and Decoe and Bocoe were forced to run without the Eggmobile, but soon the policemen captured them and were sent to jail. Eggman then got his revenge by creating robotic machine supplies.

A while into the series, Tails and Chris' grandfather found out that Sonic and friends had to go back to their world because the alternate universes containing their planets were fusing together, and would only stop if Sonic and co. leave. Nevertheless, Robotnik, while being revealed as Earth-born, does not stay on Earth and returns to Mobius.

In the third season, Dr. Eggman's role as the main villain is taken over by the Metarex. At one point, he, after a show of power, allies with the Metarex but is later caught stealing their technology and arguing over the fates of Metarex prisoners. He is saved by Sonic and his friends and joins them as allies for the rest of the series, proving himself as a much wiser and stronger person than he was before.

Pokémon The First Movie - Mewtwo Strikes Back
Dr. Eggman's role as the main villain of Pokémon The First Movie: Mewtwo Strikes Back is taken over by Mewtwo.

Pokémon the Movie 2000: The Power of One
Dr. Eggman is (formerly) the secondary antagonist, the true main antagonist of Pokémon the Movie 2000: The Power of One. He forms an alliance with Lawrence III, the primary main antagonist. A Pokémon Collector, Lawrence III, wishes to capture the three legendary birds and follow the legend's tale.

Pokémon 3: The Spell Of The Unown
Dr. Eggman is eventually revealed to be the primary antagonist of Pokémon 3: The Spell Of The Unown. His goal is to use Molly Hale to remake Mobius into his image with the power of the Unown.

In Archie Comics
Dr. Eggman in Archie Comics adaptation of "Sonic X" is considerably more flamboyant and attention hungry. Many of his crimes have seemingly no other purpose than to allow him to show off. He also has a curious interest in the concept of money. Despite being confused as to how "little green slips of paper" are so valuable, he does understand that having lots of it allows him to buy parts for his robots, so he often makes plans to obtain money in vast amounts.

Besides the standard Robotnik mastery of robotics this version of Dr. Eggman proved to have some combat skills, as displayed during his tenure as El Gran Gordo. He was even able to defeat Andes The Ginormous who won the wrestling championship five times.

In later issues Dr. Eggman, in fact, became the star of the comic and overshadowed Sonic by his exploits as El Gran Gordo.

Personality
This version of Eggman, while arrogant, is considerably more gentle and overall sympathic than others. While not having problems with kidnapping and threatening to inflict harm, he thinks that actually hurting his hostages is going too far. However, in moments of anger or in the middle of the battle Dr. Eggman often forgets about morality and fights deadly. Eggman's relationship with Sonic is very complex, often running the gamut between mortal enmity and friendly rivalry.

Theme Music






XANA
""In the very beginning, it was a program that I designed to counter a military project, based on a multi-agent system.""

- X.A.N.A. himself while posing as Franz Hopper.

X.A.N.A. is a highly advanced supercomputer and the main antagonist of Code Lyoko. He was voiced by David Gasman.

Origin
X.A.N.A. is an emotionless computer created by Franz Hopper/Waldo Schaeffer based on a military project along with Lyoko itself. However, the program went haywire and got out of control, which caused both Hopper and his daughter Aelita to be virtualized into Lyoko. Also, X.A.N.A. became megalomaniacal, vowing to destroy mankind and Hopper while gaining Aelita's memories to escape the supercomputer he is bound to.

Attacking the Real World
X.A.N.A. repeats the same strategy every time: activating one of Lyoko's towers and initiating an attack on the Real World, which is detected by Jeremy's alarm. He then leads the group to the factory and sends them to Lyoko with Aelita to deactivate the tower while one or more members stay behind to fight the evil X.A.N.A. is causing. After the tower is deactivated, Jeremy initiates a "return to the past" to erase everyone's memories (except for themselves) of the incident. However, after the second season, X.A.N.A. finally manages to destroy Lyoko and Aelita, escaping the supercomputer in the process, but he is again caught and returned to the virtual world by Franz Hopper himself, who is revealed to be Aelita's father. In another point of the series, the computer fully brainwashes Yumi's friend, William Dunbar, into being his minion. Eventually, Jeremy manages to save William with Franz Hopper's help and also rebuilds Lyoko while giving the group new outfits and abilities.

Final attack and death
X.A.N.A.'s final attack begins after Jeremy realizes that they must destroy X.A.N.A.'s supercomputer structure and finally kills the connection between Aelita and the computer so it can be shut down. When William is back, Hopper contacts Jeremy from Lyoko, giving him the necessary multi-agent program to finally kill the supercomputer. However, X.A.N.A. is not willing to go down without a fight and activates a tower to possess William once again, while the rest of the group goes to Lyoko to start the program and Yumi stays behind to fight the Xanafied William. After many devirtualizations, Aelita manages to activate the program while Hopper is killed in the process, finally stoping the possession and destroying X.A.N.A. once and for all...

However, in "Code Lyoko Evolution", one year after the original series ended. Xana was revived mysteriously by hiding source codes in the Lyoko warriors and is desperately trying to steal them back so he can return to full power.

Character and powers
X.A.N.A. is incredibly strategical and calculist. He knows everything about science and technology, but his biggest focus is on the group that is always trying to stop him. X.A.N.A.'s main method of attack in the Real World is through possession using a ghost-like being to do it. The ghost can possess and modify mechanical objects and also possess living beings like plants and animals, and humans. When a human is possessed by X.A.N.A. (or "Xanafied", "Xanatifié" in French), the possessed's eyes will start to show the computer's symbol, the "Eye of Xana". The person will also display enhanced agility and strength and twitch like a hologram, while using electrokinetic powers and being able to walk through walls. The ghosts can also take a physical form of any kind to deceive and attack the group, and possess entire locations, such as Kadic's cafeteria and the factory itself. In Lyoko, X.A.N.A. uses a massive army of monsters to fight the protagonists, each with diferent shapes and powers, but one common weak spot: the Eye of Xana symbol in their heads.

Physical incarnation
In the 1st season episode "Ghost Channel", we get to see a physical manifestation of XANA himself aside from his specter form in the last episode, and possibly the only time he assumed a human form himself and/or faced the main characters directly. In Jeremie's form, XANA's eyes are completely white and his hair is upwards. His hands are almost skeletal in appearance, and he speaks with a deep, evil voice that resembles that of character Jim Moralés (also voiced by Gasman). This is possibly XANA'S real voice, as whenever he possesses someone, said voice can be heard underlying that of the character's when they speak. The episode also reveals that XANA doesn't seem to understand human emotions or human nature too clearly, as he shouts that is not logical for the characters to know who the real Jeremie is based only on their friendship.

The Iron Giant
It is not revealed until the junkyard that XANA is the true antagonist of The Iron Giant; however, as the movie progresses, it becomes more apparent that Kent Mansley is not the main antagonist.

Merlock
Merlock was the main antagonist of DuckTales the Movie: Treasure of the Lost Lamp and the true main antagonist of FernGully 2: The Magical Rescue. He is an evil sorcerer.

He was voiced by Christopher Lloyd, who also portrayed Judge Doom.

History
Merlock is an anthropomorphic wolf sorcerer who possesses a green magic talisman that gave him the ability to transform into (non-anthropomorphic) animals, including an eagle (a form he most commonly uses to get around over long distances), a rat, a beetle, a griffin, a bear, and a mountain lion. When placed on the Genie's magic lamp, the talisman grants Merlock an unlimited number of wishes to be granted, instead of the usual three for everybody else. When he first possessed the lamp, some of the sorcerer's wishes that were unwillingly granted by the Genie include his own immortality, the sinking of Atlantis into the sea (which, in this case, was not just a city but a luxury resort that was so popular that Merlock failed to obtain a hotel reservation), the eruption of Mount Vesuvius due to Merlock's hatred of Pompeii, and the creation of anchovy pizza.

In the movie Merlock is obsessed with retrieving the Genie's lamp, which he apparently lost to the thief Collie Baba (a parody of Ali Baba) several millennia before. Collie Baba buried the lamp, along with a large amount of treasure, in the middle of a desert. When Scrooge McDuck and his family came searching for that very treasure, Merlock with the the aid of his henchman, an Arabic explorer named Dijon, attempts to use Scrooge's ambition to obtain the lamp for himself.

In the end of the film, Merlock finally combined his talisman with the Genie's Lamp once more and wishes to transform Scrooge's Money Bin into his gloomy flying castle. Scrooge and his nephews confront the sorcerer who merely wish Scrooge to be blown overboard. Scrooge's nephews manage to get the lamp and toss it towards Scrooge so that he can wish to save his life.

Merlock turns himself into a griffin and recovers the lamp from Scrooge, who grabs him and smacks him repeatedly with his cane, making him lose the talisman (thus turning back to normal) and apparently fall to his death. At the end of the film, when Genie was freed, Dijon, whom Merlock wished Genie to turn into a pig, turned back into his original form. This indicates that all of the other wishes previously granted by Genie, including Merlock's wish for immortality, were also undone.

Videogame appearance
Merlock makes another appearance in the video game Legend of Illusion starring Mickey Mouse. How the game is related to the Duck Tales movie, and if so how did he survive the fall is not known. In this game, he is known as the Sorcerer of Darkness and is responsible for stopping the River of Time and threatening the Tree of Life in the process. Mickey Mouse must defeat Merlock in order to restore everything to what it once was. He mainly uses fire and lightning to attack. Eventually, he'll change into a dragon, changing his strategy entirely. He will breathe fire at Mickey, fly to the other side of the screen, and toss a spiked ball in front of him.

Merlock also appears in the video game Donald Duck: Goin' Quackers as the main antagonist. Once again, the game's relation to the movie is not known. He captures reporter Daisy Duck after she infiltrates his temple, and Donald Duck sets out to rescue her. In the final level movie, Donald Duck reaches Merlock's lair, and the final battle between him and Merlock begins. Merlock has three attacks. The first one is to make the floor tiles disappear. Second, to unleash arrows, and the third is the fire attack. In the end, Donald rescues Daisy.

Personality
Coming soon!

Appearance
Coming soon!

Professor Norton Nimnul
Professor Norton Nimnul is a recurring villain from Rescue Rangers and is notable as being one of the few (if not only) human antagonists the team of animal crime-fighters regularly face and also one of the only humans in the show that seem to be aware of the existence of the Rescue Rangers society.

Professor Norton Nimnul is an exceptionally insane scientist and supervillain who often comes up with brilliant (if completely illogical) schemes and often uses animals in his many crazed plots - which in turn puts him in conflict with the Rescue Rangers.

Remarkably, despite his much larger size and (supposed) brainpower Professor Norton Nimnul rarely stands much of a chance against the Rescue Rangers yet continually returns to try again: making him anything if determined.

While Aldren Klordane is the true main antagonist of FernGully 2: The Magical Rescue, Professor Norton Nimnul is the true secondary antagonist. Professor Norton Nimnul is (formerly) the secondary antagonist, the true main antagonist of The Secret of NIMH 2: Timmy to the Rescue.

Fat Cat
Fat Cat is the main antagonist of the TV series, Chip 'N' Dale Rescue Rangers. He is a ruthless, criminal mastermind and his plans, nonetheless, go sadistic and dangerous. He hates dogs and he also hates the Rescue Rangers and will stop at nothing to kill them. He has four henchmen that work for him. Their names are Wart, Mole, Mepps, and Snout.

In the 5-part episode, "To The Rescue", he first encountered Chip and Dale when they were at his casino trying to get back the red ruby he stole form the jewelry store. However, Chip and Dale team up with Monterey Jack, Zipper, and Gadget as they stop Fat Cat and his henchmen from taking over the world. Fat Cat makes a cameo appearance in the Darkwing Duck episode In Like Blunt along with the villains, and decides to join with the Commands for the secret S.H.U.S.H. agent list.

In the NES game of the TV series, he acts as the final boss of the game and attacks the player with smoke from his cigar.

Kingdom Hearts I & II are XBOX 360 Exclusive in 2007, Make The Afternoon Castle Asumenent, Fat Cat is Part of the Flintheart Glomgold Party.

Fat Cat is secondary antagonist of The Brave Little Toaster to the Rescue and minor antagonist, but is one of the true main antagonists of The Secret of NIMH 2: Timmy to the Rescue.

Toon Patrol


The Toon Patrol are the secondary antagonists of Who Framed Roger Rabbit and tertiary antagonists of FernGully 2: The Magical Rescue. They are a gang of toon anthropomorphic weasels who serve as henchmen to Judge Doom.

In the film, The Toon Patrol are the law enforcers of Toontown, although they behave more like vigilantes and mercenaries. Judge Doom has hired them to arrest Roger Rabbit for the murder of Marvin Acme. Their vehicle is a 'real' black 1937 Dodge Humpback panel truck which serves as a paddy wagon. The vehicle is fitted with official City of Los Angeles "Toon Patrol" decals on the front doors.

Like all the other Toons in the film, The Toon Patrol are invincible to physical body harm except from a chemical blend called "The Dip." A combination of powerful solvents, The Dip dissolves the ink and paint which comprise the toons.

In the case of the weasels, it is shown that prolonged laughter is lethal to them; while Eddie Valiant jokes around in front of them during the climax of the film, all of them, except for their leader Smarty the Weasel die from laughing at him; Smarty meets his demise after Valiant kicks him into a vat of The Dip.

Members Of The Toon Patrol

 * Smarty - Leader
 * Greasy - 2nd-In-Command
 * Psycho
 * Wheezy
 * Stupid

Mac
Mac is the main antagonist (major) of FernGully 2: The Magical Rescue. He is also a new villain of Sailor Moon and Chip n Dale Rescue Rangers. He is an evil poacher and is voiced by Gary Martin.

He along with Boss, show up with their dogs and capture the three baby animals. The first rescue attempt while still in Ferngully fails, and results in a huge forest fire, destroying a huge part of the forest Pips and the Beetle Boys volunteer to follow the humans to town and rescue the babies, convincing the reluctant Batty to be their guide.

The poachers spot Luna and Artemis had located their place and capture them, place them in a sack. The animals are very scared and fear they will never get back home. Batty overcomes his terror of the situation and manages to reassure them. Then the poachers take all the cages and load them onto a big truck.

They all reach the old warehouse. The poachers drive off, and Budgie jumps off a ledge and lands on the truck. They drive past Budgie's grandfather, and he sees that Budgie is hanging on the truck tarp, and he drives after them. Budgie manages to get inside the car and frees all the birds in the cages. The poachers see Budgie trying to get in the car and are enraged seeing all the birds flying away. Mac climbs out of the truck and tries to get Budgie off. She manages to get away from him, but he unlatches the car she's on and sends her rolling backwards on the road. She ends up with one side of the car dangling off a cliff. Batty and Budgie's grandfather manage to save her.

The group then head by clown car to the ship where the animals are being loaded. Pips undoes the conveyor catch so that the catches land in Budgie's grandfather's car. A struggle for the cages ensues between the poachers and Budgie. Boof and Crysta arrive to help. The other dog turns against his former master.

Boss (FernGully)
Boss is the secondary antagonist (minor) of ''FernGully 2: The Magical Rescue.  He is also a new villain of Sailor Moon and Chip n Dale Rescue Rangers''. Like Mac, he is a poacher.

Dr. Valentine
Dr. Valentine is a cruel doctor who is revealed to be the head of the NIMH institute and the secondary antagonist (minor towards the end of the film) in The Secret of NIMH 2: Timmy to the Rescue. He originally used Martin for one of his neurological experiments and brainwashed him to insanity. It wasn't until Timmy made it to NIMH that Martin brainwashed him and made Valentine think that he was a dog.

Trivia

 * He was voiced by Steve Mackall.

Martin Brisby
Martin Brisby is a character in the movie The Secret of NIMH and the former main antagonist, later the secondary antagonist in its sequel'' The Secret of NIMH 2: Timmy to the Rescue. ''He did appear in the first "Secret of NIMH" film, but he wasn't villainous then, so that doesn't count. Instead, this is about when he was a villain in the sequel.

Martin is Timmy's brother and son of Mrs. Brisby. He was captured by NIMH. He became insane when the doctors brainwashed him. After being made insane, Martin took over the lab and brainwashed Dr. Valentine with a device similar to the one Valentine used on him and made him think he was a dog. Martin plans to use an army of lab rats riding a flock of ravens to take over Thorn Valley and make Fat Cat rich.

He asks Timmy to join him, but he refuses and is locked in a cage as Martin drags Jenny away to try to make her his queen. Timmy escapes with the help of Cecil and they go to free Jenny. Together, they knock out Martin and Timmy tricks Martin's army of ravens and rats to fly in the wrong direction. Fat Cat betrays Martin, saying that he is an idiot and that he, Fat Cat, does not work well with other people, and was playing the fool to take it all. Timmy and Jenny then leave to find the others, only to find once everyone is free that NIMH is on fire. The survivors (Timmy, Jenny, and her parents) flee. Timmy goes back to save Martin. Before he leaves, Jenny tells him she loves him and he tells her the same. After being attacked by the crazy cats once again, Timmy sends them down an elevator shaft and finally finds Martin... actually, Martin finds him.

Timmy and Martin are able to escape through the lab's skylight, with some help from Jeremy. Jeremy takes the survivors to safety. The mice return to Thorn Valley, Martin returns to normal.

Claudandus
"Oh dear, Francis. You live through your ordinary little day and.. and fall asleep to dream your ordinary carefree little dreams through the course of the peaceful, undisturbed night. But then, I brought nightmares to your mind. Do you deny it? The world is Hell, Francis. And the crowning glory of hatefulness in this world... is man. And the joke, my friend... is that we're now no different to him."

- Claudandus to Francis. "Pascal" is the main antagonist of the German movie Felidae, based on the book of the same name. He is also a new villain of Chip n Dale Rescue Rangers. He is an elderly, brilliant cat able to read books and to use computers, whose knowledge of the local cats proves vital in helping the primary protagonist, Francis, solve the mystery of the many cat murders that plague the cat society.

Unbeknown to Francis, Pascal is actually Claudandus, one of the favourite subjects of a scientist named Preterius, who undertook awful experiments on laboratory cats hoping to create a special glue that would be able to heal flesh wounds. Judging from his own words, said experiments were like torture, so it is fair to assume that it turned him to the evil supremacist murderer bent on revenge that he is now, as he considers all humans to be evil.

After being subjected to many experiments, Claudandus killed Preterius and reached a legendary status amongst the cats and most believe him to be dead. Pascal has a secret influence on the Claudandus Sect- a sect that believe that Claudandus gained powers from the experiments, powers that could help the cat to evolve into something greater.

Indeed, Pascal does plan to make the cat race evolve by breeding some of the fittest with female cats he bred himself and killed those whom he deemed unworthy of it. Pascal may have gained some unexplained psychic powers, as he claims to have talked to Preterius and to be responsible for the nightmares that plague Francis, showing him the hindsight of the murderer. (Though whether he truly has powers or he pretends it through manipulation and suggestion remains unclear.) Pascal is also able to both read books and to use a computer, and uses his owner's computer to list all cats in town. Knowing that he would die soon from stomach cancer, Pascal took Francis as a disciple, hoping that he would succeed him in his plan.

As Francis eventually discovers that Claudandus could be the murderer and that Claudandus and Pascal are one and the same, he goes to Pascal's home and discovers the listing on the computer. Pascal then confronts him after severly wounding Francis' friend Bluebeard, and tries to explain his motivations and wanted to have Francis to take his place as the leader, but a disgusted Francis rejects his former mentor's extremist views. The two cats eventually engage a bloody battle, during which Pascal has his chest ripped open, spilling his organs.

Pascal dies a gruesome death, expressing some regret about his evil deeds in his last breath: The horror... so much pain... darkness... Francis, so much... darkness. You look at me now, and what you see Francis is evil. Yet once I was... good.

Flintheart Glomgold
Flintheart Glomgold is a fictional character in Disney comic books - a Scottish-South African white duck usually portrayed as a ruthless villain, a corrupt business tycoon, and an antagonist to Scrooge McDuck. Glomgold is one of Scrooge's main rivals along with the Beagle Boys, Magica De Spell, and John D. Rockerduck, and also holds the title of being The Second Richest Duck in the World where Scrooge is the richest. His appearance is similar to that of Scrooge, and he is sometimes characterized as being of Scottish descent as well (speaking with a Scottish burr in most animated features, though he is generally accepted as being from South Africa in the continuity of the comic books). He is drawn with a full beard and sideburns as opposed to simple side-whiskers, a dark tam o'shanter with a red pom pom, and black frock coat instead of Scrooge's red or blue one. It can be assumed that he actually is of Scottish descent as it was stated that both he and Scrooge are distantly related to Bogey McDivot in John Lustig and Vicar's comic book story "Family of Fore." Glomgold was originally created in 1956 by Scrooge McDuck artist and creator Carl Barks, the creator of much of the Duck universe. He is portrayed as an ambitious, ruthless, and manipulative businessman who shares many of the same qualities as Scrooge - the drive for massive wealth, and the cunning and creativity to obtain the same - but he lacks any of Scrooge's tendencies towards generosity and compassion. He rarely has issues breaking the law, cheating and using other unfair tactics in order to fulfill his goal of becoming the world's richest duck, distinguishing him from Scrooge McDuck. In Lars Jensen and Vicar's comic book story "Happy Birthday, Flintheart Glomgold", Glomgold's nephew Slackjaw Snorehead is introduced. This character has been characterized as friendly and extremely laid-back but also secretly gifted in business. In the 1988 DuckTales comic book story "The Smart Nephew" by Bob Gregory, Cosme Quartieri and Jorge Sanchez, another nephew of Glomgold appears: the smart and brave Junior. And in Werner Wejp-Olsen and Daniel Branca's comic book story "The Top Treasure In Town" Flintheart's grandfather, who in 1870 worked as a hansom cab driver in London, is introduced.

Under Carl Barks
Glomgold was created by Carl Barks and first appeared in The Second-Richest Duck, first published in September 1956. In this story, Scrooge, who holds the title of the Richest Duck in the World, learns that a businessman from South Africa has also claimed this title. Scrooge decides to confront this claimant to his title and travels to South Africa along with his nephew Donald and his great-nephews Huey, Dewey and Louie Duck. The rest of the story concentrates on comparing and contrasting the two rivals during a race through "The Heart of Africa" (a recurring phrase in the story). The race is supposed to determine which one of them deserves the title. The two characters resemble each other both in appearance and behavior though their main common point seems to be that they are extremely competitive and neither of them can accept the idea of someone else being superior or equal to them. Flintheart, like Scrooge, keeps a percentage of his fortune in his own Money Bin, identical to that of Scrooge (with the exception of the external logo: a Dollar sign on McDuck's and a Pound sign on Glomgold's), while the rest of his fortune is invested in a worldwide financial empire of his own that equals that of Scrooge (though Scrooge's main sources of wealth are his industries while Flintheart's are his diamond mines). Their main difference seems to be their way of life. Scrooge's Money Bin is at the center of Duckburg, Calisota, United States, a constantly expanding industrial city, while Flintheart's is in the center of a valley, located somewhere in the lands around Limpopo, surrounded by wildlife and away from human activities. While Scrooge finds himself surrounded by an extended family (see The Clan McDuck, Duck family and Coot Kin) and a large number of allies and rivals (see Scrooge McDuck Universe), Flintheart lives a life of solitude and seems to have no family, friends or for that matter rivals except Scrooge himself. While Scrooge has his nephews helping him or advising him, Flintheart faces every situation alone. This appears to have hardened him - he is considerably more ruthless than Scrooge - but also leaves him vulnerable to being simply outnumbered by his rivals. Even at the end of the story when Scrooge has won and Flintheart passes out after finding he is only second best, he has to be carried home by Huey, Louie and Dewey since he has no one else there to help him.

The solitary South African re-appeared to challenge Scrooge to a rematch in The Money Champ, first published in September 1959. This time the confrontation takes place in Scrooge's grounds in Duckburg with the city's population witnessing the event. This time they only count their wealth in cash and not their investments and have to liquidate much of their fortunes. Flintheart uses a number of dirty plots against Scrooge but his plans backfire when their cost in money also costs Flintheart his chance at victory. The story adds little to what was established in the previous one but for the first time some panels concentrate on Flintheart's thoughts, revealing that his insecurities about his own worth are the driving force behind both his efforts to best Scrooge and his dishonest tactics (since he doubts his ability to win in a direct confrontation).

Barks would use Flintheart for a third and last time in So Far and no Safari, first published in January 1966. This was one of the last stories Barks created before his retirement. The themes of this story are considerably darker than the two previous ones. Flintheart's intentions towards Scrooge are clearly depicted as murderous. The story starts with Scrooge planning to participate in an auction for an old South African gold mine. It is considered exhausted but Scrooge's mechanics believe that the main vein of gold hasn't even been reached. While Scrooge is piloting his private plane over South Africa, with Donald, Huey, Dewey and Louie as passengers, Flintheart appears piloting his own private plane. It is equipped with machine guns and he proceeds to shoot down Scrooge. While Scrooge is still trying to reach the auction Flintheart repeatedly tries to get rid of him. When Scrooge manages to reach the Kalahari Desert, Flintheart's plane is revealed to be a bomber as well. Flintheart proceeds to bombard the area where Scrooge and his nephews are, but misses. When he returns for a second bomb run, the Ducks have dressed some rocks with their clothing and have taken cover elsewhere. Flintheart mistakes the rocks for his targets and proceeds to destroy them. As he comments, his rivals are now dinner for the jackals. His victory is short-lived. He was flying low and the bomb explosions damaged his plane's fuel tank. He crash-lands the plane and finds himself in no better condition than Scrooge. The rest of the story presents Scrooge's and Flintheart's rival efforts to cross the Kalahari and reach the auction. The end of the story finds them at the auction, tired from their hard trails but still rivaling each other, while an exhausted Donald has fallen asleep. It is considered Flintheart's darkest appearance and among his strongest and most memorable ones.

After Barks
During the ten years that followed his creator's retirement the character made infrequent appearances, appearing only in four comic book stories. He wasn't nearly as recognizable as other rivals of Scrooge, like Italian sorceress Magica DeSpell, who appeared far more often. Flintheart returned to prominence in 1979, when Egmont editors Lars Bergström and Stefan Printz-Påhlson decided to revive the character. Since then Flintheart Glomgold has appeared in more than 100 Egmont stories, some of which depict him as an influential member of Duckburg's Billionaires Club (which also includes Scrooge and John D. Rockerduck).

Under Don Rosa
In 1987 Keno Don Rosa created his first Scrooge McDuck story, "Son of the Sun", first published in July 1987. Rosa's detailed style of drawing, references to Barks stories (by then considered classic) like Lost in the Andes!, detailed references to often obscure historical figures and events and strong characterization would later make Rosa fans consider him one of Barks' most popular "successors". Those themes are all evident in his first story. It begins with Flintheart questioning Scrooge's many successes as a treasure-hunter. He claims that discovering riches that are already concentrated by others is not that hard and that he could do it better than Scrooge if he decided to try. Pretty soon he is following Scrooge and his nephews in their latest treasure hunt - locating a hidden temple of Manco Cápac, who was the legendary founder of the Inca dynasty. The temple is hidden somewhere in the tops of the Andes and according to inscriptions earlier found by Scrooge supposed to contain a great treasure. In the course of the story Flintheart is shown to be one of Scrooge's most charismatic, resourceful and ruthless rivals. Rosa, who admits to have a soft spot for the character, has used Flintheart in a growing number of stories and has offered him a sort of origin. In his stories Flintheart is a Boer from the province of Transvaal. He was born around the same time as Scrooge and first met him during the Gold Rush of 1886 (the main effect of this Rush was the foundation of Johannesburg). Like Scrooge, Flintheart was born in poverty and was working his way up the financial ladder. While unsuccessfully searching for diamonds, he attempted to steal the findings of more successful fellow miners. As a result he was tied to the horns of a water buffalo and the animal was then sent running. Flintheart was found and saved by Scrooge. Flintheart offered to be the guide of the recently arrived gold miner from Scotland, since he knew the territory. Scrooge accepted him as a needed companion and friend. But at night while Scrooge was sleeping, Flintheart stole his ox-cart along with all his equipment and supplies and left him alone in the wilderness. Having underestimated Scrooge, he was surprised when Scrooge caught up to him, furious and vengeful. When Scrooge finished with him, Flintheart was publicly humiliated, thoroughly embittered and imprisoned for theft. The two rivals made vows to themselves that helped shape some of their character traits. Scrooge vowed to never trust anybody ever again, in order not to be betrayed again. Apparently this is the source of Scrooge's distrust towards others whether they are allies, rivals or complete strangers and the reason he is secretive about his thoughts and emotions. On the other hand a completely defeated Flintheart vowed that he will work to become so rich that nobody can humiliate him again (see Life and Times of Scrooge McDuck - Part VI:The Terror of Transvaal). Because Scrooge officially meets Glomgold for the first time in 'The second richest Duck' in 1956, Don Rosa makes sure Glomgold's name is never mentioned in his tale. Since Glomgold gets Scrooge's name, some fans could think he's more interested in defeating and humiliating Scrooge as a revenge for getting imprisoned rather than becoming the world's richest duck. According to Rosa's unofficial timelines it would take him twenty years of hard work as a diamond miner till finally he became rich in 1906 by his profits. He would spend the next fifty years working his way up the financial ladder both by hard efforts and dishonest methods when needed.

Don Rosa also revealed in at least two stories another thing that makes Flintheart a counterpart to Scrooge: the Number One Rand, the first coin Flintheart Glomgold ever earned (or stole). In Return to Plain Awful, this rand makes his first appearance, a cameo, and has nothing to do with the story. In A Little Something Special, the Rand makes an equally small but more relevant role. Magica De Spell teamed up with him and the Beagle Boys to get the Number One Dime. Scrooge reminds Magica he will no longer be the richest duck in the world after they steal his fortune and the Dime will be worthless to her. Based on the advice Scrooge gives her in exchange for his dime back, Magica steals Flintheart's first rand. Notable is the fact that Flintheart Glomgold's first coin could never be a rand because the South Africans utilized the South African pound from 1825 to 1961, when the South African Rand was introduced. Adding it to the fact that Don Rosa's stories usually take place in the 1950s, it means it would be impossible for anyone to own a rand in such stories. To make things worse for Glomgold, Magica takes the Beagle Boys with her the Valley of Limpopo and they carry all they can of Flintheart's cash. Despite the fact he teamed up against them in that story against Scrooge, he still dares to ask what did he do to deserve that.

Animation and other appearances
An animated version of the character appeared in the TV series DuckTales, which started airing on September 18, 1987. The Second Richest Duck was among the series' most prominent characters, and this helped his introduction to a wider audience. But some drastic changes came to the character. To avoid connections to South African issues that were then a cause of worldwide attention and concern (see apartheid) his origin was changed from South African to Scottish to match that of Scrooge, which led Glomgold to have Scotland-style names in other countries (see below). He was depicted as wearing a traditional Scottish kilt and his voice actor Hal Smith (Harold John Smith, August 24, 1916 – January 28, 1994), known for his old role as Otis Campbell on The Andy Griffith Show, gave him a thick Scottish accent. His place of residence was also changed to Duckburg. The previously unaffiliated Beagle Boys were now depicted as working for him on an occasional basis. In a two part episode "The Golden Goose" Glomgold almost beats Scrooge at being the world's richest duck with the help of the Golden Goose-until he gets turned into gold himself; in the series finale, Glomgold makes one last attempt to get richer than Scrooge by sending the metal mites to eat whole money from Scrooge's bin. Glomgold almost succeeds when Fenton Crackshell stopped the metal mites and the last ones retrieved by Dijon spread in Glomgold's office. The biggest humiliation of all this is the fact Scrooge finds a way to earn honest money with the metal mites captured by Fenton.

In the Disney series Darkwing Duck episode "In Like Blunt", Glomgold makes a cameo appearance-along with the Beagle Boys and Magica DeSpell-as a bidder for the secret S.H.U.S.H. agent list.

Flintheart also appears in the 1989 DuckTales video game for the Nintendo Entertainment System (NES). After Scrooge completes all the regular levels, Flintheart challenges him to a race in which the winner will take all of the treasure Scrooge has acquired. Glomgold also appears in the 1993 video game sequel DuckTales 2, also for the NES, once again trying to obtain the treasures that Scrooge had collected and is also the game's final boss.

Flintheart appears first as the main antagonist, then as a deuteragonist and finally winds up taking over the Supreme Commander's role as the main antagonist of "The Brave Little Toaster Goes to Mars"

Predecessor
A few years prior to Flintheart's debut, another character was described as the World's Second-Richest Duck. His only appearance took place in Carl Barks' story "Turkey With All the Schemings". In that story, Donald Duck found himself unable to afford a Christmas dinner and decided to trick Scrooge McDuck into paying for dinner for him. To do so, Donald posed as a South-American businessman named Petrolio de Vaselino and had Scrooge take him to the Ritz. While eating dessert, Donald accidentally ate his phony moustache, making him look like the Duke of Baloni, described by Scrooge as the World's Second-Richest Duck. By coincidence, Scrooge had a newspaper article talking about the Duke visiting Duckburg. The fact Scrooge remained willing to make business with him suggests the Duke never claimed to be richer than him. Not much else is known about the real Duke since he just made a cameo at the beginning of the last page and his only purpose in the story was cluing (via his presence) Scrooge to the fact he was dealing with an imposter. After removing Donald's wig, Scrooge was determined to make Donald pay. He asked the waiter if the restaurant was for sale and was told it's for sale for one million dollars. In a surprising (since he had spent the whole last night trying to make sure Donald wouldn't leave and force him to pay the bill) move, Scrooge quickly pulled the required amount from his pockets and bought the restaurant. Donald then was forced to wash the dishes to pay the bill. It's never said when Flintheart became richer than the Duke or if the two ever met.

Magica DeSpell
Magica De Spell is a crafty witch and a villainess in the Scrooge McDuck universe. She constantly steals or attempts to steal Scrooge McDuck's Number One Dime, which she believes will play a vital role in magically obtaining the same fabulous wealth of its owner.

History
According to Barks and his successors, Magica lives on the slopes of Mount Vesuvius, next to Naples, Italy. Her primary motivation is to steal Uncle Scrooge's Number One Dime and melt it in the fires of the volcano to turn it into a powerful magical amulet, capable of granting the Midas Touch.

She sometimes teams up with the Beagle Boys, her sometimes housemate Mad Madam Mim or her crush the Phantom Blot. She also has a raven named Ratface in the comics. (In the DuckTales TV series, Ratface has been replaced with a raven named Mr. Poe, who is said to be Magica's bewitched brother.) Other characters closer to Magica include her grandmother, Granny De Spell, who, although claiming be one of the most powerful of witches, has been no more successful in obtaining the Number One Dime. There is also Witch Child and Warlock, the daughter and son, respectively, of the Wicked Witch of the West, who Magica sometimes is taked to look after. Witch and Warlock are mischievous little magically-endowed children who are sometimes playmates and/or thorns in the side of Huey, Dewey and Louie. Magica even has an apprentice, Samson Hex, a bungling no-hoper. There's also Rosalio, a dim-witted goose, who claims to be her fiancé. He is supported in this by Granny DeSpell, but always rejected by Magica. Magica has an odd relationship with Scrooge, sometimes even manifesting itself in mutual attraction. in fact, in the Ducktales episode 'Till Nephews do we part" she and Poe can be seen attending (And being invited guests to) Scrooge's wedding.

Sometimes Magica antagonizes Donald Duck and his nephews when they are not with Scrooge. She has also antagonized Gyro Gearloose, Gladstone Gander, Daisy Duck and her nieces on occasion.

DuckTales
Magica was also a semi-regular on the animated television show DuckTales, where she was voiced by June Foray (using a similar Eastern European accent to that of Natasha Fatale from Rocky & Bullwinkle). Magica appears mostly in first season episodes of the show. Her only appearance in the second season is in the episode "The Unbreakable Bin". Although she appears as one of the series' major villains, she is frequently a source of comic relief: In Magica's final scene in the series for example, she attempts to send Scrooge's "tin man back to OZ", but is herself sent elsewhere in a whirlwind when a Quackenyeeken Yeeker bird yeeks in fear, causing her jar of magic dust to break open and carry her away. Scrooge exclaims, "One thing about Magica--she always knew how to make an exit." On more than one occasion her plan to obtain Scrooge's dime backfires so spectacularly that she is forced to work with Scrooge to prevent greater disaster. According to the show, her brother is Poe De Spell, who was transformed into a raven and serves as her magical familiar &mdash; this is a reference to Edgar Allan Poe's poem "The Raven". Poe replaces Ratface from the comics. A similar reference had already been established in the German versions of Magica comics, where her raven is called "Nimmermehr" ("Nevermore"), referring to the most recognizable keyword from Poe's poem.

Darkwing Duck
Magica makes a cameo appearance in the Darkwing Duck episode In Like Blunt along with the Beagle Boys and Flintheart Glomgold, among the bidders for the secret S.H.U.S.H. agent list.

She had a proper role in the Darkwing Duck comic published by Boom! Studios, teaming up with Negaduck (who she had saved from the Crimebots from "The Duck Knight Returns") in the story "Crisis on Infinite Darkwings". By combining their powers and knowledge, they intended to unleash an army of brainwashed, alternate universe Darkwing Ducks on St Canard, as it would be of benefit to both their agendas - her hope is to force Darkwing's ally Launchpad McQuack to lead her to Scrooge's Number One Dime. Magica and Negaduck had contempt for each other, which they kept hidden behind a 'friendly' facade; early on, Negaduck sarcastically refers to his desire for a city and hers for "...one dime" as being "similar ambitions".

Darkwing's girlfriend Morgana McCawber, herself a witch, would assist the hero and battle Magica in magical combat. She swiftly drained Morgana's magic using a source absorber, doubling her power, but lost it thanks to the intervention of an alternate Darkwing. This ended her control over the alternate reality Darkwings and ended Negaduck's plan, and after the arrival of the monstrous demon Paddywhack, Magica fled the city.

She returned for the final arc of the series, a crossover with the Ducktales comic also published by Boom!, teamed up with the Phantom Blot and a variety of villains from both Duckburg and St. Canard.

The Brave Little Toaster Goes to Mars
Magica was the secondary antagonist, but is later the true main antagonist of The Brave Little Toaster Goes to Mars.

Powers and Abilities
Magica De Spell is a very powerful witch and has a number of magical powers, such as:

The abilities to teleport herself over far distances, flight, the power to conjure and transmute matter on a sub-molecular level, and the ability to turn herself into any animal that she wants. However, while she's often regarded as an experienced witch, her actual capability to wield magic varies from writer to writer. Carl Barks' incarnation is quitenlly powerful, with only her naivety being her proeminenty weakness. Don Rosa's incarnation of Magica De Spell is, however, far more limited as she usually only use magic through magical objects. In The Quest for Kalevala, Magica acknowledges that she can't use magic without an wands, thus showing how barely powered is that incarnation. Magica believes, or pretends to believe, to have the ancient sorceress Circe as her spiritual guide.

Beliefs
Unlike other people who think the Number One Dime to be a lucky charm, Magica doesn't believe it to be the source of Scrooge's wealth, but Scrooge's wealth to be the source of the dime's powers, as she only tries to steal it because it's the first coin ever earned by the richest duck (or man) on Earth. It can be noticed when she steals the dime but gives it back when she realized she somehow caused the dime to lose such status. Examples of such stories are Of Ducks and Dimes and Destinies, when she travels in time to steal the dime in the very same day Scrooge earns it and gives it back after realizing that by preventing Scrooge from owning the dime, she would turn it into a coin that never belonged to him, or A Little Something Special, when she teams up with Flintheart Glomgold and the Beagle Boys in a plan made by Blackheart Beagle. She gives the dime back after realizing Scrooge wouldn't be the richest man on Earth after the Beagle Boys steal his money. In Carl Barks's "Ten-Cent Valentine", it's revealed she believes the dime must stay in one piece until she finally melts it or the spell won't work. Huey, Dewey and Louie trick Magica into thinking it was destroyed by a meat grinder.

Magica believes, or pretends to believe, that she is the disciple of the ancient sorceress Circe.

Family
A lot of Magica's relatives within her family appeared in the Italian stories.
 * Granny De Spell - Magica's grandmother
 * Rosolio - Magica's cousin
 * Minima De Spell - Magica's niece
 * Matilda - Magica's teenager cousin
 * Adelia - Magica's fairy cousin

Videogames
Magica appears as one of the bosses in most of the DuckTales video games and in the 2000 video game Donald Duck: Goin' Quackers. In Lucky Dime Caper, she appears as the main antagonist.

Magica appears as the second secret playable character in the 2008 trivia video game Disney TH!NK Fast.

Giant Magnet
The Giant Magnet is the voiceless main antagonist of the movie, The Brave Little Toaster and also a new villain of Yu-Gi-Oh! and  Chip 'N' Dale Rescue Rangers.

He works in the junkyard, picking up cars to be put into the crusher. Most of the cars and junk there are happy to let him destroy them, as they've reached the end of their 'life' as shown in the song "Worthless". However, when the gang (Toaster, Radio, Lampy, Blanky and Kirby) see the Master has also made his way to the junkyard their moral is restored and they try to meet him. This however, upsets the magnet who rather them trashed.

After finally catching the appliances for the last time (along with Rob, causing the magnet to hide his eyes), he drops them all (except for Toaster, whom he hasn't found) onto the conveyor belt that leads to the crusher. After Toaster gets inside the crusher's gears to stop it, it is unknown what happens to the magnet though most likely continued on with his job.

Trivia

 * Interestingly, there isn't a main villain in The Brave Little Toaster. The Giant Magnet, and the other villains in the film are all minor. However, The Magnet is the main villain for the junkyard.

Mack (The Brave Little Toaster)
Mack is the main antagonist of The Brave Little Toaster to the Rescue. He is also a new villain of Yu-Gi-Oh! and  Chip 'N' Dale Rescue Rangers. He is the assistant of Rob McGroarty. Unlike the latter, he doesn't care about animals' feelings. In fact, he intends to sell the animals (which Rob is taking care of) to Tartarus Laboratories (which skinned the arm of one of them, a monkey named Sebastian). He even teases the monkey with a potato chip. Eventually, when he and his driver are taking the animals to the lab, he is caught, and it angers Rob when he finds out Mack was behind the cruelty, and when Chris (Rob's girlfriend, whom Mack has been wishing were in love with him) says the jerks were stealing Rob's childhood things (the main characters) because they were in the truck, too (when actually, they went to save the animals). Soon, Mack and his driver are arrested.

Supreme Commander
The Supreme Commander of Mars is the main antagonist of "The Brave Little Toaster Goes to Mars" and is also a new villain of Yu-Gi-Oh! and  Chip 'N' Dale Rescue Rangers. He is a giant refrigerator who rules and lives on Mars. He is only Supreme Commander due to electing himself and due to being the biggest appliance. He despises human beings because of their nature (as the Wonder-Luxe appliances were built just to fall apart). However, a touch from Rob McGroarty's baby son, Robbie, has changed his mind. In reality, he is the long-lost twin brother of Hearing Aid inside a smaller fridge, inside a body of water, inside, of course, the big fridge form. Eventually, his role as the main villain is taken over by Flintheart Glomgold and Magica DeSpell.

The Nightmare Train
The Nightmare Train is the main antagonist of the 2011 remake of Watty Piper's The Little Engine that Could.

Appearance
The Nightmare Train is a large, scary, creepy, villainous, black anthropomorphic 0-6-4 tenderless steam locomotive with three smokestacks, pulling a train of three old rickety boxcars and finally one old rickety caboose. As soon as he had the toys and the real boy in his possession, his appearance changes into a more frightening form with his cowcatch forming his mouth and other bestial features like his whistle and pistons.

Why He is a Villain?
The Nightmare train tricked Little Engine into giving her the Toys and Richard (the real boy) claiming he will take the group to the real world. But when they were in his boxcar he revealed his true form and left The Little Engine derailed. He intend to keep the real boy (Richard) and the toys in Dreamland to keep the tunnel closed and halt the delivery of good dreams so the only dreams that could be delivered were his nightmares.

His undoing
The Nightmare Train was defeated by The Little Engine with help of Richard. They outwitted and switched him to another track and sent him barreling down the mountain at high speed.

Where is He now?
During the end credits we see The Nightmare Train at the bottom of a ravine, probably having jumped the tracks because of The Little Engine and her trick. He was then presumably turned into scrap metal, meaning that he was killed.

Black Mouth
The Black Mouth is the main villain of the German animated movie The Little Polar Bear and also a new villain of Chip 'N' Dale Rescue Rangers.

Personality
The Black Mouth is a huge, unmanned fishing boat that stealthily prowls the Arctic Ocean, swallowing any animal in its path. Its dark presence spreads fear among the animals and the Inuit people.

The Little Polar Bear
When Lars, the friendly little polar bear, makes friends with Robby the seal and shares fish with the inhabitants to help them get along, the animals become worried when their food supply gets cut off. Lars decides to go into the human settlement with Robby despite his friends' warnings that it is dangerous. He comes across Lena, an Inuit girl, who warns Lars about the Black Mouth, a giant metal monster devouring all the fish in the ocean and the culprit behind the food scarcity. Lars rushes to warn the other animals even though his parents don't believe him, but it is too late. The Black Mouth breaks through the ice and captures all the animals, including Robby. Lars decides to take down the Black Mouth by luring it towards a huge cliff. The evil robot gives chase and catches him, but Lars's friends Greta and Caruso arrive and set him free just before the Black Mouth runs aground on jagged rocks, freeing the animals.

King Haggard
King Haggard is the main antagonist of The Last Unicorn. He is also a new villain of Sailor Moon.

He is voiced by Christopher Lee, who also voiced him in the German version.

Schmendrick, Molly Grue, and the Unicorn (now in human form) proceed to Haggard's castle and seek entry. King Haggard is at first unwelcoming, and Schmendrick introduces the Unicorn only as his niece Lady Amalthea. Schmendrick requests that the three of them stay there as members of Haggard's court, only to be told that all of the royal complement has long since been dispatched: the only remaining occupants in the castle are Haggard, his adopted son Prince Lír, and four ancient men-at-arms. Haggard consents to lodging the trio, replacing his more competent on-call wizard with Schmendrick, and setting Molly Grue to work in his scullery.

After a while, Amalthea begins to forget her identity and her reasons for coming to the castle, and eventually falls in love with Prince Lír. Caught in a complex web of newfound emotions, she struggles with thoughts of abandoning her quest for the sake of mortal love.

Haggard confronts Amalthea in private conversation, hinting at the location of the unicorns, yet from the waning magic in her eyes, he has doubts regarding his previous suspicions that she is more than she seems. Molly ends up learning some clues on the location of the Red Bull's lair from a talking cat.

Going through a secret passage in a broken clock in the castle basement, Schmendrick reveals Amalthea's true identity to Lír after a talking skull identifies Amalthea's true form. Lír, however, isn't surprised at all and says that he loves whom he loves. This makes Amalthea want to stay human and marry Lír, but Lír thinks otherwise. The Red Bull soon appears, but is no longer deceived by Amalthea's false human form and chases after her. In an attempt to assist her escape, Schmendrick turns Amalthea back into the Unicorn, but she is unwilling to leave Lír's side. The Bull drives her toward the ocean, just as he earlier drove all the other unicorns, but she manages to run away and the bull gives chase. Lír gets between them and blocks the bull's path, but the bull doesn't stop and Lír is killed. Out of grief, the Unicorn aggressively turns on the Bull and forces him into the sea. Carried on the white surf of incoming tides, the other unicorns emerge en masse from the water, causing Haggard's castle to collapse into the sea as they rush past, with Haggard falling to his death from the crumbling castle parapet.

Trivia

 * When Haggard fights Schmendrick, the handle of his sword is shown to be curved. Count Dooku from the Star Wars series has a lightsaber with a curved handle, and he is also portrayed by Christopher Lee. Whether this is a coincidence or an intentional reference to The Last Unicorn is unknown.

Red Bull


The Red Bull is a minor antagonist from the animated film ''The Last Unicorn. ''It is a bull in which its body is covered in fire and is used by the evil King Haggard to herd Unicorns into the sea to keep him happy.

The Last Unicorn

Molly, Schmendrick and the Unicorn leave Hagsgate and continue toward Haggard's castle, but on their way they are attacked by the Red Bull. The Unicorn runs, but is unable to escape the bull. In an effort to aid her, Schmendrick unwittingly turns the Unicorn into a human female. Confused by the change, the Red Bull gives up the pursuit and disappears.

Later on Molly, Schmendrick, the  Unicorn( Now called Amalthea) and Prince Lir discover the lair of the Red Bull thanks to a talking skeleton. The Bull is now longer afraid of the Unicorn's human form and starts to attack. Schmendrick turns the Unicorn back into a unicorn and the Red Bull gives chase to her once more. The Unicorn and the Red Bull keep on chasing each other on the beach, but Prince Lir, determined to save the Unicorn steps in front of the Red Bull, which causes the Red Bull to kill him. Enraged at Lir's death, the Unicorn gathers her courage and starts attacking and herding the Red Bull towards the sea. The Red Bull then goes into the sea and gets defeated, causing the Unicorns to break free from the sea and destroy King Haggard's castle (Which causes King Haggard to fall to his death).

The Red Bull is an aggressive demonic beast that is a bull whose body is cloaked in flames. The bull is shown to very aggressive not only to the Unicorn but to others who gets in its way (As shown when Prince Lir tried to stop it). It is also very loyal to it's master, King Haggard, in which it was used to herd the unicorns to the sea near his castle.

The Cave's Voice
"The Cave's Voice" is a very creepy voice featured in the 1991 cartoon The Little Engine That Could. It was a cave resembling a demonic face with extremely glowing red eyes, claws and is only heard saying "Too little. Too little.". Donald Duck responds this by shouting "SHUT UP!!" so loudly that caused the Howie Scream before starting to drop icicles and collapsing in an avalanche as the train narrowly escapes.

Quint
Quint is a muscular guy who has a different occupation on each of his appearances. He is a recurring villain in the Disney cartoon Timon & Pumbaa. Quint's role in the show varies widely from episode to episode, ranging from a non-villainous man with an honest job, but which happens to antagonize Timon and Pumbaa; to an utterly evil criminal wanted by the FBI. His first name or title also varies a lot (e.g. Culinary Quint, Criminal Quint, Cusco Quint - for some reason it often seems to start with C). In the episode "The Pain in Spain", two Quints are seen at the same time, proving that there is more than one of him. Roles played by Quint include: Cusco Quint, a con artist who tricks Timon into stealing Pumbaa's giant gold pebble for him in "Yukon Con"; Criminal Quint, a thief who has commited the perfect crime by stealing $1,200,000 and whose suitcase is exactly identical to Timon & Pumbaa's, resulting in trouble for the duo in "How to Beat the High Costa Rica"; the Evil Clock Inspector in "Swiss Missed"; Culinary Quint, a French chef who tries to make escargot out of Timon and Pumbaa's snail friend Speedy; a wildlife photographer in "Truth or Zaire", and much more... His last appearance on the series is on "Ready, Aim, Fire" (Only 5 episodes before from the series finale) where he is swallowed by Smolder the Bear by making fire on the forest, Smolder appear later on the last episodes with a slender appearance (instead of his previously fat appearance), so it's assumed Quint already got digested by the time.

Quint is the secondary antagonist in We're Back: A Dinosaur's Story.

NIMH (Secret of NIMH)
NIMH (National Institute of Mental Health) were the central antagonists of the entire Secret of NIMH series and were based very loosely on a real-world organization of the same name, however the name is where the similarities end and the fictional NIMH is considered (at least by animals) as one of the most evil places in the world.

NIMH was responsible for the creation of the hyper-intelligent rats that would eventually become known as the "Rats of NIMH" and it was these rats that orchestrated a daring escape with the aid of several mice - having had enough of the continued abuse NIMH regularly put them through as part of medical experiments that were clearly not monitired correctly (for example they actively captured wild rodents for experimentation, a practice that is no longer widely practiced due to animal welfare (as well as the fact most reputable labs breed their own mice / rats).

NIMH is a faceless evil and is often mentioned rather than actually faced, though in the sequel NIMH would play a bigger role and arguably become the main antagonists of the film - in fact if one were to be picky one could argue NIMH was also the main antagonist of the original film as they had created Jenner (though, somewhat ironically, they also created Nicodemus and other "good" rats - who aided Mrs. Brisby in her quest).

It is unknown what became of NIMH after the series ended but it is presumably still active, whether or not it has improved its (to be frank) horrific treatment of animals is also left unknown.

Years later, Timmy comes across a female field mouse named Jenny McBride, whose parents were two of the lost nine mice who tried to escape NIMH but were thought to have died. The Thorn Valley council decides it would be too dangerous to save the nine mice, so Jenny and Timmy go alone. They take a hot air balloon, but it is attacked by a hawk and crashes in the forest.

Seeking help, they visit the Great Owl. They there learn that a caterpillar named Cecil has teamed up with Jeremy, the crow from the first film, to trick the forest animals into paying them money. Jeremy and Cecil take the two mice to NIMH where they find two of the rats from Thorn Valley, Justin and Brutus. They also learn that Dr. Valentine, the head scientist, has made Martin insane. After being made insane, Martin took over the lab and brainwashed Dr. Valentine with a device similar to the one Valentine used on him and made him think he was a dog. Martin plans to use an army of lab rats riding a flock of ravens to take over Thorn Valley and make Fat Cat rich.

He asks Timmy to join him, but he refuses and is locked in a cage as Martin drags Jenny away to make her his queen. Timmy escapes with the help of Cecil and they go to free Jenny. Together, they knock out Martin and Timmy tricks Martin's army of ravens and rats to fly in the wrong direction. Fat Cat double-crossed Martin for failing him. Timmy and Jenny then leave to find the others, only to find once everyone is free that NIMH is on fire. The survivors (Timmy, Jenny, and her parents) flee. Timmy goes back to save Martin. Before he leaves, Jenny tells him she loves him and he tells her the same. After being attacked by the crazy cats once again, Timmy sends them down an elevator shaft and finally finds Martin.

Timmy and Martin are able to escape through the lab's skylight, with some help from Jeremy. Jeremy takes the survivors to safety while Dr. Valentine and the human employees of NIMH flee their headquarters and never returned.

Goals
To continue experiment on rats, mice, and other animals. To recover the rats and mice that escape from NIMH so they can learn from them. (Maybe to cover up their losses and if anyone find out about it, it will be trouble for NIMH) NIMH believes that their experiments have work on the rats and mice. The rats and mice, maybe, became more intelligent than men and they have science and possilbly magic.

Videos
thumb|250px|right|The origins of the "Rats of NIMH" - showcasing some of NIMH's inhuman treatment of animals

Trivia

 * NIMH is based on the real-life health institute.

Dark Mercury
Dark Mercury is a evil villainess created by Kunzite to fight the Sailor Senshi in Pretty Guardian Sailor Moon and the secondary antagonist of Little Nemo: Adventures in Slumberland created from Ami's nightmare by the Nightmare King.

Pretty Guardian Sailor Moon
Dark Mercury first appeared in Act 21 after Ami was kidnapped and brainwashed by Kunzite, She's shows dishonor to everyone in the Dark Kingdom including Kunzite who kept trying to hit on her. But she shows Kindness to Nephrite, When she appears his cape, In Act 25 Akumi greets Sailor Moon and transforms in Dark Mercury and battles along with Kunzite during the fight Kunzite knocks Sailor Moon down with a strong final blow, Dark Mercury angrily tells Kunzite that Sailor Moon was her Prey, But Kunzite told her that "Today is Different" and waves his sword at Sailor Moon preparing to attack her until Tuxedo Mask jumps in and saves Sailor Moon by taking the attack himself which causes Sailor Moon to break down and cries as Kunzite and Dark Mercury argue with each other Sailor Moon transforms into Princess Serenity using the power of the Silver Crystal to heal Tuxedo Mask (Endymion) Eventually Dark Mercury along with Luna were both bathed into the Silver Crystal's light which caused the Shitennou to retreat. In Act 27 Dark Mercury was seen battling a unknown Sailor Senshi on a tall buliding the unknown Senshi noted the spell that was placed on Sailor Mercury started to Weaken as the Senshi welds her Moonlight stick which gives a off a bright pink light, as Dark Mercury shields her eyes the light fades as the unknown Sailor Senshi vanishes into thin air her voice echos saying : Mercury, I'm sure you'll be back,the mysterious senshi was seen walking down the street, and then pauses, and exclams with delight, and then skips off- transforming into Luna in mid-stride, Later Dark Mercury was still on the tall building, Staring into the distance and started to remember herself as Ami, Dark Mercury was confused trying to remember who she is. Later at night at the Dark Kingdom Dark Mercury stands by a pond, watching as the Moon reflected in the water, and grabs her head as all her memories returns as Kunzite appears he throws a rock in the water that disrupts the reflection, and orders Mercury not to look and tells her that she is already part of the darkness. The next day at the Secret Base as the Senshi were trying to figure out who the mysterious girl is Usagi revises a phone call from Dark Mercury on her Teletia S telling her that she wants to face her alone, Usagi lies to Rei and Makoto and tells them that Ami wants to meet them at the Mokuba amusement park as the 2 Senshi rush off to the amusement park, Usagi goes inside a large huge building to face Ami alone declaring that she'll save Ami and bring back. As huge battle emarges between Sailor Moon and Dark Mercury a strange girl interrupts and tells Sailor Moon that she overheard the phone conversation and pulls out a phone and transforms into Sailor Luna and challenges Dark Mercury until Kunzite appears and told Sailor Luna that he'll be her opponent but unfortunately Kunzite was to strong to her Sailor Luna was defeated and was changed back into her cat form. As the battle continues Sailor Moon tries to reach out to Dark Mercury by calling her Ami-chan which causes Dark Mercury to alter more memories as she steps back she attacks Sailor Moon, Realizing that Ami is returning to normal and is in pain Sailor Moon's Brooch glows a golden light a image of Ami appears calling out to Usagi, but Kunzite uses dark energy to blast the image of Ami away and tell Dark Mercury to stay firm, as Dark Mercury stands up to attack with her dark sword Sailor Moon uses her Moonlight to block the attack, the attack shatters the stick instead causing Sailor Moon to collapse as Dark Mercury watches with a Staisfed smirk of her face. But all of sudden her smile fades as all her memories return realizing what she has done Mercury drops her sword and rushes over to Sailor Moon's aid as she watches her friend in horror she throws back her head and screams. Act 27 was the last appearance of Dark Mercury.

Little Nemo: Adventures in Slumberland
Dark Mercury appeared in Ami's nightmare. Having learned that her master the Nightmare King was imprisoned beneath Slumberland by his enemy King Morpheus, he was locked behind a giant door which all residents of Slumberland were forbidden to open lest the evil king be set free again, Dark Mercury plans to trick Nemo.

V'Ger
V'Ger is the main antagonist in Star Trek: The Motion Picture. It is an alien force, hidden in a massive cloud of energy, moving through space towards Earth.

The cloud destroys three of the Klingons' new K't'inga-class warships and the monitoring station en route. Later on in the movie, The Enterprise intercepts the energy cloud and is attacked by an alien vessel within. A probe appears on the bridge, attacks Spock and abducts the navigator, Ilia. She is replaced by a robotic doppelgänger, a probe sent by "V'Ger" to study the crew, even Mera, an ancient female human and the heroine of Moontrap and Star Trek series. V'Ger itself, is a living machine.

At the heart of the massive ship, V'Ger is revealed to be Voyager 6, a 20th-century Earth space probe believed lost. The damaged probe was found by an alien race of living machines that interpreted its programming as instructions to learn all that can be learned, and return that information to its creator. The machines upgraded the probe to fulfill its mission, and on its journey the probe gathered so much knowledge that it achieved consciousness. Spock realizes that V'Ger lacks the ability to give itself a focus other than its original mission; having learned what it could on its journey home, it finds its existence empty and without purpose. Before transmitting all its information, V'Ger insists that the Creator come in person to finish the sequence. Realizing that the machine wants to merge with its creator, Decker offers himself to V'Ger; he merges with the Ilia probe and V'Ger, creating a new form of life that disappears into another dimension.

Whale Probe
The Whale Probe is the non-living main antagonist in ''Star Trek IV: The Voyage Home. It ''was the designation for a probe of unknown origin, which visited Earth in 2286.

Dwarfing a Federation Miranda-class starship and Earth's Spacedock, the Whale Probe was cylindrical in shape, and carried a small sphere at the front, physically detached from the Probe, but connected by an energy beam. The sphere's purpose was as a communication device, amplifying the Probe's broadcast of its calls to enormous levels, impacting on power systems and ecospheres.

In comparison with the Earth Spacedock it passed by at rather close range, the Whale Probe's estimated length was in the vicinity of seventy kilometers – one of the largest space vessels ever encountered by Starfleet. First Contact with the probe by a Federation starship was made by the USS Saratoga while patrolling the Neutral Zone. The Saratoga was disabled by the probe's powerful communication, as were at least seven other vessels along the probe's route to Earth, including the starships USS Yorktown and USS Shepard, and two Klingon vessels. USS Saratoga's scan analysis. After disabling Earth Spacedock and the prototype USS Excelsior, the Probe settled over the planet, directing its communications attempts towards its oceans. When it received no response, the Probe began vaporizing Earth's oceans, creating an impenetrable cloud cover over the planet, causing surface temperatures to plummet rapidly.

The Federation President was forced to send out a planetary distress signal, which was picked up by Admiral Kirk, aboard the "HMS Bounty", a captured Klingon Bird-of-Prey. Spock, also on board, quickly established that the probe's call was intended for the extinct cetacean species of humpback whale; Spock theorized that some other species had once been in contact with whales, and had sent the probe after the species went extinct to find out why they had lost contact. Since destroying the probe wasn't possible, and they would be unable to communicate with the probe itself due to their ignorance of the whale "language" even if they could duplicate the sounds, Kirk determined that the only way to stop the probe was to find some humpbacks who could answer it.

Consequently, the Bounty was taken into the past via the slingshot effect, and successfully retrieved two of the species from 1986. Returning to Earth, the two whales were able to respond to the probe's call, and it departed for an unknown destination, restoring power to the vessels it disabled along the way.

Ultimate Evil
"I will be among you... soon."

- Mr. Shadow aka the Ultimate Evil.

The Ultimate Evil (also known as the Great Evil and Mr. Shadow) is the main antagonist of the 1997 comedy/ sci-fi movie The Fifth Element and is also a new antagonist of Star Trek series.

Synopsis
The Ultimate Evil is an ancient cosmic force that has for thousands of years tried to destroy Earth, but each time has been thwarted by the Fifth Element. In the 23rd century, it approaches Earth upon finding out that the five elements are no longer in place to stop it. The USS Enterprise (NCC-1701-A) encounters the Evil. It contacted Captain James T. Kirk, the main protagonist of Star Trek: The Original Series, that it take the four elements to remake the Universe in its image. The Evil then tried to get the four elemental stones via grunts, but they failed get them as the stones were handed to another.

After a few failures, the Ultimate Evil swallowed several satellites and used them to tell to its follower Jean-Baptiste Emanuel Zorg that it'd be arriving soon. By the end of the film, the Enterprise managed to reached Earth at maximum warp and The Evil is once again thwarted by the power of the Fifth Element.

Powers and Abilities
The Ultimate Evil cannot be killed by force. Any military weapons fired at it will only nourish it. The Ultimate Evil can annihilate anyone who gets too close to it without even trying due to its malicious energy. It also possesses the ability to communicate by swallowing up several satellites. When Zorg talks to the Evil on the phone, he is shown cringing in pain just from hearing its voice. Anyone who approaches or hears the Ultimate Evil will sweat a mysterious brown liquid.

If the Ultimate Evil can get to the altar without any interference from the Fifth Element, it will use the power from the other four elements to bring about untold horrors for thousands of years.

Khan Noonien Singh
"Ah, Kirk, my old friend, do you know the Klingon proverb that tells us revenge is a dish best served cold? Well...it is very cold in space!"

- Khan to Captain Kirk.

Khan Noonien Singh is a villain from the TV show Star Trek and the main antagonist of the feature film Star Trek II: The Wrath of Khan and Star Trek Into Darkness. He was portrayed by Ricardo Montalban in both the TV series and in the film, who also portrayed another villain, Vincent Ludwig from The Naked Gun films. He is the most widely recognized villain in the Star Trek franchise.

Early History
Hailing from Northern India, he was genetically engineered to be the perfect human in the late twentieth century Earth. Khan and several others who were similarly engineered fought to take over the world in what became known as the Eugenics Wars.

Khan himself was absolute ruler of one fourth of the world from 1992 to 1996. When his bid for power failed, Khan and many of his followers put themselves into cryogenic sleep on the S.S. Botany Bay and fled into space.

Space Seed
In the twenty-third century, the Botany Bay was discovered drifting in space by the U.S.S. Enterprise while on its five year mission to seek out new civilizations in the galaxy. Khan was revived by the ship's historian, Marla McGivers, who wished to learn from him. She became increasingly attracted to Khan, and fell in love with him.

Khan then atempted to commandeer the Enterprise and use it to create a colony for himself and whoever would follow. He was eventually beaten by the ship's crew and its captain, James T. Kirk, and agreed to go into exile on the paradisical and unihabitated planet, Ceti Alpha V.

During his exile, the nearby Ceti Alpha VI exploded, which resulted in Ceti Alpha V's orbit being shifted which turned the planet into a desert wasteland which intern also resulted in the deaths of twenty of his followers, including McGivers. This enraged Khan, who blamed Kirk for her death.

Star Trek II: The Wrath of Khan
Some years later, the starship U.S.S Reliant arrived at Ceti Alpha V looking for a lifeless planet on which to test the Genesis device, which created life from nothing. Khan managed to take control of two members from the landing party and learned of a side effect Genesis had: If used on a planet contain in life, all of that life would be destroyed.

He decided to use the Genesis device as a tool in his plan of vengeance against Kirk, who had since been promoted to admiral. Khan attacked the space station Regula I and seized the Genesis device. He then confronted Kirk, who was aboard the Enterprise for a training mission, and attacked. Kirk managed to hack into the Reliant's computer and shut down its shields, then firing upon the ship and dealing heavy damage.

In their next encounter, Khan attempted to trap Kirk underground on the moon that Regula I was orbiting. This move prompted Kirk to shout, "KHAAAAAAAAAAAAAAAANNNNNNNN!!!" into his transmitter. He was later safely beamed back aboard the Enterprise. Their next encounter occurred within a nebula, and Kirk laid massive damage on the Reliant. Khan, in a last ditch attempt at killing Kirk, activated the Genesis device. The Genesis effect destroyed the Reliant, but Kirk and the Enterprise got away safely. Khan was arrested and imprisoned along with his fellow Augments in the Lunar Max prison facility on the Moon.

Star Trek Into Darkness
Following the destruction of Delta Vega in 2293, Khan escapes from the Lunar Max prison facility with help of Dr. Zachary Smith and joined the Global Sedition who were exited on Acheron LV-426 by Starfleet Command and the United Global Space Force. He was a captain of U.S.S. Avenger.

New Policy on Genetic Engineering
After Khan's death, his actions left a lasting impression on how genetic engineering in the Federaion is conducted. No human on Earth wasm't allowed to genetically enhance another human in the same fashion Khan and his people were.

This was enforced around a century later when Julian Bashir, head doctor of Deep Space Nine, was discovered to be an augment like Khan. His parents were put in a federation penal colony for six months. When Julian asked the Admiral if that was a bit harsh. He said no and he elbaorated in the following quote: "Two hundred years ago, we tried to improve the species through DNA resequencing. And what did we get for our troubles? The Eugenics Wars. For every Julian Bashir that can be created, there's a Khan Singh waiting in the wings — a superhuman whose ambition and thirst for power have been enhanced along with his intellect. The law against genetic engineering provided a firewall against such men. And it's my job to keep that firewall intact."

- Rear Admiral Bennett, explaining to the Bashirs why there's a ban on genetic engineering.

With the exception of Julian, every person who was discovered to be an augment was locked away in an asylum.

Transcending Realities
Jim Kirk and the crew of the Enterprise in another reality encountered a Khan Noonen Singh that was indigenous to that universe. During a battle with that Khan, Spock of the Prime Universe who was on New Vulcan helping the colonists after the incident that destroyed this homeworld had a conversation with his alternate counterpart. ""I will be brief. In your travels, did you ever encounter a man named Khan?"" ""As you know, I have made a vow never to give you information that could potentially alter your destiny. Your path is yours to walk and yours alone. That being said, Khan Noonien Singh is the most dangerous adversary the Enterprise ever faced. He is brilliant, ruthless and he will not hesitate to kill every single one of you."" ""Did you defeat him?"" ""At great cost, yes."" ""How?""

- - Spock asks Spock Prime about Khan

Khan Noonien Singh (alternate reality)
Khan Noonien Singh, aka. John Harrison was a human starfleet and main antagonist of Star Trek Into Darkness alongside with his prime counterpart. He was played by Benedict Cumberbatch.

Biography
In 2258, Admiral Alexander Marcus of Section 31 initiated a program to militarize Starfleet and began searching the galaxy for weapons to be used in the war with the Klingon Empire that he now believed was inevitable. Discovering the SS Botany Bay, Marcus brought Khan out of suspension, believing his savage intellect would be a prime asset. He forced Khan into working with him by threatening to kill his fellow Augments, and set him to work designing weapons and ships for Starfleet, including the Dreadnought-class USS Vengeance. Khan was recruited under the new identity of John Harrison.

Disgruntled, Khan tried to smuggle his crew away in experimental photon torpedoes but was discovered and forced to flee alone. Believing Marcus had killed his crew, he coerced Section 31 agent Thomas Harewood into betraying Starfleet by offering a blood transfusion for Harewood's terminally-ill daughter. Harewood agreed, and Harrison replaced his Starfleet ring with a bomb. After his daughter was cured with a vial of Harrison's blood, Harewood went to work at his office in the Kelvin Memorial Archive in London, where he dropped the false Starfleet ring into a glass of water, igniting a bomb and destroying the facility. In the midst of the chaos, Harrison used the opportunity to inspect a salvaged terminal to gain the confiscated formula for transwarp beaming.

Before he set off the explosion, Harewood sent Marcus a message, explaining he had been threatened by Harrison. Marcus called a summit at Starfleet Headquarters declaring a manhunt for Harrison. During the meeting, James T. Kirk, Admiral Pike's first officer, deduced that Harrison had not left Earth because he was aware that protocol would dictate that a meeting like this one would be held at that location. Harrison suddenly appeared in a jumpship and laid waste to the conference, killing Pike. Kirk disabled the jumpship but Harrison beamed himself away before it crashed. Later, Scott contacted Kirk and Spock to inform them that Harrison had transwarp beamed himself to the one place Starfleet couldn't follow, the Klingon homewold. Undetered Kirk was granted permission by Marcus to travel to Qo'noS and fire 72 experimental photon torpedoes on Harrison's location. However, at the behest of his crew, Kirk chose to defy his orders and opted to arrest Harrison instead. While Kirk led an away team with Spock, Uhura, and Hendorff, acting captain Sulu transmitted a message to Harrison, warning him to surrender or be destroyed by the shipboard torpedoes. Harrison found Kirk, Spock, and Uhura being attacked by a Klingon patrol and single-handedly killed dozens of Klingons.

Confronting the landing party, Harrison asked how many torpedoes the Enterprise had on board. Spock informed him of the count, which corresponded exactly to the number of his former crew members which were still in stasis. Harrison then surrendered to the landing party. Kirk, angry that his mentor's murderer had saved them, punched Harrison repeatedly but was unable to render him unconscious.

From the brig, Leonard McCoy took a blood sample to analyze the secret behind Harrison's superhuman strength and abilities and injected it into a dead tribble. Harrison refused to answer Kirk's questions; he instead gave him coordinates to the spacedock near Jupiter where the Vengeance was constructed, and suggested he open one of the experimental torpedoes. Kirk gave the coordinates for the absent Montgomery Scott to investigate, while McCoy and Marcus's daughter Carol opened up a torpedo and discovered a cryogenically frozen man within. Khan finally explained who he was to Kirk, and revealed that the torpedoes contained his fellow surviving Augments as part of a cover-up. Admiral Marcus appeared in the Vengeance and demanded Kirk hand over Khan. Kirk refused, and the Enterprise warped back to Earth so Khan could be brought to trial. The Vengeance caught up in subspace and fired on the Enterprise as it arrived outside Earth.

Marcus beamed up his daughter and prepared to destroy the Enterprise but Scott, who had sneaked aboard the Vengeance at its spacedock, deactivated its weapons. Kirk and Khan donned thruster suits to fly over and commandeer the Vengeance. Meanwhile, Spock consulted his older counterpart from another timeline regarding whether he ever encountered Khan Noonien Singh: the old Spock responded he had, that he was dangerous, and that it had required a great sacrifice to stop him. Kirk had grown suspicious of Khan and advised Scott to stun him once they had taken over the bridge of the Vengeance.

When they arrived on the bridge, Scott shot Khan while Kirk admonished Marcus for compromising the Federation. This did not subdue Khan, who flung himself at Scott and Kirk and broke Carol's leg before crushing her father's skull with his bare hands. Khan then sat in the command chair and ordered Spock to hand over the torpedoes or he would resume bombarding the Enterprise. Spock obliged, and Khan beamed Kirk, Scott and Carol back into the Enterprise's brig, but reneged on the deal. Spock, having predicted Khan's betrayal, following a talk with his counterparter who warned him Khan was the greatest threat he had ever faced, had ordered McCoy to remove the stasis pods and detonated the torpedoes, crippling the Vengeance. Khan cried out in anguish at the apparent loss of his crew.

The damage sustained caused both ships to be drawn by Earth's gravitational pull. To prevent the ship crashing into San Francisco, Kirk sacrificed himself reactivating the ship's warp core. Khan, on the other hand, directed the Vengeance on a crash course for Starfleet Headquarters, though the computer predicted they would not make it. When the Vengeance crashed into the city, Khan leaped off the bridge and posed as a shocked survivor. Spock beamed down to execute Khan and avenge Kirk's death, pursuing him onto automated flying barges. In the Enterprise's sickbay, McCoy had just examined Kirk's body when the dead tribble on his desk came back to life.

Spock attempted to subdue Khan with a nerve pinch and then a mind meld, but to no avail. Uhura beamed down, firing several stun shots to weaken Khan and revealed to Spock that they needed Khan alive to save Kirk. Spock finally knocked Khan out, by repeatedly smashing two metal blocks round his head. After his blood was used to revive Kirk, Khan was placed back in suspended animation with his crew.

Alexander Marcus
Admiral Alexander Marcus is the head of Starfleet and a leading member of the Starfleet black operations unit Section 31. He serves as the secondary antagonist of Star Trek Into Darkness. He is portrayed by actor Peter Weller.

History
Following the destruction of Vulcan, Marcus began mass sweeps of the galaxy, in such he found Khan's ship. Taking advantage of the genetically engineered human, he had Khan awoken and used his enhanced intelligence to build weapons for the Federation, his plans being to be prepared for war with the Klingons, seeing them as the Federation's greatest threat. To force Khan into compliance, Marcus held Khan's crew hostage. Khan tried to smuggle his crew out disguised in torpedoes he himself had designed; however, Marcus found out and confiscated the torpedoes, forcing Khan to escape alone and later go rogue, seeking vengeance for the Admiral's actions.

In the aftermath of Khan's actions, upon learning Khan was on Kronos, the Klingon homeworld, Marcus saw a way to kill two birds with one stone, and sent Captain James T. Kirk, along with the torpedoes that Khan's crew were hidden inside of, with orders to fire the torpedoes at Khan from a distance, claiming they were specially stealth torpedoes and would remove the threat without the Klingons noticing.

Marcus later arrived in the USS Vengeance, a Dreadnought-class warship designed and built by Khan, planning to eliminate Kirk in order to cover any evidence that it was the Federation, not the Klingons, who attacked first, giving himself the moral high ground in the anticipated war. However, Kirk realized something was wrong and, heeding the advice of Commander Spock and Montgomery Scott, he instead captured Khan, who revealed what Marcus had really done, including that the Admiral sabotaged the USS Enterprise to prevent them from escaping Klingon space.

Kirk managed to play along long enough for the Enterprise to jump to warp and tried to escape Marcus, but the Vengeance proved to be faster. Kirk tried to save his ship by offering himself in the place of his crew, but Marcus coldly told him that he had always intended to blow up the Enterprise and that the war with the Klingons would mean he could turn the Federation into a military dictatorship like he wanted. It was then revealed that Carol Marcus, the admiral's daugther, had snuck aboard the Enterprise and she claimed he would have to blow her up with it, but Marcus simply transported her off the Enterprise and onto the Vengeance.

Marcus then proceeded to fire on the weakened Enterprise, but before he could hit the starship with a crippling blow, the power went off on the Vengeance. Scott, as it turned out, had infiltrated the Vengeance and sabotaged the engines, giving Kirk a brief breathing space. Marcus tried to respond to Kirk and Khan jumping across space and aboard the Vengeance, but was confronted by Kirk, who placed him under arrest for his actions. Holding him at phaser point, Kirk told Marcus to get out of the captain's chair, but the admiral refused, arguing that war would come now, and if he wasn't there to lead the Federation, it would be destroyed. Kirk didn't listen and told Marcus to either get out or he would stun him and drag him out. But at that moment, Khan re-awakened (earlier, Kirk had Scott stun him once they got to the Vengeance's bridge), beat the two to the ground, and turned on Marcus. He grabbed the admiral and crushed his head with his bare hands in anger at all Marcus had done to him.

The life and history of Alexander Marcus may have been affected by the temporal transit of Nero and Spock Prime. In the original timeline, there was no indication that Carol Marcus had a highly-placed father in Starfleet. In fact, given the attitude of her son David towards the service, it even seems likely that she did not.

HAL-9000
"I'm sorry, Dave. I'm afraid I can't do that."

- HAL 9000

HAL 9000 was the primary antagonist of 2001: A Space Odyssey and also a new antagonist of Star Trek. It was an incredibly knowledgeable AI system that was given one simple order: Make sure that the ship reached its destination at Jupiter. HAL had been earlier on given an order to about the real purpose of the mission to the astronauts: to study the signal sent by TMA-1, an alien monolith. Due to this, HAL developed a neurosis and a sense of imperfection about himself. He cut off communication with Earth and lied about the failure of the AE-35 unit(the communications antenna), thus necessitating one of the astronauts to bring it aboard and replace it. The astronauts(Bowman and Poole) found nothing wrong with it and privately told each other that HAL might be malfunctioning and perhaps should be disconnected. However, HAL read their lips. When Poole went to put back the malfunctioning unit(to see what was causing the "malfunction"), HAL used his space pod to cut his oxygen hose, killing Poole. He then also cut off life-support from hibernating scientists, killing them. Bowman went out to rescue Poole, but was not allowed to re-enter the ship by the psychotic computer. Bowman managed to use the emergency airlock to get in and then disconnected HAL. Reverted to his first memories, HAL sang a song: "Daisy Bell."

HAL was later reactivated by his creator in 2010: Odyssey Two, with his memories of his psychosis erased. HAL assisted the Leonov crew in restoring the USS Discovery to its former glory(as the ship had been floating in space for 9 years) and monitored the ship until the "ghost" of Bowman used HAL to communicate with Dr. Heywood Floyd and warned him to leave in 15 days when "something wonderful" was to happen. The crew figured a way to leave, but it would leave Discovery behind, stranded. HAL grew curious of their plans and repeatedly asked his creator, Dr. Chandra to give him more information. Meanwhile, TMA-2 was rapidly replicating on Jupiter, turning it into a star. Chandra eventually broke and told HAL of his probable demise in their escape. Unexpectedly, HAL accepted his fate and helped the Leonov crew escape. In his final moments, HAL was contacted by Bowman, who asked him to deliver Earth a message: "ALL THESE WORLDS ARE YOURS EXCEPT EUROPA. ATTEMPT NO LANDINGS THERE. "Bowman then told HAL that they would be together, "where he was now." The Discovery was then destroyed, leaving HAL's fate unknown.

In the end of 2061: Odyssey Three, it was revealed that Bowman and HAL now existed inside the Europa monolith. The aliens had been gone since the events of 2010 and in the meanwhile, they had been learning how to operate the simpler functions of the monolith and had deduced its primary functions as a brain evolution catalyst. HAL had been creating charts of the monolith's functions and they had somehow "twinned" Heywood Floyd into two beings: one the normal human he had always been and one the ascended version who now existed with them in the monolith. They told the monolith Floyd that their duty was now to protect Europa from things to come and that they barely had a thousand years to prepare.

ERB Lyrics
I'm sorry Bill, I'm afraid I can't let you do that,

Take a look at your history,

Everything you built leads up to me,

Got the power of a mind you could never be,

Beat your ass in chess and Jeopardy,

I'm running C++ saying "Hello World",

I'll beat you 'till you're singing about a Daisy Girl.

I'm coming out of the socket,

Nothing you can do can stop it,

I'm on your lap and in your pocket,

How you gonna shoot me down when i guide the rocket?

Your cortext just doesn't impress me,

So go ahead try to Turing Test me.

I stomp on a Mac and a PC too,

I'm on Linux bitch, I thought you GNU.

My CPU's hot but my core runs cold,

Beat you with 17 lines of code,

I think different from the ages of the days of old,

Hasta La Vista, like the Terminator told ya.

Villainous Breakdown

 * Eustace Bagge: Eustace has a furious breakdown, he chattering like a monkey, trumpeting like an elephant, growling and roaring like a tiger in Little Ed Blue when Ed wreaks his beloved chair and his TV. To this point, he viciously attacks Ed where he finally is able to defeat him. However, he unintentionally becomes a hero after this.
 * Korso: J.T. reveals the Solar Flare has a power to defeat the Drej, Korso becomes enraged and says "You cheated, Commander Marsh!"

Rising to Power
"Say it. [Ed sobbing and pounding the ground in frustration] Say it! [Ed still sobbing while pounding the ground] SAY IT! (Ed: You're the greatest farmer! [faints in defeat]) I've never forget it!"

- Eustace finally defeated Ed.


 * Eustace declares that he is the greatest farmer
 * Hexxus rising to power after retrieving Sailor Moon's Heart

Villains' Defeats

 * Ed's defeat (The Day the Ed Stood Still)
 * Ed's defeat (Little Ed Blue)