Cyclops Grunts

The Cyclops Grunts are a group of mutant Grunts who have taken power in Nevada and serve as the main antagonists of Paradigmadness and its sequel.

The origin of the Cyclops Grunts but they appear to have an alliance with a group of regular Agents to enforce their dominance throughout the region. They also make a few brief cameos in Rebooting The Madness 2 where they are shown working alongside the Agents, possibly suggesting that the Cyclops Grunts are an elite type of supersoldier engineered by the Agents' Scientists.

Because of their foothold on Nevada, the Cyclops Grunts are opposed by the A.A.H.W., who also seek total dominance and control of the region. In addition to this, the Cyclops Grunts are also fighting against a group of resistance fighters seeking to drive them from Nevada.

Regular Cyclops Grunts
Basic Cyclops Grunts appear similar to Grunts aside from the single eye in the center of their heads. While some carry weapons, most prefer to simply use hand-to-hand combat and their other natural abilities.

Uniformed Cyclops Grunts
Uniformed Cyclops Grunts wear tuxedos similar to 1337 Agents and often carry firearms. Though they appear to be ranked above normal Cyclops Grunts, they do not seem to be anymore adept at fighting than their basic counterparts.

Elite Cyclops Grunts
Elite Cyclops Grunts dress similar to uniformed ones except they wear a mask with a single red eyepiece in the center on their faces. They possess more enhanced combat skills and appear to act as commanders for the other Grunts.

Scientists
Scientists are Grunts who operate the technology of the Cyclops Grunts. They are not particularly skilled in combat instead focusing on maintaining the weapons and vehicles used by the Cyclops Grunts.

Mag Cyclops Grunts
The Mag Agent versions of Cyclops Grunts, Mag Cyclops Grunts wear tuxedos similar to uniformed Grunts and a rectangular yellow visor over their eyes. Because of their large size they are much stronger than other Cyclops variants though despite their large size and strength, they do not seem any more skilled in combat than a common Grunt.

Powers and Abilities
Compared to regular Grunts, Cyclops Grunts possess greater strength and endurance, though one can still be easily taken out with a shot from a firearm. Like A.A.H.W. units, Cyclops Grunts are all proficient in wielding firearms and melee combat. All Cyclops Grunts also have the ability to shoot a laser beam from their eye.