NOTE: This article talks about the new Ancient Sun God in the Fifth Epoch, to see the original, see here.
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| “ | To be frank, if the other party wasn't Amon, then I'd be more willing to help you become the Dominator of the Spirit World. We have too many things in common. In a sense, we are old friends who have met before... We meet again, Mysteries | „ |
| ~ Adam to Klein inside the corpse cathedral in Lord of the Mysteries Chapter 1346 |
| “ | They don't seems to be aware of the reason why I used Visionary as a foundation this time. I am One, and also Infinity. The Beginning, and the End... Let there be light. | „ |
| ~ Adam in the Astral World in Lord of the Mysteries Chapter 1375 |
Adam also called Grisha Adam also known as Angel of Imagination and The Visionary is the secondary antagonist in the supernatural dark fantasy action 2018 light novel Lord of the Mysteries and its 2020 & 2025 manhua & 2025 Donghua television series adaptations of the same name.
Like Amon, He was one of the King of Angels in the Third Epoch and a child from the Ancient Sun God who is born with the Sequence 1: Author with Uniqueness of Visionary pathway. His primary goal is to revive the Ancient Sun God to become the new Quasi-God Almighty by fusing with the True Creator while manipulating global events behind the scenes in order to ascend as the God of Visionary.
He was created by the Ancient Sun God alongside Amon to mitigate the corruption of Primordial God Almighty within "Him" and as a Visionary beyonder with uniqueness who grants him the ability to shape reality through imagination.
It is revealed that he is the vessel of the divinity of the Ancient Sun God in which he is awoke in Adam who posted as the Child of the Creator to conceal his true nature. After he captures Arrodes and head to the Forsaken Land of Gods to release the Chaos Sea to form the connection with the Second Blasphemy Slate and fusing with the True Creator becoming the new God Almighty.
In the sequel, He and the True Creator's divinity has become fully fused and hunts down to obtain the uniqueness of Beyonder characteristics from Sun, White Tower pathways prior to Eternal Blazing Sun death and Herabergen, the God of Wisdom and Knowledge who willingly volunteered fused with Adam in order to stabilize Primordial Almighty's revival and corruption will. He is also revealed to use Lumian Lee as an experiment and support his rapid digestion and advancement of the Red Priest Pathway as well as ultimately preventing Outer Deities from invading earth, mainly facing the Son of Chaos.
Portrayals[]
- To be added once confirmed in animated version
Appearance[]
"He" usually appears with simple white cloaks with a golden beard and hair while wearing a silver cross on his neck, just like other any priests. Many perceived him as a pure and innocent eyes of a child in adulthood.
After Fusing with the True Creator[]
"His" appearance changed afer he fused with the True Creator: an original black cross has transformed into an illusionary white shape that looked over the peak of the mountain while wearing a simple white cloak and had a thick golden beard as "He" wore a silver cross while eyes is clear as a child's, and beneath "His" feet was a dense shadow formed different from "Him", with creation of five heads. It seemed to be "His", yet not "His".
Personality[]
As the new Ancient Sun God, Adam Grisha is a strategic, cunning, calm, callous, detached, ruthless pragmatic, self centere and goal-oritented individual marked with narcissistic messianic personality driving from his divinity and humanity who viewed himself as a necessary force, appearing himself as a benevolent deity who is also extremely intelligent. He is relentless in pursuing his goals and doesn't hesitate to sacrifice and embraces the worst outcomes but does not act without malice when orchestrating his long term that he viewed as the surivival for Humanity due to manipulating the events and certain individuals in achieving the vision he wanted.
| “ | A price is always exacted for what fate bestows, isn't it? | „ |
| ~ Adam to Klein in Lord of the Mysteries Chapter 945 |
He is only loyal towards himself without hesitation of exploiting trust and betraying others later in the process if they become an obstacle in his path while hiding his facade as a benevolent to mislead others in order to keep his true intentions from being revealed to the world that far deemed essential while feeling indifferent to those who are suffering from the plans he had caused. Adam embodies himself as a god complex who doesn't tolerate others and isn't someone who feels guilty for the consequences he orchestrated and justifies the means for his immoral actions causing atrocities in the world.
Unlike his brother who portays himself as a pleasure seeker without common ethics who plays others as his toys, teasing others for fun who spins lies and deceit in achieving his goals as well as enjoying to decieve others with risk taking action, Adam himself is a force of nature with a defined direction but doesnt have motive for malice however his actions are much more ruthless than logic he wanted to appear to be in justifying the means in the end as he posed himself as the neutral force of balance in his unwavering commitment.
Honorific Name[]
| “ | The Lord that Created Everything, The Omnipotent and Omniscient God, |
„ |
| ~ Honorific Name of Adam |
Background[]
Ancient Sun God has once prophecized that he would be a savior in the distant future as worked being the leader of the secret organization to revive the Ancient Sun God in the shadows. However "He" was suspected that his actual goal is to descend of becoming the God of Visionary Pathway by completing his advancement ritual.
Divinity and Humanity[]
While the True Creator is the embodiment of extreme emotions from the Ancient Sun God inheriting from "His" Humanity and is driven to madness while the Divinity of Ancient Sun God awoke inside Adam who have been seeking for "His" revival actively since the Fourth Epoch however Grisha and Adam have been fighting which dominant persona should they use to fuse with their True Creator ever since "their" awakening.
During the Apotheosis Ritual of Klein, Adam used his himself as the dominant persona of the True Creator instead of Grisha and later raised "Himself" temporarily to the level of a Great Old One Status in interfering the ritual which is difficult and risky in the process making it more slower in the future.
Powers and Abilities[]
Mythcial Creature Abilities[]
Being born as a Mythcial Creature alongside Amon, Adam has access to abilities on what every Mythical Creature gains. Mythcial Creatures are immortals, having the capacity to never age and can preferred the age they want permanently and are susceptible to harm and death while not needing to eat or sleep and can survive this space indefinitely. Mythical Creatures have attributes of enhanced and supernatural abilities in all aspects and are not limited to strength, dexterity and ones intelligence and also have the ability to use the form of a Mythical Creature futhering their abilities enhanced, most notably, "Their" Godhood. Every Demigods of their own corresponding sequence has Godhood which is something that mortals cannot have the ability to understand and are not capable to withstand, thus looking at their Mythical Creature Form will lead them to lose their sanity and loosing control.
Beyonder Abilities: Visionary Pathway[]
The Visionary pathway represents the concepts of Mind, Fantasy, Imagination and is one part of Symbolism of Omnipotence and Omniscience. Its mind is the anchor of existence and the vessel is the consciousness and desire. Adam can determine and dictate reality through "His" mind.
Sequence 9: Spectator[]
Spectators are beyonders who who watches or observes in an event or situation and doesn't take an active part of it and are there to present what happens but do not directly influence or participate the outcome.
- Spectators gain enhancement mental attributes where the Spectators Body and Mind recieve enhancement of their inferential, analytical, observational, and identification abilities along with their memory. If an animal drinks a potion unknowingly, they will gain enhanced intelligence with the ability to speak of the human language.
- Spectators possess the supernatural observation powers when it comes on observing individuals or by group cere they can observe the perspective of a bystander and can discover their true intentions through thoughts of their expressions, behavior, subconious actions and their manners. Through this, they accurately figure out the connections and draw conclusions from the details they gathered to form an accurate profile of the target.
- Spectators possess Enhanced Vision where they have the ability of sharpened eyesight to analyze the targets body language.
Sequence 8: Telepathist[]
Telepathist are beyonders who have the ability to transmit or sense thoughts where they can reading the minds of any beings or species directly without physical interaction.
Previous abilities strengthened:
- Telepathists body language observation has been enhanced not only limited to superficial details but but deeper into one's aura and domains, mainly its Ether Body.
- Telepathists Enhanced Vision has been further enhanced making their eyesight more clearer.
New Abilities:
- Telepathists can have the ability to read superficial thoughts called of others while able to simulate a trajectory of thoughts to certain degree.
Sequence 7: Psychiatrist (Psyche Analyst)[]
Psychiarists are beyonders who specializes in mental health. Similar to a real life Psychiatrists, they can diagnose and treat patients both mental, emotional and behavioral patterns through methods such as psychotherapy, etc.
Previous abilities strengthened:
- Psychiatrists can now have the ability to observe individuals indirectly in the picture to figure out its emotions and thoughts which allows them to perform a mental mode towards the target.
New Abilities:
- Psychiatrists have the supernatural ability to use Frenzy where beyonders of this sequence can trigger the emotions and mental state of their target, suffering intense psychological damage causing a direct loss of control which doesn't just affect the Body of Heart and Mind but also targets one's Spirit Body.
- Psychiatrists can put their targets in hypnotic state partially where they can communicate the Body of Heart and Mind using Telepathy while allowing them to enter the deepest part of the target's Soul as its corresponding scene materalizes.
- Psychiatrists use Psychological Cue to cue a target through its specific methods, words or medium which lets the individual abide thier arrangements without them realizing what happened. Psychiatrists can also enter the collective sea of subconscious using Psychological Cue themsleves.
- Psychiatrists have the ability to use Awe (Dragon's Might, Mass Chaos) causing the target within a certain range to immediately panic, freeze or turn chaotic as if they are facing a dragon and can be resisted if the target has a strong mental resistance.
- Psychiatrists can help Beyonders or mortal who are on the brink of loosing control or becoming unstable using Placate (Psychoanalysis) to escape danger. There are two methods of using Psychoanalysis:
- They can calm their psychological instabilities and allow to form communication
- they can awaken the feeling and memory of the target causing to Placate.
- Psychiatrists will experienced slight increase of their physical attributes as their strength and speed has become more stronger than their eyesight having the ability to see in the dark and its sense of smell to distinguish suble analysis letting them grasp the targets true thoughts and emotions.
Sequence 6: Hypnotist[]
Previous abilities strengthened:
- Hypnotists ability of Psychological Cue has gone under a qualitative change becoming a Hypnosis. There are two types of using Hypnotists when activating.
- Non Combat Hypnosis: Hypnotists can open and enter the targets Body of Heart and Mind by concentrating on something that allowed them to directly alter the consciousness and subconciousness of the target. If the target directly harms their life, the things they value the most is within their subconciousness or if they have a Soul with a firm body and mind where they resist to certain extent.
- Battle Hypnotism: Aside from Hypnosis in Non Combat, Hypnotists can forcefully Hypnotize an enemy leading them to do something abnormal such as doing Hypnotizing them to attack or avoid their companions.
- Similarly in the Non-Combat Hypnosis state, Battle Hypnotism is whhere they cannot harm the targets life or make their enemy commit suicide directly as it only last for short periods of time which the target would immediately snap awake and alerted to the situation.
- Hypnotists physical enhancements exceeds the ability, be it their strength or agility of an ordinary person having the form of Dragon scales over their skin having the ability to resist and reduce any form of damage.
New Abitlies:
- Psychological Invisibility: Hypnotists control of the target's Body of Heart and Mind as they can remain in ones consciousness blind spot achieve the ability of Psychological Invisibility.
- It wont change if the target employs the Spirit Vision especially the Hunter sequence of the Red Priest Pathway's Danger Intuiton wont react unless the beyonder of using this pathway is prepared to strike. In Comparison, a Hanged Man's Shadow Ascetic's Shadow Lurking occasionally evokes the sensation of feeling being watched by the darkness.
- The ability of Psychological Invisibility prevents the target from percieving the user of this sequence even when they're standing in front of them and numerous had already witnessed their presence.
- Hypnotists can also can carry items and is still not caught by the targets darkness however this effects has to take all their focus in order to maintain this ability. However they target can still notice the interactions in their surroundings but its sense of existence is eliminated and will be in the blind spot. Once it becomes stronger in their interaction to the point where enter target no longer ignores it which the Hynpotists ability of Psychological Invisibility will be broken.
- It wont change if the target employs the Spirit Vision especially the Hunter sequence of the Red Priest Pathway's Danger Intuiton wont react unless the beyonder of using this pathway is prepared to strike. In Comparison, a Hanged Man's Shadow Ascetic's Shadow Lurking occasionally evokes the sensation of feeling being watched by the darkness.
Sequence 5: Dreamwalker[]
Dreamwalkers are beyonders who have the psychic ability to enter, observe, and manipulate the dreams of others, or to travel to dream realms of any individual.
New Abilities:
- Alteration: Dreamwalkers have the ability to modify the Dreams of the target of influencing them for over a long period of time as they make them do things without realizing.
- The Alterations principle behind it is to use a dream as a objective point and Astral Projection as a point of using it as leverage, slowing and contaminating the Spirit Body of the target before affecting the Body of Heart and Mind planting deep within the subconcious. Most scenarios involve at first love at sight where they include some cases of Alterations as the dream about an individual being romantic to spend time with them.
- Compared to Hypnosis ability, the Alterations is more furtive and mild as it makes it difficult to be noticed and is very suitable for targeting individuals within a higher level. This kind of control is mild and can be used to be done on Beyonders especially on Demigods with such preparations.
- Guidance: Dreamwalkers can cause different changes while percieving the targets dream as they guide their targets to reveal the deepesdarkest secrets they kept. Its ability is similar to Nightmare Sequence of Darkness Pathway however the only difference is that Nightmares could forcefully pull the person into the dream while Dreamwalkers dont have the capability to do so unless combining it with Guidance and Hypnosis in making the target enter the dream-like state.
- Dream Traversal: The physical and Spirit Body of Dreamwalkers would turn into Incorporeal which allows them to not just hide on someones dream but can jump from one dream to another. The resitriction of Dreamwalkers' Dream Traversal cannot exceed within 500 meters belonging to Intelligent creatures.
Sequence 4: Manipulator[]
At Sequence 4, Beyonders recieves the partial of Godhood and become a Demigod in qualitative change where they gain increased lifespan where they gain an Incomplete Mythcial Creature called Mind Dragon.
Manipulators are Beyonders and mortals who manipulate and influence on means to exploit of the outcome for their advantage. Beyonders of this sequence however specialized in psychological manipulation, mind reading and influence emotions.
Previous abilities strengthed:
- Manipulators Awe ability becomes Mind Depravitation and all creatures within its range will experience all kinds of abnormal conditions when activated. Such abnormal conditions include losing control, victims faint immediately turning into a coma and showing reverent expressions and crowding around the manipulator as attendants.
- Manipulators ability of Psychological Invisibility has been enhanced where they can evade perception from the demigods as long as they aren't in their range field of view.
- Manipulators Frenzy ability has upgraded to Dragon Minds Breath stemming from their Mythical Creature Form as Mind Dragons. Its effect can directly stimulate and harm the Body of Heart and Mind in area of effect.
- Consciousness Scroll is an evolved ability of Dream Traversal allowing their consciousness and heir spirit body wher they can wander into sea of Collective Subconcious however they cannot bring their physical body while they have to use Dreams for traverse int e Sea of Sconciousness.
- As Demigods, its physical enhancements has been greatly enhanced gaining extraordinary strength and dragon defense scales which is enough to break through a block of Steel in just once punch and can run faster than a train.
- Manipulators Hypnosis in Combat has been greatly enhanced allowing them to interfere with the thoughts passed through Spirit Body Threads, a closer type of interference of will than the Hypnosis in the mind.
New Abilities:
- Manipulators Body of Heart and Mind can pass the Sea of Collective consciousness and enter another persons mind through Mind Island whcih allows them to directly change the subconciousness and the thoughts of the target as they silently Manipulate them to do all sorts of things.
- They can bury psychological hints deep inside the Mind Island of the target, as from onwards, the victim will accurately attempt to carry the hint out even recovering, they will not realized they're manipulated.
- Manipulators posses to use Mental Plague where they implant seeds inside the Mind Island of the target which will affect the surrounding Sea of Collective subconciousness that forms a contagius mental diseases without anyone noticing within the area.
- This can cause the victim to feel extreme madness and countless mental illnesses which can be transmitted through Spirit Body Threads.
- It cannot be isolated from the Angels blessings which the Mental Plague be weakened and will be delayed. It isn't a direct attack and is difficult to offset by Virtual Persona.
- Manipulators can create about 13 Virtual Personas with a corresponding influence of the Body of Heart and Mind, in a way to defend themselves from the influence on the Minds domain and invade another individuals mind island without any signs.
- Manipulators can transform their designated thoughts into a Mind Storm and sweep its surroundings, affecting the Sea of Collective Subconcious causing all sorts of negative effects.
Mythical Creatures Forms:
- As Sequence 4 Demigods, they recieve a certain level of a Godhood while having an incomplete Mythcial Creature form and when revealing it will infect their surroundings of a Godhood while not driven with madness and will enhance their powers greatly with the form of Mind Dragon that has yet to be fully evolved. Its form is a grayish white Dragon Scales they possess with engraved complicated three-dimensional along with mysterious symbols that extends into the flesh and out to the void. Anyone who laid eyes on Visionary Demigods, they would suffer mental confusion as their thoughts will be warped especially ones Spirit Body would be tainted with all kinds of thoughts that came from deep of one’s heart with eagerness to rip apart themselves.
- In this incomplete mythcial creature form, beyonders of this sequence gain the strength and defense from the dragons. Although they are strong in offensive melee combat, they lack the ability to have offensive Beyonder powers. The Manipulators ability of Psychoanalysis and Hypnosis where they manifest and maintain full control of their Incomplete Mythcial Creature form within only 1 minute before suffering the negative effects.
Sequence 3: Dream Weaver[]
Previous abilities strengthened:
- Plague Storm: Dream Wavers can release a storm of thoughts, desires, and wills that is affecting everyone caught within it in half-illusory and real ways via combination of Mind Depravitation and Plague. Every affected creature will experience corruption and go crazy within the spot while Angels wouldnt survive this attack since their mental state has much problems with the high possibility of losing control in the tilt of the balance at any time.
- Enhanced Mental Attributes: With their ability to control their psyche and Spirit, Dream Weavers can avoid the enemies intuition which makes it difficult for others to predict their own behavior and can avoid the Dangers Premonition from the Blatherers Sequence of Abyss Pathway.
- Psychological Invisibility: Dream Weavers can now create a mental mirage to hide their existence in the targets mind as its application really seems so realistic, it can fool the demigods tha specializes in spiritual intuition and discernment of various illusions.
- Consciousness Scroll: The limitations of this ability has been lessened where they can now enter their body in the Sea of Collective Subconcious around them where they can gain the truests thoughts of others through their insight.
- Virtual Personas: Dream Weavers can now separate their fake personalities or previous identities by creating them into living people and their real bodies wouldn't die if the fake identities were destroyed.
New Abilities:
- Dream Weavers can now weave out of objects, person or scenes within a dream that are indistinguishable from reality making the target not realize they're still inside a dream. If the targets believe the things that are Weaved, then they're real to the target although they don't cause physical manifestations when being attacked.
Mythcial Creature Form:
- Its Incomplete Mythical Creature form of Dream Weavers develops further with a certain change of their head, more on lizard and not human while their pupils as a mind dragon becomes golden vertical while its Dragon Scales that had become intertwined with mysterious patterns making it cold and warped.
Sequence 2: Discerner[]
Discernments are the foundation of description, interference, arrangement, and Imagination. Knowing oneself and the enemy ensures victory in every battle.
Previous abilities strengthed:
- Discerners ability of Dream Weaving has been massively strengthened in two ways:
- Their Weaving effects will affect more the person in reality making them crazy, monster or changing their personality.
- Discerners' Dream Weaving ability can exit the Mind World where they can be Weaved into reality in creating a flawless illusion that is hard to discern as being Weaved in the image.
- Consciousness Scroll: the discerners' ability and more perception on the Sea of Collective consciousness and can truly enter to navigate the spirits and can sense of the exchange of the consciousness in the ones heart of Collective Sea of Subconciousness.
New Abilities:
- Discerners' can create Dream Maze made of many people inside the Mind Island where they have doors inside the deepest part of someone's minds where they are secrets being kept where they can be created as a labyrinth in subjecting the minds to the interrogation of mental and spiritual, as well as confusion and disturbances. People will loss control if people made up tot he Dream Maze which contain corruption.
New Authorities:
- Discernment: Discerners' can Discern hidden psychological vunerabilites of the target where they find their deepest fears and preliminary recieve their past Destinies in resulting causal connections. It can also sometimes penetrate the Concealment ability and can be blocked as the two restrain from each other.
- The same is true when facing authorities of Deceit, Fooling and other similar abilities wether penetrating through or blocked. Abilities such as Anti-Divination and Prophecies are not able to protect the contents related to Discernment.
- Psychological Cue: It as elevated core authority that if Beyonders of this sequence believe in "Themselves" to be powerful enough, "They" will be unconstrained by external appearance or physical condition as its authority is essentially pure idealism and if enough understanding of Outer Deities and "their" symbolism where "they" can enter briefly in the level of idealism but will be assimilated afterwards as they will be part of the corresponding entity.
Mythical Creature Form:
- "Their" Mythical Creature form has now been completed in their form of a Mind Dragon. However in this pathway, Dragon forms itself but are the conception of the authority in the highest level where they can morph into any form of Mythical Creature wielding the corresponding powers. If the enemy believes it to be the real form, it becomes real without an enemy, it cannot be manifested as reality.
Sequence 1: Author (Fairy Tale)[]
New Abilities:
- Authors can intertwined Dreams of Reality allowing illusion and substance to coexist making it difficult for beyonders to distinguish the two. As an example of this, Adam "Himself" created the Garden of Eden dreamscape a well known headquarters for Psychology Alchemists.
- Authors have temorary control of the Sea of Collective consciousness using the mastery of this ability as Coincidence.
New Authorities:
- Envisioning (Fantasy Into reality): in this sequence, Authors can Master a portion of the Imagination authority in which is also called Fantasy into reality. This authority doesn't involve not just Psyche and the Sea of Collective consciousness but can also be touched upon the Astral World where they can temporarily pull certain concepts into a reality that are capable of inflicting real damage or causing tangible changes.
- The stories "They" write or recite will become reality itself including the living creatures affected finding it hard to sense "Their" manipulations, believing that their actions were of their own will and should be in their logical boundaries where they able to force even the improbable events will occur within just vague reasonings such as "inexplicable" or "strange".
- This effect will heavily increase "Their" spirituality and its likelihood of detection which cannot be done repeatedly with short periods of time.
- Discernment: Authors gains temporary control possing the trait towards the Sea of Collective consciousness, "Whatever is spoken, shall be known". If the person spokes about them more often, the more they know about that individual including the people they come in contact with.
- Psyche (Mind): Authors gain partial authority of the Mind.
After becoming the Visionary[]
In futhering to become the True God, Adam made preparations that were considered necessary prior to the events of helping Klein kill Ince Zangwill admist using him to "directly play" the hero before acquiring the 0-08 artifact. Behind the scenes, he provoked and promoting violence within political parties and other neighboring countries, invoking a world war. When the war reached its peak, Lilith and Evernight brought down the God of Combat to put a war to a stop and admidts all of this, Adam consumed the potion and later advances to a Sequence 0: True Deity.
Sequence 0: Visionary[]
Visionaries are the embodiment of clear foresight, with innovative thinking and ability to inspire action. They are fowarded individuals that posses unusual imagination and foresight to see the future possibilities beyond reality which moves their innovative ideas with strategic planning that turn abstract concepts into tangible plans and achievables.
| “ | Be careful of the Spectator | „ |
| ~ Mr.Door to Roselle Gustav |
Authorities:
- Envisioning (Fantasy into Reality): What Visionaries imagine will be materialized; nations they envision will descend in the physical world and futures they proclaim becomes reality.
- This doesnt involve the Psyche and precognition but pulls the Astral World and this can separate two Sequence 1 Beyonder Characteristics replacing them with Imagined counterparts to maintaining their own rank and power. The true Sequence 1 characteristics that had to be separated can be combined with her Visonary's identity or life form that was Imagined allowing "them" to create an Author into their own true form acting as "their" own Ressurection plan if things go south.
- The future that will be declared will become a reality and "They" can imagine that their Divine Kingdom will descend upon the world.
- Every Visionaries Divine Kingdom is unique according to their own imagination as possessing different purposes and abilities:
- The example of this is Adam's Corpse Cathedral made out largely bones of different space that blocks ones connection to the Spirit and Astral World, boasting defensive properties to resist the destructive power of the Sequence 0: True God. As long as they possess sufficient understanding along with mastering relevant concepts, where they can be in a sense of Omniscience however such Omnipotence abilities cannot authorities that tease Illusions or peirce through Fantasies.
- Every Visionaries Divine Kingdom is unique according to their own imagination as possessing different purposes and abilities:
- Psyche (Mind): Being the master of the Mind World, the Visonary's holds the domain of all mental realms.
- Visonaries use Humanity wether its both good, evil and rational it arises naturally but can be modified artificially by the Visonary's "Themselves".
- Discernment: While being The Ruler of the Mind World, the Visonary can be in the sense of being Omniscient but its effect only relates to the Mind World and be extended to Fate, Reality, and Illusion Domains.
- Dream: They fully control Dreams authority as concepts of dreams itself.
- Loss of Control: They now hold partial authority of Loss for control while for beyonders who collapse by Psyche marks the beginning of Loss of Control.
After fusing with the True Creator[]
When Adam arrived in the Forsaken Land of the Gods in confronting the True Creator in order to fuse that led Adam to use Arrodes to trigger the Chaos Sea and form the connection with the Second Blasphemy Slate and later stepped forward to start initiating on fusing with the Fallen Creator.
Accommodating The Hanged Man Authority[]
The Hanged man represents the concepts of Degeneration, Sacrifice, Sin, Shadow and Mutation as its part of the Symbolism of Omnipotence where one carries the weight of sin and sacrifices himself for the greater good. He is the Shadow of Light and the prosperity of darknesss.
Sequence 9: Secret Suppliants[]
- Secret Suppliants gain knowledge of Mysticism regarding amount of sacrifices and knweldge related to Ritualistic Magic. Some knowledge in potions have honorific names but secret entities with sinister elements that includes "depravity", "true kin", or the "gaze of fate".
- Secret Suppliants gain High Spirituality where they can detect horrible and mysteries entities as well as having the ability to use Divination Arts and Ritiualistic Magic but arent accurate as pathways that specialized in that field. This also allows them to detect auras of Beyonder before they conceal their aura.
Sequence 8: Listener[]
According in the files of Nighthawk documents, Listeners are lunatics stating that even if they're normal in the surface, their deepest part humanity are crazy within, and it also states that they are difficult to survive within the next five years after taking the potions if they aren't able to advance due to frequent contact with other powerful and distorted entities they shouldn't hear.
Previous abilities strengthened:
- Their spirituality has been further enhanced
New Abilities:
- Listeners have the abilities of listening directly the whispers of secret entities as they come in contact with frequent information from direct entities that are distorted and unique.
- They cannot advance in this sequence if they don't obtain the sequence potion in the next five years and even if they aren't actively Listening, they can hear ordinary individuals and Low-Sequence Beyonders in the normal area, if close to enough, they will be affected with information.
- In this stage, the ability of listening has been active passively. In the later sequence, they can have the ability to use it or not.
Sequence 7: Shadow Ascetic[]
Previous abilities strengtheed:
- In this sequence, Shadow Ascetics can now turn off the Listening ability
New Abilites:
- Shadow Ascetics gain control of Shadows and grasps them displaying multiple abilities:
- Shadow Summoning: Shadow Ascetics can summon a Shadow creatures to influence, restrict or attack on the specific target, however it is risky to summon a Shadow. The summoned creature can be something that is horrifying while out of control or a monster that merely feeds on a Shadow Ascetics.
- Shadow Curse: Shadow Ascetics can inflict a curse by using the targets flesh and blood with the cooperation of the Ritual or part of the Shadow target as medium placing them a curse.
- Shadow Manipulation: Shadow Ascetics can influence the target's Shadow in the Shadow World while Lurking and capture it's Shadow from a physical one.
- Shadow Lurking: Shadow Ascetics can Conceal themselves by using Shadows in larger size while using its power to track a target secretly. In their spiritual perception of the Shadow, their surroundings will appear grayish an transparent with their surroundings as they're being blurred.
- The sounds they hear in their Concealed state will be in the depths of void that is empty and distant and evoke of sensation while being watched by the Darkness to the target they look at.
- Shadow Shaping: Shadow Ascetics can directly utilize the power of Shadows and Shape them into weapons or animals and some items can cause damage that makes the target cold and have the feeling to Degenerate.
Sequence 6: Rose Bishop (Rose Priest)[]
- Flesh and Blood Magic: Rose Bishops are quite experts in Flesh and Blood Magic where they're good in treating physical injuries and Mutation due tot he essence of deep control of cells, not matter what kind of changes occur in the body as long as they don't involve their Soul and can be recovered. In other words, if they don't run out of Flesh and Blood while their Soul hasn't been annhilated, Rose Bishops do not have fatal weakness while healing to restore their limbs even fatal sounds aren't necessary fatal.
- The following manifestation and abilities of Rose Bishops' Flesh and Magic arent limited to:
- Flesh Creek: Its ability can melt like a candle and turn it to sticky Flesh and Magic where it can penetrate to the ground and move or hide in the stomach of people to avoid detection.
- To stay more Concealed, they can integrate inside the host's body and can monitor their status and they will die once they leave their body.
- Flesh Softening: Their body can soften the blow as they're boneless piles of Flesh as gunshots can only sink themselves in their body failing to do some damage.
- Flesh Bombs: a part of their body's flesh can be torn off and be made into Flesh Bombs where they can be thrown as explosives tunring it a rain of Corrosive blood. Its Blood Bombs can be buried inside the host which can be detonated turnin it to rich blood and flesh.
- Flesh and Blood Servants: They can create servants through Flesh as Blood Puppets with immense strength, spirit attacks immunity as well its capability of self-destruction.
- Flesh and Blood Curse: They can use this type of Curse if the Rose Bishop held the Flesh and Blood of the target.
- Body Hiding: Rose Bishop can wrap a corpse in their body by consuming its flesh and Blood, making it easier to clear the crime scene.
- Flesh Cloak: Rose Bishop can create Cloaks of sticky Flesh that can reduce the Spell and other damage abilities.
- Birth Control: Female Rose Bishops who take this sequence are able to stop their menstruation cycle as the Flesh and Blood expert.
- Flesh Creek: Its ability can melt like a candle and turn it to sticky Flesh and Magic where it can penetrate to the ground and move or hide in the stomach of people to avoid detection.
- Rose Bishops are required to replenish their flesh and blood regularly and if not, they would not fully exert their full power leading to easily lose control and die.
- The following manifestation and abilities of Rose Bishops' Flesh and Magic arent limited to:
Sequence 5: Shepherd[]
Previous abilities strengthened:
- Shepherds now mastered abilities of Flesh and Blood Magic.
- Devouring: Shepherds can now directly devour a target's Flesh and Blood along with their soul, leaving no traces. This is a strengthed form of Body Hiding.
- Shepherds previous abilities of Shadow Ascetics has been enhanced.
- Commandering Shadows: This is an advanced version of Shadow Shaping where Shepherds can directly Shape the non-blocking Shadows where they can give them substances, bind, compress or corrode objects.
New Abilites:
- Grazing: This ability can swallow a Soul and a Characteristic of Beyonder or use Boon powers into their body including Wraiths and Evil Spirits use those powers for themselves.
- Shepherds can Graze Souls of the Saint level, however this risks them of losing control. If a Soul is at the level of a Demigod, it will be directly released to fight in the real world due to corporeal spirits that Demigod possesses, using this ability will consumed the Spirituality of the Soul.
- Losing Grazing will result to loss of control due to the interaction of the Soul in the body which makes them unable to use that effect on them. They will loose the ability when they have the feeling to begin lose of controlling themselves.
- The example of Beyonders' that will lose control are Deprivation of Sequence 5: Depriver of Tail Devourer pathway and Theft of Sequence 6: Prometheus of Error Pathway.
- Shepherds cannot activate Grazing which restricts the abilities passively as its the powers of a Beyonder are passive in nature such as the Danger Premonition of Sequence 6: Devil of Abyss Pathway.
- Once Shepherds are in full digestion, they can Graze on around 7 Souls' and while using it, they can switch between them.
- However they can use 3 Beyonder powers from pariticular Soul and when Grazing a new Soul, a Shepherd will be able to choose which powers to acquire.
- They can still use their Beyonder powers while using the powers of the Beyonders Soul. Normally they cant move freely like the Nightmare State of Sequence 7: Nightmare of Darkness Pathway without needing to stay still.
- Such conditions wont be change once its Grazed to include a soul in higher sequences. Even Hanged Man Beyonders needs a soul to graze Uniqueness or Beyonder Charactersitics and cant simply target it alone that entails a certain reduction of potency in Beyonder powers of the grazed soul.
- If a Soul doesnt not fall in Depravity, and instead is forcibly Grazed, it won't be able to completely cooperate with the Shepherd.
Sequence 4: Black Knight[]
Previous abilities strengthened:
- Their previous abilities in previous sequences have been enhanced:
- Flesh and Blood Magic: Their abilities in this domain has been enhanced.
- Flesh rug: Black Knights can transform themselves into a think Bloody and Flesh, rug that covers the area in dividing the battlefield and preventing the group enemies among them.
- A Black Knights has a better capability of utilizing Shadows.
- Commandeering Shadows: Black Knights can make an enemy's own shadows that surge like a squid, in order to entangle and restrict the enemies movement. the target of the Shadow is equivalent to to the fraction of the target by severing the enemies Shadow while losing the Spirit's integrity.
- Shadow Enclosure: Black Knights can create an Enclosure to its surrounding shadows to confine and chain an enemy inside it.
- Grazing: Black Knights ability of using Grazing Souls has been enhanced dramatically where they can release the souls externally and they can use their Beyonder powers, holding up to 9 Grazed Souls.
- Flesh and Blood Magic: Their abilities in this domain has been enhanced.
New Abilties:
- Cull of Spiritual Flesh: This is the Black Knights core of a Beyonder power that stems the domain of the Degeneration that manifests a Black Greatsword with the following effects:
- They can degenerate the living creatures thoughts in losing their defenses.
- It Corrodes both of Flesh and Blood while obliterating their Souls while cleaving through physical barriers.
- Black Armor: They can transform into a small giant within 2-3 meters covered in Black and Amor with two deep red lights in the position of their eyes formed with the powers of Degeneration that protect them from various attacks and can fracture redirect damage that protects the Dark Knights.
- Shadow of Depravitation: Black Knights can peel off their thoughts filled with Depravity forming it to a Shadow being an independent creature. This can be used to purge foreign consciousness out of their minds such as ejecting the Manipulator's Virtual Persona from its mind, thus turning it to Shadow Depravitation that cancels their effects in their mind unless they would lose control if the Manipulator cannot resolve their Shadow Depravitation quickly before turning them half-mad.
Mythcial Creature Form:
- As Sequence 4 Demigods, they recieve a certain level of a Godhood while having an incomplete Mythcial Creature form and when revealing it will infect their surroundings of a Godhood while not driven with madness and will enhance their powers greatly with the form of a Black Shadow with Writhing Flesh.
Sequence 3: Trinity Templar[]
Previous abilities strengthened:
- Trinity Templar gain beyonder improvements of their power such as Cull and Flesh Spirit along with its prior abilities:
- They now have the ability to create Shadow Substitutes through Shadows where they can weave the Shadow surroundings into their own image and swap places to avoid a lethal attack.
- Trinity Templars ability to graze has been enhanced once again releasing up to 3 Souls and use their Beyonder powers simultaneously as well as be able to Graze a total of 13 Souls.
- Trinity Templars can now posses greater ability in Flesh and Blood Magic with immortality where they regenrate their body through their blood cells. However this is a lesser authority of Mutation.
New Abiltiies:
- Trinity Templars can spread about 2 Shadowed heads from their shoulders to further separate their forms through Flesh and Blood ability and three souls can be grazed at the same time.
Mythical Creature Form:
- In this sequence, Trinity Templars can listen and respond to prayers in their certain range.
Sequence 2: Profane Presbyter[]
As a Sequence 2, an entity becomes an Angel who are immortal beings with fascinating powers. Formerly, Angels from the Second to Third Epochs are used to be called "Subsidiary God's", however this power however, comes madness. Angels need to have a set of Anchors, believers, to remain sane.
Previous abilities:
- Profane Presbyters capabilities of Flesh and Magic including Shadows has been strengthed to authorities where they can Graze up to 18 souls
Authorities:
- Degeneration and Corruption: Profane Presbyters have mastered the Profane language that manifests the authorities of Degeneration and Corruption where they can weaponize the targets words to impose a word-spirit like effect such as imprisonment, Corruption or separation. They can achieve enhanced powers to "Themsleves" as when they reveal their identity, their level of power increases inclduing its strength.
- Their Degenerate authority can induce a target using spiritual Cull of Spiritual Flesh where their targets cannot resist the influence that were degenerated as their Souls will be sinking into the viscous black depths of their inner psyche, restraining their actions.
- Through their authority on Profane language, they can create while directing curses to inflict Degeneration and Corruption.
Mythcial Creatures Abilities:
- Their mythical creature form becomes a complete Black Shadow and Writhing Flesh with its appearance flowing shadow concealed behind the curtain as its eyes buries the secrets of history and fate. As where it stands, they fall and corrupted in depravity covered with twisted flesh and mutated eyes.
Sequence 1: Dark Angel[]
Previous abilities strengthened:
- Dark Angel's grazing ability can release up to 22 Souls as they can use Deprave Dependents to make the Souls their followers while being affected by Fallen Authority where they're forced to obay the commands of the Dark Angel as they retain their original abilities.
Authorities:
- Shadows (Shadow Ruler): Dark Angels are able to control the Shadow World however they are not the master to them. This is similar to Seuqence 0: Demoness of Demoness Pathway's Dark Magic authority as they're effectively immune to Spell-like abilities or utilize shadows or directly the Shadow World where they can freely alter the powers making Dark Angels Omniscient.
- Degeneration/Depravity: Dark Angels now mastered authority of Degeneration Domain where they make people, objects, projections and abilities Corrode and Betray their owner/Hosts even a Beyonders own body aren't an exception.
- Darkness: Dark Angels can now control the embodiement of Darkness Authority where they conjure a pitch-black, viscous "ocean" filled with an aura of Degeneration of nullyfying attacks of their enemy. Alternatively, it can disrupt cognition and movement.
Sequence 0: Hanged Man[]
A Sequence 0's true domain presides embodiment and concepts of Symbolism resembling of Sin-Bearing and Sacrifice as well as Depravity and Degeneration, an almagmation of Black Shadows and Writhing Flesh that possess five heads and corresponding domain. It holds authorities of Shadow, Darkness, Degeneration/Depravity, Corruption, and Mutation.
| “ | Hermes: Who do you think would be most likely to develop in the direction of being omnipotent and omniscient among all the present gods? Roselle:This... The first thought that came to me was the Shepherd pathway which could engage in Devouring and Grazing, so as to control the souls and characteristics of other Beyonders. |
„ |
| ~ Hermes and Roselle in Roselles Diary in Lord of the Mysteries, Chapter 567 |
Symbolism:
- Sink bearing (Scapegoat): Hanged Man beyonders can take damage and intend death to others redirecting the enemy’s primary attacks
- Sacrifice (Hanged-Man): When sacrificing themselves, they can secure absolute hope.
Authorities:
- Darkness: Compared to Sequence 0: Darkness of Darkness pathway, the darkness of hanged Man learns towards to all-consuming and devouring darkness as it corrupts the heart. Those who walk into "Their" Shadows and Darkness without sufficient protection will quickly fall themselves into Depravity, turning into Corrupted monsters.
- Mutations: Hanged Man Sequences holds authority of Mutations that is formed from the Blood and Flesh, creating countless monsters from nothing in the Domain of Darkness possessing Ressurection which is an advanced form of Flesh and Blood Immortality.
- This authority is is capable of changing things, which overlaps the Sequence 0: Fool's Authority of the Fool Pathway.
- Shadows (Lord of Shadows): Beyonders' in this sequence become the Ruler of Shadows since their Divine Kingdom is their Shadow World.
- Degeneration/Depravity (Degenerate Nature): Its authority becomes the Degenerate Nature of all things Shadow rise and adhere to "Their" target's back as Shadows will merge continuously from the Psyche depths of the target, being the inherent Degenerate Nature in all living things.
- Apart from certain pathways of High-Beyonder Sequences, such as Sequence 1: Angel of Redemption of Eternal Aeon pathway, no one else would be able to separate their own Depraved nature.
- Corruption (Incarnation of Corruption): being trained by the authority of Chaos Sea, Hanged Man Beyonders can corrupt all things in all aspects. When combining darkness and degeneration authority, capable of projecting Chaos Sea's influence.
After Obtain Chaos Sea through Second Blasphemy Slate[]
The Chaos Sea is one of the Nine Sefirot left by the Original Creator which is orignally possessed by the Primordial God Almighty and is one of the three Pillar Group, namely called the God Almighty in which the Ancient Gods in the second epoch believed that this Sefirot is the cause of corruption that is underneath Chernobyl in the Forsaken Land of the Gods. It is also one of the three pillars that controls the Pathway authorities which are the Visionary, Sun, Tyrant. White Tower and The Hanged Man.
| “ | My father crawled out of here just like I did. Ah, right. It has a name. You should have heard of it — Chaos Sea. | „ |
| ~ Amon to Klein in Lord of the Mysteries Chapter 1223 |
Accommodating Sun Authority[]
The Sun represents the concepts of Purification, Holiness, the Light and Sun when it is the foundation of accomodating Omniscience and Omnipotence that illuminates and purifies.
Sequence 9: Bard[]
Bards are beyonders who are skilled in reciting and composing verses on ancient times albeit in priest like traditional beliefs. Its abilities are used to strengthened and imbue to strengthen against the evil.
- Bards gain physical enhancements with their conditions being strengthened.
- Bards have the ability to be singing where they imbue all sorts of effects to themselves and allies through their ability which is a sort of job relating to submission and devoution.
- Their abilities in singing can imbue courage, dispel fear, enhance strength, agility and speed as well as spiritual recovery and other attributes. However they can do anything else aside from singing on bestowing physical enhancements.
Sequence 8: Light Suppliant[]
- Light Suppliants can use number of limited spells relating to Sun Domain that consists of Light and Fire that are effective against the Undead or Evil Spirits.
- Sunshine: Light Suppliants can create Light like the scorching sun cauing great damage to ghosts and corpses even affect their visions as well.
- Blessing: Light Suppliants can bestow blessings to themselves and their allies in reducing Fear, Cold, Darkness and Death inducements while their damage enhances against the Undead.
- Daytime: Light Suppliants can create light within their surroundings about ten meters to produce Light where it can spread further distances. Night Vision: Light Suppliants are gifted with Night Vision where they can light two miniature suns in their eyes to see through the darkness.
- Light Suppliants recieve knowledge of Mysticm regarding Ritualistic Magic with the Sun Domain, however in the later sequences, they can be accomplished in some things summoning a Fiery light and make holy water through a ritual.
- Light Suppliants gain the ability to use Evil Detection to detect evil creatures and entities.
Sequence 7: Solar High Priest[]
Previous abilities strengthened:
- Solar High Priests gain stronger physical enhancements including resistances against ailments and treacherous areas that surrounds the environment.
New Abilites:
- Solar High Priests gain numerous abilities within the Sun Domain that can purify against the influences of Depravity within the knowledge of spells they have:
- Sun Halo: Solar High Priests form golden halo around their head to enhance on encouraging their companions within the 20 meter distance including Purify the energies of Evil.
- Sun Holy Water: Solar High Priests imbue ordinary water to turn it to a Sun Holy Water that can excorcise against Evil Spirits, drive away against the cold and Purify the wraith like monsters.
- Holy Oath: Solar High Priests can strengthen others and their own strength, agility, fire and holy damage upon reciting ancient relevant words.
- Holy Light Summoning: Solar Hight Priests can have the ability to summon beams of Holy Light fromthe sky in order to purify against the Undead and inflict damage on certain targets.
- Cleave of Purification: Beyonders can be able to fight effectively against wraiths due to their weapons are filled with purification from Solar High Priests that imbue them.
- Horror Immunity: It is a passive ability including active mental attacks done by Evil influences that aims to hurt one's psyche and cause one to falter as the target dont feel any Fear when a warm power fills the body upon activation.
- Fire of Light: Solar High Priests can instantly produce a dense, golden and holy Flames at the target location as they exude pervasive aura of the Sun and due to their density, forms an ocean.
- Despite having expertise related to Purification and Exorcism, its effects arent on the level of omnipotence. Its power of Purification and Excorcism works in the category against Evil including the aura of depravity except the undead and the latter isn't Evil itself but can be Purified and Excorcised due to being incompatible with the real world and needs to return to the Spirit World. Therefore, using abilities of Purifying and Excorcism towards the undead has less effect than doing it on distinctly Evil influences; however in most cases it hardly makes a difference. Purification can counteract against Parasitization of Sequence 4: Parasite of Error Pathway.
Sequence 6: Notary[]
Notary Beyonders effectiveness of their Contracts are promoted to the buisness and thus Notaries have an important role in buisness. There were rewards, wealth and status considering it as an indirect benefit and the Church of the Fool previously called it "Fortune". They're beyonders of potion of authority in perform non-contentious legal acts and served to witness documents that are signed, ensuring authenticity to prevent fraud. They are often working with officials when discussing relations between sovereignties.
Previous abilities strengthened:
- Notaries recieve a mass boost of physical enhancements relating to physical attributes.
New Abiltiies:
- Notaries can utilize Notarization stirs the powers of nature along with the relevant words achieving Authentication, Amplification, and Nullification.
- Authentication: Notaries use this kind of authority to determine its authenticity such as formulas and enforce contracts. Once its provided with confirmation, Even Sequence 5 and 4 Demigod cannot violate the rules that is within the contract having difficulty on breaking it. If a Sequence 4 Demigod breaks the contract, they will pay a heavy price with consequences and lying or breaking Contracts will have those be suffered in burning golden flames.
- Amplification and Nullification: If a Notarization is valid, they can temporarily enhance the power of the Beyonder and Notaries can do this as well in greatly enhancing the potency of their Purification and Exorcism capabilities by proclaiming, "God says its effective!". If invalid, they will disperse the enhancements of the targets powers by proclaiming "God says its ineffective!".
- Powers of any kind such as verbal commanding and auhtorities are affected by Notarization.
Sequence 5: Priest of Light[]
Priests of Light are beyonders who masters various divine spells in the Sun Domain and have the ability to Purify filthy and undead creatures being the nemesis of the death.
Previous abilities strengthened:
- Among the divine spells that were mastered, two divine spells have been previous mastered with having undergone qualitative changes while other Spells were enhanced through power.
- Light of Holiness: They use this ability to call forth in creating a pure and blazing hot pillar of Light being extra effective against the undead. This is a stronger form of Holy Light Summoning. This pure light energy descends from the sky, making their enemy vaporized from their body while additional effect is two miniature suns will appear in their eyes making them automatically turn on Night Vision.
- In order to activate this spell, the body of a Priest of Light lean back with their arms open like they were embracing the Sun
- Purification of Halo: Its ability to purify produces a halo-hollow effect like Purifying the undead and foul creatures alike within a certain range. Its a stronger form of Sun Halo, dyes the surrounding area golden and warms the companions around them, brings strong courage to allies, drives away against Evil, as well as can it can be precisely controlled.
- Light of Holiness: They use this ability to call forth in creating a pure and blazing hot pillar of Light being extra effective against the undead. This is a stronger form of Holy Light Summoning. This pure light energy descends from the sky, making their enemy vaporized from their body while additional effect is two miniature suns will appear in their eyes making them automatically turn on Night Vision.
Sequence 4: Unshadowed[]
Previous abilities strengthened:
- Unshadowed's abilities of Notarization have been enhanced massively, as its compatability with other pathways to be Amplified their strong Purification capabilities.
- Unshadowed's physical condition has evolved from an auxiliary clergyman into a more comprehensive warrior of the Sun with qualitative changes in physique, strength, agility, and other conditions.
New Abilities:
- Purification: This is Unshadowed's core power of Purification, allowing them to purify directly any all kinds of aspect without needing the relevant theurgical abilities.
- Unshadowed beyonders can Purify any kind of negative abilities related to Depravitation, Corruption, Corrosion, Darkness, Evil, Aliments, and other Domains that will be influenced by anyone which takes an effective measure against hostiles including the fallen.
- Since its Beyonder Characteristics that aren't part from a Beyonder, they can be purified from Unshadowed beyonders. The Beyonders of this sequence can complete the characteristics of High Sequence from a whole in beyonder characteristics making it two separations.
- Unshadowed can get rid of negative influences containing with sealed artifacts or its Beyonder Characterisitcs through the ability of Purification.
- In direct purification to a beyonder power, it will take about an hour to lower their sequences by 1. By within an estimate of 6 hours, they can turn including a saint to be a normal person. The Beyonder Characterisitcs can be recovered to the Unshadowed who failed to be promoted to their respective sequences but aren't dead yet neither losing their control by helping them leave the mystical world and become an ordinary person one again.
- Unshadowed Domain: An ability to blaze in illuminating the Lights in every corner in the region, which removes Darkness and Concealed objects within it. It includes Purification effects to get rid of the weaken beyonder negative effects of Corruption, Degeneration, and Darkness.
- This is effective to reveal the invisibility that was created by Light Concealment ability of Sequence 3: Silver Knight of the Giant Twilight Pathway while defending against the Domain of Darkness and Evil's attacks. However, the Unshadowed does not have the ability to create a physical barrier but anyone can leave its influence.
- Flaring Sun: Another ability of Unshadowed by creating a huge ball of pure Light by being condensed on countless sacred flames instantaneously at a target location, shrouding and setting their enemies ablaze causing damage related to negative attributes of domain.
- It's ability can melt the Silver Armor of Silver Knight Sequence of Giant Twilight Pathway, however their attacking range is large making it possible to injure their side.
- Holy Eye: They can infuse power into their eyes in allowing them to directly seek out Evil in their surroundings through any physical obstructions. The Unshadowed's eye allows them to shoot out a burning Light that is purified.
- Holy Equipment: An Unshadowed can create manifestations of corresponding Holy Weapons of choice and can create an armor made of pure light.
- Unshadowed Spear: Unshadowed beyonders can create a corresponding condense Unshadowed Spear made out of Sunlight to strike their does from afar. Upon contact, they will explode a mass brilliant of light mimicking a miniature sun.
- Solar Oath: Unshadowed can apply various enhancements to oneself and their allies within a certain range.
- Pure White Ray: Its ability can condense Light into a scorching and dazzling ray attack.
Mythical Creature Form:
- As a Sequence 4 Demigod, they gain a partial level of Godhood, having the ability of an Incomplete Mythcial Creature Form and when revealing their form, they will induce Godhood that will infect their surroundings revealing it to be mad but also enhances their powers greatly. Their form of incomplete Mythical Creature forms of Sunbird that wreathed in golden flames that appear in the sphere of light.
Sequence 3: Justice Mentor[]
Beyonders in this sequence, they will be experienced on guiding individuals on anti corruption fields acting as justice courts in all forms.
Previous abilities strengthened:
- Justice Mentors can create a warm, sacred golden and pure in quickly fill the area around the area causing Desolation and the aura of Death to retreat due to Unshadowed Domain.
- In its Domain, its vast majority of mystical Pathogens from the Demoness Pathway will quickly refresh while ordinary agents survive.
- Justice Mentors is no longer limited to creation of Holy Armor for themselves as they can now form the Armors for their allies even when not being near them.
New Abilities:
- Justice: In this sequence, they can implement a set of principles that aling traits of the Pathway while idealistic and personal. For Justice Mentors, they will set principles that were made on their define Order - more called as Contract formed with themselves, deities and the world. Their powers can be brought to bear if its core already comprehended.
- As a result of this, they will gain a portion of authorites relating to Order and subordinate authority being the Contract. If violated within the standard, they will lose control of their powers and lead to self-Purification. In other words, loosing control.
- Justice Halo: Any actions that align with Justice goes within 10 kilometer radius has been enhanced greatly while for those who are punished will have their abilities nullified.
- Justice of Judgement: Justice Mentors use this ability in designating a target in nullifying their powers that they posses if a Beyonder or mortal violates the principles of Justice. This isn't an exception to Angels as the effect is twice as strong with Justice Halo.
- Its abilities related to Unshadowed and Notary will gain new manifestations, alinging its actions with principles of Justice while weaking actions that violates.
- As a result of this, they will gain a portion of authorites relating to Order and subordinate authority being the Contract. If violated within the standard, they will lose control of their powers and lead to self-Purification. In other words, loosing control.
- Holy Contract: They are able to establish contracts which can be bind to anyone even Angels in this level will not dare to break this kind of contract. Even if not being a Sequence 0 Deity, the presence of their uniqueness which enforce it automatically which is an instinct of authority.
Mythical Creature:
- Within this Sequence 3 as a Beyonder, they can listen to prayers within amount of certain range and revealing their mythical creature form will improved drastically.
Sequence 2: Lightseeker (Sun Chaser)[]
Previous Abilities strengthened:
- Lightseekers can now understand the core of Judgement of Justice and as within their standard, they can inflict damage about 3 to 5 times the damage on Justice Halo on targets who violated the principles.
Authorities:
- Sun & Light: Lightseekers have obtained partial authority of Sun & Light having sub abilities of this core.
- Spear of Light: Lightseekers can summon this ability with illusory pure white feathers as it strikes their foes as it blocks the surrounding space, preventing enemies from fleeing.
- Solar Envoy: "They" have the ability in transforming "themsleves" in mimicking the sun whichr radiates Heat and Light while unleashing pure devastation to Purification harming against Darkness, Cold, Filth, Corruption, Death, Decay in which they naturally dissipated to great extent with the speed of light that does not have mass.
- Praise the Sun: Lightseekers can use absolute purification along with qualitative enhancement in "themselves" as preventing loss of direction or prolonged influence from Space-Time Mazes.
Mythical Creature Form:
- Lightseekers Mythical Creature form has now been completed revealing a Sunbird, wreathed in golden flames that appear in the sphere of light.
Sequence 1: White Angel[]
Authorities:
- Holiness, Order, & Faith: White Angels obtain partial authorities over Holiness, Order & Faith.
- Incarnation Order: White Angels can draw power from commercial activities and order remains attack, which can maintain injuries and heal within their condition.
- Holy Kingdom: White Angels can create their illusionary domain that is vast enough the size of Backlund city, filling with radiance of the Sun and its Purification.
- Darkness and undead cannot exist when activating the domain of pathway sequence, effectively counter a Revival method in darkness pathway in potentially nullifying the methods related to revival.
- Servant of Faith: Faith inherits Holiness, being the subordinate authority which enable their followers or "Themselves" to enter state of religious favour or temporarily immune to negative effects as they feel a sense of Holiness, gradually praise the Sun which they gradually becomes the believers of the Eternal Blazing Sun God.
- Pure White Light: Purification is a form of Destruction.
- Sun: Theoretically, the White Angel illuminates the Sun to the Whole World.
Sequence 0: Sun[]
Authorities:
- Light: Whenever Light exists, "they" illuminate and destroy everything which is the essense of Energy, which is The Omniscient and Omnipotentcornerstone. Due to Inextinguisable Light of Symbolism, they are difficult to be destroyed and even if being annhilated, revival is the best possible
- Order: Compared to Order of Seuqence 0: Black Emperor of the Black Emperor pathway, "Their" version is more self-centered, positive and exclusive that derives from their previous principle of Justice as there is an overlap and intersection in the authority between Black Emperor and Sun Pathway.
- Both pathways posses the authority of Contracts, which is a lesser authority of Order and once its signed, Great Old Ones will feel restricted of their powers and lack corresponding Symbolisms within its effects of the Contract.
- Holiness: under this kind of authority, all dissonance and negative effects will be dispelled and Purified as all acts of Holiness are enhanced to their highest potential.
- Sun: Authorities of the Sun is a lesser version authority compared to Holiness and Light as its the embodiement of Eternal Daytime where they purify the evil senses in revealing itself from Concealment.
Accommodating Tyrant Authority[]
The Tyrant pathway represents the concepts of Sea, Storm, Thunder, Calamity and Tyranny as its part of Symbolism of Omnipotence where "He" rules the land, the sky and the sea, who brings disaster and fury.
Sequence 9: Sailor (Keeper of the Seas)[]
Sailors are beyonders who are experts in watercraft that work in different fields in maintain the ship.
- Sailors gain phantom scales under their skin and is used to cover under them to form an armor that reduces damage. The ability will grow stronger as they grow stronger in the sequence and in the current sequence, they can block the shotgun gun bullets.
- Sailors possess Aquatic attributes being common from the sea creatures such as moving agilely underwater within 10 minutes
- Sailors are gifted in Night Vision to see in the darkness in both underwater and above ground.
- Sailors possess immense physical enhancement, having an immense superhuman strength and capabilites to balance.
Sequence 8: Folk of Rage (Guardian of the Storms)[]
Previous abilities strengthened:
- Folks of Rages strength, speed and Resistance capabilities has been massively enhanced.
New Abilites:
- Folks of Rages gain Raging Blow where they can release several critial strikes that exceeds ordinary thresholds.
Sequence 7: Seafarer (Storm Priest)[]
Previous abilities strengthened:
- Seafarers Aquatratic attributes can now be loved by oceans and gain overall enhancement to every part of them in the sea where they can act freely underwater around half an hour.
New Abilites:
- Seafarers gain the ability of Navigation, gaining knowledge of Astronomy and Geography with intuisive grasps of magnetic fields, ocean, wind, cloud directions as well as sailor capabilities. They can accurately judge the currents distances and allowing them to throw weapons precisely while never getting lost.
- Seafarers can cast limited number of water spells which some results are the their capabilities and bestowent of a Tyrant. Its abilities can disperse the water with simple gesture, posses certain restorative spells from the Water Domain, however its capabilities are inferior
- Seafarers gain enhanced memory where they can memorize the events and details.
Sequence 6: Wind Blessed[]
- Wind Blessed Beyonders have the ability to manipulate wind in many ways.
- Flight: They can use this ability to Fly or Propel themsleves for short duration and distances.
- Float: They can use the wind to glide through the air if Flight was prohibited by a Sequence 6: Judge of Justiciar Pathway.
- Windblades: Wind Blessed can create Windblades by howling, invisible sharp ability to slice the target while imbuing their hands to spiral the winds in order to penetrate their increased power.
- Windbinding: They have the ability to create spiriling Wind to toward the target and bind them as well Eavesdrop the hidden conservations through the wind.
- Irascible Temperment: They can be Irascible at times to math their characteristics as a gale.
Sequence 5: Ocean Sonsgster[]
Ocean Songsters have the ability to be capable at sea within their abilities have been enhanced previously as they can be able to avoid and escape from the range of a Demigod.
Previous abilities strengthened:
- Ocean Songsters ability to control and manipulate water has been greatly enhanced where they can create enormous water spheres and corrosive rainwater.
- Ocean Songsters ability of Wind Manipulation as a Song Blessed previously, has been enhanced moderately were they can now fly in longer periods of time.
- Ocean Songsters Aquatic Attributes has now fully posses the aquatric abilities in their life as they can go longer duration in the underwater and gain ability to understand sea quadratic animals.
New Abilites:
- Ocean Songsters have the ability to summon a Lightning Strike to smite the targets where they inflict heavy damages including stun or paralyze their enemies.
- If it doesnt directly hit the enemy, they will be spread out to conductive objects including their ability has Purification that can damage towards the undead and Evil Spirits.
- This ability can also infuse weapons such as melee weapon range types or bullets in augmenting them as well condensing a solid arrow dealing massive damage.
- Ocean Songsters possess mystical attributes of Siren Song on affecting their target as this ability is different because every individual of this sequence can produce a unique different branching paths.
- If Blocking and Converging ones own Spirituality, they cannot eliminate the negative effects against this ability especially a deaf individual due to exchange at spiritual level makingit difficult against those with this ability. Their voice can be transformed into a silver lightning where it can be sent to an ally nearby that easily pass through obstacles which relays the message that is contained with.
Sequence 4: Catalysmic Interrer[]
Previous abilities strengthened:
- Catalysmic Interrers ability of Lightning Strike has been enhanced making it more accurate to hit the target where they're instantly scorching them and deal heavily damage of Purification.
- Catalysmic Interrers capabilities of Siren Songs has been enhanced qualitatively where they are able to disrupt their surroundings including the operations of Sealed Artifacts within their vicinity.
- Catalysmic Interrers ability to control water, has gone under qualitative change such as generating a wall formed of blue seawater which can effectively slow down Petrification of Demoness pathway that come from underground chamber within Cathedral of Waves.
New Abilites:
- Catalysmic Interrers can generate and manipulate some of the most destructive calamities via Calamity Creation.
- Earthquake: They can create this kind of calamity easily in any land such as making it split into two and have the fault line erupt with lava which can be strong enough to cause darkness from the Cathedral of Waves underground to shrink back.
- Torrential Downpour: They can quickly form this ability from a large area in obstructing any perception.
- Hurrificane: They can generate a massive tornado quickly and raze where it passes as its strength depends on the digestion of the Beyonder including its environmental factors and also have the will to control them or spiral out of control.
- Tsunami: Catalysmic Beyonders can call forth to crash down their targets with waves washing with a powerful torrent
- Roar: This ability of the Beyonders vocal cords to produce a roar is enough intensity to create a sound wave that can topple a ship.
Mythical Creature Form:
- As a Sequence 4 Demigod, they gain a partial level of Godhood, having the ability of an Incomplete Mythcial Creature Form and when revealing their form, they will induce Godhood that will infect their surroundings revealing it to be mad but also enhances their powers greatly. Their form of incomplete Mythical Creature form of an unknown giant creature with massive tentacles.
Sequence 3: Sea King[]
Previous abilities:
- Sea Kings physical attributes have been greatly enhanced possesing abilities of sea monster and unimaginable capabilities.
- Its abilities of Calamity Creation as a Sea King as well as its capacities has been increased.
- Sea Kings Wind ability has been enhanced where they can now conjure the sound barrier creating Sonic Booms making it faster than the speed of sound.
New Abilities:
- Sea Kings ability are equivalent to Sea Rulers where they can unleash their full potential and absolutely overwhelm the demigods with the same level and able to sense what happens in the waters they control and have scenes of the overall situation would appear in their mind.
- Sea Kings can generate large Lightning Storms from the sky creating a silver Lightning forest, spanning at least hundreds of meters forming a destructive aura and sense of destruction.
- Sea Kings can create a thunderous thunderclap that strikes the mind and awe of ones Spirit including its Spirit Bodies.
Mythical Creatures:
- As a Sequence 3 Beyonder, the ability of Sea King has reached farther than average Sequence 3 Beyonders while their mythical creature form increased drastically.
Sequence 2: Calamity[]
Authorities:
- Calamity Beyonders has wield authority of Calamities where they can create extreme coldness and can freeze within seconds.
Mystical Creatures Form:
- Their Mythical Creature Form has been completed as their sea creature form has silver lightening tentacles.
Sequence 1: Thunder God[]
There is no corresponding information in this sequence.
Sequence 0: Tyrant[]
| “ | However, at sea, the Storm pathway is really powerful. They’re practically mobile calamities. | „ |
| ~ Klein's thoughts in Lord of the Mysteries 711 |
Authorities:
- Tyrants posses Tyrannical aura where their targets tremble in fear and submission as equivalent to stop a Beyonder of the Chained Pathway from successfully possessing a victim
- Their abilities of using Storm, Seas and Calamities can be seen as Omnipotents in land, Sea and sky such as creating electromagnetic hurricanes that destroy information structures, banishing others to a never ending storm while being Sealed and creating tremendous horror.
- Tyrants Speed Acceleration can be used as authorities to control the speed of waves.
Accomodating White Tower Authority[]
The White Tower pathway represents concepts of Wisdom and Omniscience and is also part of Symbolism of Omniscience who seeks knowledge,the eye that knows everything who is the most wise and knowledgable.
Sequence 9: Reader[]
- Readers posses great improvements of their mental attributes to their reasoning and learning capabilities while gaining enhanced spirituality, involving Ritualistic Magic and Divination Arts within their capabilities.
Sequence 8: Student of Ratiocination[]
- Their abilities in mental attributes has been strengthened gaining increase of observational and logical reasoning where they can uses their senses to be mindful and aware to their surroundings and environments.
- Their spirituality has been further enhanced making them experts of Divination Arts and Ritualistic Magic.
Sequence 7: Detective (Knowledge Keeper)[]
Previous abilities strengthened:
- Detectives enhanced mental attributes led them to pre-establish knowledge, deduct clues, observation details and reasoning on various conclusions where they reconstruct events as they're expert in solving cases.
- Detectives Spirituality has been furthered enhanced where they become masters of Ritualistic Magic.
New Abilties:
- Detective gain physical enhancements possessing enhanced mobility and speed.
- Detective gain combat proficiency possessing capabilities of fighting including close quarter combat.
Sequence 6: Polymath[]
Previous abilities:
- Polymaths gain understand and comprehend many things as well as mastering variety of field, becoming the jack of all trades[1] due to being an erudite.
New Abilties:
- Polymaths can analyze different Beyonder power and characteristics that were used by a target. The more they comprehend the knowledge, the deeper their understanding of the targets corresponding pathway and Beyonder powers, making it more effective in their Analysis. Its Prequesite for Polymaths Analysis is to have enough pre-existing knowledge of the targets pathway its powers being subsequent which allows them to know the strength and weaknesses of their target.
- Polymaths use Imitation the corresponding powers once they sufficiently Analyzed and the higher probability will be if their analysis is more effective that their Imitation ability succeeds. However if higher sequence beyonder, the lower the success rate and even if they imitate the same sequence, they will be inferior.
- Its passive ability of Imitation on Beyonder powers such as the Danger premonition of Sequence 6: Devil of Abyss Pathway, although its ability requires active use on Imitation for normal abilities to show effects. This includes Recording of Seuqence 4: Secret Sorcerers of Door Pathway but requires alot of Knowledge.
- Depending on the digestion, the knowledge mastery of Polymath of Imitated power is within estimation of 50 to 60% of their original strength of power.
Sequence 5: Mysticism Magister[]
Previous abilities:
- Mysticism Magisters Imitate and Analyze ability has been enhanced greatly where Analyze the characteristics of level of a Demigod Beyonder and attempt to copy from Imitation.
- Imitation: Its imitate abilities has enhanced the imitated Demigod-level power which is weaker than the Recording of Sequence 6: Scribe of Door Pathway and its chances knowledge of the corresponding power to reach its maximum level.
New Abilities:
- Mysticism Magisters mastery of Spellcasting not only enables them but to invent and create their own kind of spells that is only to themselves.
Sequence 4: Prophet[]
Previous abilities strengthened:
- Prophets Spellcasting abiltieis has improved significantly where they utilize Analyze and Imitation along with its Beyonder powers where they quickly decipher restraints, developing mystical tecniques to counter them.
New Abilities:
- Prophets gain prophecy where they master higher level knowledge including Fate Domain where they use it to Prophesized.
Mythical Creature Form:
- As Sequence 4 Demigods, where they gain a partial level of of Godhood, when revealing their Mythcial Creature form in their incomplete mythical form, theyr reveal their Godhood resulting to low Beyonders to madness but at the same time increases their powers greatly in their form of Illusory Bookshelves.
Sequence 3: Cognizer[]
New Abilities:
- Coznigers posses insight in the rules and laws of the world which grant deep understanding and mastery over countless mysticism and arcana level. This makes it difficult for enemies to hide in secret such as their strengths, weaknesses and everything else. They can use the ability of deep insight to see through and Analyze certain patterns, using it to create Spells through the process of Imitation.
- Cognizers have mastered Fulcrum, they are able to place their own knowledge to move the world and in turn move their targets however they can solve problems and challenges easily.
Mythical Creature Form:
- As a Sequence 3, they can respond to prayers and their Incomplete Mythcial creature form gains increased abilities once its revealed through Godhood.
Sequence 2: Wisdom Angel[]
Authorities:
- Wisdom Angels use Wisdom whenever they make a choice, they make the wiser choice due to "Their" nature and ability in accurately foresee shifts in situations such as combining Prophets and Cognizers, after Cognizing the abilities of their enemies admists prophesying the future which they're hard to kill with.
Mythcial Creature Form:
- Their Mythical Creature Form of Illusory Bookshelves is now completed as its form layers with black shadows. Its mythical form as Illusory bookshelves is a spiral illusory boookshelf containing all knowledge in the world which is hidden in the gaps of ancient volumes filled with brass eyes that ooze black liquid, capable of contracting and extending at will. At the top of the bookshelf rests the presence of Omniscient Eye that views the aura of madness as it illuminate and perceive all things of the past and future.
Sequence 1: Omniscient Eye[]
| “ | We basically came to a consensus and believe that the Reader pathway represents the ‘omniscient’ part of ‘omnipotent and omniscient.’ | „ |
| ~ Roselle's Diary in Lord of the Mysteries Chapter 715 |
- Omniscient Beyonders gain authority of Omniscience where they can see the information of anyone and anything regardless of the knowledge from past, present and future. It can be activated on situations that are nowhere near them from the target and still peers their past, present and future. They can still see vauge revelations from strong Concealment and still can instantly see all the information about the state, weaknesses, and the exploitable vulnerabilities of any target and use it appropriate way.
Sequence 0: White Tower[]
This sequence has no corresponding information.
Gallery[]
Trivia[]
- Adam's name is based on Abrahamic Reiligions. The etymology of Adam is derived from Hebrew word (adamah) meaning "mankind" or "man"
- His brother Amon called him Zealous Brother.
- There was speculation that the author referenced Sasrir, Adam and Ancient Sun God as the Holy Trinity from the Abrahamic religions in the interview in the Wechat but has not confirmed to the details at this moment.[2]
- The Chaos Sea that is controlled by Adam is referenced in the biblical literature that the sea symbolizes chao and disorder. In what is described in Genesis 1:2, it is depicted that the sea is the primordial abyss underscoring it as the chaos forces in the theological literature.[3]
- Adam's title as The Visionary is similar to Verdrfolnir in Genshin Impact but its difference are terms of power system.
Extensions[]
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Gods Outer Deities King of Angels Rose Redemption Intis Republic Aurora Order Demoness Sect Others | ||
Reference[]
- ↑ for starters, a jack of all trades learns broad range of skills but is not an expert in one field
- ↑ WeChat Archive Interview Question 16
- ↑ Bible Symbolism Chaos Sea reference











