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“ | Nyawn? The girl's name is Alice. | „ |
~ Alice Anotherbible's introductory quote |
“ | Stupid teacher. | „ |
~ Alice to Touma before attacking him. |
“ | You can’t defeat the girl, teacher. If everything had gone as planned and the girl had used her full power, you might have been spared this death coming from the outside. | „ |
~ Alice to Touma during their fight. |
Alice Anotherbible is one of the main antagonists of A Certain Magical Index: Genesis Testament. She serves as the main antagonist of the Transcendent Saga, specifically as the main antagonist of the Post-Handcuffs Arc and as one of the main antagonists of New Year's Arc.
She is a mysterious young girl that uses magic inspired by Alice in Wonderland. She acts as the de-facto leader of the Bridge Builders Cabal, a group of powerful magicians known as Transcendents, although that appears to be less due to her leadership and more because they can't oppose her power.
Appearance[]
Alice Anotherbible is a young girl who looks to be around the age of 12. She has pale white skin, long blonde hair and sapphire blue eyes. Her hair also has a pair of pointy curls that resemble animal ears. She wears a white apron (with a round white fluffball on the back, perhaps meant as a rabbit tail) over a blue short-sleeved dress, with white tights and black leather shoes.
Personality[]
Alice Anotherbible is an extremely childish, whimsical, and mercurial girl who is motivated by simple desires, wanting to have fun and play games with others, but much like a child, she gets quite emotional and impatient when her wants are not met. She has been described as bored by Anna Sprengel and as rather eccentric by others, with most of her speech being full of surreal and indecipherable nonsense.
Moreover, while Alice normally behaves like a cheerful and bouncy little girl who just wants to have fun with everyone, she is also quite cruel, violent, and unstable, so much so that just slightest mistake could have major consequences. With a capricious nature and great power at her disposal, Alice is a dangerous and unpredictable force that will not hesitate to punish those who upset her and terrifying others into obeying her demands. Because of this, the other Transcendents often do everything in their power to keep her happy, lest she ruin all their plans out of boredom or mischief.
Despite her childlike behavior, Alice appears to have a proper understanding of everything that goes on around her. As an extremely powerful magician, she has deep insight in at least some branches of magic.
Biography[]
Alice Anotherbible was originally known as Alice Pleasance Liddell, a young girl living in the United Kingdom during the 1900s. During Aleister Crowley's trip to Egypt to contact Aiwass, a self-proclaimed "teacher of Crowley" kidnapped Alice and transformed her into an abnormal Transcendent against her will. This led to her mind being shattered and full of psychedelic nonsense. It's unclear what happened to Crowley's teacher afterwards, but its heavily implied that Alice killed him. She then went on many bizarre and strange "adventures" with various people, such as a person who wanted to become a god, one who wanted to be immortal and one who wanted to get back at academia for mocking him.
In modern times, she was found by Trismegistus, who took her in and discovered her abilities. Eventually, a group of powerful magicians calling themselves Transcendents sought to make use of Alice's extraordinary powers for their own ends. Thus, Alice became the center and de-facto leader of the Bridge Builders Cabal, who desired to make the world a better place or a "utopia". However, despite relying on Alice's power, the Transcendents are also afraid of her powers and her capricious and childishly cruel nature, to the point where they submitted to and catered for her whims, providing her with any toys or entertainment she wanted, with their bases determined by her interests.
Abilities[]
Live Adventures in Wonderland: Alice has the ability to connect ideas as she pleases in order to make any theory, no matter how farfetched it is or how wrong the measurements it is based on where, become reality on a global scale. She could, for example, notice that a paint set on sale had 12 colors, associate that with the 12 numbers on a clock, and with nothing more than that gain a complete control over time. Except it wouldn’t just apply to Alice herself. The moment she decided that was true, all the paint in the world would gain the same power. Using this power, Alice can change reality in virtually any way she pleases.
- Wonderland: Alice is able to warp reality in all kinds of weird ways and turn her surroundings into a fantasy land. She made it so that a giant towered into the heavens above an abandoned leisure spa and enormous pumpkins shaped like human faces broke through the asphalt to grow from the ground all over the place. A five-pointed shooting star drew a trail behind it in the night sky and incomprehensible ancient characters and diagrams danced about like neon signs. She also threw her pot to a planet dozens of lightyears away.
- Probability Manipulation: Alice won a small lottery on the first try and even bypassed Touma Kamijou's Imagine Breaker in order to make him lucky, which allowed him to survive many events unharmed, such as getting caught up in a train crash, dropping from a large height or getting grazed by Frillsand's lightning.
- Time Manipulation: Alice can easily stop and reverse time.
- Power Modification: Alice has demonstrated the capacity to modify, change, and enhance the powers of others, as well as granting them new powers. That includes powers ranging from mundane ones like enhancements and information gathering capabilities, to fantastic science powers, such as linking an artificial ghost to an android in order to resurrect the dead.
- Mind Manipulation: Alice manipulated the behavior of many people to her own ends, such as making Kuroko Shirai work with a criminal or making Frillsand attack exclusively with lightning strikes. She also emotionally manipulated Kazari Uiharu to allow her to give a neutral report of gruesome crimes.
- Various Theories: Alice mentioned a number of theories she could make reality if she wanted to. These are: 'There are four emotions and four elements, so when roleplaying, you can draw on a special power by intentionally drawing on a specific emotion in yourself’, 'Burning something requires phlogiston', 'observing one of a pair of separated particles determines the spin of the other one no matter the distance between them' and 'neutrinos can travel faster than light'.
- Familiars: Alice can pull a number of familiars from seemingly nowhere. They will also appear on their own, in order to defend Alice. However, this defense is less to keep Alice from harm and more to prevent her from getting mad.
- Flamingo cricket bat: A pink cricket bat that floats around Alice and deflects all attacks against her, even Frillsand's lightning.
- Hedgehogs: Several hedgehogs can appear from below her dress. They are soft and springy, serving mainly to cushion any kind of fall for her.
- Executioner: The shadow of Alice extends and from it a emaciated and bony silhouette appears. It has crystal clear bones and a one-sided axe with a sharp sword blade extending from the butt end of the staff. It is covered by a tattered black coat. This executioner attacks his target by spinning its axe around, but the place the cuts appear are independent on where and if the axe actually cuts. This technique even managed to knock Frillsand's head around, breaking her neck, despite the ghost being incorporeal.
- Gryphon: Alice can summon a Gryphon-creature, a beast with the front half of a bird and the rear half of the lion, at least 7m long with a wingspan of 20m or more, with high physical destructive and defensive power. It was capable of devouring Touma Kamijou's entire right hand. According to Alice, the Gryphon is the embodiment of destruction who insists everything is a boring illusion and strips all things of value.
- Dinah: Alice's pet and a Kaiju-sized type of cat. While the abilities it possesses are unknown, it is far more powerful than all other familiars.
- Inner-Alice: For unknown reasons and purpose, it appears like the Alice that usually walks around is just a shell, with another Alice inside of it, bound a connected to the shell by Metal buckles and red and black.
- Adult Alice: Alice can use her child-like appearance that she was modified to look like as ingredients to morph into her Adult form, Othinus noted that this is probably what she used to look like prior to her modification by Aleister's teacher.
- Action-based attacks: While in this form Alice takes several fighting stances.
- Walking: By taking a single step, Alice can instantly move to a desired location.
- Crawling: While in a crawling pose, with her limbs pressed down on the floor and her head lower, Alice is capable of evading all attacks, which pass through her as though she were intangible.
- Stomping: By tapping her heel down and creating a vibration, Alice's adversaries are momentarily fixed in place, even if they are on separate floors to her.
- Binding: A move described as being meant to stop a target's movement and separate them out from all possible interference.
- Cursing: When projectiles were fired at her, approaching from multiple directions, wordless and without looking, Alice extended a finger and rotated it once clockwise, causing the projectiles to veer away from her.
- Flicking: When prepare to 'flick', Alice curls up her middle finger and holds it down with her thumb. The attack doesn't produce light or sound but sent Aradia flying through a wall and would have apparently caused her heart to burst.
- Grabbing: Grabbing allows Alice to turn something or something else into a weapon, forcibly equipping herself with them and boosting her own strength. She used it on her beaten-up Gryphon as a weapon, and later used it on Trismegistus, using his wrist as a weapon.
- Smelling: After sniffing out a target's precise location, Alice's next attack is guaranteed to hit, regardless of how poorly aimed it is.
- Hugging: An attack which requires Alice to spread her arms wide and come straight towards her target without considering defense, leaving her vulnerable to attack. Though he wasn't hugged, Touma considered that a hug from Alice in this state could have torn his body apart.
- Action-based attacks: While in this form Alice takes several fighting stances.
- Sharp Claws: Alice also used a similar attack relating to claws and scratches. When initially used against Touma who narrowly dodged it as Alice brought her hand up diagonally, five claw marks tore through the wall behind him and many bookcases in-between the two. Her fingers were earlier described as being capable of tearing through steel.
- Roar: Alice used this attack when clashing against Anna Sprengel, the shockwave is powerful enough to reflect the room walls and floors before gathering on a single point. Although Anna managed to bend the shockwave with a sweep of her hand.
- Prophecy: Alice was able to predict Touma Kamijou's death ever since they met, and she has warned him that he will die, and in fact he ended up dying.
Trivia[]
- It's revealed that Alice is actually based on the real-life Alice Liddell, who was an acquaintance of Lewis Carroll, the author of Alice in Wonderland.