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[[File:Allen_Mack_TOH.jpg|thumb|300px]] |
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− | '''Allen Mack''' is a character in ''Fallout 3'' and serves as the main antagonist of the ''Trouble on the Homefront'' quest. Following the death of Amata's father, he becomes the new Overseer of Vault 101 and has become an oppressive, power-crazed tyrant |
+ | '''Allen Mack''' is a character in ''Fallout 3'' and serves as the main antagonist of the ''Trouble on the Homefront'' quest. Following the death of Amata's father, he becomes the new Overseer of Vault 101 and has become an oppressive, power-crazed tyrant but only if Amata's father is killed during the prologue. |
==Biography== |
==Biography== |
Revision as of 03:15, 16 June 2017
Allen Mack is a character in Fallout 3 and serves as the main antagonist of the Trouble on the Homefront quest. Following the death of Amata's father, he becomes the new Overseer of Vault 101 and has become an oppressive, power-crazed tyrant but only if Amata's father is killed during the prologue.
Biography
Amata sends the Lone Wanderer a distress signal telling him that the new Overseer is "insane" and wants to keep Vault 101 permanently sealed. When the Lone Wanderer returns to the vault, it has become engulfed in chaos, with two factions fighting against each other, one a group of rebels lead by Amata and the other loyalists to the Overseer.
Amata fills the Lone Wanderer in on the situation in the vault and asks him to try and reason with Mack, but only kill him unless it is absolutely necessary. The Wanderer does this, but his efforts to reason with Mack are futile, as Mack blames the Wanderer and his father for being the cause of the problem. Mack proceeds to repeatedly insult both the Wanderer and his father before deciding to kill him, but of course fails and dies himself.
Afterwards, Amata is disappointed that Mack had to be killed, but decides that it was for the best. She effectively becomes the new Overseer and informs the Wanderer that, even though he was a hero for ending the conflict in the vault, he still killed Mack in cold blood, and that was something she could not tolerate in Vault 101, so she tells the Wanderer to leave and never come back.