|“||What is this new prison? Is it me trapped, or is it you? Perhaps it’s us, both.||„|
| ~ Withered Bonnie's death quote from Ultimate Custom Night. |
|“||By now I'm sure you noticed the older models sitting in the back room. Those are from the previous location. We just use them for parts now. The idea at first was to repair them...they even started retrofitting them with some of the newer technology, but they were just so ugly, you know? And the smell...||„|
| ~ The Phone Guy |
Bonnie the Rabbit, or better known as Bonnie the Bunny (with his human name being Jeremy in the games or Cassidy in the original book trilogy), is a major antagonist in the Five Nights at Freddy's franchise. He is a blue animatronic rabbit with a red bowtie.
Bonnie is the secondary antagonist of the first game, a major antagonist in Five Nights at Freddy's 2, a posthumous antagonist in Five Nights at Freddy's 3, a minor character in Five Nights at Freddy's 4, a minor antagonist in Ultimate Custom Night, and a posthumous antagonist in Five Nights at Freddy's VR: Help Wanted and Five Nights at Freddy's AR: Special Delivery. In FNaF AR, he has two skins named Chocolate Bonnie and Easter Bonnie.
Like his fellow animatronics Freddy and Chica (and formerly Foxy), Bonnie is a friendly child entertainer during the day housed at Freddy Fazbear's Pizza, but kills any human he sees during the night - especially Mike Schmidt, the enigmatic protagonist.
Spring Bonnie, his yellow/golden counterpart, was the co-star of the original Fredbear's Family Diner, the suit that William Afton used to kill five children with and the one in which he met his first death in, subsequently possessing it similar to his victims.
He was voiced by Hans Yunda in Ultimate Custom Night and Joe Gaudet in FNaF VR: Help Wanted.
Bonnie is a tall animatronic who looks like an anthropomorphic, lavender rabbit, with two longs ears, albeit not sufficiently proportioned to his size.
The color from his muzzle, stomach, and insides of his ears is a grayish color. This could indicate he was blue at one point, but got a paint job of purple under unknown circumstance, hence the blue blotches. He sports articulated ears that are capable of bending backwards and forwards (similar to several other animatronics' ears) and wears a red bow tie, which is partially obstructed by his chin. Onstage, he carries a dark red guitar. Unlike the other characters, he has round teeth and lacks eyebrows.
Excluding his head, most of Bonnie's body appears identical to Freddy's, apart from the latter's color. This version of Bonnie, like most of the animatronics in the first game (except for Foxy), has no visible teeth on his upper jaw.
In Five Nights at Freddy's VR: Help Wanted, Bonnie's model remains mostly the same, but he is primarily blue with the color of his muzzle, stomach and insides of his ears is now white, and his guitar sports a different look. This Bonnie model also seems to have technology similar to Funtime animatronics with parts that pop open and close automatically at the push of two buttons. This might also be Bonnie before he had a paint job due to being blue and white similar to Toy Bonnie unlike the purple and grey Bonnie with blue blotches from Five Nights at Freddy’s.
In the second game, Bonnie's appearance is much more frightening, as his face has been scouped out, and his two red endoskeleton eyes peering out of the depression where his face used to be.
He has two buttons added to his chest and is also the most damaged of all the older animatronics. His face has been gutted while his lower jaw remains, featuring more teeth than he possesses in the previous game as well as glowing red irises.
His left arm is missing entirely, with a mass of wires in its place. His suit has become tattered, particularly around the legs, and a few loose wires poke out of his body.
The covering on his right hand and his entire left arm has come off, revealing his endoskeleton and wires. He also seems to have a bigger stomach than before, as it looks more rounded and bigger than his upper body.
His chin also doesn't squash his bow tie now. It is explained that the management tried to have Bonnie and the old animatronics retrofit but this was scrapped in favor for the newer, toy models.
The day, Bonnie appears as a friendly, harmless, joyful, nice and sympathetic robot, who never harm children and always take care of them, often playing guitar along Freddy and the rest of the gang to distract customers of the restaurant; albeit his appearance is somewhat disturbing, and his behavior rather malevolent upon confronted to adults.
Once he is confronted to the night guard, Bonnie turns into a cunning, malicious, merciless, evil-minded, rather impatient murderous stalker, obsessed by the idea of stuffing the night guard into an endoskeleton for some dark reasons.
Bonnie is by far the most active, being usually the first one to leave the stage, but also the least dangerous of the original five animatronics. If he waits outside the door, it isn't for very long, although even if he is far from the office, he can travel there surprisingly quickly. Shutting the door on him wears him out quickly into leaving, as opposed to the persistent Chica.
One of his dirtiest tactics is to hide in the storage closet, and bound to the office at an incredible speed, catching Mike off-guard.
He is very unpredictable and possibly impatient as he twitches constantly on Night 3, indicating he might be getting frustrated. Bonnie is, in fact, possessed by the soul of one of the child killed by William Afton, which explains his temperamental and evil behavior.
- On Nights 1 to 3, Bonnie is more active than the other animatronics, but on Nights 4, 5, 6, and higher difficulty settings of Night 7, Chica becomes more active than him.
- In the trailer, Bonnie is showing running down the hallway. He was stripped of this ability in the final game, with Foxy instead being the only one who is seen running.
- In the trailer, Bonnie is shown to remove his mask, revealing his endoskeleton. However, this never happens in the game.
- According to Scott Cawthon, Bonnie is the animatronic he finds scariest, as he had several nightmares about him while developing the game.
- Bonnie was also Scott Cawthon's favorite animatronic.
- Bonnie is the only animatronic without eyebrows. (until Mangle in Five Nights at Freddy's 2)
- Bonnie makes an unusual Human-like groaning while approaching the Office. This also implies that the animatronics are haunted by the dead child victims of William Afton.
- On extremely rare occasions, after the Game Over screen, or when starting up the game, a full screen image of the eyeless Bonnie hallucinations sometimes appear. The image goes off when white pupils begin to appear.
- If one believes the theory that the child possessing Freddy Fazbear is a girl, then the child possessing Bonnie would be limited to being one the remaining two boys and one girl, meaning there is a 2/3 possibility that Bonnie is possessed by a male child rather than a female.
- Scott Cawthon has confirmed that Bonnie (the animatronic itself) is, in fact, male. Fans originally theorized that he was female, due to Bonnie being a feminine sounding name. Scott later disproved this with an online post.
- On Night 7, if the A.I. is set to 0/0/0/0, Bonnie will still move which proves that he is more active than the other characters. Chica also moves rarely.
- At the end of Night 6 of Five Nights at Freddy's 2, Withered Bonnie, along with the other withered animatronics, are kept for the first game restaurant.
- Bonnie is the only original animatronic not to have a Phantom Counterpart.
- Since the reveal of the final screen of the Lorekeeper ending in Freddy Fazbear's Pizza Simulator, that the child (based on the position of Bonnie's head in the Good Ending of FNaF 3) possessing Bonnie is named Jeremy.
- In the book series however, Bonnie is instead be possessed by a little girl named Cassidy as Jeremy doesn’t exist in the book series.