Cy-Bugs are like a virus. They don't know they're in a game. All they know is eat, kill, multiply! Without a beacon to stop them, they'll consume Sugar Rush! But do you think they'll stop there? (Fix-It Felix: Yes?!) WRONG! Viruses do not stop! Once those Cy-Bugs finish off Sugar Rush, they'll invade every other game until this arcade is nothing but a smoking husk of forgotten dreams.
~ Sergeant Calhoun about the Cy-Bugs.
Uh, now concerning your safety, the only real risk to you as a night watchman here, if any, is the fact that these characters, uh, if they happen to see you after hours probably won't recognize you as a person. They'll p-most likely see you as a metal endoskeleton without its costume on. Now since that's against the rules here at Freddy Fazbear's Pizza, they'll probably try to... forcefully stuff you inside a Freddy Fazbear suit.
~ Phone Guy about the Animatronics.

Hostile Species are races of evil creatures or entities. Some redeem themselves and/or individuals within species differ in beliefs. Species with infrastructures, subraces, subspecies or subtypes with common goals and/or aggressive tendencies overlap with Organizations and/or Hive Minds (especially the latter if they're naturally eusocial).

They are also difficult to defeat if despite being Sadists, Xenophobic and/or Genocidal they are capable of having children and making Families; thus killing Hostile Species capable of reproducing would make enemies Hypocrites.

  • ONLY ADD RACES, SPECIES AND/OR GROUPS OF ENTITIES. Individuals never count. Also they cannot be Pure Evil because groups do not have moral agencies even when all members meet the criteria and a species' general morals, especially when it comes to sapient species, often change over generations for better or worse.
  • Since Hostile Species are referred to as Groups should a particular one want it apply Imperialists instead of Hegemony.

This category has its own template infobox.

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