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Villains Wiki
I know I'm human. And if you were all these things, then you'd just attack me right now, so some of you are still human. This thing doesn't want to show itself, it wants to hide inside an imitation. It'll fight if it has to, but it's vulnerable out in the open. If it takes us over, then it has no more enemies, nobody left to kill it. And then it's won.
~ R.J. MacReady describes The Thing.

Villains who are not humans but have a similar appearance to them. They may have been born like this, or they might have shape-shifted into a human-like form and are known for this form, even if their true form is revealed.

Characters that have originated as true humans but become something inhuman (either through shape-shifting, dark magic, lycanthropy or mutation) do NOT count (e.g. SCP-106, TIO, Emperor Belos, William Afton, Apostles (Berserk), Twelve Kizuki, Zhan Tiri, Silas). This category is solely for villains that are inherently not human, but have physical human-like features.

Types of Humanoids[]

  • Winged Humanoid: Humanoid villains who possess wings which enable them to take flight (e.g. Fallen Angels).
  • Humanoid Abominations: Humanoid villains with otherworldly characteristics which make their appearance too much for anyone to comprehend them (in other words, their appearance alone can induce madness) (e.g. It)
  • Androids: Robots that are designed to look like humans are called androids (e.g. David 8).
  • Demonic Humanoid: Certain demons disguised as humans who plague the human realm (The Devil and The Smile Entity).
  • Humanoid Aliens: Extraterrestrials that are simulated to look like humans (e.g. Greys and Reptoids).
  • Humanoid Monsters: Certain monsters that are human-like in appearance (Bogeyman, The Yeti and Trolls).

Qualifications[]

To qualify, a character should display the following traits:

  • Bipedal structure: walks on two legs; may also be "knuckle-dragging", like great apes, or vary between walking on two legs to a more feral "four-legged" position, as is the case with werewolves;
  • Roughly human anatomy: a head, a torso, several arms and legs (although the best would be two, characters with more members can be allowed if they still respect the rule).

Note: Humanoid characters possess human-like physical attributes, making them Anthropomorphic in nature. However, anthropomorphic characters can, but don’t have to, resemble humans physically; they can embody mental human-like traits or behaviors while being of different physical forms. Humanoid animals, objects, and other non-human beings can also fall under both categories. For instance, a humanoid animal is both anthropomorphic physically and falls under the humanoid category by having human-like bodies, standing upright, and having opposable thumbs, while maintaining their animalistic forms (e.g., Oscar). General humanoid characters may specifically resemble humans more closely (such as Omni-Man), but certain humanoid characters, such as animals and other beings, can have distinctive non-human forms with human-like characteristics.

Important note: Creatures that have human origin, such as ghosts and zombies, do not qualify.

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