You.. are... not ape...
~ Caesar about Koba.
I know I'm human. And if you were all these things, then you'd just attack me right now, so some of you are still human. This thing doesn't want to show itself, it wants to hide inside an imitation. It'll fight if it has to, but it's vulnerable out in the open. If it takes us over, then it has no more enemies, nobody left to kill it. And then it's won.
~ R.J. MacReady describes The Thing.

Villains who are not humans but have a similar appearance to them. They may have been born like this, or they might have shape-shifted into a human-like form and are known for this form, even if their true form is revealed.

Characters that have originated as true humans but become something inhuman (either through shape-shifting, dark magic, lycanthropy or mutation) do NOT count (e.g. SCP-106). This category is solely for villains that are inherently not human, but have physical human-like features.

Types of Humanoids

  • Winged Humanoids: Humanoid villains who possess wings which enable them to take flight.
  • Humanoid Abominations: Humanoid villains with otherworldly characteristics which make their appearance too much for anyone to comprehend them (in other words, their appearance alone can induce madness).
  • Androids: Robots that are designed to look like humans are called androids.
  • Demonic Humanoids: Certain demons disguised as humans who plague the human realm.

Qualifications

To qualify, a character should display the following traits:

  • Bipedal structure: walks on two legs; may also be "knuckle-dragging", like great apes, or vary between walking on two legs to a more feral "four-legged" position, as is the case with werewolves;
  • Roughly human anatomy: a head, a torso, several arms and legs (although the best would be two, characters with more members can be allowed if they still respect the rule).

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