Villains Wiki

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Villains Wiki
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Oh, of course you are! Because that's just what you do, isn't it? And how has that worked out for you? You stormed into Fria's room, thinking you could take on Ironwood's top fighter and war machine, but you couldn't. And that machine became the Winter Maiden! Oh, and let's not forget your deal with Raven Branwen: "Get all your enemies in one place so you'd have a shot at revenge." If only someone could have warned you against such a miserable idea… Oh wait, I did! But you pushed ahead and you lost it when all you had to do was your job! You think you're entitled to everything just because you've suffered, but suffering. Isn't. Enough. You can't just be strong, you have to be smart! You can't just be deserving, you have to be worthy! But all you have EVER been is a BLOODY MIGRAINE!!!
~ Watts, berating Cinder for her entitled hubris.
Men are born for games. Nothing else. Every child knows that play is nobler than work. He knows too that the worth or merit of a game is not inherent in the game itself but rather in the value of that which is put at hazard. Games of chance require a wager to have meaning at all. Games of sport involve the skill and strength of the opponents and the humiliation of defeat and the pride of victory are in themselves sufficient stake because they inhere in the worth of the principals and define them. But the trial of chance or trial of worth all games aspire to the condition of war for here that which is wagered swallows up game, player, all. [...] This is the nature of war, whose stake is at once the game and the authority and the justification. Seen so, war is the truest form of divination. It is the testing of one's will and the will of another within that larger will which because it binds them is therefore forced to select. War is the ultimate game because war is at last a forcing of the unity of existence. War is god.
~ Judge Holden philosophising his views on war.

Master Orators are charismatic, give out orations and have largely poetic vocabularies and speech patterns to motivate and/or manipulate others whether they be innocents or minions. They can also use this as a method of taunting, confusing others, entertaining others as a distraction for their villainy and/or putting doubt in those against them to the point of driving heroes to the edge with just words (unless the heroes themselves are also clever orators themselves that can pick up something these villains are trying to do and outwit them with greater knowledge.)

Note: Mute villains can NEVER be in this category because Mute villains cannot speak and as such cannot give a speech, whereas Master Orators know a lot of words and give speeches to others in order to trick others, which is something Mute villains cannot do due to the fact that they don't possess the ability to speak.

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