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{{Quote|'''Gordon:''' Please! Tell me what I'm doing here! SOMEBODY!<br>'''Joker:''' Doing? You're doing what any sane man in your appalling circumstances would do. You're going ''mad.''<br>'''Gordon:''' I... I remember-<br>'''Joker:''' I wouldn't do that. Remembering's dangerous. I find the past such a worrying, anxious place. Yes, memory is so treacherous. One moment you're lost in a carnival of delight, childhood aromas, the flashing neon of puberty, all that sentimental candyfloss. The next, it takes you somewhere you don't want to be. Somewhere dark and cold, filled with damp, ambiguous-shaped things you'd rather forget. Memories can be vile, repulsive little brutes. Like children, no?<br>'''Gordon:''' Barbara!<br>'''Joker:''' But can we live without them? Memories are what our reason is based on. If we deny them, we deny reason itself. Although, what's wrong with that, really? It's not like we're contractually tied down to rationality. There is no sanity clause. So when you find yourself locked onto an unpleasant train of thought, headed for places in your past where the screaming is unavoidable, remember this: there's always ''madness''. You can just step outside, close the door on all those dreadful things that happened. You can lock them away... forever.|[[Joker (Batman: The Killing Joke)|Joker]] enticing Gordon to let go of his sanity.}}Villains who [[w:c:evil:Category:Mind-Breaking|drive others insane]] either through contact, sight or concentrated efforts, '''Mind-Breakers''' may do so for evil ends or as active traits. Many Villains cause insanity if seen by a character majority, some evil '''[[:Category:Brainwashers|Brainwashers]]''' or '''[[:Category:Psychics|Psychics]]''' drive people insane for fun and '''[[:Category:Torturer|Torturers]]''' force a person into madness.
{{Quote|I know that you wanna die... But you're not going to. Not yet. Not until you hear her '''break'''.|[[HABIT]] before eating Stephanie's baby in front of her.}}
 
   
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[[pl:Kategoria:Włamujący sie do umysłu]]
Villains who drive people insane either through contact, sight or concentrated effort - '''mind-breakers''' may do so out of evil or they may have it as an active trait, many monsters cause insanity if seen by mortals and some evil hypnotists]]/psychics drive people insane for fun, or villains that torture a person into madness.
 
[[Category:Master Manipulator]]
 
 
[[Category:Villains by Power]]
 
[[Category:Villains by Power]]
 
[[Category:Torturer]]
 
[[Category:Torturer]]
[[Category:Sadists]]
 
[[Category:Psychics]]
 
 
[[Category:Brainwashers]]
 
[[Category:Brainwashers]]
 
[[Category:Psychological Abusers]]
 
[[Category:Psychological Abusers]]
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[[Category:Corrupting Influence]]

Revision as of 11:30, 7 September 2019

Gordon: Please! Tell me what I'm doing here! SOMEBODY!
Joker: Doing? You're doing what any sane man in your appalling circumstances would do. You're going
mad.
Gordon: I... I remember-
Joker: I wouldn't do that. Remembering's dangerous. I find the past such a worrying, anxious place. Yes, memory is so treacherous. One moment you're lost in a carnival of delight, childhood aromas, the flashing neon of puberty, all that sentimental candyfloss. The next, it takes you somewhere you don't want to be. Somewhere dark and cold, filled with damp, ambiguous-shaped things you'd rather forget. Memories can be vile, repulsive little brutes. Like children, no?
Gordon: Barbara!
Joker: But can we live without them? Memories are what our reason is based on. If we deny them, we deny reason itself. Although, what's wrong with that, really? It's not like we're contractually tied down to rationality. There is no sanity clause. So when you find yourself locked onto an unpleasant train of thought, headed for places in your past where the screaming is unavoidable, remember this: there's always
madness. You can just step outside, close the door on all those dreadful things that happened. You can lock them away... forever.
~ Joker enticing Gordon to let go of his sanity.

Villains who drive others insane either through contact, sight or concentrated efforts, Mind-Breakers may do so for evil ends or as active traits. Many Villains cause insanity if seen by a character majority, some evil Brainwashers or Psychics drive people insane for fun and Torturers force a person into madness.

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