Chamelan, also known as Chamelan the Magician, is a second-level Nightmaren and an antagonist in NiGHTS: Journey of Dreams.
Chamelan is a humanoid reptillian wizard that has the hearts, clubs, diamonds, and spades on his colorful tuxedo and hat and the fact he uses playing cards in his first and second battles. In fight one the players use the cards as a way of finding Chamelan and in fight two, he also uses bombs. In both fights, he uses Kings, Queens and Jacks that attack NiGHTS on his behalf.
He is the boss of Will Taylor's Lost Park dream and he causes trouble in Nightopia. To beat him, NiGHTS needs to do paraloops to create holes in the magic cloth he hides behind. His arena takes in a surreal cave with playing cards and flaoting spotlights.
Chamelan is thought of as a pushover because he does not actually fight when you face him. Chamelan can be somewhat confusing during the second fight. To find him quickly, wait untill the rows of playing cards appear behind the magic cloth. Then, ignore all the solid cards and look for the transparent ones, He is almost always hiding at the transparent Ace card. It is possible to find him though right after he takes off to hide at the start. When you paraloop the curtain and he runs, you will see a blurred form/shadow moving along the curtain. Follow it, that's him, until he stops and then simply paraloop that spot he has stopped at and you got him.
- The name of Chamelan's theme is "Cackling Chamelan".
- Chamelan appears to have been made to replace Jackle, given their similarities in card-theme and unusual anatomy involving a cape.