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{{Quote|Where was Grimnir when our warriors were dying? Where was Valaya when our children sickened? When we called out for aid in the deep places where we delved, it was not Grungni who answered our call, but mighty Hashut who delivered us in our time of need. Who are the real traitors here? Our kin who abandoned us to madness and death or we who only sought to survive against the forces of Chaos? One day there will be a reckoning and it will be the Sons of the Father of Darkness who will have the victory, not the weak willed spawn of the pathetic Ancestor Gods.|Mordian Slagfist, Chaos Dwarf warrior}}
 
{{Quote|Where was Grimnir when our warriors were dying? Where was Valaya when our children sickened? When we called out for aid in the deep places where we delved, it was not Grungni who answered our call, but mighty Hashut who delivered us in our time of need. Who are the real traitors here? Our kin who abandoned us to madness and death or we who only sought to survive against the forces of Chaos? One day there will be a reckoning and it will be the Sons of the Father of Darkness who will have the victory, not the weak willed spawn of the pathetic Ancestor Gods.|Mordian Slagfist, Chaos Dwarf warrior}}
The '''Chaos Dwarf''', also known as the '''Uzkul-Dhrazh-Zharr''', or the '''Dawi-Zharr''', which means Fire Dwarfs, are a villainous faction in the tabletop wargame Warhammer Fantasy Battles. They are a group of evil dwarfs that engage in dark sorcery, slavery and the construction of war machines.
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The '''Chaos Dwarf''', also known as the '''Uzkul-Dhrazh-Zharr''', or the '''Dawi-Zharr''', which means Fire Dwarfs, are a villainous faction in the tabletop wargame Warhammer Fantasy Battles. They are a group of evil dwarfs that engage in dark sorcery, slavery and the construction of war machines.
   
 
== Overview ==
 
== Overview ==
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Chaos Dwarf Sorcerers are afflicted by a curse caused by their use of chaos magic which turns their bodies slowly into stone, starting from their feet. Each Chaos Dwarf Sorcerer will, inevitably, one day slowly transform into an immobile stone statue. Before progressing throughout the rest of their body. Many of them use their sorcerous engineering to construct new mechanical steam driven bodies for a time, but they too eventually succumb to the curse. Their immobile forms now line the road leading to the centre of their mighty empire, the Tower of Zharr-Naggrund, City of Fire and Desolation.
 
Chaos Dwarf Sorcerers are afflicted by a curse caused by their use of chaos magic which turns their bodies slowly into stone, starting from their feet. Each Chaos Dwarf Sorcerer will, inevitably, one day slowly transform into an immobile stone statue. Before progressing throughout the rest of their body. Many of them use their sorcerous engineering to construct new mechanical steam driven bodies for a time, but they too eventually succumb to the curse. Their immobile forms now line the road leading to the centre of their mighty empire, the Tower of Zharr-Naggrund, City of Fire and Desolation.
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Since Chaos Dwarves aren't that many in number they often use slaves of various races and their Hobgoblin allies in battle.
   
 
== Known members ==
 
== Known members ==

Revision as of 12:11, 28 June 2020

Warhammer Chaos Dwarf Symbol
Where was Grimnir when our warriors were dying? Where was Valaya when our children sickened? When we called out for aid in the deep places where we delved, it was not Grungni who answered our call, but mighty Hashut who delivered us in our time of need. Who are the real traitors here? Our kin who abandoned us to madness and death or we who only sought to survive against the forces of Chaos? One day there will be a reckoning and it will be the Sons of the Father of Darkness who will have the victory, not the weak willed spawn of the pathetic Ancestor Gods.
~ Mordian Slagfist, Chaos Dwarf warrior

The Chaos Dwarf, also known as the Uzkul-Dhrazh-Zharr, or the Dawi-Zharr, which means Fire Dwarfs, are a villainous faction in the tabletop wargame Warhammer Fantasy Battles. They are a group of evil dwarfs that engage in dark sorcery, slavery and the construction of war machines.

Overview

At the height of their empire, before the coming of Chaos, the Dwarfs spread far and wide across the Old World. Ever the diligent workers and miners, they followed the mountains to the north and dug their holds deep into the rock of the earth. Along the way, they reached a place they called Zorn-Uzkul, the Great Skull Land, after all the ancient bones (and especially skulls) scattered there. Though it was rich in minerals, most of them decided that this place was best left alone, but some groups were so stubborn, even compared to their fellow Dwarfs, who are always obsessed with revenge against their enemies, that they decided to live there, to prove that they could.

These most northern dwarven strongholds kept close contact with their kin in the mountains as the Dwarf Empire grew, and the Dwarfs enjoyed an age of prosperity not seen before or since. With the coming of the forces of Chaos, the dominion of the Dwarfs over the Old World started to dwindle. As devastating earthquakes, brought about by the ruthless machinations of the Lizardmen magepriests, shattered the world, the Dwarfs closed themselves up in their mountain holds to weather out the storm, as it has always been their way. There were those amongst the Dwarfs, lead by their fiercest warrior god Grimnir, who argued that Chaos needed to be fought, not endured. And when Chaos was eventually driven back by the actions of the Dwarfs and their High Elf allies, the Dwarfs looked at their wounded domain and thought their northern cousins lost. Surely nothing could have survived the raw Chaos energies unleashed upon the northern wastes. Tragically, they were wrong. The Dwarfs of the Zorn-Uzkul stronghold suffered greatly, and in their anguish they cried out to their western kin for help and their ancestor gods for salvation, but they received no answer.

Though the Dwarfs that chose to live in the cursed wastes were hardy and strong willed, even they were not immune to the corrupting influence of Chaos, and they slowly changed over time. For many long years, they only barely survived, as they abandoned or were abandoned by their own ancestor gods, but eventually they found favor with Hashut, the bull-like Father of Darkness and lesser Chaos God, learning the secrets of daemon-smithing in exchange for blood sacrifices. Soon their bodies showed signs of the growing corruption within their souls: their flesh turned pale, their eyes red and many of the Dawi-Zharr sported horns from their temples while their teeth turned into vicious tusks. Dwarfs have a natural contempt for unchecked magic and tame the raw energy by binding it to their mighty runes. The Dawi-Zharr were relased from these traditionalist shackles and embraced the secrets about working terrible chaotic magic taught to them by their new patron god. Their Daemonsmiths soon learned to combine this arcane knowledge with their own mastery of binding magic and working marvels of engineering into blasphemous amalgams of machine and chaos magic.

The Chaos Dwarfs may have survived the coming of Chaos, but their numbers were greatly diminished. From the Zorn-Uzkul fortress they marched eastwards across the Plain of Zharr, to the Mountains of Mourn and the Sea of Dread in the south. These are the Dark Lands, the lands of fire, smoke and ash, and the Chaos Dwarfs claim them as their nation. They were never a numerous rac though, and the cursed wastes are home to many Orcish, Goblin and and Ogre tribes that they can use as battle slaves. At the heart of the Chaos Dwarven empire they built their great city, Mingol-Zharr-Naggrund, the obsidian City of Fire and Desolation, in the Plain of Zharr. The cursed wastes are dotted with fortress-citadels, garrisons and watchtowers, from where the Chaos Dwarfs venture forth to subjugate all living beings to work for them as an endless stream of slaves. They developed a bitter rivalry with the original Dwarfs for abandoning them.

Chaos Dwarf Sorcerers are afflicted by a curse caused by their use of chaos magic which turns their bodies slowly into stone, starting from their feet. Each Chaos Dwarf Sorcerer will, inevitably, one day slowly transform into an immobile stone statue. Before progressing throughout the rest of their body. Many of them use their sorcerous engineering to construct new mechanical steam driven bodies for a time, but they too eventually succumb to the curse. Their immobile forms now line the road leading to the centre of their mighty empire, the Tower of Zharr-Naggrund, City of Fire and Desolation.

Since Chaos Dwarves aren't that many in number they often use slaves of various races and their Hobgoblin allies in battle.

Known members

  • Lord Astragoth, High Priest of Hashut: Astragoth is the oldest living Sorcerer-Prophet and was once the greatest leader of their kind. But now his power begins to fade and his body bears the unmistakable marks of the long use of the terrible powers granted to him by Hashut. His legs, torso and arms have already petrified, and a decade ago he constructed a mechanical device which allows him to still move and continue to perform his perverted rituals. It was Astragoth who assembled the conclave of Sorcerer-Prophets to hear of Hashut's vision, foretelling them their eventual downfall if they would not amass more power by the might of their armies and the potency of their dark rituals. Although there is no nominal leader of the Chaos Dwarfs and their fate is steered by the cabal of Sorcerer-Prophets, like their western kin the Dawi-Zharr respect age and experience above all else, which makes Astragoth the most influential voice in the Temple of Hashut.
  • Drazhoath the Ashen, Lord of the Black Fortress: As a young Hellsmith, Drazhoath fell from grace with the cabal of Sorcerer-Prophets in Zharr-Naggrund and was sent into exile to the Black Fortress by Astragoth himself. Driven by his innate cunning and ruthless ambition, he quickly rose through the ranks and is now a wizard of considerable strength and mighty warrior in his own right. Drazhoath rules with an iron grip over the Legion of Azgorh, but the Black Fortress is a remote place and being its commander ultimately an impasse, so his gaze is always directed back at Zharr-Naggrund, where he dreams to return to triumphantly and claim his rightful position as one of the most powerful Sorcerer-Prophets. The power of his old rival Astragoth is waning and Drazhoath feels his time has come, so he is determined to make a name for himself through brutal campaigns and acquiring large hordes of new slaves to be used to buy him favour with influential members of the ruling caste at the Temple of Hashut.
  • Ghorth the Cruel and Zhatan the Black: Ghorth the Cruel is the most potent of all Dawi-Zharr Sorcerer-Prophets and it is said that the cries of his tortured victims are only drowned out by the evil laughter of Zhatan the Black, his trusted commander. Zhatan serves as Commander of the Tower of Zharr at the behest of Ghorth and has led many slaving raids against the humans and greenskins in the west, and every Goblin tribe between Zharrduk and Mount Grimfang has been subjugated.

Units

Legendary hero

  • Gorduz Backstabber (hobgoblin khan)

Lords

  • Chaos Dwarf Lord
  • Sorcerer Prophet
  • Bull Centaur Lord
  • Hobgoblin Khan

Heroes

  • Infernal Castellan
  • Daemonsmith
  • Bull Centaur Taur'ruk
  • Chaos Dwarf Engineer

Melee Infantry

  • Hobgoblin Warriors
  • Hobgoblin Cutthroats
  • Chaos Dwarf Warriors
  • Infernal Guard
  • Ironsworn
  • Immortals

Ranged Infantry

  • Hobgoblin Archers
  • Chaos Dwarf Crossbowmen
  • Chaos Dwarf Blunderbuss
  • Infernal Fireglaives

Cavalry

  • Hobgoblin Wolf Raiders (with and without bows)
  • Boar Centaurs
  • Bull Centaurs

Monsters

  • Lammasu
  • Great Taurus (or Bale Taurus)
  • Siege Giant
  • K'daai Fireborn
  • K'daii Destroyer

Warmachines

  • Death Rocket
  • Deathshrieker Rocket Launcher
  • Iron Daemon
  • Hellcannon
  • Magma Cannon
  • Dreadquake Mortar

Gallery