“ | The charr race was forged in the merciless crucible of war. It is all they know. War defines them, and their quest for dominion drives them ever onward. The weakling and the fool have no place among the charr. Victory is all that matters, and it must be achieved by any means and at any cost. | „ |
~ The Charr's official description. |
The Charr were the primary antagonistic race in the first Guild Wars game. They are a race of beast-like warriors bred for war and combat. They where the ones that laid seige on Ascalon wreaking havoc upon humanity. However, after the first Guild Wars game, most of their kind saw the error of their ways and now fight along side humanity, becoming one of the five main playable races in Guild Wars 2.
History[]
Early history[]
In the beginning, the Charr where a fairly primitive race of horned beasts that live in various tribes within the Blazeridge Steps thousands years ago. These tribes often waged war against each other for dominance, as the Charr themselves were fueled by an uncontrollable instinct to conquer and dominate everything that they deemed a threat. Eventually one Charr tribal leader was able to subjugate and unify all the other tribes, and that Charr became the first Khan-Ur. With all the tribes united under one all-powerful leader, the golden age of the Charr empire had begun. From that point onward the charr began to expand their influence as far as they could reach, killing anyone and anything that stood in their way. It is here that the Charr discovered Ascalon which they made their new home, until humanity arrived. Encouraged by their god Balthazar, the humans invaded Ascalon and drove back the charr making Ascalon their own kingdom. The Charr planned an invasion to retake Ascalon, but tragedy struck when the last Khan-Ur was assassinated, thou who the culprit was remains to this day unclear. Without a unified leader to govern them, the Charr fell into disarray as the Khan-Ur heirs splintered off into four high legions: Blood Legion, Ash Legion, Iron Legion, and the Flame Legion
Discovery of the Titans[]
Despite the internal conflicts the Charr still wanted to retake Ascalon from the humans, but they believed that they needed gods of their own to worship and attain power from to do so. During an expedition in the Hrangmer volcano, the Flame Legion discovered the Titans whom they mistaken for gods, and they pledged their allegiance to these false gods and were given immense power over magic as a result. Little did any of the Charr knew that these Titans where actually demons created by the fallen god Abaddon, who manipulated the Charr from within the shadows into wreaking havoc on humanity. Nevertheless, the Charr laid siege on Ascalon, bringing forth magic humanity had not seen before, as the Flame Legion became the most powerful of the High Legions. Though with such power, the Flame Legion had to take draconian measures into quelling any suspicion and decent the rest of the high legions had for the Flame Legion, lest the truth of the titans is revealed.
Warring on all fronts[]
In the meantime, the Charr not only settled on invading Ascalon but other kingdoms as well. On the island of Orr, the Charr planned an invasion, but a necromancer named Vizier Khilbron searched for ancient scroll that could save his land. Manipulated by Abaddon, Vizier brought fourth the Cataclysm which sank the island of Orr into the depths of the ocean, drowning all of it's inhabitance including the invading Charr. In Kryta, the Charr were taking huge swaths of land and were close to conquering the kingdom, only for a human exile named Saul D'Alessio to arrive with an army of godlike beings known as the Mursaat. With no other lands to conquer, the Charr settled on invading Ascalon as their top priority. However, the human heroes revealed to the Charr the truth of the Titans, and so the Flame legion and their shamans were overthrown and cast out as a result. Even so, Ascalon was still their top priority and thirty years later, the Charr had broken all human resistance in Ascalon, but even still not all was within their grasp. During the final moments of Ascalon City, the aged king Adelbern unleashed a powerful spell that brought forth a sea of fire, killing all Ascalonian inhabitants and turning them into ghosts trapped in eternal loops of their last day.
Peace and the future[]
The year 1324 AE saw peace talks between the humans and Charr under the leadership of Queen Jennah. The humans were allowed to keep their last remaining home, Kryta, so long as they return the Claw of the Khan-Ur to the Charr, which they gladly did, and the Charr were allowed to keep Ascalon as long as they no longer invade anymore human territories, and the treaty worked. After fourteen-hundred years of war and bloodshed, peace finally settled in Tyria between the two races. There are still some bitter grudges between some members of the two races, resulting in opposing factions, such as the human Separatists and Charr Renegades being created and trying to work against the peace treaty. However, the majority learned to coexist with other people in Tyria, joining their forces in the fight against the Elder Dragons.
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