Commando Man is a Robot Master and an antagonist in Mega Man 10. He was created to clear out minefields, and uses Remote Detonation to do so. Commando Man bears the serial number DWN-075. His weapon, the Commando Bomb, lets him launch a missile that can blow up, damaging the surrounding area when it does so. This weapon is Blade Man's primary weakness, although the Commando Bombs deal more damage with their explosion than a direct hit.
Biography[]
Battle[]
Commando Man typically moves through his room by jumping around. His main attack involves him launching his Commando Bomb missiles at Mega Man. He can also stomp the ground to paralyze Mega Man, with a successful hit making him stop dead, though Mega Man can jump to save his skin from the shockwave. In Hard Mode, Commando Man can perform short hops to slam his arms down onto the ground, launching two shock waves. Mega Man can avoid both by jumping, but if he gets hit by the first shockwave which reaches the edge instantaneously, Mega Man will automatically fail to dodge the second shockwave, which cannot stun victims.
Commando Man is weak to the Wheel Cutter, which can flay his armor.
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Videos[]
Trivia[]
- Commando Man is the fifth Robot Master from the classic Mega Man series who can stun Mega Man with an attack. In his case, Commando Man can launch shockwaves by jumping throughout his room.
- The other four Robot Masters who can do this are Guts Man, Hard Man, Junk Man, and Concrete Man.
- Commando Man's ability to stun the player with stomp-generated shockwaves is similar to Roy and Morton Koopa from the Super Mario series.
- Commando Man is the tenth Robot Master to have no hands, after Fire Man, Crash Man, Needle Man, Spark Man, Drill Man, Wave Man, Napalm Man, Magma Man, and Blade Man, and preceding Impact Man.
External Links[]
- Commando Man on the Mega Man Wiki