![]() ![]() |
This article's content is marked as Mature The page contains mature content that may include coarse language, sexual references, strong drug use, extremely traumatic themes, and/or graphic violent images which may be disturbing to some. Mature pages are recommended for those who are 18 years of age and older. If you are 18 years or older or are comfortable with graphic material, you are free to view this page. Otherwise, you should close this page and view another page. |
“ | You can't kill me, I'm not alive. | „ |
~ Connor denies his humanity when confronted with possibility of death. |
“ | My mission is to neutralize the leader of the deviants and I always accomplish my mission. | „ |
~ Connor's possible dialogue to Markus. |
Connor is one of the three main protagonists of Quantic Dream's 2018 video game Detroit: Become Human.
He is an android tasked with investigating cases of other androids becoming Deviants who joins sides with his human partner Hank Anderson. While he is generally a protagonist, the player's choices can lead him to acting as one of the major antagonists during the final chapters of the game.
He was voiced by Bryan Dechart who also provided the motion capture for him.
Biography[]
He is introduced in a sequence in which he is expected to defuse a hostage situation. The lack of confidence in his abilities portrayed by the human characters clues the player in to the discrimination that androids face, setting the stage for the player's ability to either push Connor toward deviancy or continue on his mission to stop them.
Whether Connor ultimately becomes an antagonist of the game depends entirely on the choices of the player. Generally speaking, ignoring orders or subverting them as much as possible increases Connor's software instability and brings him closer to deviancy while obeying orders and acting ruthlessly in service of his mission brings him closer to becoming an antagonist. The player can choose to kill multiple deviants and other characters, including innocent bystanders, and can completely ignore the safety of Hank Anderson, their partner, which will decrease their relationship with him and increase Connor's villainy.
By the end of the game, the player can get nearly every other major character killed - directly or indirectly - causing Connor to essentially quash an entire android rights movement single-handedly.
Personality[]
At the start of the game, Connor appears rather stoic and entirely focused on the mission. However, the player has the option when going on the roof to show a moment of heroism by saving a cop that was shot by Daniel, and appeal to Daniel's humanity in order to save the hostage, Emma. However accomplishing his real mission takes him beyond just being cold and calculating. He can disobey acts preventing androids from using firearms, lie to Daniel in order to get close enough to shoot him himself, or launch himself off the roof with Daniel to save the hostage and lose even more of his path to deviancy by becoming another replaceable machine.
When meeting Hank for the first time, he can ultimately either be antagonistic or friendly to the detective. Either advising him to come back to work for a recent homicide case and advise him to stop drinking, threaten him with a report, or simply wish to be understanding and friendly. However this ultimately leads to Connor either taking a very smug approach that Hank remarks as being a "plastic prick" by spilling Hank's drink and reminding him of the cost it takes to repair himself. He can also either remove himself from the situation entirely in order to get Hank to follow him or buy into his habit in order to get him to come along. All choices at this point however are either slightly smug, or very robotic. However they all are still insistent towards his mission.
Later on, Connor shows tendencies of being able to manipulate others to suit his goals, depending on the choices the players make, they can pursue a more heroic use for such tactics by saving the android who killed his owner, Carlos Ortiz. They could also get him killed. Either path ends up suiting a villainous Connor's goals if he gets intel on the deviants. However both Connor paths gain a benefit when the android reveals to them clues about Jericho.
Connor's path of going after Kara and Alice is optional, but does feed into multiple paths. As it is the first one aside from his first chapter to show his skills in action of doing whatever it takes to accomplish his mission. He could be merciful and duty bound by listening to Hank and not following the assailants when they go too far or he could continue taking the risks involved. (Listening to him leads to a decrease in deviancy while the opposite increases it) However this ultimately doesn't lead to their capture. It either leads to Connor causing their deaths, Kara and Alice's escape from him, or Connor's own death.
He is ultimately frustrated however because either option leads to him being unable to accomplish his mission. However, if he dies in the struggle, Connor once again loses deviancy and Hank's reaction to a full reset with a new Connor is met with anger multiple times depending on how many times the player gets Connor killed.
Villainous Acts[]
NOTE: All of these acts are determined by the player's choice, and all can be avoided to become more of a hero than a villain.
- Not putting the fish back in it's tank when it's on the ground at the real beginning of the game, leaving it to die.
- Not helping the police officer on the roof who is dying during the hostage situation.
- Failing to stop the deviant Daniel which causes his hostage, a human child named Emma to die. Although this is indirectly caused.
- Spilling Hank's drink he bought at the bar when he first meets him, just to follow his orders to bring Hank along with him to a crime scene.
- Telling Hank Carlos Ortiz's android's location, even though he was a victim of Carlos' abuse who was defending himself and begged him not to capture him.
- Pressuring Carlos' android during the interrogation too much, raising his stress level to 100%, causing him to commit suicide. Or alternatively, probing his memory which also causes him to commit suicide.
- If Carlos' android survives the interrogation, he will be imprisoned at the police station in Connor's next chapter. Connor can show no remorse or empathy about the fact that the android will die, but regardless, the android will kill himself which was caused by the fact that Connor captured him in the first place.
- Disobeying Hank's orders and chasing Kara and Alice to capture them even though they just wanted to be free.
- Kara and Alice getting killed by being run over by cars during the chase (If the player fails too many QTE's as Kara) due to Connor chasing them on the highway. Although this is indirectly caused.
- Choosing to chase the deviant Rupert, rather than save Hank's life when he's in danger showing more concern for his mission rather than Hank's life. Hank will still survive, but will be furious at Connor and their relationship will get worse.
- Killing the deviant Traci couple, even though they were sexually abused and just wanted to be free together.
- Showing no remorse or empathy for killing the Tracis.
- Torturing one of the androids suspected of deviancy at Stratford Tower to get the deviant to confess.
- Failing to stop the deviant at Stratford Tower, which causes several humans to be shot and killed by him. Although this is indirectly caused.
- Killing a Chloe at Kamski's place just to get information from Elijah Kamski, showing more concern for his mission rather than her life.
- Taking the red haired Traci's decapitated head to trick the blue haired Traci into giving him Jericho's location by reactivating her and pretending to be her lover (This can happen if they were killed).
- Not becoming a deviant, and remaining a cold-blooded machine solely to accomplish his mission to stop Markus. Although this is somewhat justified if Markus is violent and has killed humans.
- Killing Markus solely to accomplish his mission, even though he just wanted to be free.
- Doing so many cold-blooded choices that lead to Hank committing suicide due to him losing faith in humanity. This also leaves his dog Sumo crying and all alone.
- Directly killing Hank in cold-blood after he tries to stop him from killing Markus, or North if Markus is rejected by Jericho or dead.
- Killing Captain Allen and his human soldiers when they are trying to kill him when he is trying to stop Markus, or North if Markus is rejected by Jericho or dead. Although technically this was an act of self-defense, but he didn't have to fight them and Connor can always come back if he dies and humans can't. This can happen if Hank commits suicide.
- Killing North solely to accomplish his mission even though she just wanted to be free. This can happen if Markus is rejected by Jericho or dead.
- Showing no concern for Hank's life if he becomes deviant, when another Connor threatens Hank's life at Cyberlife Tower.
Quotes[]
“ | Connor: 28 stab wounds, you didn't want to leave him a chance, huh? Did you feel anger? Hate? He was bleeding, begging you for mercy, but you stabbed him, again and again and again!... Android: Please, please leave me alone... Connor: I know you killed him, why don't you say it? Android: Please, please stop... Connor: [Slams fists on table] Just say "I killed him"! Is it that hard to say?! Android: Stop it, stop!... Connor: [Grabs android by the shirt] JUST SAY YOU KILLED HIM! JUST SAY IT! [Drops android] |
„ |
~ Connor aggressively interrogating Carlos' android. |
“ | I am a machine, designed to accomplish a task. I know why I exist and who designed me. I have a reason to live. I guess that's the differences between us, lieutenant. | „ |
~ Connor antagonizes Lieutenant Anderson (Determinant). |
“ | What's up, Lieutenant? Ran out of whisky so you came here looking for trouble instead? | „ |
~ Connor, talking to Lieutenant Hank while trying to assassinate Markus, in one of Connor's possible villainous scenes. |
Trivia[]
- His appearance is based on his voice actor Bryan Dechart.
- Model #313 248 317 - 60 Is bound to be a villain. Either the player remain a machine in order to die enough to become him, or fight against him as Deviant Connor in cyberlife tower.
- He is the first Quantic Dream protagonist with a determinant moral alignment (All previous protagonists are always heroes, except Scott Shelby, who is always a villain).
- If Connor dies too much and/or does too many cold-blooded choices, it will decrease his deviance level, and the option to become Deviant will be locked. Not dying too much and doing mostly good choices will increase his deviance level and unlock the option to become Deviant.
- Connor is the most popular and most liked character in the fandom. When taking the survey in the game, they ask who your favorite character is (out of the three main player characters) and Connor has an overwhelmingly high percentage of votes.
- He is also the first and only character in Detroit: Become Human or in any Quantic Dream game to have an official action figure made of them (A Nendoroid figure by the Good Smile Company), if you don't count the statue of Kara that was included in the Collector's Edition of the game.
- If Connor dies in every chapter that he possibly can in one playthrough, the player will be awarded the "I'LL BE BACK" trophy. The name of the trophy is a reference to the iconic catchphrase of the Terminator.
- Connor was inspired by Norman Jayden from Heavy Rain, another Quantic Dream game. Founder of Quantic Dream, David Cage would later confirm that.
External Links[]
[]
![]() | ||
Humans Artificial Intelligence Organizations |