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Haven't you been paying attention? You don't find the Institute. The Institute finds you.
~ Conrad Kellogg to the Sole Survivor.

Conrad Kellogg is the secondary antagonist of the 2015 action-adventure video game Fallout 4, the fourth main installment of the Fallout franchise, unless the player chooses to side with Railroad, making him a major antagonist of that path.

He is a Magnum-toting, cigar-chomping mercenary, he operated to kill people for a living and thereafter an Institute asset who does their bidding in the Commonwealth and is sent to obtain Shaun, the son of the protagonist, from Vault 111.

He was voiced by Keythe Farley.

Biography[]

Past[]

Kellogg was born in the New California Republic, California in 2179, 108 years before the events of the game to an abusive father who was a frequent drunk and a loving but weak willed mother. On one day, his mother handed him a gun, stating that he was the man in the family and needed to protect them. However, Kellogg ran off, never finding out what happened to his mother. When he grew up he became a mercenary, moved to San Francisco got married to a woman named Sarah and had a daughter, Mary. This happiness was short lived as his family was murdered by enemies he had made in his line of work. Kellogg later regretted meeting Sarah, as she would have lived longer had she never met Kellogg.

After the death of his family he headed east, intending to get as far away from San Francisco as possible. Over time he found himself in The Commonwealth and was called to The Institute, which was annoyed that most of Kellogg's work went against them. At that time, the Institute was creating the first versions of their Synths. Kellogg followed the invitation out of curiosity. He however stated that he would do whatever he would be paid for and that the only way the Institute could stop him from sabotaging them was paying him. Kellogg's conversation partner refused and promptly ordered two Synths to kill the mercenary but was surprised when Kellogg hastily defeated both. Impressed, the Institute decided to employ Kellogg.

Fallout 4[]

Kellogg succeeded with many jobs for the Institute and eventually became the Institute's main asset in the Commonwealth. In this position, he eventually led a group of Institute scientists into Vault 111 in order to kidnap a baby named Shaun, who was in cryogenic stasis along with his parents and the rest of the vault. The scientists accompanying Kellogg defrosted the pods that contained Shaun and his parents, and they proceed to open the pod. However, the parent carrying Shaun refused to give the boy to the scientists and is shot by Kellogg. Though he initially did not intend to kill the parent, Kellogg later decided that it would have been more merciful than stealing the boy and leaving the parent alive.

Shaun's other parent witnessed everything, and Kellogg, despite not liking to leave potential threats, Kellogg refroze the pod as he was under orders to leave at least one parent alive in case something went wrong with Shaun. Under order from the Institute, Kellogg headed to Diamond City, where he lived with Shaun for many years, eventually thinking of the boy like his own son. A courser synth, X6-88, from the Institute eventually arrived and gave Kellogg the job to hunt down and kill Dr. Brian Virgil, an Institute Scientist who fled from the Institute. The Synth left with Shaun to bring the boy back to the Institute while Kellogg left Diamond City.

Eventually, Shaun's surviving parent is defrosted again and manages to hunt down Kellogg and confront him in Fort Hagen. After a short conversation a fight ensues, leading to Kellogg's death. Afterwards the parent takes the cybernetics that the Institute gave Kellogg in order to prolong his life in order to discover where their son is located by accessing his memories.

Personality[]

Kellogg had a terrible childhood and a tragic upbringing. Being raised in a dysfunctional and impoverished household with his alcoholic, negligent, distant and abusive father and his cynical, imposing but loving mother, this turned Kellogg into a man who thought he was master of his own destiny. From the moment he was handed his first pistol by his mother to protect her from the assault of his father and provide for the family, he eventually ran away from home, thinking to himself he would find a better life “out of the thumb of the NCR and all of their rules” while deep down it was because of the cowardice of being unable to protect his mom from his father despite having a gun. Throughout his life he’s come to the fatalistic belief of the world and himself that he is inevitable and the world is cruel therefore he must be as well to survive therefore victimizing others as he was victimized himself in his painful childhood and later on when he lost his family by unknown killers. He despises people who are ignorant or apathetic about how the world “works”.

Beneath his cruel and crusty exterior, he is still human and misses the life he had with his wife and child when he relishes in his temporary time with synth Shaun, that he would’ve still had the family he wanted had he not been a mercenary.

Quotes[]

Let the boy go! I'm only going to tell you once!
~ Kellogg threatening Nate/Nora moments before shooting them.
Dammit! Get him out of here! (walks over to the other parent's pod) At least we still have the backup.
~ Kellogg to The Wanderer after he's forced to shoot their spouse.
But I think we've been talking long enough. We both know how this has to end. So... you ready?
~ Kellogg's last words before engaging the Sole Survivor in battle, a battle that would ultimately cost him his life.
Even then, I knew it was a mistake leaving (him/her) alive. I understood that kind of revenge, no one better. But I was cocky enough to assume I could handle some soft prewar Vault dweller, even if (he/she) somehow got thawed out. At least I know those Institute bastards will soon get what's coming to them, too. If (he/she) could take me out, they won't be able to hide from (him/her) for long.
~ Kellogg's thoughts on the Sole Survivor.
Hope you got what you were looking for inside my head. Heh. I was right. Should've killed you when you were on ice.
~ Kellogg's final words to the Sole Survivor, spoken through Nick Valentine.

Gallery[]

Trivia[]

  • Kellogg is one of the oldest human characters in Fallout lore, being one hundred and eight years old at the time of his death thanks to The Institute's technology. While Kellogg is younger than Mr. House, House's body became so decrepit by the events of New Vegas that he is classified as an abomination.
  • If the player has a powerful weapon, such as a Fat Man which is conveniently in the armory, they can kill Kellogg before he even has a chance to speak when he's finally cornered. It is best to fire the Fat Man at the ceiling right above Kellogg while just outside, which would instantly kill Kellogg and his Synths.

External Links[]

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Background
China | United States of America | Vault-Tec

Recurring Groups and Creatures
Super Mutants | Deathclaws | Enclave | Brotherhood of Steel | New California Republic | Raiders | Children of Atom | Khans

Fallout 1
Vault Dweller | The Master | Lieutenant | Morpheus | Doc Morbid | Iguana Bob | Gretch | Gizmo

Fallout 2
Frank Horrigan | Dick Richardson | Myron | Big Jesus Mordino | John Bishop | Louis Salvatore | Orville Wright | Metzger | Doctor Schreber | Dr. Charles Curling

Fallout 3
Lone Wanderer | Allen Mack | Alphonse Almodovar | John Henry Eden | Colonel Autumn | Mr. Burke | Stanislaus Braun | Roy Phillips | Allistair Tenpenny | Eulogy Jones | Slavers | Talon Company | Brotherhood Outcasts | General Jingwei | Defender Sibley | Professor Calvert | Tobar the Ferryman | Wernher | Ishmael Ashur | Pitt Raiders | Aliens | Weston Lesko | Anna Holt

Fallout: New Vegas
Courier | Caesar's Legion (Caesar, Legate Lanius, Vulpes Inculta, Lucius) | Powder Gangers (Joe Cobb) | Benny | Mr. House | White Glove Society | Mortimer | Omertas (Nero and Big Sal, Clanden) | New California Republic (Aaron Kimball, Colonel Cassandra Moore, General Lee Oliver) | Fiends (Motor Runner, Cook-Cook, Violet, Driver Nephi) | Jackal Gang | Enclave (Orion Moreno) | Norton | Viper Gang | Scorpion Gang | State of Utobitha (Tabitha) | Father Elijah | Jeannie May Crawford | Jessup | McMurphy | Allen Marks | Dog/God | Dean Domino | Fredrick Sinclair | White Legs | Think-Tanks | Barton Thorn | Ghost People | Ulysses | Joshua Graham | Salt-Upon-Wounds | Marked Men | Dermot | St. James | Roy Gottlieb

Fallout 4
Sole Survivor | Conrad Kellogg | Shaun | Mayor McDonough | Arthur Maxson | Institute | Gunners | The Forged | Eddie Winter | Slag | Marowski | Bobbi No-Nose | Lorenzo Cabot | Sinjin | Ack-Ack | Wayne Delancy | AJ | Kendra | Dr. Chambers | Triggermen | The Mechanist | Ivey | Rust Devils | Nuka World Raiders (Overboss Colter, Porter Gage, The Operators, Mags Black, The Disciples, Nisha, The Pack, Mason) | Ezra Parker | Allen Lee | High Confessor Tektus | DiMA | Oswald the Outrageous | Zeller | Alien | The Fens Phantom

Fallout 76
Scorchbeasts | Scorched Wildlife | Thomas Eckhart | David Thorpe | Rose | Freddie Lang | Morris Stevens | Scott Conroy | Camp Counselor Nia | The Nightstalker | Mad Dog Malone | MODUS | ZAX 1.3c | Strangler Hearts | Strangler Wildlife | New Appalachia Raiders | Blood Eagles | Free Radicals | Cult of the Mothman | Lev | Surge | Fisher | Rocco | The Blood | The Eye | The Claw | Earle Williams | Dagger | SODUS | Hellcat Company | Doctor Blackburn | Zetans | Rust Eagles | The Fanatics | Ultracite Titan

Fallout Tactics
Calculator | Simon Barnaky | Withers

TV Show
Barb Howard | Bud Askins | The Ghoul | Hank MacLean | Lee Moldaver | Monty | Thaddeus | Gulper | Sorrel Booker | Snake Oil Salesman | Fredrick Sinclair

Others
Vault Boy

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