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The Courier (also known as Courier Six) is the main protagonist of Fallout: New Vegas and its expansions. Although the player can be heroic or neutral, the player can also do evil deeds.

Although the Courier never speaks any actual words, their grunts are provided by Yuri Lowenthal in male characters and Laura Bailey in female characters.

Biography[]

Not much is known about the Courier's life before the events of the game, although what is best known is the Courier's experience all across the post-war Western United States, including a job that Ulysses asserts had a package the Courier delivered resulting in the destruction of the Divide, a post-war community.

In 2281, the Courier took a job from Mr. House to deliver the platinum chip, a small storage device, to him. After reaching Goodsprings, the Courier was ambushed by Benny and several Great Khans accompanying him. Benny stole the platinum chip for his own personal use, and shot the Courier twice in the head, and left them for dead. Subsequently, after the group left, a securitron named Victor unearthed the unconscious Courier and brought them to the local physician Doc Mitchell to nurse them back to health.

After the Courier awoke in Goodsprings, they set off to find out who killed them and to complete the contract filed by Mr. House. Throughout the journey, the Courier encountered multiple factions such as the Powder Gangers, the New California Republic, Caesar's Legion, and various other factions and independent settlements. Upon reaching the New Vegas Strip, the Courier confronted Benny, either directly or by assassination, and learned of his plans to take New Vegas as his own via a modified Securitron named Yes Man (who the Courier can rely on to take over New Vegas for themself), as well as Mr. House's plans for New Vegas. Shortly after, the Courier was approached by the previously encountered Vulpes Inculta as an invitation to join the Legion (Caesar was impressed by the Courier's skills), and an NCR trooper who acted on behalf of Ambassador Dennis Crocker (who also was impressed by the Courier's skills). Here, the Courier may decide which faction to align themself with, and the main faction questlines start.

After completing the necessary tasks for the faction they favored, the Courier set off to Hoover Dam in order to fight on their behalf and help them gain control of the Mojave Wasteland.

Dead Money[]

The Courier can optionally find the source of a radio signal playing an advertisement for the Sierra Madre, a pre-war casino and resort. Upon doing so, the Courier is gassed and made unconscious, before being dragged to the Sierra Madre. Upon waking up, a large hologram of Father Elijah appears, and briefs the Courier on what to do, threatening defiance with death. The Courier gathers: a dissociative super mutant with two personalities, Dog and God; Dean Domino, a pre-war musician who is now a ghoul; and Christine Royce, a Brotherhood of Steel assassin.

Honest Hearts[]

The Courier can take up a job offer from Happy Trails, a caravan company seeking to travel to New Canaan. If the Courier takes up the offer, they arrive at Zion some time later, but are subsequently ambushed by the White Legs. All of the caravan save for the Courier are killed, before they meet Follows-Chalk, a scout for the tribe known as the Dead Horses. He takes the Courier to Joshua Graham, a New Canaanite who served as the first Legate for Caesar's Legion, infamously known as the "Burned Man". Graham informs the Courier that the tribes are not currently able to help them return home, and tasks the Courier with helping the Dead Horses and Sorrows in pursuit of making it home. Joshua Graham and Daniel's ideas for dealing with the Zion conflict differ greatly, with the former preferring violent defense and the latter preferring nonviolence.

Old World Blues[]

The Courier can track down a crashed satellite and be transported to the Big MT, a large private research facility and defense contractor led by the cyborg Think Tanks. They are revealed to have taken out the Courier's brain, heart, and spine, and transformed the Courier into a robot they coined "lobotomites". They task the Courier with retrieving several advanced technologies all in a bid to defeat Dr. Mobius, a former member of the Think Tank who defected and started working on his own. After the Courier got the technologies, and optionally getting other advanced technologies not connected to the main plot, the Courier sets out to Dr. Mobius' dome and destroys a colossal robo-scorpion invented by Mobius.

The Courier confronts Mobius, and discovers that Mobius is not the villain the Think Tank make him out to be but rather the other way around. What happens to Mobius is up to the player. The Courier also talks to their own brain, and can leave it behind or put it back in their brain along with the other two organs. Upon returning to the Think Tank's dome, the Courier confronts them, and can either spare them or kill off, assuming ownership of the Big MT either way.

Lonesome Road[]

Ulysses sends a message offering the Courier to travel to the Divide to meet up with him. The Courier can accept this message and trek to the Divide, a devastated region near Death Valley and the Big MT populated by the ghoulified Marked Men as well as dangerous fauna such as Deathclaws and Tunnelers. The Courier, shortly after entering the region, activates power in a missile silo and meets a clone of ED-E, an Enclave eyebot whose backstory is rooted in events connected to Fallout 3. When talking to ED-E's clone, the Courier learns more about ED-E's backstory such as his relationship with his inventor and his creator's disagreements with Colonel Autumn. Along the way, the eyebot helps the Courier by unlocking mobile commissaries and defending them.

The Courier, in order to unlock an underground tunnel leading to Ulysses, is required to detonate a nuclear missile, which creates a hazardous sub-region of the Divide called The Courier's Mile. After venturing forth some more and being forced to part ways with ED-E's clone, The Courier eventually locates Ulysses' missile silo, where he conspires to launch nuclear missiles against the NCR and Legion's borders with the Mojave as to cut them off from the region, as well as to settle personal grievances against them. The Courier, after talking to Ulysses, will either have to fight him, or spare him so they could fend off from invading Marked Men. At the end, the Courier can fire the nuclear missiles against both, one, or none of the targets.

Optional villainous actions[]

Base game[]

  • The Courier may commit as many murders as they please; children and currently active companions are the only non-killable characters in the game (although Yes Man does respawn).
  • The Courier can steal many items; items marked in red will result in lost karma if taken, except for if the owner of the item has evil karma.
  • The Courier can tell many lies and give lots of false information resulting in disastrous consequences.
  • The Courier can use the ARCHIMEDES satellite to wipe out the NCR troops outside Helios One, allowing the Legion to take over. If Arcade Gannon is with the player, he will leave in disgust. If the Courier gloats about it, he will become hostile.
  • The Courier can commit cannibalism and help the formerly cannibalistic White Glove Society return to cannibalism. The player can also give one of their human companions to Mortimer for them to be eaten.
  • The Mojave chapter of the Brotherhood of Steel can be completely destroyed by the Courier. Caesar and Mr. House require the player to do this, although they can disobey the NCR's orders to destroy them and instead negotiate a truce between the two.
  • The player, while not being able to completely destroy said factions, can kill the leaders and many members of the Boomers, Kings, and Great Khans, which results in their collapses at the end of the game if done so.
  • The towns of Goodsprings, Primm, Novac, and Jacobstown can be annihilated by the Courier.
  • The Courier can help the villainous Powder Gangers take over Goodsprings, resulting in the deaths of many villagers living in it.
  • On behalf of the NCR, the Courier can torture a Legion centurion, which is a war crime in the NCR's law.
  • When visiting Camp McCarran, the Courier can join forces with an undercover Legion frumentarius to destroy the NCR's monorail.
  • Arcade Gannon, an Enclave army brat and Followers researcher, can be sold to Caesar as a slave by the Courier.
  • When visiting the Boomers' airstrip and the Legion's fort, the Courier can bully some of the children there.
  • The Courier can vandalize an NCR war monument, which will infuriate a mourning private and potentially make him hostile.

Dead Money[]

  • The Courier can mistreat and verbally abuse their companions all throughout, which will inevitably result in having to kill them in the end.
  • When dealing with the dissociative super mutant Dog and God, the Courier can have the former personality take over and eliminate the latter, which will result in Dog killing many people, including entire small communities.
  • In the bad ending of the DLC, the Courier can join forces with Father Elijah at the end of the expansion. His plan involves releasing the Sierra Madre's poisonous gas into the Mojave, resulting in the deaths of everyone in it except for Elijah and the Courier. Eventually, the gas spreads west into the NCR's territory and is implied to have caused a great death toll, if not eliminating the entire nation. However, this ending is extremely unlikely to be canon.

Honest Hearts[]

  • The Courier can choose to kill off key characters of the expansion who are associated with the Dead Horses and Sorrows, who are fighting the villainous White Legs.

Lonesome Road[]

  • The Courier can claim to have intentionally caused the Divide's destruction.
  • The Courier can launch Ulysses' nuclear missiles at the NCR and/or Legion, resulting in the deaths of many people and many communities being destroyed.

Appearance[]

The Courier's appearance is almost entirely up to the player's choice, that being gender, race, hairstyle, and facial features. However, promotional material depicts the Courier wearing a Vault 21 jumpsuit (also the starting outfit), NCR ranger combat armor, a caravanner outfit, the unique Courier Duster, and a set of cowboy-esque clothes.

Trivia[]

  • Originally, there was going to be an option to have the Courier be a ghoul or super mutant, but this was decided against.
  • Despite the Courier's background being completely mysterious apart from some lines of dialogue, there are some bits which can be taken as hints of the player's past life.
    • While the Vault 21 jumpsuit is given to the player by Doc Mitchell, it is possible that the extensive association with the number 21 with the Courier can be taken to mean they may have lived there at one point or have visited there many times.
    • The Courier can discuss some of the places they've visited, chiefly in the areas west of Vegas, which means they may be an NCR citizen.
    • The Courier can nervously ask The Lonesome Drifter if he is 17 years old after he talks about his mother and being from Montana, which may mean the Courier fathered a child 17 years prior in Montana.

External Links[]

Navigation[]

           Fallout Logo Villains

Background
China | United States of America | Vault-Tec

Recurring Groups and Creatures
Super Mutants | Deathclaws | Enclave | Brotherhood of Steel | New California Republic | Raiders | Children of Atom | Khans

Fallout 1
Vault Dweller | The Master | Lieutenant | Morpheus | Doc Morbid | Iguana Bob | Gretch | Gizmo

Fallout 2
Frank Horrigan | Dick Richardson | Myron | Big Jesus Mordino | John Bishop | Louis Salvatore | Orville Wright | Metzger | Doctor Schreber | Dr. Charles Curling

Fallout 3
Lone Wanderer | Allen Mack | Alphonse Almodovar | John Henry Eden | Colonel Autumn | Mr. Burke | Stanislaus Braun | Roy Phillips | Allistair Tenpenny | Eulogy Jones | Slavers | Talon Company | Brotherhood Outcasts | General Jingwei | Defender Sibley | Professor Calvert | Tobar the Ferryman | Wernher | Ishmael Ashur | Pitt Raiders | Aliens | Weston Lesko | Anna Holt

Fallout: New Vegas
Courier | Caesar's Legion (Caesar, Legate Lanius, Vulpes Inculta, Lucius) | Powder Gangers (Joe Cobb) | Benny | Mr. House | White Glove Society | Mortimer | Omertas (Nero and Big Sal, Clanden) | New California Republic (Aaron Kimball, Colonel Cassandra Moore, General Lee Oliver) | Fiends (Motor Runner, Cook-Cook, Violet, Driver Nephi) | Jackal Gang | Enclave (Orion Moreno) | Norton | Viper Gang | Scorpion Gang | State of Utobitha (Tabitha) | Father Elijah | Jeannie May Crawford | Jessup | McMurphy | Allen Marks | Dog/God | Dean Domino | Fredrick Sinclair | White Legs | Think-Tanks | Barton Thorn | Ghost People | Ulysses | Joshua Graham | Salt-Upon-Wounds | Marked Men | Dermot | St. James | Roy Gottlieb

Fallout 4
Sole Survivor | Conrad Kellogg | Shaun | Mayor McDonough | Arthur Maxson | Institute | Gunners | The Forged | Eddie Winter | Slag | Marowski | Bobbi No-Nose | Lorenzo Cabot | Sinjin | Ack-Ack | Wayne Delancy | AJ | Kendra | Dr. Chambers | Triggermen | The Mechanist | Ivey | Rust Devils | Nuka World Raiders (Overboss Colter, Porter Gage, The Operators, Mags Black, The Disciples, Nisha, The Pack, Mason) | Ezra Parker | Allen Lee | High Confessor Tektus | DiMA | Oswald the Outrageous | Zeller | Alien | The Fens Phantom

Fallout 76
Scorchbeasts | Scorched Wildlife | Thomas Eckhart | David Thorpe | Rose | Freddie Lang | Morris Stevens | Scott Conroy | Camp Counselor Nia | The Nightstalker | Mad Dog Malone | MODUS | ZAX 1.3c | Strangler Hearts | Strangler Wildlife | New Appalachia Raiders | Blood Eagles | Free Radicals | Cult of the Mothman | Lev | Surge | Fisher | Rocco | The Blood | The Eye | The Claw | Earle Williams | Dagger | SODUS | Hellcat Company | Doctor Blackburn | Zetans | Rust Eagles | The Fanatics | Ultracite Titan

Fallout Tactics
Calculator | Simon Barnaky | Withers

TV Show
Barb Howard | Bud Askins | The Ghoul | Hank MacLean | Lee Moldaver | Monty | Thaddeus | Gulper | Sorrel Booker | Snake Oil Salesman | Fredrick Sinclair

Others
Vault Boy

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