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|foundation = [[Covenant Empire]] |
|foundation = [[Covenant Empire]] |
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|headquarters = ''Harvest'' |
|headquarters = ''Harvest'' |
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− | |commanders = |
+ | |commanders = Xytan 'Jar Wittanree<br> |
− | [[Elite Arbiter|Arbiter]] [[Ripa 'Moramee]]<br> |
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− | [[Elite Arbiter|Arbiter]] [[Thel 'Vadam]]<br> |
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[[Tartarus]] |
[[Tartarus]] |
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|agents = [[Unggoy|Grunts]]<br> |
|agents = [[Unggoy|Grunts]]<br> |
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* Upgrade 2 (Needler): The Grunts upgrade their Plasma Pistols to Needlers for greater damage. |
* Upgrade 2 (Needler): The Grunts upgrade their Plasma Pistols to Needlers for greater damage. |
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− | * Upgrade 3 (Deacon): Adds a Grunt deacon to the squad to boost combat value for their |
+ | * Upgrade 3 (Deacon): Adds a Grunt deacon to the squad to boost combat value for their religion. |
====[[Kig-Yar|Jackal]]==== |
====[[Kig-Yar|Jackal]]==== |
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− | These '''Jackals''' fight in pairs for each Jackal unit. They provide good defense against infantry but little defense against vehicles, grenades and explosives. |
+ | These '''Jackals''' fight in pairs for each Jackal unit. They provide a good defense against infantry but little defense against vehicles, grenades, and explosives. |
− | * Upgrade 1 (Defense Gauntlet): Gives both |
+ | * Upgrade 1 (Defense Gauntlet): Gives both Jackal's hand-held energy shields to defend themselves but will collapse if damaged too much. |
* Upgrade 2 (Beam Rifle): Jackals swap their Covenant Carbines for Beam Sniper Rifles for more damage. |
* Upgrade 2 (Beam Rifle): Jackals swap their Covenant Carbines for Beam Sniper Rifles for more damage. |
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====[[Mgalekgolo|Hunter]]==== |
====[[Mgalekgolo|Hunter]]==== |
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− | '''Hunters''' are heavily |
+ | '''Hunters''' are heavily armored and armed with fuel rod cannons, serving as the Covenant's anti-vehicle infantry. |
− | * Upgrade 1 (Bonded Shield): Adds |
+ | * Upgrade 1 (Bonded Shield): Adds Hunter's shield which deflects many projectiles. |
* Upgrade 2 (Spirit Bond): If both Hunters are alive, they will deal greater damage. |
* Upgrade 2 (Spirit Bond): If both Hunters are alive, they will deal greater damage. |
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===Vehicles=== |
===Vehicles=== |
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====Ghost==== |
====Ghost==== |
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− | '''Ghosts''' are light vehicles |
+ | '''Ghosts''' are light vehicles that are used as scouts and light infantry. |
* Upgrade 1 (Boosted Ram): Similiar to the Warthog's ram special ability, the Ghost gains to ram into a target and kill it. |
* Upgrade 1 (Boosted Ram): Similiar to the Warthog's ram special ability, the Ghost gains to ram into a target and kill it. |
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* Upgrade 3 (Ramming Targe): Increases ramming damage. |
* Upgrade 3 (Ramming Targe): Increases ramming damage. |
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====Wraith==== |
====Wraith==== |
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− | '''Wraiths''' are the main battle tank of the Covenant and |
+ | '''Wraiths''' are the main battle tank of the Covenant and are armed with a powerful plasma mortar and a plasma turret. |
==Gallery== |
==Gallery== |
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[[Category:Cults]] |
[[Category:Cults]] |
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[[Category:Organizations]] |
[[Category:Organizations]] |
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− | [[Category:Destroyers]] |
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[[Category:Homicidal]] |
[[Category:Homicidal]] |
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[[Category:Fanatics]] |
[[Category:Fanatics]] |
Revision as of 21:17, 8 August 2020
Jafar says: Read my lips and come to grips with the reality! This article is a stub and is in need of expansion. You can help Villains Wiki by expanding it. |
The Covenant Forces were the military arm of the Covenant. Those that occupied Harvest were under the leadership of the Prophet of Regret and his second-in-command, Ripa 'Moramee.
Units
Infantry
Grunt
Grunts fight in lances under the command of a Minor Elite or Minor Brute (if the Brute Army Commander is the leader). Their starting special attack is where the members of the squad will throw Plasma Grenades at the target.
- Upgrade 1 (Peons): Adds an extra Grunt to the squad for better combat capabilities.
- Upgrade 2 (Needler): The Grunts upgrade their Plasma Pistols to Needlers for greater damage.
- Upgrade 3 (Deacon): Adds a Grunt deacon to the squad to boost combat value for their religion.
Jackal
These Jackals fight in pairs for each Jackal unit. They provide a good defense against infantry but little defense against vehicles, grenades, and explosives.
- Upgrade 1 (Defense Gauntlet): Gives both Jackal's hand-held energy shields to defend themselves but will collapse if damaged too much.
- Upgrade 2 (Beam Rifle): Jackals swap their Covenant Carbines for Beam Sniper Rifles for more damage.
- Upgrade 3 (Supreme Gauntlet): Defense Gauntlets will not collapse when taking damage.
Hunter
Hunters are heavily armored and armed with fuel rod cannons, serving as the Covenant's anti-vehicle infantry.
- Upgrade 1 (Bonded Shield): Adds Hunter's shield which deflects many projectiles.
- Upgrade 2 (Spirit Bond): If both Hunters are alive, they will deal greater damage.
- Upgrade 3 (Assault Beam): Fuel Rod Cannon is upgraded to a powerful beam for greater damage.
Vehicles
Ghost
Ghosts are light vehicles that are used as scouts and light infantry.
- Upgrade 1 (Boosted Ram): Similiar to the Warthog's ram special ability, the Ghost gains to ram into a target and kill it.
- Upgrade 2 (Strafe): The Ghost can evade incoming projectile attacks.
- Upgrade 3 (Scout Shield): Ghosts are given shields to take more damage.
Chopper (Brute)
Choppers are the Brute counterparts of Ghosts.
- Upgrade 1 (Autocannons): Adds a pair of explosive twin cannons.
- Upgrade 2 (Stabilizers): Improves accuracy of Chopper's gun damage.
- Upgrade 3 (Ramming Targe): Increases ramming damage.
Wraith
Wraiths are the main battle tank of the Covenant and are armed with a powerful plasma mortar and a plasma turret.