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The Curse-rotted Greatwood is a minor antagonist and optional boss in Dark Souls III. Once an ordinary tree, the abundance of curses that were compiled into it turned it into a sentient and vile monster.
Throughout the ages, the Undead Settlement of Lothric was cursed with numerous scourges that plagued the area. In the world of Lothric, curses cannot be fully cured; instead, they are only transferred to something else. As such, a spirit tree in a corner of the courtyard was chosen by the residents to be a vessel for their curses. The worst of the curses were sealed away within the spirit tree. Over time, the curses took their toll on the tree, twisting it into an abomination craved for devouring more curses.
The Curse-rotted Greatwood can be found at the far left of the Undead Settlement courtyard, motionless. There are multiple hollows in the yard bowing down to the tree as if praising or worshipping it. They become hostile to the player once they approach them. After enough time has passed with the player in the courtyard or after two or more hollows have been killed, the Greatwood wakes up. It moves slowly and telegraphs its attacks, such as swipes from its hands and slams, but each hit deals heavy damage should they hit the player. It can also shake the "fruits" off its branches, sacks filled with decomposed bodies. It can also leap in the air and slam down, leaving behind puddles of sap-like fluids that both damage and slow down the player. Although the hollows respawn after they are killed, they can be ignored by the player as all of the Greatwood's attacks kill them in a single hit.
The tree itself takes minimal damage from hits, as any melee weapon bounces off of its bark skin. Instead, the player should focus on the numerous pustules located on the Greatwood's body, back, and ankles. When one of the pustules is popped, the Greatwood takes a large amount of damage. Popping enough pustules triggers the second phase, where the Greatwood slams into the ground hard enough to cause the floor to collapse into the Pit of Hollows. All hollows that are still alive will die from the fall and no longer respawn.
During the second phase, the Greatwood becomes slightly more agile and aggressive. From its chest a massive undead hand bursts from inside the tree. If the hand grabs the player, it picks them up and smashes them against the floor, dealing heavy damage. The Greatwood will also attempt to stand before attempting to slam onto the player. During this phase, some of the remaining pustules will be unreachable unless the player uses a ranged weapon or sorcery. Additionally, the hand of the tree can be struck for moderate damage. Unlike the pustules, the hand remains throughout the rest of the battle.
Once the Greatwood goes down, it drops its boss soul and the Transposing Kiln, which can be given to Ludleth of Courland for him to construct equipment from boss souls.
- The Greatwood is extremely weak to fire magic.
- Oddly, despite having "Curse" in its name, the Greatwood cannot inflict a curse on the player.
- Should the player want to join the Mound-makers covenant, they must do so before fighting the Greatwood. In the pit is Holy Knight Hodrick, who grants the player into the covenant. The player must talk to him first because he will die when the Greatwood smashes through the courtyard into the pit.
- The Greatwood is one of the only two bosses who can be affected by an Alluring Skull, the others are the Deacons of the Deep excluding the Deacons emitting red aura and Archdeacon Royce.
- The arm that emerges from the Greatwood resembles the Clawed Curses found in the Grand Archives.
- Pestilent Mist damages the Greatwood without having to burst any of the pustules.
- The Soul of the Rotted Greatwood can be consumed for 3,000 souls or transposed with Ludleth to create either the Hollowslayer Greatsword or Arstor's Spear.