|“||GYA HA HA! I'ma remix yo face!||„|
|~ DJ Octavio|
DJ Octavio is the final boss and main antagonist of the Splatoon videogame series. He is the evil leader of the Octarian Army.
Although he is the overall Big Bad of the series, Commander Tartar could be seen as the Bigger Bad of the series, being far more dangerous than Octavio.
Octavio appears as an octopus with a golden crown. Two of his tentacles are crossed and two are holding wasabi roots, and the other four are used as legs. Octavio does not fight hand-to-hand, instead opting to use a giant mecha that resembles a DJ podium.
Octavio's stage begins with Cap'n Cuttlefish tied up warning the player character (Agent 3) not to come any further. Once the player takes a few steps forward towards the Great Zapfish, Octavio's machine sucks it up and he starts scratching the records on his turntable.
The boss fight against DJ Octavio has five phases. Each phase has Octavio launch the machine's fists at the player, which must be reflected by splatting them in order to knock him back. Once Octavio is knocked back far enough, he will launch a large missile that needs to be splat-reflected three times in order to move on to the next phase. The missile gets faster the more it is reflected. Unlike most other tennis bosses, Octavio will not stop shooting his other weapons while the player is reflecting the missile.
- The first phase starts off with Octavio firing Octopods that follow the player, similar to heat-seeking missiles, he will also launch his giant fist-like weapons at the player, which must be launched back at him to make him retreat to another platform, allowing the player to move onto another one as well.
- The second phase adds a Killer Wail attack to the mix, which is a one-hit-kill unless you have armor.
- The third phase will add small soccer-ball-like projectiles that will spawn lower-ranking Octarian troops if not destroyed.
- The fourth and fifth phase do not add any new weapons, but they presumably increase Octavio's rate of fire and change up the patterns.
After hitting Octavio with a missile four times, the music will change to a song sung by the Squid Sisters (the real identity of Agents 1 and 2), prompting Cuttlefish to break out of his bonds. After the fifth hit, Octavio will fly out of his machine, and one shot will send him flying back into it, causing it to self-destruct in a spray of ink.
DJ Octavio returns as the final boss in the Single-Player campaign of Splatoon 2, but this time, there are two final bosses: DJ Octavio and Callie.
When the level starts, Callie appears to be standing on a stage-like platform, once the player approaches her, she will turn around and will begin to rise into the air, with Octavio coming out of the ground in his Octobot King II. DJ Octavio has three phases instead of five and the phases are similar to the first Splatoon.
The first phase starts with DJ Octavio firing fists while the player tries to launch them back, similar to how he was fought in the first game. Occasionally, his punches will become more difficult to ink and will sometime have to be dodged. After knocking his fists back at him, he will fall out of his the Octobot King II and the player will have the chance to attack him. Once they attack him long enough, he will be launched back into the giant bot.
The second phase will begin with Octavio rapidly firing giant Splat Bombs at the player, similar to how a Bomb Rush special works. He will also fire four 'Calamari Bombs' at the player, which must be destroyed or they will become impervious to attacks, creating giant spirals which can harm the player if they happen to touch them. The second phase is entirely the same as the last one. The player must repeat what they did by knocking Octavio's "fists" back at him, causing him to fall out of his mech and onto the ground.
Phase 3 begins with Marie using a Splat Charger on Callie to get rid of the 'Hypno-Shades' Octavio put on her. The phase is similar to the previous two, though Octavio will be much faster than the last two phases, he will also fire more Calamari Bombs. He now uses giant Suction Bombs for his Bomb Rush attack. Ink Octavio once and enter the Final Phase.
Phase three begins with Callie getting her memory back and joining Marie, DJ Octavio gets mad and starts to fly away with his mech. Sheldon then equips the player with the Rainmaker and then a Launch Pad appears. The pad takes the player to a giant circle of Ink Rails where DJ Octavio is. The player must use the Rainmaker to make the "fists" hit DJ Octavio and jump over the fists that can't be launched back. Once the player hit him enough times, Octavio's Mech will fall down and you'll to jump on with the Rainmaker to win the battle.
- DJ Octavio's dialogue varies depending on the region. The North American version has the hammy DJ-pun-filled banter we all know and love, while the European and Japanese versions have fairly generic final boss dialogue.
- After defeating Octavio, he is trapped in a snow globe in front of Cuttlefish's shed. Shooting at it causes Octavio to recoil. This defeat reminds of the defeat from Dave from Penguins of Madagascar, who is also an Octopus.
- It is speculated that DJ Octavio may be an adult Octoling male, though it is just speculations.
- In the first Splatoon game, Octavio's missiles appear to have shutter shades, most likely added for fun.
- When re-fighting DJ Octavio, his dialogue and Agents 1 and 2's dialogue change.
- DJ Octavio is the only boss in Splatoon who takes more hits to defeat rather than three.
- DJ Octavio appears as a Primary Neutral Spirit in Super Smash Bros. Ultimate, which can be summoned by using cores of Octoling, Octorok, and any Neutral core. He can be enhanced to Octobot King, whose ability is to enhance the fighter with metal.