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“ | The gods don't do a damn thing. Do they even exist? How could anyone tell? Daedra Lords, sure. They exist. They do things. Bad things, mostly, but things you can see. | „ |
~ Else God-Hater: Elder Scrolls IV: Oblivion. |
The Daedric Princes, also known as the Daedra Lords or Old Gods, are a pantheon of often antagonistic deities that serve as some of the main antagonists of Bethesda's hit high-fantasy franchise The Elder Scrolls.
They are the most powerful of the Daedra, a race of supernatural beings that inhabit the twisted realm of Oblivion. They have a huge sphere of influence all over Tamriel with various cults spread across the land dedicated to worshiping one Daedric Prince each.
Their motives range from questionable at best, to downright pure evil at worst. Though they aren't always considered evil, some mortals view them as a necessity or even benevolent. Though whether they are considered good or evil lies solely on each individual's viewpoint, hence the Daedric Princes do not recognize moral classification of their works.
History[]
Origins[]
During the Dawn Era their existed the et'Ada or Original Spirits who came into being after the creation of the Aurbis also known as the universe. the et'Ada then decided to create two planes of existence for them to inhabit, creating Aetherius and Oblivion. When the being Lorkhan proposed that the et'Ada should create an extra third plane named 'Mundus' for them to create mortal beings to rule over, a faction of the et'Ada refused the offer and instead decided to stay in Oblivion becoming the Daedra. As eras pass, and as mortals flourished, the Daedric Princes started to gain influence, creating small isolated cults which slowly grew more powerful as time passed.
Their most notable influence they had over mortals was with the Ayleids, who's empire created vast alters of worship all across Tamriel, and they would often use those alters to torture and sacrifice their human slaves to appease their Daedric deities. After the fall of the Ayleid Empire, Daedric worship was abolished by the Slave Queen Alessia and instead replaced by the Eight Divines pantheon, though cults of Daedric worship still exist outside of human civilization. "Daedra" is elven for "Not our ancestors" - elven society largely believing they are descended from gods) and so the qualifying titles more-or-less assign Daedra as "Not of the Gods"; The eldest and most powerful of Daedra called "Princes" to illustrate their title in the cosmos, lesser than Kings/gods, but considered within rank of them - this is also why the title "Prince", exists regardless of gender. To this day there are dozens of cults dedicated Daedric worship all across Tameriel, with each cult worshiping one specific Daedric Prince each.
Though the Daedric Princes made a pact with the Divines not to directly interfere with Nirn (the world), this only extends to them manifesting in the flesh and physically attacking the mortal world. Even with their pact with the Divines, the Daedric Princes have found a multitude of ways to toy with the mortal world without directly coming into contact with it.
While still finding away to toy with the mortal realm the pact made with the Divines doesn't effect, stop or limit all the Daedric Princes from interfering, physically manifesting or physically attacking Nirn. Azura, Boethiah, Hermaeus Mora, Hircine, Malacath, Mehrunes Dagon, Molag Bal and Sheogorath are bound to this pact. Clavicus Vile and Mephala also became bound to this later on after being betrayed by Nocturnal during their attack on Nirn while Nocturnal remains unbound to the pact.
Despite being bound to the pact with the Divines, Mehrunes Dagon has broken this deal and physically attacked Nirn in the second era and during the Oblivion Crisis. Unlike Dagon and physically attacking mortals on Nirn, Molag Bal found a loophole and organized an event known as the Planemeld. During the Planemeld Molag Bal made mortal allies on Nirn and sponsored them as they attacked and invaded Nirn, while Bal himself stayed in his realm Coldharbour without setting a foot on Nirn.
Aside from Nocturnal never making a deal and remaining unbound by thethe pact made with Divines, Sanguine, Vaermina, Peryite, Namira and Meridia are a few others that never made a deal to agree with this pact. Allowing for Sanguine and Nocturnal to actually physically manifest in Nirn. Peryite Namira and Meridia do not wish to cross the Divines and so adhere to the pact without technically being bound to it. Although Clavicus Vile is bound by the pact forbidding him from attacking or manifesting on Nirn his dog Barbas isn't bound by the pact and can be sent to the mortal world to carry-out Clavicus's work.
Members[]
Mehrunes Dagon[]
Plane of Oblivion: The Deadlands
Daedric Prince of Destruction and Ambition. Mehrunes Dagon is said to have once been a noble and brave spirit, until he confronted the son of the Divine Akatosh - Alduin. Alduin in vengeance against Dagon used his Dragon-Tongue to speak Mehrune's true name and gain power over him. Alduin cursed Dagon to become a being of destruction and change, never happy with his lot in life and always moving towards destruction. Whatever Mehrunes Dagon originally was, mortals now know him as one of the most cruel Princes. He takes the form of a giant four armed devil and is considered the second most evil of the Daedric Princes, second only to Molag Bal. He serves as the main antagonist of Elder Scrolls IV: Oblivion and is the one responsible for the Oblivion Crisis.
After the Oblivion Crisis, his access to Nirn is near non-existent, as he was defeated thanks to the combined efforts of the Hero of Kvatch, Martin Septim and the Avatar of Akatosh, who ensured that Dagon could never set foot on Tamriel ever again. Though as a Daedra he reformed in his plane of Oblivion - The Deadlands, his powers were weak. During the Elder Scrolls V: Skyrim - two-hundred years after being smote by Akatosh, Dagon is still destitute, and he cannot as much as speak far from one of his alters, with his powers extended to only being able to conjure two minions to seek blood-shed for him if displeased. An interview with agents of Sheogorath and Jyggalag reveals that Mehrunes Dagon has been disavowed by the other Daedric Princes for breaking the pact with the Divines, and as such his cult never reformed to replenish his power after being defeated by Akatosh.
Molag Bal[]
Plane of Oblivion: Coldharbour
Daedric Prince of domination and corruption. Referred to as 'The King of Rape' - a title he proudly earned, he is considered by many to be the most evil out of all the Daedric Princes. He takes the form of a tall slender demon. He's the creator of vampirism along with other kinds of undead monsters, and wants nothing more but to spread corruption and death across all of Tamriel. Vampirism is actually a sexually transmitted disease (to Daedra anyway) that Bal inserted into the mortal world by raping a woman, and letting her bloodline of converts steadily send souls to him. Molag Bal believes mortals only find their true place through domination - hence social elitism and societal assignments of servitude; Because of this, he sees attempts at dominating sentient species as a natural order where everyone finds their place - naturally he intends to be the one doing the dominating.
Though a sadist, rapist and despot, Molag Bal still possess a sense of pride that prevents him from seeking to break the pact with the Divines, his adherence to his word perhaps his only virtue. Even before Mehrunes Dagon manifested on Nirn, Molag Bal thought little of him for his brazen attempt to get out of the pact during the Oblivion Crisis.
Hermaeus Mora[]
Plane of Oblivion: Apocrypha
Daedric Prince of knowledge. This deity has no physical form of his own, rather he appears as a horrific shadowy mass of eyes and tentacles. Accounts of his true appearance vary drastically from scholar to scholar. He's the keeper of knowledge so powerful and incomprehensible that only a feeble few are able to understand such knowledge without losing their sanity. While Hermaeus Mora is not outright cruel his utter lack of value on life sees him routinely act as a major threat to the mortal world. Hermaeus Mora is obsessed with the collection of knowledge to the point of pettiness and organized a scheme to manipulate one of his cultists, Miraak, into defying him and trying to organize the subjugation of the Isle of Solstheim.
Mora set up the scheme all just to put pressure on one of the people affected by Miraak's rebelion and give-up a secret to Mora in exchange for providing passage to Miraak to slay him; The secrets implied to be little more than specific tribal customs whose sole importance to Hermaeus Mora was that no one else knew them. He is based on the works of HP. Lovecraft such as Cthulhu and Yog-Sothoth.
Peryite[]
Plane of Oblivion: The Pits
Daedric Prince of disease and tasks. He takes the form of a traditional, six-limbed, green dragon. Despite his fearsome appearance, he is considered the weakest of the Daedric Princes and as such has the smallest sphere of influence out of all the Princes, Relegated to a few small cults with one or two senile followers. His worshipers believe that his existence is part of the natural order of life itself. Peryite has little to no malice towards the sentient mortal races, however as his job regularly involves things like spreading disease or organizing famines, simply doing his job tends to cause harm to others. His worshipers gladly accept the blights he sends them as blessing that maintain the balance of nature. While Peryite appreciates his followers he will not compromise his duties for them, but will still preserve their lives if he can spare the effort. Background lore on Peryite suggests he knows he is one of the weakest Daedric Princes, and keeps to non-obtrusive background tasks specifically so as not to cross his brethren or the Divines.
Sheogorath[]
Plane of Oblivion: The Shivering Isles
Daedric Prince of madness and creativity. He's the ruler of the Shivering Isles in Oblivion. He often takes the form of a lavishly dressed king with slit pupils. Sheogorath is a trickster even amoung the other Daedra, he loves to drive mortals insane at best, and an unpredictable psychopath at worst. He is an arc-villain in the video game Elder Scrolls Online - as the centeral antagonist of the Mages' Guild quest line - holding the magical Isle of Artaeum hostage until the founder of the Guild agrees to play his games. Sheogorath was originally a prison of sorts for the Daedric Prince of Order, Jyggalag, representing everything the latter hates - chaos and insanity. Sheogorath was imposed upon Jyggalag by the other Princes as Jyggalag was a major threat to their realms of Oblivion.
Sheogorath is the only Daedric Prince ever to be replaced. The original Sheogorath sought the Hero of Kvatch to represent him during the end of the era, when he transforms into Jyggalag, it succeeds and the Hero of Kvatch slays Jyggalag before he can turn back to Sheogorath thus freeing him from the cursed persona. In gratitude and pragmatism, Jyggalag passes his former title and persona onto the Hero of Kvatch, mantling the Daedric Prince - giving the Hero of Kvatch god-hood and allowing Jyggalag to escape the curse. It is implied even in his mad-state Jyggalag as the first Sheogorath hated being caught in a cycle and so sent the Hero of Kvatch to save his mad realm at the cost of his existence as the Prince of Madness.
The current Sheogorath is noticeably less prone to acts of malevolence though is still very temperamental - their psyche' bending towards the title but still with a ring of their mortal identity steering it.
Azura[]
Plane of Oblivion: Moonshadow
Daedric Prince of dusk, dawn, and prophecy. She is said to keep the balance over light and darkness and is considered perhaps the most benevolent of the Daedric Princes, though she is certainly not "good" by mortal standards and has been known to wreak terrible vengeance upon those who slight her with little regard to collateral damage. She is depicted as a woman holding the sun on one hand and the moon on the other. When the Tribunal of Morrowind finished the mad-experiments of the Dwarf - Kagrenac to become gods, Azura confronts them. With the experiment a success the Tribunal mock her, saying she can do nothing to them, that they can not undo.
Azura's vengeance extends to the entire Chimer race of Morrowind and stains their skin with the ashes of the Dwarves they slew, resulting in the entire race of the Dunmer/'Dark-Elves'. She serves as a major ally to the player character during the events of Elder Scrolls III: Morrowind, helping the Nerevarine stop Dagoth Ur from destroying Tamriel, though even in this regard her help is more to spite the Tribunal than save Morrowind.
Boethiah[]
Plane of Oblivion: Attribution's Share AKA Snake Mount
Daedric Prince of treachery, insurrection and conspiracy. Their gender varies from culture to culture, and even from sentence to sentence. They often give power to mortals who are willing to betray and sacrifice those they hold dear. It is said that Boethiah admired the god of creation, Lorkhan - who sacrificed his own existence in a scheme to get the other gods to stabilize the physical world. Boethiah sees Lorkhan's sacrifice as being a route nature of existence - that the world exists because of cunning and self-sacrifice. With Lorkhan as an example, Boethiah tries to inspire mortals to employ a Darwinian pragmatism to their lives and kill any who would inhibit their ambitions with notions like servitude or morality. They are seen as a symbol of rebellion to many and has a huge rivalry with Molag Bal, as Bal demands subjagation and Boethiah demands rebellion.
Though Boethiah is reguarded as one of the "good Daedra" of Morrowind, it is only because they are tied to the founding of the nation - when Boethiah possessed their former patron saint Trinnimac and used his guise to point out that their blind trust in him had lead the worshipers to being exploited by him. All non-Dark-Elves consider Boethiah one of the most feared and evil Daedric Princes, though atleast pragmatically evil. They are either depicted as an armored knight or a hooded figure.
Clavicus Vile[]
Plane of Oblivion: Fields of Regret
Daedric Prince of bargains and wishes, he who takes the form of a goat-like humanoid. As his title suggests he's known to make deals with mortals, granting them wishes that they often regret. He is often accompanied by a hound named Barbas, which is a fragment of Clavicus Vile that Vile granted its own sentience for unclear reasons. One of the leading theories is that Barbas is Clavicus's conscience - come to life and expelled from the Prince but never able to be fully separated from him, due to the shear level of his scheming nature. Clavicus is actually one of the Princes who has fallen victim to his own ambitions multiple times (always for ignoring Barbas) and accidentally lost a large percentage of his own power by hoarding a sword from a mark, that could carve souls up, as Clavicus does not have a traditional soul, this accounted to carving up and separating a portion of Clavicus's power from the whole. Clavicus's power would be restored, but to due so, he needed to take in the parts of himself invested into Barbas - making him the only Daedric Prince now dependent on a lesser being to get by, it is unclear if he has learned any lesson from the experience.
Hircine[]
Plane of Oblivion: The Hunting Grounds
Daedric Prince of Hunting. He takes the form of a humanoid with the head or wearing the skull of a deer. He and his followers live for the thrill of the hunt and he is responsible for the creation of lycanthropes such as werewolves and werebears. When a worshiper of his order and blood dies they'll be transported to his part of oblivion, the Hunting Grounds, where they will play the role of both hunter and hunted forever. Hircine revels in hunting rare and dangerous beasts. He is the bane of Kyne/Kynareth- Aedra of nature though he shrouds himself in similar aesthetics. Hircine despite his bloody hobby is not a sadist, he revels in the hunt itself and will gladly see his hunters become the hunted by their prey, as long as it is a good match. Hircine detests a lack of sport and hates one-sided hunts, but delights in the rare instance of seeing a weakling actually overcome a predator. Were-creatures that worship him see his Hunting Grounds as a sort of eternal paradise, though those freed from the Lycanthrope curse claim this is a false hope imposed upon them, and being free from the curse and Hircine's grasp allows them to enjoy the simple pleasure of life more.
Jyggalag[]
Plane of Oblivion: The Realms of Order (formerly), None (currently)
Daedric Prince of Law and Order. Taking the form of a tall thin knight, he seeks to take control of all the planes of Oblivion to create a world of pure order and harmony at the cost of freewill and happiness. It was revealed that between his growing power and what he represented, the other Princes feared him to a point they did something never-before, and never-again attempted by them - they all decided to work together to wield the sort of power required to stop him. To stop Jyggalag, once their powers were combined, the other Princes placed a curse on him that condemned him as the Daedric Prince of Madness, Sheogorath, the very thing he hated. He was allowed to return for a special event called the Greymarch, where he would destroy Sheogorath's realm, the Shivering Isles, only for the latter to rebuild it once Jyggalag transformed back and the cycle would repeat. During the Oblivion Crisis, Sheogorath transformed back into Jyggalag and proceeded to repeat the Greymarch. But the Prince of Madness's champion, the Hero of Kvatch, defeated the Prince of Order and stopped the Greymarch, freeing him from his curse. As a form of gratitude, Jyggalag named the Hero the new Sheogorath, before departing to roam Oblivion once more. He's the main antagonist of Elder Scrolls Oblivion's Shivering Isles Expansion. He is something of a dethroned Prince, roaming Oblivion with no realm to rule or sphere of influence, but as he is immortal, free of the curse of madness and now has the new Sheogorath as an ally he represents a serious threat to the other Daedric Princes should he ever return.
Malacath[]
Plane of Oblivion: The Ashpit
Daedric Prince of oaths, curses, and outcasts. He's the patron deity the orsimer/orcs worship. He's depicted as a tusked, gruff humanoid, and is seen as a symbol of those who are ostracized by society. Despite his fearsome appearance, he's shown to genuinely care for his followers, referring to them as his "little brothers", making him more benevolent than most Daedric Princes, and one of the most worshiped as he is the patron of all Orc tribes. Malacath is actually the remains of the living elven demi-god - Trinnimac.
Trinnimac had lead a High-Elf off-shoot called The Chimer to search for a land of plenty where they could devote themselves to the old ways. During the pilgrimage, Trinnimac was ambushed by Boethiah (some also say Mephala). Trinnimac lost the fight and Boethiah ate out his insides, possessed the husk and took his place leading the pilgrimage - ending in the harsh land of Morrowind. Upon arriving in Morrowind, Boethiah explained who they really were and that blindly trusting Trinnimac had lead them to a harsh land instead of one of milk-and-honey. Boethiah told the Chimer they would need to reject the teachings of Trinnimac to survive Morrowind but if so they would florish and to never blindly trust anyone, even their gods. After the denouncment of Trinninmac's teachings, Boethiah excreted the remains of the innards and soul of Trinnimac and left the decaying husk. Most Chimer took the lesson of blind-trust to heart, but many refused to let go of their devotion to Trinnimac, and covered themselves in his "remains" as a show of fealty. Exposure to the remains of a divine being transformed Trinnimac's devotees and they were forever changed taking on the name "Orsimer" - "changed folk" - which was soon shortened to "Orcs".
From the ashes of Trinnimac and born of the faith of his followers came the remains of Trinnimac's twisted soul, calling itself "Malacath". Malacath conquered part of the plane of Oblivion as his own personal domain, called the Ashepit. It is said Ashpit is a harsh, gloomy, desolate domain, but in the center of it is a small alcove of sun, lush plantlife and temperate weather - it is said this part of the Ashpit reflects the part of Malacath that is still Trinninmac. Malacath remembers being Trinnimac, and a part of him will always be attached to what he was, but he tries to reject it, seeing his former idealism as the reason why he is in his current state. He encourages other Orcs not to make his mistake and divorce themselves from sentimenality and indealism and instead focus on self-sufficiency and their personal sense of honor.
Mephala[]
Plane of Oblivion: The Spiral Skein
A Daedric Prince whose sphere is obscured to mortals, but is associated with seduction, murder, and manipulation among other things. She appears in many forms but always as a feminine hermaphrodite, very-often either a spider-like humanoid or a tall slender woman-like figure. She is associated with spiders, and is sometimes known as "the Webspinner." It has also been said that she and Hermaeus Mora are siblings, due to their love of secrets, knowledge and their cutthroat ways of obtaining it. Mephala delights in turning mortals against each-other, but the real goal she seeks is to play mortals into shaping history without knowing it. She prides herself on being able to spin hundreds of seemingly petty motivations to topple empires, end family lines, or fan rebellions - all of which shape the beginning and ending of an era. She is one of the "Good Daedra" of Morrowind for her followers practice of legalized assassination being seen as invaluable for the transfers of power in politics.
Her followers, the Morag-Tong, are publicly hired assassins, who act within the law, complete with documentation of the contracts and acceptences of lethal counter-measures from their targets if they fail. Some say Mephala is actually behind the founding of the Morag-Tong's rival assassin guild, The Dark Brotherhood, who do not function within the law. It is ambiguous if Mephala sponsors boths assassin guilds or not, but playing two devotees against eachother would certainly be within Mephala's usual methodology.
Meridia[]
Plane of Oblivion: The Colored Rooms
Daedric Prince of spirit and light who takes the form of an angelic woman. Meridia was once a Magna-Ge - guardian spirits that watch over the world from the heavenly realm of Aetherius, without directly physically affecting the mortal world. Meridia is the only Magna-Ge to abandon her post, some say because she rejected the hands-off guardian-angel-like station, others say she was kicked out for carrying on an affair with a deity - which one changes depending on culture. Whatever the reason for her fall from the heavens, she took up the title of a Daedric Prince to form her own identity in the reality of Oblivion. The part of Oblivion she seized to form her station is known as The Colored Rooms - a realm reformed into such brilliance it shines with colors mortal eyes cannot process. For Meridia's sphere she concerns herself with the flow of souls and is one of, if not the only Daedric Prince to cooperate with the Divines, specifically the Divine Arkay - god of life and death, whom she has been known to shepherd souls to. She has been an antagonist to the mortal world in at-least two affairs - as the sponsor of Umaril the Unfeathered in Elder Scrolls IV: Oblivion and with her "Purification" witnessed in Elder Scrolls Online. Umaril was an Ayleid (Wild Elf) who sold his soul to Meridia if she granted him proof against the forces of nature wielded by the eight Divines - Meridia agreed and made him something more than mortal and gave him an army of golden daedra as his troops.
Beating Umaril requires a pilgrimage to get the Divines' blessing as at the time there is a ninth Divine, Talos, who was not originally around when Meridia granted Umaril his boon. Though she still appears in the same game as Umaril, she does not mention or concern herself with him, seeing Umaril as little more than an obligation and does not save him once all Nine Divines are aligned against him. In Elder Scrolls Online, Meridia grants her followers what she calls "Purification" where they glow a bright gold, are made ageless, super-strong but also lose all their free-will - Meridia seeing free-will as a flaw of mortality she is happy to correct for those seeking her perfection.
Namira[]
Plane of Oblivion: The Scuttling Void
Daedric Prince of decay, revulsion, and the ancient darkness. She's seen as a symbol of all things repulsive such as cannibalism, insects, and filth, and plays a major antagonistic role in the religious beliefs of the Khajiit. She's typically depicted as a hooded woman. Namira spreads misery and destitution but sees this as a mutually beneficial arrangement between her and her followers. Rather than rise up to recover from things like poverty, mental discord or emotional trauma, Namira encourages her followers to embrace such concepts, and with them gain her blessings. Each person to fall fully into misanthropy and nihilism is said to be within Namira's embrace, something Namira sees as a charity because at that point misery validates a mortal's very existence and they do not need to try to escape it anymore. She is said to be the patron of beggars and while she is almost always seen as a force of evil in the world, she is also one of the most protective Daedra seeing those lost to misery as deserving of her guardianship.
Nocturnal[]
Plane of Oblivion: The Evergloam
Daedric Prince of the night and secrecy. Referred to as The Night Mistress or Lady Luck by many. She has the largest sphere of influence of any Daedric Prince across all of Tamriel, and is worshiped by many thieves. Nocturnal pays close attentions to her followers and as such tends to be one of the most responsible Daedric Princes, however this has nothing to do with empathy and much to do with the cold-pragmatism of keeping an eye on those whose appetites tend to steer them to playing chicken with the gods - a habit most thieves fall into if left unchecked. Worship of Nocturnal seems to be the most reliably beneficial to mortals, as she wants nothing from them except to do what they would do anyway if they were scoundrels enough to seek her blessings - steal things; but this is because her interests and a thief's interests tend to align, not due to any sort of love for mortals.
Most notably Nocturnal curses thieves who steal from her and anyone associated with them. This leads Nocturnal as something of a villain by proxy to thieves guilds whose members have gone too far, but one whose curses are more like tariffs and lifted upon correction of the offense.
Sanguine[]
Plane of Oblivion: Myriad Realms of Revelry
Daedric Prince of hedonism and debauchery. He takes the form of an armored dark skinned dremora and is considered the least evil out of all the malevolent Daedra. Before he was co-opted into a revelry deity he was highly associated with blood-rites and slaughter, but even in this archaic incarnation he was not cruel and viewed blood rites as just incidental to worship. He is prone to mean-spirited pranks and utterly hates rich arrogant elitists in particular - callous and snobby nobles almost always the target of his pranks.
Vaermina[]
Plane of Oblivion: Quagmire
Daedric Prince of nightmares and torture. She is said to bring bad omens to all who witness her. She takes pleasure from psychologically torturing her victims, and is said to eat dreams. Vaermina is a sadist at her core, though a somewhat sophisticated and affable one. Vaermina is said by the Khajiit to have once been a lesser god born of the regrets of their primordial chaos entity, and that she lived in the underworld devouring souls until she crossed Azura and Azura defeated her in a battle in the underworld. The Khajiit say she is now a divine ghost, who clings to life in the collective unconscious of mortals and manifest in what they perceive as dreams. Vaermina either collects or devours the benign memories of mortals - used to explain forgetfulness over time, and the side-effect of snatching those mental building blocks is fear and confusion given life by imagination in ones sleep - experienced as nightmares. Though nightmares are not the point of Vaermina's presence, she takes artistic pride in creative application of them.
External Link[]
The Daedric Princes on the Elder Scrolls Wiki.
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