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You want knives? You want them in your belly? No? Then you stop talking to Deeja.
~ Deeja if pestered at the waterfront outside Solitude.

Deeja is an Argonian marauder and a minor antagonist in The Elder Scrolls V: Skyrim. She serves as the secondary antagonist of the "Lights Out!" quest.

She is voiced by the late Renee Victor.

Biography[]

Background[]

Deeja and her brother Jaree-Ra were members of a notorious gang of criminals known as the Blackblood Marauders. The Blackbloods were once a pirate fleet capable of raiding large ships, but after a cave-in trapped their ships in Broken Oar Grotto, the crew resorted to marauding. The gang continued to plague the people of Solitude after this setback.

Most members of the Blackbloods are easily identifiable due to their unique facial tattoos that resemble blood veins running up their necks to the sides of their faces. Because the Argonian siblings don't bear the mark of the Blackbloods, they act as the gang's "representatives" in Solitude without fear of arrest. Jaree-Ra claims that he and his sister are treasure hunters to hide their ties to the gang, however most Solitude residents still seem to regard them with suspicion.

Events of Lights Out![]

Jaree-Ra and his sister Deeja have something cooked up. All they need is a scapegoat. I wonder where they'll find someone dumb enough to do what they say.
~ Captain Hargar's Journal

Enticed by the prospect of making easy gold or a couple of sketchy new allies, the Dragonborn finds themselves playing the unwitting scapegoat in Jaree-Ra's plot to rob a ship scheduled to dock in Solitude. The Dragonborn is tasked with extinguishing the fire in the Solitude Lighthouse, which would cause an Imperial ship called the Icerunner to crash along the coast without its guidance.

When the Dragonborn returns to Jaree-Ra with their task fulfilled, he instructs them to hurry to the wrecked ship and meet with Deeja to claim their share of the spoils.

The Dragonborn arrives at the wreck to find the Icerunner's crew strewn about the deck and floating in the surrounding water, all violently butchered despite Jaree-Ra's promise that they would not be harmed. A marauder standing guard on the deck commends the Dragonborn on their work and informs them that Deeja is expecting them in the hold of the ship. Inside the ship more corpses can be found along with more marauders waiting idly on each floor.

Deeja can be found in the depths of the waterlogged ship, alone, save for one man standing guard outside the door. If the Dragonborn approaches Deeja openly and asks her about splitting the loot, she gleefully reveals that they've been double-crossed. With a laugh, she confesses that all of the Icerunner's loot has already been taken and moved to the Blackbloods' hideout, and all they've earned for their part in the heist is a quick death. Not about to leave behind any loose ends that could link the crime to the Blackbloods, Deeja and her men draw their weapons in unison and attack, forcing the Dragonborn to cut each and every one of them down or else share the same fate as the Icerunner's slaughtered crew.

If the Dragonborn survives Deeja's ambush, a note written by her brother can be looted off of her corpse, foolishly disclosing the location of the Blackbloods' hideout. The Dragonborn can then raid Broken Oar Grotto and claim the Icerunner's treasure for themselves, reuniting the bereaved Jaree-Ra with his murderous sister and putting an end to the vile pair for good.

Player Choice[]

Although Lights Out! is a fairly straightforward quest that doesn't allow the player's choices to impact the ending, the initially friendly disposition of the Blackbloods allows the player to approach their confrontation with Deeja in several different ways. For example, a quick-tempered or lawful good Dragonborn can choose to attack the Blackbloods unprovoked, perhaps to avenge the murdered sailors or to betray the Blackbloods. Alternatively, a skilled assassin can quietly dispatch all of Deeja's guards before meeting with her, forcing her into a one-on-one fight that she's woefully unprepared for.

Until Deeja hears the Dragonborn come up from behind her, she does nothing but loom over an empty chest in the hold of the ship with her back to the door, alone and completely unguarded. If approached quietly, a skilled pickpocket can easily take advantage of her carelessness and swipe Jaree-Ra's note from her while she's none the wiser, discovering her treacherous intentions without being attacked. Knowing what Deeja has in store for them, the Dragonborn would be smart not to speak with her at all and instead kill her right under the nose of her men.

Deeja's low armor rating and isolated position makes her highly susceptible to stealth attacks, even for builds that don't rely on the Sneak skill; a mage without Quiet Casting should have no trouble taking her out with a dagger, while a decent stealth build could snap her neck with their bare hands. If it's done quietly, taking out Deeja while she's alone in the ship's hold won't cause any of her guards to attack. However, if the Dragonborn is seen leaving their private meeting with Deeja alone and in one piece, they'll quickly turn hostile.

Personality[]

Ha! I'm afraid the loot's already been moved. You've been useful to the Blackbloods, though. You've earned a quick death.
~ Deeja during Lights Out!

In contrast with her somewhat charming and charismatic brother, Deeja is shown to be very antisocial and quick to threaten violence on people who pester her. If approached by Greta, Deeja will snap "Shoo! Go away! You get nothing from me!" or "You bother me again, maybe you will not walk away, understand?!" She treats the Dragonborn similarly if spoken to before crashing the ship in Lights Out!, becoming increasingly annoyed with every attempt the player makes to initiate a conversation and eventually threatening to stab them if they don't stop talking to her.

Her arrogant and sadistic nature are shown briefly when she tries to kill the Dragonborn without any of her readily available Blackbloods in the room to back her up, likely believing that it would be as simple as drawing a knife across their throat. She sounds thrilled to lay her plan bare to the Dragonborn, even laughing in their face when asked about splitting the loot. Judging by her cavalier attitude, this likely wasn't her first time tying up a loose end for the Blackbloods.

Appearance[]

A reptilian denizen of Black Marsh, Deeja looks fairly typical for one of her kind. Her leathery skin and scales are a dark shade of green, with yellow warpaint on her neck, flecks of white and yellow on her face, olive yellow eyes with slit pupils, six small horns on the top of her head, and a scar underneath her left eye. Deeja's weight is maxed at 100, making her the most heavyset female Argonian NPC in the game.

Deeja wears plain hide armor and boots typical of bandits, and is armed with a dagger that scales with the Dragonborn's level.

Trivia[]

  • Deeja refers to herself in the third person if spoken to at the docks, but switches to first person aboard the Icerunner.
    • Her generic dialogue, shared between all female Argonian NPCs, is also spoken in first person.
  • Gulum-Ei is listed as a brother to Deeja and Jaree-ra in the Creation Kit, however no affiliation with them or the Blackblood Marauders is ever mentioned. When annoyed she urges the Dragonborn to talk to her "egg-brothers", implying she does indeed have more than one brother in Solitude.
  • Because Deeja's combat AI is only set to "Brave", she's likely to give up and beg for her life if she realizes she's outmatched. Unfortunately, there's no way for Lights Out! to advance until she's been killed, even if the player pickpockets and reads Jaree-Ra's note.


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