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Well, you should have said please.
~ Delsin, upon executing a surrendering enemy for the first time.

Delsin Rowe is the main protagonist/anti-hero of InFamous: Second Son. His ethnicity is of Akomish Native American. After living a "normal" life for 24 years, Delsin, a rebel, discovers he's a Bioterrorist (also known as a Conduit) after touching one of them and acquires the latter's powers, which is based entirely on Smoke Manipulation. However, he also possesses the ability to copy other conduits' powers. Just like Cole MacGrath, Delsin will be able to choose whether he is good or evil throughout the story because of the series' Karma system.

So, in this instance, this is the form of Delsin, shall the player make him follow the ways of his Evil Karma, and make him do evil actions (terrorizing pedestrians with his powers, taking the evil action of a mission), resulting in him using his powers to care only for himself, and not for others. In this alternate universe, after killing Brooke Augustine, head of the D.U.P., Delsin frees all the conduits and takes all of their powers. He also destroys the Akomish Longhouse and Betty after being rejected by them for all of his evil deeds.

He was voiced by Troy Baker, who also played the Joker in Batman: Arkham Origins, and Two-Face in the rest of the Batman: Arkham Series.

Background

Delsin is a 24-year-old who believes that he is destined for greatness. Being a street artist, his uncontainable free expression sets a perfect background for his standoff with the DUP. He grew up just outside of Seattle where, after rescuing the passengers trapped aboard a burning Conduit Transport, he discovers he can manipulate, direct, and even transform into smoke.

Whilst wondering if he could have received his powers from one of the strangers on the transport, Delsin finds himself a target of the Department of Unified Protection (DUP), a government agency set up to ensure that the events of Empire City and New Marais never happen again. When Delsin discovers that he is now one of the "Bioterrorists" - whom the DUP ruthlessly hunt down and cage up - he's forced to run, searching for others like him in order to save those he cares about. The choices he makes along the way change the future of everyone around him.

Delsin has a rebellious attitude and favors anti-authoritarian street art. He is also an artist himself and enjoys tagging buildings with his own artwork. Unfortunately, this constantly irritates and embarrasses his older brother, Reggie, who is forced to keep arresting him over and over again.

inFamous: Second Son

Evil Karma Ranks

Unlike Cole, Delsin has five evil karma ranks instead of three. They are: Thug, Criminal, Bio-terrorist, Most Wanted, and Infamous.

Thug

"Could you do me a favor and tell everyone thanks for taking one for the team, yeah?"
-Delsin's response to Betty during his first Evil Karma choice.

Criminal

"I love you Reg, don't make me break that handsome nose of yours."
-Delsin during his second negative decision.

Bio-Terrorist 

" We will rise up! We will  teach them to accept us, even if it kills them."

- Delsin during his third negative decision.

Most Wanted

"Eye for an eye, asshole."
-Delsin, after avenging his brother's death by killing Hank

Infamous

"You, and everybody else will die without me. Or have you forgotten that?"

-Delsin, after Betty denies him access to the longhouse. In this Karma State, Delsin is a ruthless and selfish man. He only cares about how his powers benefit him and other conduits. After killing Betty and presumably everybody in the longhouse he shows very little remorse for his actions. He has no sense of morality and will kill those in his way of absorbing more powers.

The civilians will often call Delsin names when he walks by. They seem to absolutely hate him and even attack him while he is going to fight Augustine. 

Delsin's appearance will look different as well. His jacket is red and his denim vest will be black along with his jeans. He has dark rings around his eyes and looks sickly.

Powers and Abilities

Delsin discovers his powers when he absorbs the abilities of a man on a DUP carrier, taking on Smoke Manipulation. Later, he discovers that he possesses the ability to mimic the powers of other conduits, with no limit seemingly.

  • Power Absorption: Delsin has the natural ability to absorb the abilities of other conduits, which he discovers after encountering a crashed conduit transport vehicle. This gives him the potential to be one of the most powerful conduits in existence, due to the fact that he can have multiple powers at any point and can always absorb more. It is unknown if there is any limit to how many powers he may absorb. It does seem that the initial strenght he gets with new powers diminished after every new power, going so far that after absorbing Video from Eugene, or Concrete from Augustine, he gets no new powers, and is stuck powerless until he manages to drain a core relay.
    • Smoke Manipulation: Delsin's initial powers seem to be based on Smoke and ember, having the capacity to shoot smoke out of his hands, or even turn into smoke and travel quickly around the city through the use of air ducts. He can also deploy smoke grenades, which, after explosion, cover affected enemies in smoke and incapacitate them. Delsin can use the chain on his arm as a whip, seemingly imbuing it with burning ash, similarly to how the Amp was wrought in Cole's electricity. Additionally, he can make use of a smoke dash ability for heightened motion and produce lateral propulsion for a short while via Smoke Thrusters. His smoke dash can also be used offensively, as he dashes through an enemy and rematerializes behind them, choke-slamming them to the ground in the process. Delsin also replenishes his power by absorbing smoke from chimneys, cars, and DUP tear gas canisters. He can use his special Smoke Karma Bomb ability called Orbital Drop: Delsin dematerializes into three balls of smoke which propel upwards. Upon reaching a specific height, Delsin rematerializes and rapidly falls down, exploding into smoke and embers upon contact with the surface.
    • Neon Manipulation: At some point, Delsin is revealed to have obtained Neon powers through absorbing them from Abigail Walker. With it, he is shown to have powers similar to his smoke dispersal abilities yet instead dissolves and reforms from gaseous energy based semblance. He can discharge Neon stream lasers from his hands which also blow up upon contact to deal more damage to enemies than the smoke projectile as well as simulate some type of light dash, which when used dissolves him into Neon itself and enables him, and brief after images of him, to sprint up or around walls and literally run on air from a starting jump for brief periods of time. Delsin's chain can also be covered in neon and made rigid, allowing it to be used like in a sword-like fashion, he can also use neon to  charge directly into enemies, knocking them over, similar to his smoke choke slam. He also has neon grenades which suspend enemies in air for a short amount of time. Aiming while using the Neon power set utilizes a mode similar to Precision, time slows down and it highlights certain weak points around specific enemy body parts. Weak points are Karma specific, shoot an enemy in the head to cause them to be "obliterated" and explode into a puff of red neon and receive evil karma, or shoot them in the shins to restrain the enemy to receive good karma. Sources show he also has some kind of propulsion ability honed by a force field situated at the lower legs similar to Cole's Static Thrusters and Delsin's own Smoke Thrusters. He can replenish his Neon reserves by absorbing it from the brightly lit neon signs situated around the city. With Neon power active, Delsin can use his special Neon Karma Bomb called Radiant Sweep: in which he concentrates neon energy into himself and then bursts, shooting beams in all directions, producing a massive explosion. The effects of which are currently unknown, other than the swathe of neon flames it leaves behind.
    • Video Manipulation: Delsin later absorbs Video powers from Eugene Sims, at first he couldn't do anything and needed to convince his brother to break Core Relays to get more powers. His evil Karma allows him to use demon claws as a melee weapon and summon demons when he turns invisible. He also gains wings that work as a mix of his Smoke Dash and Light Speed, allowing him to fly a short distance but also letting him fly up walls. His ability to hover is a bit better when using Video since he hardly falls when he stays still in the air. Delsin can summon blades made of Video to seek out targets and more blades can be summoned when upgraded in the Evil Karma route. He can also shoot constant blasts of energy from his hands in a way similar to a minigun used by DUP soldiers. The Video Karma Bomb is Hellfire Swarm, where Delsin summons a crowd of angels and demons to divebomb anything in front of him. Hellfire Swarm runs in a straight line in front of Delsin and can reach a few blocks. The swarm homes in on any enemy in the derection delsin faces, except helicopters that fly above the initial spawn point for the angels and demons.
    • Concrete Manipulation: Halfway the final battle of the game, Delsin absorbs Augustine's concrete powers. Like with the video power, he couldn't do anything at first and had to wait for Eugene to throw Core Relays into the final battle arena in order for Delsin to be able to fight back. This power is the only one that isn't affected by karma. The colour of the concrete is always grey with yellow particle effects. The melee attack is a single strike at the ground with immense strenght, acting as a mini comet drop that can be used reliably and consecutively. He can encase himself in concrete as a form of minor armor and run at superhuman speeds while bashing everything in fromt of him to the side. In the air the concrete around him turns into a turning ring, which somehow preserves his inital horizontal movement. His glide is one of the best in the game, because his concrete thrusther give him lift, which can be used three times before descending while fully upgraded. Pressing l1 on the ground also summons a miniscule conrete protrusion wich launches Delsin in the air, similar to the ice power used by Cole Macgrath.He also has the ability so throw a barrage of big concrete slabs at enemies that do a lot of destructive damage. His normal fire mode is a burst fire, that resembles that of a burst fire assault rifle. This power does not have a executing animation, nor a subdeuing animation, even though Augustine and Delsin are both shown to use concrete to constrain enemies, by encapsulating them in their entirety. Concrete also doesn't have a Karma Bomb, when absorbing concrete from it's source, fallen D.U.P. troopers, you lose any charge that you had for a Karma Bomb and you will not be able to get any ne charge either. Concrete also has less upgrades than all the other powers. That in combination with the absence of surrendering enemy choices and no Karma Bomb makes it seem that Concrete Manipulation was rushed, and never really finished.
  • Parkour Skills: In addition, Delsin seems to have very physical ability, having the same free running and parkour abilities as Cole. He will be able to climb buildings in a similar manner. He is described as not being a very experienced climber, but if he sees something he can climb, there is nothing stopping him from trying. 

Basic Conduit Abilities

  • Enhanced Strength: Like all Major Conduits, Delsin has enhanced strength. He has shown to effortlessly tear chain link doors from pens that are used by the D.U.P. to detain suspected conduit gene bearers.
  • Durability: Delsin is able to fall from great heights and land unharmed. He is able to jump of the Seattle Space Needle which is 160 meters (520 foot) tall and land the ground running.
  • Rapid Healing: Delsin can quickly heal from most sustained wounds. This process is accelarated when absorbing a power source, to the point of instant full health.

Gallery

Trivia

  • He was voiced by Troy Baker, who also voiced Joel in The Last of Us, and is also the motion capture for him as well.
  • Despite his role being dependent on the player, his role as villain is non canon like his predecessor Cole MacGrath. The third game in the Infamous series has no canon ending, unlike the previous two installments.
  • Notably, Delsins initial personality and non-karma related actions seem to hint that the Infamous route is canon. His evil look also matches the colour of his beanie. While Delsin's brother Reggie is always relatively supportive and reacts to Delsin's actions like they were mildy irritating at worst, even after Delsin kills cops, hinting at Delsin choosing the True Hero path being Canon.
           Infamous logoVillains

Cole's Saga
inFAMOUS: Alden Tate | Cole MacGrath | Dust Men | First Sons | John White | Kessler | Moya Jones | Reapers | Sasha
Comics: Dave Warner
inFAMOUS 2: Joseph Bertrand III | Militia | Nix | The Corrupted | Vermaark 88
inFAMOUS: Festival of Blood: Bloody Mary | Vampires

Second Son
inFAMOUS: Second Son: Abigail Walker | Brooke Augustine | Delsin Rowe | Department of Unified Protection
inFAMOUS: First Light: Shane

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