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| “ | They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is done. | „ |
| ~ The intro for Doom (2016) on the demons to Doomguy. |
The Demons, also known as Monsters or Everything, are the main antagonists of the Doom franchise.
They are evil and hostile creatures intending on conquering human realms, only to be thwarted by a nameless marine soldier, namely Doomguy. The demon's can be classified into two groups: Undead, former humans possessed by demonic forces, and the genuine demonic monsters (or hellspawns) originating in hell or arriving from there.
Contrary to common beliefs, the demons possess extremely advanced and sophisticated technologies and utilize these advanced knowledge, combining with their own unholy magics and sorceries to have immense advantages over humanity. Demons with high powers and magic skills usually do not resort to mechanical modification whereas monsters with lower attributes in general equip themselves with mechanical modification. (although low ranking monsters' powers are still superior to regular humans)
Members[]
Dark Lord[]
- Main article: Dark Lord (Doom)
Undeads[]
- Main article: Former Humans
Hellspawns[]
Pinkies[]
| “ | These demonic creatures are unnamed by those in Hell. They were colloquially names Pinkies, due to their unusual skin pigmentation, when first discovered by the Lazarus Project's Tethering Operation (MTC 2146/351). Their aggressive nature against the living is well documented. | „ |
| ~ A UAC Report File on the Pinkies. |
Pinkes are large demons with horns and large armored skin that is a bright pink (hence their name). However in Doom 3 Pinkies appear as pale pink quadrupedal demons with mechanical back legs. While in the first two Doom game, Pinkies act as fodder, Doom 3 gives them their now staple charging mechanic, while Doom 2016 and Doom Eternal gives them their armored skin, requiring them to be shot in the exposed pale pink parts of their body.
Spectres[]
| “ | Great. Just what you needed. An invisible (nearly) monster. And in the PlayStation, Saturn and Doom 64 manual adds, these beasts will eat your face off, did you expect a walk in the park? | „ |
| ~ The Doom and Doom II manuals on the Spectre. |
Spectres appear similar to Pinkies, however they aren’t as armored, and have the ability to turn invisible, leaving only their bright eyes glowing and a wavy effect around their body, besides that they behave the exact same as Pinkies.
Imps[]
| “ | You thought an imp was a cute little dude in a red suit with a pitch fork. Where did these bastards come from? They heaveo' fire down your throat and take several bullets to die. It's time to find a weapon better than that pistol if your going to face more than one of the S.O.B.s. | „ |
| ~ The Doom manual on the Imp. |
The standard fodder for Hell, Imps appear in Dooms 1 and 2 as brown, red-eyed demons with various bone spikes on their bodies, Doom 3's Imps appear more humanoid, with stone grey skin and multiple eyes, the Hell variant has more flesh colored skin with various runes carved into its body. In Doom 2016 the Imp is redesigned to have a smaller posture with orange and blue skin, with glowing orange eyes, while Doom Eternal modifies this look, readding the bone spikes from Dooms 1 and 2, slightly muting the colors of their bodies, and their eyes now glow bright red. Imps are incredibly agilie, and are able to launch fireballs at their enemies.
Stone Imps[]
Part 2 of Doom Eternal's Ancient Gods DLC adds a stronger variant of the Imp known as the Stone Imp, these Imps look similar to the normal Imps, only the orange parts have been turned a stone grey. Stone Imps have extremely durable skin, requiring the Sentinel Hammer, or either the Shotgun or Super Shotgun to damage, they also possess and ability to use a charging attack.
Lost Souls[]
| “ | Dumb. Tough. Flies. On fire. 'Nuff said. | „ |
| ~ The Doom manual on the Lost Souls. |
Corrupted human souls lost in Hell, Lost Souls are considered the most basic form of demon in Hell's hierarchy. The Lost soul appears as a flaming human skull with horns in Dooms 1 and 2, Doom 3 significantly changes this design by making them look more like a flaming human head with fangs, although another enemy the "Forgotten Ones" appear in Doom 3's Ressurection of Evil DLC, this version is an updated version of the classic flaming human skull with horns but behaves the same as the Lost Souls. Doom 2016 and Doom Eternal modify the classic look of the Lost Souls, giving them fleshy parts, fangs, glowing yellow eyes, and longer horns, also while not attacking, the lost souls flames glow blue, before turning red when they spot an enemy. Lost Souls simply charge at enemies when they are spotted, usually being destroyed after doing so.
Cacodemons[]
| “ | They float in the air, belch ball-lightning, and boast one Hell of a big mouth. You're toast if you get too close to these monstrosities. | „ |
| ~ The Doom II manual's description of the Cacodemon. |
Large flying femons that spit fireballs at their enemies. Cacodemons appear as large, round demons with red skin, multiple horns, a blue inner mouth, and one big green eye in Dooms 1 and 2, Doom 3 greatly changes the design, giving it a more skull-like appearance with a hand-like limb, six green eyes, and what looks like exposed brain matter on its head. Doom 2016 changes the design once again, readding the horns and the singular green eye however it now has a more lime green color, with its skin having a dark red color scheme, it's mouth is lined with yellow fangs while the inside of it's mouth is a muted blue, and it bears 2 small arm-like limbs on it's body. Doom Eternal modifies the 2016 design, giving the Cacodemon its original color scheme from the first two games. Cacodemons have the ability to fly in the air and shoot fireballs or bite enemies if they get too close. In Doom Eternal, if a grenade is launched into their mouth via the shotgun, it will instantly stagger them for a glory kill.
Pain Elementals[]
| “ | What a name. And what a guy. Killing him is almost as bad as letting him live. | „ |
| ~ he Doom II manual's description of the Pain Elemental. |
Similar to Cacodemons, Pain Elementals are large flying demons. They appear as large, brown, spherical demons with arms, horns, one big red eye, and a mouth full of sharp teeth. Doom Eternal slightly modifies this design, giving it a muted brown color scheme, a bright orange central eye, longer horns, and its mouth can now split open at multiple parts, allowing its maw to extend farther than before. Pain Elementals behave similar to Cacodemons, flying and retaining the ability to bite, however rather than shoot fireballs from its mouth, the Pain Elemental is able to summon Lost Souls from its maw to swarm its enemies.
Arachnotrons[]
| “ | Maybe cybernetics wasn't such a great idea after all. Look what the demons have done with it. It seems unfair somehow you're not the only guy in Hell with a plasma gun. | „ |
| ~ The Doom II manual's description of the Aracnotron. |
Similar in appearance to the massive Spider Mastermind, Arachnotrons are half mechanical spider demons that shoot at their enemies with mechanized cannons. Arachnotrons appear in Doom 2 as a large brain with blue eyes, an open mouth, 4 mechanical spider legs connected to a mechanical base which also houses its turret. Doom Eternal greatly modifies their design, giving them a face made of bone with light blue eyes, purple flesh with a tan brain, the 4 mechanical legs appear more angled, and their turret is connected to their head via a metallic covering. Arachnotrons are able to use their plasma cannon to fire upon enemies, Doom Eternal gives it several more tricks, including the ability to launch grenades and bite at nearby enemies, while also adding the ability to destroy its turret.
Revenants[]
| “ | Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do. | „ |
| ~ The Doom II manual's description of the Revenant. |
Skeletal demons armed with shoulder mounted rocket launchers. Revenants have a large skeletal body, that is red from the bottom of the ribcage down to the pelvis, black empty eyeholes, and a chest piece with shoulder rocket launchers in Doom 2, Doom 3 slightly modifies this design, giving it a more white skeletal body with glowing blue eyes, and a massive red chest piece with its shoulder mounted rocket launchers. Doom 2016 once again modifies this design, giving them a more burnt looking skeletal body, pure white eyes, what appears to be organs between the bottom of the ribcage and the pelvis, while their chest piece completely covers their ribcage, the rocket launchers are now mounted on small mechanical arms, and their chest piece now comes equipped with a thruster. Doom Eternal once again modifies the design, given them a differently shaped skull, their eyes now glow bright yellow, their chest piece and rocket launchers appear to be made from Maykr technology while retaining the thruster, skull-like designs appear on top of the rocket launchers while the chest piece has a bright orange core in the center, with light green fluorescent lights on both sides, metal on its arms, legs, and forehead, as well as bright orange tubes on its arms and legs. Revenants are tough in combat, although capable of melee attacks, they specialize in using their shoulder mounted missle launchers to launch devistating barrages of missles at their enemies. Doom 2016 and Eternal give them the ability to use a built in thruster on the back of their chest pieces to quickly traverse heights, and in Doom Eternal, their shoulded mounted rocket launchers are able to be destroyed.
Mancubi[]
| “ | The only good thing about fatso is that he's a nice wide target. Good thing, because it takes a lot of hits to puncture him. He pumps out fireballs like there was no tomorrow. | „ |
| ~ The Doom II manual's description of the Mancubus. |
The Mancubi are large, obese demons typically seen with rocket launcher arms. they appear in Doom 2 as large, dark skinned demons with arm mounted rocket launchers connected to their shoulders by tubes, large elephant-like feet, they also have blood covered mouths, and green eyes. Doom 3 changes the Mancubus' design significantly, giving them pale skin, pure muted yellow eyes with large tentacle-like appendages coming out of their mouth, and their rocket launchers appear more angular, they also have metal parts embedded into their elbows, while Mancubi encountered in the sewer area of Erebus Labs in ROE have a more dark green skin tone. Doom 2016 heavily modifies their design, giving them pale pink skin, a more armored appearance with big arm mounted fireball cannons, once again connected via tubes with various orange glowing areas, their feet have 2 clawed digits, while their heads appear similar to those of Cacodemons, with many yellow fangs lining its mouth, and a single green eye. Doom Eternal's design bears a resemblance to its Doom 2 design, with pale skin, green eyes, a mouth with fangs, heavy fireball launchers with the tubes now connected to a metal part on its back, various pieces of metal in its body, and an orange, glowing core connected to its chest. Mancubi are durable in combat, and are capable of dishing out quite a bit of damage with their rocket launchers. Doom 2016 replaces their rockets with fireballs but adds the ability for them to unleash powerful fire jets from their cannons, while Doom Eternal retains its abilities from the previous game, it also adds the ability to destroy their arm cannons.
Cyber Mancubi[]
The Cyber Mancubi are stronger variants of the normal Mancubi that appears in Doom 2016 and Doom Eternal. Cyber Mancubi in Doom 2016 appear similar to their normal counterparts, however they have heavier armor with a more teal color, a large visor covering their eyes, with various glowing green accents. Like their normal counterparts, the Cyber Mancubus' model is heavily modified in Doom Eternal, they appear similar to their normal counterparts however, their skin has a green tint to it, and their entire bodies with the exceptions of their feet and faces are covered in green armor with a glowing symbol on the front. Cyber Mancubi behave similar to their normal counterparts, only rather than normal fire, they shoot poisonous green flames, Doom Eternal adds the ability for them to surround themselves with this fire, knocking back any threats, and adding the ability for their armor to be destroyed.
Hell Knights[]
| “ | Specimen 31 - Hellknight. The cranial mass of this bipedal specimen indicates that it is one of the largest creatures inhabiting the site. Overpowering its prey with sheer might, the Hell Knight is one of the most ferocious predators known to our researchers. Like the Imp, this creature is able to defend itself at long-range with thrown plasma projectiles. | „ |
| ~ The UAC's research notes in Doom 3 on the Hell Knight. |
Large, mighty demons that serve as elites within Hell's army. Hell Knights appear similar to Barons of Hell in Doom 2, with white bodies, brown legs, and horns. Doom 3 changes the design of the Hell Knights slightly, with light gray bodies, red mouths and eyes, and tower over a human, the Hell variant of the Hell Knight has dark skin, dark red on their mouths, chests, hands, and feet, with various runes carved into their skin, and a pentagram carved into their forehead. Doom 2016 updates the Doom 3 design, with an eyeless, bulbous head with nose holes, yellow human-like teeth, and pale skin with red fleshy areas. Doom Eternal slightly updates this design, their skin including the red areas are now more muted, their teeth are more fang-like, and they now have yellow eyes. Hell Knights are mighty combatants, able to withstand large amounts of damage, able to use their brutish strength in battle for area of effect attacks, as well as possessing the ability to throw fireballs.
Dread Knights[]
Introduced in Doom Eternal, Dread Knights are a stronger variant of the Hell Knights. Dread Knights retain the pale skin but now possess a metal, skull-like helmet as well as metal implanted into it's knees, midrift, and arms, with glowing yellow tubes connected to its arms as well as glowing yellow wrist blades. Dread Knights retain most of the same attacks as Hell Knights, however instead of throwing fireballs they can shoot beams, use their wrist blades, and even create shockwaves with its area of effect attacks.
Barons of Hell[]
Barons of Hell are described as high ranking demons, they rarely leave Hell and are more bloodthirsty than other demons. They share a similar appearance to the Hell Knights in the classic games but with lighter brown legs and pink skin. The Baron's Doom 2016 design is largely an updated version on its classic design, with a large stance, brown hooved legs, and pink skin with long horns. Barons are able to take a significant beating before dying whilst also being able to dish out significantly more damage and have similar attacks to Hell Knights.
Fireborne Barons[]
Doom Eternal's Barons of Hell are reffered to as Fireborne Barons. Fireborne Barons largely resemble Doom 2016's Barons, but with more gray skin, glowing red cracks throughout its body, and 2 large flaming wrist blades, whilst underneath their skin appears to be lava. Fireborne Barons largely behave the exact same as their 2016 counterparts having the same attacks but are able to also use their flaming wrist blades to great extent in combat.
Armored Barons[]
Part 2 of Doom Eternal's Ancient Gods DLC introduces a stronger Baron of Hell variant known as the Armored Baron. These Barons largely appear similar to the Fireborne Barons, however they lack the flaming wrist blades, their right arm is replaced with a retractable flail, and they are covered head to toe in tough blue armor with glowing orange accents. Armored Barons use their flail arms in battle and are immune to damage whilst their armor is active, requiring their armor to be wittled down with the Plasma gun to break it, allowing for damage to be delt, however they can regenerate their armor after some time.
Arch-Viles[]
| “ | One of the worst of a bad lot. You can't think of enough rotten things to say about him. He's fast, hard to kill, casts spells, and resurrects dead monsters! At least these suckers are rare. | „ |
| ~ The Doom II manual's description of the Arch-Vile. |
Tall gray demons typically with the ability to summon. Archviles appear as gray, skeletal humanoid demons in Doom 2. Doom 3 slightly modifies this design, giving them a skull like head, a face with glowing eyes, and red hands. Doom Eternal's Archviles are noticably taller than their previous incarnations, with more armored looking skin with fleshy undertones, glowing yellow eyes, clawed hands and feet with 3 main digits and an additional digit in the back, glowing accents on its torso, and, similar to the Fireborne Barons, has lava underneath its skin. Archviles possess many abilities that make them difficult combatants, they can shoot fireballs from their hands as well as create pillars of fire around themselves, in Doom Eternal they can create shields made from fire to guard their fronts and can even teleport, and Doom 3 is the first appearance of their ability to summon demons to help it in combat.
Summoners[]
| “ | The Summoner, a cunning adversary, is primarily a defensive summoning unit. As the demon-horde swarms the enemy, the Summoner sustains the battle by opening a rift to Hell and calling forth reinforcements. To prevent being overrun by the relentless horde, the Summoner should become a primary target in any battle strategy. When directly challenged in combat, the Summoner is capable of channelling Hell energy into an Argent wave. Although this wave kills most humans, an occasional victim will be transformed into The Possessed. | „ |
| ~ An UAC Report File from Doom 3 on the Summoner. |
Doom 2016's version of the Archviles are known as Summoners, Summoners are described as female versions of Archviles and are noticably weaker than their more recurring counterparts. Summoners have a small, eyeless heads with a hammerhead-like appearance, blue skin with fleshy undertones, and glowing white on its torso with small wing-like appendages connected to the lower half of its torso. Summoners possess many of the same abilites as Archviles, being able to throw fireballs, but their ability to summoning is restricted to fodder enemies such as Imps or Possessed. Unlike Archviles, Summoners also possess the ability to fly, allowing them to move exceptionally quick in combat and enabling them to quickly close in on their enemies.
Cherubs[]
A demon appearing in Doom 3, Cherubs are small demons that appear as a disgusting hybrid of an insect and a human infant. with the primary upper body of a human infant, a bulbous insect thorax in place of its lower body, large claws in place of its arms, and small insect wings on its back. Cherubs crawl on the ground but are able to hover using their wings and allowing them to leap towards their enemies, Cherubs also seem to perfer to sneak up on and swarm their prey whenever the opprotunity presents itself.
Maggots[]
Gray demons that appear in Doom 3, Maggots have a gray body with various red patches on its body with barb like bones on each, 2 heads, each with a red, skull-like face, glowing orange eyes, and a long tongue, and at least 3 arms, one that is just a stump, one that is a crab-like claw, and the third appears as a more humanoid looking claw. Maggots possess a small amount of attacks, such as swiping at prey with their claws, and leaping at their enemies.
Trites[]
Small dog sized spider demons appearing in Doom 3, Trites appear as a white, upside down human head with fangs, and six spider legs protruding from its sides. Trites are quite weak in combat, but usually make up for it by swarming their prey in considerable numbers and leaping at their enemies.
Ticks[]
Similar to Trites, Ticks are anothr small spider-like demon that appears in Doom 3. Ticks appear slightly smaller than Trites, their human head is right side up with a red area above its head, and its six spider legs appear more like skeletal fingers with red areas around the joints. Ticks behave similarly to Trites, swarming in large numbers and leaping at their prey.
Vulgars[]
Monkey-like demons that appear in Doom 3's Ressurection of Evil DLC. Vulgars appear similar to Imps, but with a more monkey-like body frame with a long tail, small insect-liked limbs protruding from its abdomen, and a human skull-like face with glowing orange eyes and insect-like mandibles on its lower jaw. Vulgars behave similar to Imps, leaping and throwing fireballs at their prey or clawing at them when in close range, however its fireballs appear similar to those thrown by Hell Knights, and Vulgars tend to ambush prey in larger numbers.
Wraiths[]
Humanoid demons that appear in Doom 3. Wraiths have dark flesh colored skin, a skull-like face with glowing yellow eyes, a large hole in the center of their heads, a bottom jaw that can split appart similar to mandibles, feet with 3 talon-like claws, a hunched stance, and arms that appear similar to bat wings. Wraiths typically attack with their blade like arms, being limited to only melee, however their main skill is their ability to briefly turn invisible until they attack again.
Bruisers[]
Vagary[]
- Main article: Vagary
Hell Razers[]
| “ | Recent dissection of a captured Hell Razer has revealed a remarkable embryogenesis. Between the third and eight week of development, a parasitic Hell Razer will seek out a suitable host to cremate from whithin. As the Hell Razer matures, the host's arm ossifies into a beam weapon. Simultaneously, the pyrolized host becomes capable of withstanding the extreme temperatures generated during the repeated accumulation of Hell energy. The Hell Razer has not yet been observed outside of Hell and further investigation is planned for the next Tethering Operation. | „ |
| ~ An UAC Report File on the Hell Razer. |
Hell Guards[]
- Main article: Hell Guards
Harvesters[]
Prowlers[]
Cursed Prowlers[]
Gargoyles[]
Maykr Drones[]
- Main article: Maykrs
Blood Maykrs[]
- Main article: Maykrs
Tentacles[]
Titans[]
Tyrants[]
Whiplashes[]
Whiplash Spectres[]
Turrets[]
Spirits[]
Demonic Troopers[]
Doom Hunters[]
- Main article: Doom Hunters
Marauders[]
- Main article: Marauders (Doom)
Gladiator[]
- Main article: Gladiator (Doom)
Cyberdemon[]
- Main article: Cyberdemon
Spider Mastermind[]
- Main article: Spider Mastermind
Icon of Sin[]
- Main article: Icon of Sin
Kronos[]
- Main article: Kronos (Doom)
Mother Demon[]
- Main article: Mother Demon
Sabaoth[]
- Main article: Sabaoth
Hell Hunters[]
- Main article: Hell Hunters
Guardian of Hell & Seekers[]
- Main article: Guardian of Hell and Seekers
Maledict[]
- Main article: Dr. Malcolm Betruger
Khan Maykr[]
- Main article: Khan Maykr
Quotes[]
| “ | Sorta like a shaved gorilla, except with horns, a big head, lots of teeth, and harder to kill. Don't get too close or they'll rip your fraggin' head off. | „ |
| ~ The Doom manual description of the Pinkies. |
| “ | This humanoid's long and muscular limbs make it extremely agile as a biped or quadruped. Its long and sharp claws allow for climbing steep surfaces. A configuration of 10 eyes provides this creature with a wide field of vision and the ability to see with clarity in low-light environments. | „ |
| ~ UAC research notes from Doom 3 on the Imp. |
| “ | Imps, ferocious and agile demons, are found all over Hell and are often used in the front line during concerted attacks in either dimension. They revel in battle, feeding off their victims, when the hunger takes them. | „ |
| ~ UAC research notes from Doom (2016) on the Imps. |
| “ | When a Cacodemon senses the presence of the living, it will hunt them relentlessly until it gets close enough to gnaw on them using an impressive set of mandibles. To aid the hunt, the Cacodemon has a psychoactive narcotic bile which it spews at range. On contact, this bile inhibits the perception of the target and compromises movement. The effects wear off after a few moments, which is often enough time for the lumbering beast to get within bite range. | „ |
| ~ An UAC Report File on the Cacodemon. |
| “ | Specimen 218 - Revenant. This creature's endoskeleton is visible through a translucent non-solid skin. Despite the absence of any visible muscles, this creature is able to strike at close-range targets with enormous strength. Two shoulder-mounted cannons controlled by its nervous system allow this creature to fire guided rocket-propelled missiles. | „ |
| ~ The UAC's research notes on the Revenant. |
| “ | Mancubi have taken their disgusting physical condition and turned it into a weapon. As they reach maturity, a chitinous growth begins to form over each hand, creating a hard sheltered "barrel". As the flesh inside decomposes, a noxious effluvium begins to leak from the barrel. The Mancubus can spew this discharge from the barrel over a remarkable distance. The volitale goo ignites under the tremendous pressure, creating a highly effective biomechanical flamethrower. | „ |
| ~ An UAC Report File on the Mancbus. |
| “ | The Cybernetic Mancubus differs from its naturally occurring brethren in several ways. The chitinous growth on each arm has been replaced with a UAC developed rifling barrel, which allows the Mancubus to fire its bile at much greater distances. The resulting ejection however, does not ignite. The bile is still highly toxic, and will quickly poison any organic creature it hits. Their behavior has also been modified to make them favor a longer engagement distance to compliment their long range bio-sniping weapon. While attempts have been made to provide better fitting armor to these cybernetic monsters, they invariably outgrow their uniform within a few weeks. | „ |
| ~ An UAC Report File on the Cyber Mancbus. |
| “ | Slightly easier to kill than our friend the Baron, but appear in larger numbers. | „ |
| ~ The Doom manual's description of the Hell Knight. |
| “ | Tablets, retrieved from the Great Steppe in the UAC Automated Survey of 2143, suggest that Hell Knights originally flanked the Great Serpent during the first age. After their master was defeated by the Guardian the Hell Knights were placed in the arenas of Hell, where they would feed on any victims thrown to them by the Demon overlords as sport. It is now believed that they guard the most sacred and important relics in the netherworld. | „ |
| ~ An UAC Report File on the Hell Knight. |
| “ | Tough as a dump truck and nearly as big. These Goliaths are the worst things on two legs since Tyrannosaurus Rex. | „ |
| ~ The Doom manual on the Baron of Hell. |
| “ | The Baron of Hell is the highest demon among the order of the Hell Knights. They rarely leave Hell, and no Baron of Hell has yet been captured by any of the Tethering Operations. Details regarding their behavior and physiology are therefore limited. | „ |
| ~ An UAC Report File on the Baron of Hell. |
| “ | The Lazarus Project has managed to successfully capture several Summoner demons. The imprisonment process requires careful preparation, as a Summoner will immediately launch multiple Argent wave attacks when trapped. To prevent this, Hell energy must be continuously drained from the demon until it is sufficiently sedated. Anatomical study of the Summoner suggests that it is a highly evolved sub-genus of the Imp form. | „ |
| ~ AN UAC Report File from Doom (2016) on the Summoner. |
| “ | The borderlands between Titan's Realm and the Great Steppe is home to one of the most ferocious demons yet found - the (biomech) Hell Guard. While there has been no direct human contact with the beast it was discovered by Scout-Bots during the second Project Lazarus Tethering Operation | „ |
| ~ The UAC's research notes on the Hell Guard. |
| “ | Confronting this demon signaled the end of the expedition, but the Scout-Bots did manage to send data to the relay beacons before they were destroyed. A detailed study of the few video frames that were captured before the equipment was destroyed revealed that the Hell Guard is actually a parasite housed within a bone and keratin exoskeleton. The parasite, imbued with enormous quantities of Hell energy, provides power to the Hell Guards and controls its actions entirely. Before entering the exoskeleton, the Hell Guard exoskeleton is a lifeless husk. Attempts to retrieve the parasite alone has proved fruitless as the uncoupled demon is too weak to survive passage between dimensions. Once coupled however, the demon presents a daunting and relentless enemy. | „ |
| ~ The UAC's research notes on the Hell Guard. |
Trivia[]
- The Imp from Doom does not resemble the imps in folklore of old despite the similarity of their names.
- Cacodemons and Cyberdemons have become the series' offical mascot, being heavily featured in most advertisements, especially in their classic Doom design.
- Vagary was conceived with "Sexy + Gross = Creepy".
- In Doom 3, Cacodemon were going to to spit Lost Souls, like the Pain Elemental in Doom 2.
- In Doom (2016), Wraith is a completely different species and they are not monsters of hell.
- Oddly, the Spectre does not appear in the Doom II cast sequence at the end of the game.
- The Imp's design in Doom 3 is heavily influenced by their design in the Doom movie.
- A costume appears of a Cacodemon within the 2020 multiplayer party game Fall Guys, with the costume being released alongside costumes for Doomguy and the Cyberdemon. Notably, the costume was the only one of the three to use a single part (with only an upper half being needed for the costume), resulting in it costing less crowns upon its debut.
External Links[]
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Demons Union Aerospace Corporation Maykrs Crossovers Films Novels |



