“ | I too shall watch over thy Fate, how thou shall struggle to live, and how thou face death. | „ |
~ The cryptic words of each Dragon God |
The Dragon God, known for most of the game as The Dragon Gods, are/is a main character/set-of-characters in the videogame Chrono Cross and a major antagonist/antagonistic faction within the game. The Dragon Gods are deities worshipped by the demi-humans, also known as fiends. Each dragon-god has it's own island in the archipelago of El-Nido, where the game takes place. The majority of El-Nido is made up of humans, and as such the Demi-Human worshipers of the Dragon Gods are in the minority, and frequently mistreated. The Dragon Gods are often prayed to for intervention against human cruelty.
To some the Dragon Gods are supreme deities of nature, to others they are just powerful spirits the Demi-Humans view as gods, to others they are monsters off in the remote islands of the archipelago, to others they are myths. To Serge they are mysterious benefactors at first helping him to catch up to the main antagonist Lynx, and later to help him regain what Lynx steals from him once finally confronted; However all these are false roles masking their true purpose.
Biography[]
The Dragon Gods are first encountered after Serge raids Viper Manor, home of the El-Nido military commander - General Viper. Serge had seemingly wound up in an alternate reality where it was the world but everything was off. Upon arriving in the world General Vipers troops were instructed to kidnap Serge for the general's new guest, a Demi-Human panther-man named "Lynx". Pursuing Lynx as his only lead for what's happened to him, Serge finds himself in alliance with Kid - the game's deuteragonist who has a personal score to settle with Lynx. Serge and Kid break into the Manor. Lynx speaks cryptically, and points out a jewel he has called the "Dragons Tear" gazing into it, Serge sees a high tech fortress with a black hole coming out and a fortress surrounded by Dragon statues he had seen in a dream he'd had the previous night's sleep. The Tear seems to be calling to Serge somehow. Kid snaps Serge out of the vision induced trance and Lynx proceeds to finish affairs with Kid, and with Viper and his men all surrounding them, Serge and Kid opt to run, hopelessly outnumber with Lynx, Viper and Viper's army now closing in on them.
Before they leave, via leaping off the balcony, Lynx wounds Kid with a knife. The next morning Serge awakes, recovering in bed after Kid had gotten them to land, they find two things, that apparently Lynx has coaxed Viper into taking him to Fort Dragonia - an ancient abandoned holy-cite of the Dragon God religion, and that the knife Lynx cut Kid with had a deadly if slow acting poison. Serge can either leave Kid, and pursue Lynx, or hold before going after Lynx to go find a cure in the Hydra swamps with the ichor of a Hydra acting as the vital component for an antidote to the poison coursing through her system. Kid will actually recover even if Serge does not go to recover the ichor through a miraculous one-in-a-million set of happenstance, and so either way Serge and Kid are eventually reunited before chasing Lynx to Fort Dragonia. A random encounter with a pirate named Fargo, will warn Serge the Fort Is surrounded by "Mount Pyre" - a volcanic mountain range, far too hot for normal folks to enter, but that the Water Dragon God could calm even the harshest heat, alas The Water Dragon God has vanished. Though in Fargo and Kid's world, Water Dragon Island is now barren and dry, Serge recalls in his home-world Water Dragon Island was supposed to actually have a Dragon on it. Returning to the beach Serge arrived at, when gripping Kid's amulet seems to allow Serge to freely travel between worlds. Though back home, Serge still seeks out the Water Dragon in order to find out what Lynx wanted him for, now assured he can apparently go back at any time anyway. Oddly the amulet only seems to work for Serge, for Kid it is just a sentimental knickknack. Serge can take others with him, but no one else seems to be able to travel without him after he touches the amulet.
Sure enough on Serge's home-world, Water Dragon Island is a oasis, pure springs and greenery growing in what few parts of the island aren't serene pools of water rather than the alternate world's barren sands. And as expected The Water Dragon is the source of this prosperity. If Serge went to save Kid, he will encounter some dwarves, the Demi-humans living in the swamp he had to kill the Hydra in, to get Kid's cure. With their guardian entity dead, the Dwarves migrated to Water Dragon Island, stealing it from the pixies native their to make their new home - so close to the Dragon God as their newly co-opted guardian entity. If Serge did not save Kid, the Dwarves are strangely absent - presumably other humans still slay the Hydra and destroy the swamps echo system, though for far more consumer reasons, and razing the swamp once done, so the Dwarves have no chance to flee and try to conquer Water Dragon Island as their new home. Regardless of the presents of the Dwarves. It becomes clear why they or the pixies would seek out Water Dragon Island, in the deepest depths of the Island's cave is a giant blue dragon called the Water Dragon. The Water Dragon speaks in zen-like riddles as a sort of dragon guru. He already knows what has brought Serge there and gives Serge a cloud of his breath, assuring him to just release it within Mount Pyre and it will cool the otherwise merciless heat, allowing him to pass and catch up with Lynx. The Water Dragon says he looks forward to Serge proving he can defy Fate, but other than that, gives no reason for his aid - Serge and the player are just left to believe he is a wise benevolent entity, and thus, he would want Serge to stop Lynx.
Returning to the other-world and Mount Pyre, sure enough the breath of the Dragon actually freezes the lava and cools the molten rock. Within Mount Pyre, Serge and Kid meet a smaller humanoid red-dragon - The Fire Dragon. The Fire Dragon says he can sense his brethren's breath and that was the only thing that could cool his realm. Apart from being some sort of evil counter-part to the Water Dragon, the Fire Dragon actually is of a similar mind to the Water Dragon, but he still sees it as inappropriate to allow Serge and Kid to so freely cross his domain, so challenges them to a fight. Once beaten the Fire Dragon happily steps aside, saying his trials have been met, and he is satisfied to see them pass now. He wishes them well and hopes Serge can conquer the machinations of Fate.
As Serge approaches Fort Dragonia he get's re-occurring visions of his dream, it looks just like the dream starts off, a massive tower surrounded by stone statues of Dragons, though he recalls how it ends, with him standing over Kid, bleeding with the knife in his hand, him smiling as she falls. Implying he will kill her, and for whatever reason he is glad. Though this too is just one more reason to find what has conspired to bring him here through Lynx. The Fort is long abandoned by it's worshipers, though swarming with security - traps, robots and mystical creatures. Inside are statues of Dragons, each assigned to one of the basic magical elements - The Sky Dragon of the white element (holy/light), the Black Dragon of the black element (death/gravity), the Water Dragon of the blue element (water/ice), the Fire Dragon of the red element, (fire/energy), the Earth Dragon of the yellow element (rock/lightning), and the Green Dragon of the green element (flora/life). Each statue is activated by an alcove off to their side, with a trigger at the end of each - the trigger hidden behind an alcove that is either a maze, and puzzle room or a battle arena. Activating all the trigger-statues restore the full function of the tower and creates an elevator to the top where Lynx and Viper are with the Dragon Tear.
At the top Lynx explains he actually just teleported them to the top with his shadow magic once they were close enough inside. That they had decided not to waste men sending them to each alcove, assured Serge would do it for them, as their goal was to activate the tower fully. The Dragon Tear activates places of power for the Dragons, and they needed the Fort fully active in order to use it. Viper now, wants the power Lynx has promised him to use to protect his people, however Lynx assures Viper of two things, the power is solely for him to use, and now that Serge is there, Viper is of no further use to him, before literally stabbing Viper in the back. With his partner bleeding out on the floor Lynx directs Serge's attention towards the Dragon's Tear to show him why he wanted Serge there in the first place. Upon locking eyes with the now active Dragon's Tear at the same time as Lynx Serge's consciousness is pulled into it, as is Lynx's and then expelled in to the opposite party - switches Serge into Lynx's body while Lynx is switched into Serge's body. Kid shortly notices something is a miss and as she goes to approach "Serge" he stabs her, Serge now seeing his vision isn't of him killing Kid, but Lynx stabbing her while in his body. Lynx in Serge's body destroys the Dragon's Tear to ensuring no one else can get him out of Serge's body. The reaction of the destruction in the heart of the active Fortress causes a distortion that sucks Serge-In-Lynx's body into it, caught between dimensions, in a limbo, as Lynx in his bodies braces himself to keep from getting sucked in.
Serge-still-in-Lynx's body is stuck between worlds, mentally of one world and physically of another now and caught between them unable to be ejected into either upon meeting with the distortion created from the Dragon's Tear being destroyed. However inside he meets allies, Sprigg, a Demi-Human witch banished long ago to between worlds, but more importantly Harle - Lynx's, until then loyal magical jester side-kick. Harle had developed a small crush on Serge, but she could not turn on her master, for reasons she neglects to mention. In the current situation, Harle sees a loophole, Serge IS Lynx now, thus she can serve "Lynx" and help Serge at the same time now. Harle shows Serge and Sprigg a distortion trail out, all three winding up in the swamp Serge may or may not have fought the Hydra in, in his home-world.
The distortion no longer works for Serge in Lynx's body, traversing realities freely implied to be the reason Lynx wanted Serge's body it seems. Harle knows of a place where realities converge, that would be acting as an anchor to keep Serge weighed down to one reality, the Dead Sea. Serge and Harle go off and a substantial trek to reach the sea, inside encountering his father's old friend Miguel - thought lost at sea, but apparently caught in the Dead Sea as a linchpin of the temporal collapse, thus to unseal the distortion Miguel must either give up his post or be slain, Miguel is compelled by forces not to allow Serge to return, though he doesn't say what they are, rather than nebulously referring to them as Fate, so Serge must defeat Miguel. Upon defeating Miguel the time-collapse will unseal the rift alright, but the entire sea, the alternating dead-time-lines that overlapping just barely existed come crashing down and reality seems to be exploding in the area. Miguel tell Serge to run with the last of his strength.
Serge and Harle seem to know they won't make it out of a reality that is collapsing in on itself in the sea, but run for all their might, as they leave they sea a massive white dragon call out to them - The Sky Dragon. It has come to save them and flies them out of the sea and Miguel's death causes the alternating futures to cancel each-other out in a quantum explosion. The Sky Dragon states with Miguel gone, the block on the beach distortion will be gone and Serge can gravitate back and work between his mind's reality and his current body's reality. The Sky Dragon revealing she is keenly aware of what has been going on since the Dragon's last saw him including that the creature standing before her is truly Serge and not Lynx. The often contrary Harle seems curiously like-minded with the Sky Dragon's sentiments. The Sky Dragon says Lynx is on the other side of the Distortions left in the Dead-Sea, and with there being only one future now with Miguel no-longer acting as a reality anchor, crossing them will lead Serge to the only reality he seeks, Lynx's. The Sky Dragon says Serge will need his body back to truly traverse the dimension and once he acquires transport in both realities to make a pilgrimage to each Dragon Island to her and her kin they will see to he can access the distortion and use the fort.
Returning to the beach sure enough see Serge able to traverse realities again. Though he finds sense he lift the otherworld, Lynx has been starting a monster uprising of sorts and "Serge" has been labeled a terrorist and public menace. Still Serge finds that apparently event before Lynx figuratively and literally stabbed General Viper in the back he was still selling General Viper out beforehand. Lynx had been acting as a double agent for a rival military called the Porrie Military who were held back by Viper for years, and Lynx told them the moment he left the mainland to go to Fort Dragonia with him, so they could move in and take El-Nido. Yet even in this, Lynx was apparently just using Porrie as well as his price for helping them, as they were the ones who stole the Dragon's Tear from it's sacred shrine for him in the first place.
After catching up on the situation and gaining transport from the Porrie military and still having his old fishing boat back in his home-world, Serge has transport at last in both worlds and can go on voyages in each version of the archipelago to each Dragon Island. Before going on the pilgrimage, Harle seems melancholy, she assures Serge she cannot go on the pilgrimage, though she neglects to say why. She tries to encourage Serge to make due with what he has, that if he become Serge again, she cannot be with him anymore and loses her loophole. Harle must leave but before she goes, assures Serge if he ever wants to stop the quest and just settle down someplace to make a new life for himself as the new Lynx, she will gladly return to him and would happily help him build that life, then vanishes - leaving the party once the pilgrimage to the Dragon Islands starts. The Dragons are divided between worlds - The Sky, Water and Green Dragons in the home-world, and the Fire, Earth and Black Dragon Gods in the other-world. Each island has numerous perils but once traversed to the Dragons, they will test him. Even previously friendly Dragons like the Water, Sky and affable if still confrontational Fire Dragon insist on battle - as though they all want Serge to succeed, he still needs to prove himself transforming mere hope, into trust he can defy Fate and beat the odds. The Green Dragon though of similar goals to his kin, is far more hungry than he is in need of proving, and just opts to eat Serge, though he still surrenders a relic Serge can channels his power through. The Black Dragon is even more complicated, as he is in some sort of mystical sleep, his body asleep in the other-world, but his nightmares partially manifesting as nightmares in the home-world; Serge must stir the Black Dragon from his sleep, and then go to the home-world and defeat the nightmares once they become more solid, with all of them destroyed, The Black Dragon will wake up and be awaiting Serge.
With all the Dragon relics allowing the Dragons to manifest their power for Serge when he needs it, it is time for Serge to go to his world's version of Fort Dragonia, with it's Dragon Tear to activate the temple in a realm where the main chamber was never destroyed. Serge reactivates this Fort Dragonia as he had the previous. Upon the elevator becoming active, Serge finds Lynx-In-His-Body, waiting within. Lynx is there to act as a hurdle to Serge, but when Serge beats him, he is content to let him try, as Lynx just teleports away, after-all without him there, Serge can't get his body back. But continuing to climb to the antechamber, Serge finds the power of the Dragons has altered the Tear. The Tear, once active, will not switch his body, but remake it, and his Lynx body melts away into a placenta, then a fetus, but one in the image of his original body, which then grows into a baby, a toddler, a child, and back into a teenage version of his original body - essentially reincarnating the Lynx body into his original form.
Returning to the Dead-Sea, Serge can now once again cross realities with impunity anywhere and follows it into the solid future of the Dead-Sea - "The Sea of Eden". The Sea of Eden houses a massive facility, the futuristic one Serge first saw in the Dragon Tear that a black-hole was coming out of. Inside Serge finds several records of the administrator of the facility, an A.I. called "FATE". Serge also finds several references to something called a "Time-Crash" where an alternate reality was brought crashing into the facility "Chronopolis", but Chronopolis had prevailed - the "Crash" seemingly being the black-hole event Serge saw. Still the "Time Crash" was not the source of the real problem - FATE's paradox. FATE was studying something referenced repeatedly in myth as "The Frozen Flame" an artifact that is said to grant any wish, but FATE found could alter reality and hone in on specific realities. FATE's experiments with a super-advanced remote interface of the Frozen Flame being what accidently caused the Time-Crash.
In the deepest part of the facility they soon find out why Lynx really needed Serge's body. Serge had been lost at sea with Miguel and his father as an infant, he had been poisoned and the two had gone off to find medical help but been blown off-course into the sea. Serge's father went looking for help. The storm that had blown them off-course had also knocked out FATE's systems for a few minutes, but in those few minutes Serge was taken in to the Frozen Flame interface, contact with which saved his life, but when the power came back online, the security had reset to that of the DNA sequence of the last person to have touched the Frozen Flame interface, Serge. By the time FATE figured out what had happened, Serge was already gone, and so FATE had been locked out of the Frozen Flame chamber, essentially having the equivalent of locking one's keys in a car. FATE unable to fulfill it's primary program goal drove it insane and the staff had to shut FATE down as she/it became more and more unstable. But FATE had a back-up it had implanted it's program into the DNA of one of the people using it's medical facility at the time, rewriting it's programs into a holistic biological copy, eventually overriding everything about the man, including his brain synapses - this was Lynx, a biological interface for FATE, apparently seeking out Serge from the start to use his DNA to get back into the Frozen Flame interface and restart it's main CPU, then continue it's research. With passage passed the locked door the first part of the explanation and Lynx-As-Serge inside ready to explain the rest, Lynx has recently reactivated the FATE CPU and is acting as an interface to re-merge with the FATE program. Serge opts to kill his old body. Though he will never regain his original body now, his reconstituted current body assures he can get by, and he would rather see his old body destroyed than allow FATE/Lynx to return. After a tough battle Lynx is destroyed, and FATE permanently deactivates.
Oddly as FATE goes down, Kid, seems to go into a trance and goes to destroy the Frozen Flame interface. Harle re-appears and warns her to stop and Serge to stop her. Saying she does not want to happen what must happen now, and destroying the Frozen Flame will only hasten it. Kid ignores Harle and destroys the interface. As the Frozen Flame Interface is destroyed the Dragons, across the worlds all begin speaking one continuous sentence; And at last their cryptic reference to "Fate" or rather "FATE" are made clear. With the Frozen Flame interface gone, Harle says she must fulfill her destiny now and that she will miss Serge but she can no longer refute it. She tearfully bids Serge farewell and vanishes for the last time. The Dragons are all now flying over Chronopolis. The Sky Dragon in the center, the Water Dragon suddenly bears it's fangs and lunges at the Sky Dragon, followed by the Earth Dragon doing the same, then the Green and Fire Dragons. Tendrils of flesh wash over each Dragon as they touch the Sky Dragon, then finally the Black Dragon and an unidentified seventh energy from off-screen fly into the flesh mass. As the light clears the seven entities are now one - The Dragon God.
True Nature[]
In truth "The Dragon God" is the entity hinted at in the documentations of The Time Crash. The Frozen Flame is in-fact the remains of the Mammon Machine, a machine built by the mad Queen Zeal, from the previous game - Chrono Trigger. The machine was built to harness the alien parasite - Lavos, final true antagonist of the game. Lavos crashes into a planet, lies dormant for millennia in the core of the planet that one day hatches out to devour all life on it in order to gain enough energy to launch out and repeat it's life cycle. Queen Zeal discovered Lavos, had her wise-men build a machine to leech off it's power and use as a source of infinite energy for the society's fantastic machinery to essentially do anything - the wise-men tied the interface to the queen's daughter Shalla, in hopes their increasingly unhinged queen would never risk her daughter, but alas, it seems she would. Though the heroes, of Chrono Trigger - Crono, Marle, Lucca, Frog, Ayla, Robo and Shalla's brother Magus, defeat Lavos - Lavos exists off center from normal time, so the Mammon machine interface sees to it the machine can continue to access Lavos even after it is destroyed, as it is simply accessing it at the points in time it still existed - this is the Frozen Flame of legend, and the interface FATE built remotely accessing it; And why legend says it can grant any wish, and FATE was using it to model specific realities.
FATE's first experiments with the Frozen Flame Interface cause a hole to open in reality and for the panic of the life-force of the planet to cry out for help pulled an entity from an alternate reality into the other-world with Chronopolis - Dinopolis. Dinopolis is encounter as well in Chrono Trigger, though in the distant past instead of in any relation to Queen Zeal or Lavos. Dinopolis was the home of Azala - encountered a launching attack of her people - the dinosaur-like Reptites against the cave-people of the stone-age. The archeologists think the Reptites were pea-brained primitive predators, nothing could be further from the truth. Reptites are alternate evolutionary rivals of humans. When Lavos goes into planet, it mutates some species, increasing it's evolution and imprinting a predatory consumer behavior in the lizard brain of the species to ensure this chosen species beats out all other predators, is predisposed toward conquest, and constantly seeks to expand, consume and procreate - this is humanity. The Reptites saw the destructive species climbing the food-chain and opted to wipe it out before it destroyed the balance of nature. Crono, Marle, Lucca and Ayla find defeating Azala bitter-sweet, for though they have saved humanity, they cannot refute they humans are as destructive as she said, and find that Reptites had as much a right to exist as they, but alas the food-chain can only have one champion. Dinopolis is from a reality where Lavos never lands and thus humans never evolved, thus the alternate reality to Chronopolis is the Dinopolis. As the Reptites were more in harmony with nature than humans, the planet passively draws them in from the infinite alternate realities.
FATE won the Time Crash event, and Chronopolis defeated Dinopolis. But just as FATE was the A.I. governing Chronopolis, Dinopolis had it's own A.I. - The Dragon God. Upon victory, FATE fragmented the Dragon God. Into smaller sub-routines all patched off into smaller biomechanical interface bodies. FATE then split them across the alternate worlds, assured now the Dragon Gods could never again become a whole to rival her/it again. In truth this was the Dragon God's end-goal all along. They helped Serge not out of some non-specific kindness or need to fight evil but because in pursuing Lynx it was inevitable FATE would be the end-point of Serge's quest, and in destroying her/it/him, they could start to piece together - Kid's trance induced destruction of the Frozen Flame interface just destroyed the thing keeping them separate and they no longer need to find each-other but are instantly drawn to each-other, where without FATE, they can now remerge. FATE, though insane, amoral, and increasingly unhinged, was still ultimately protecting humanity or rather it's place in the food-chain. With the Dragon God returned, the food-chain is set to be rearranged.
Encounter[]
The Dragon God's people may have been wiped out in the Time Crash, but it still maintains their directives, and sees humanity as in need of being cleansed to preserve the ecological balance. Upon re-merging as the Dragon God, they activate Dinopolis - which had been laying dormant for years as what had been called Sky Dragon Island. Though they seem to have re-dubbed it "Terra Tower". The Island rises into the sky, transforms and becomes the lair of the Dragon God - Dinopolis/Terra-Tower restarted. Inside the tower lays the actual Frozen Flame that FATE's interface had been tapping. All the "holy" Dragon sites, and old artifacts are in fact long lost technology with miraculous abilities like mutating genetics or transferring consciousness between two users. The Dragon Gods' "kindness" merely using Serge as a means-to-an-end.
The Dragon God flies off to the Terra Tower to access the Frozen Flame and start wiping out humanity. Serge and Kid realize they have been used and race to Terra Tower to stop the Dragon God. In the top of the ecologically themed fortress Serge and Kid find the Frozen Flame - quite obviously an extension of Lavos to the players, if not Serge, and the last interface to the power of the parasitic alien and Queen Zeal's lost daughter - Schalla acting as host to it. As Serge approaches the Frozen Flame the Dragon God swoops in and fights the party. The Dragon God will be extremely tough it switches between modes of each element, has mass damaged based moves and is immune to all status aliments. Upon defeat the Dragon God seems to fade away, not in destruction, but like it never existed in the first place. It is at this point Belthasar - one of Queen Zeal's wise-men - who up until then had been posing as a scholar in Viper Manor arrives to explain the situation.
True Purpose[]
Though the distortion of the Frozen Flame interface had allowed Dinopolis to cross over, and "the will of the planet" had called out to them specifically - Dinopolis and everyone in it, including the Dragon God navigation A.I. had been destroyed on quantum impact. In truth Lavos was playing back a temporal echo of what could have been. Though Lavos was not exactly controlling The Dragon God, it was just keeping it existing and doing what it would have done anyway until such time that it's goals fulfilled Lavos's goal. The Dragon Gods had no idea of their place as mere set-pieces for Lavos. But alas in truth they had all died, the second they were pulled out of their own reality. The Dragon God and Dragon Gods were just temporal play-backs Lavos was keeping up so they could eradicate all life on the planet - high-jacking the Dragon Gods, to act as a butcher for the meal Lavos still intended to have. As soon as the Dragon God echo stopped being of use, or was defeated, Lavos simply stopped allowing it to exist as it was of no more use.
With The faux-Dragon God discontinued, Belthasar tells Serge Lavos, or rather the Mammon Machine - fusion of Lavos and Schalla, is drifting exceedingly close to their reality and if Serge returns to the beach he first shifted realities at he can now face the fusion entity now called "The Time Devourer". In truth Belthasar had orchestrated everything - he'd built FATE, he'd set of Chronopolis, he's kept an eye on Lynx in the Manor, he'd been the one to give Kid the antidote if Serge decides not to help Kid, and he had been the one to place a hypnotic suggestion in Kid to go into her trances to nudge things along. He also reveals that the seventh Dragon was in-fact Harle - The Dream Dragon - who the other six had created to remain at Lynx's side and nudge him in their directions. Belthasar's ultimate goal to free Princess Schalla, a victim of her mother's madness stuck in a lifeless void possessed by the leftover will of Lavos destroying everything once the Dragon God had served it's purpose.
Powers & Abilities[]
The Dragon God is extremely strong. A single physical hit from the Dragon God can take half of a maxed character's health away unless they have re-enforcement spells on them. It goes into different elemental phases, and in each uses high level spells of that element, ending with massive damage to all parties with the new element change. It can fly, commune with the planet and possesses some form of clairvoyance as it is aware of everything Serge has seen. Individually as the Dragon Gods, it is much weaker, but still potent over all. Each Dragon God uses level 5 or higher spells of that specific element. Each Dragon has massive strength and can easily crush a full grown man. It can easily commune with it's worshipers and has total control over all Dinopolis's technology.
Personalities[]
Water Dragon[]
The Water Dragon poses as a wise spirit guru and is seemingly the most benevolent. He speaks with sage like wisdom in philosophical cadence. As seen though, it is an act. He very casually bares his teeth and is set to kill the party at a moment's notice, yet even after being fought off he returns to his serene like meditation.
Fire Dragon[]
The Fire Dragon focuses on combat, though maintains a chipper demeaner while doing it, seemingly acting out of a warrior's honor, and taking defeat in stride. As seen ultimately, this is besides the point, fighting is merely a means to an end for him. He's just trying to encourage acceptance of a fight.
Earth Dragon[]
The Earth Dragon, is very slothful, he never even opens his eyes, maintains a fight as little more than exercise for both him and his opponent. Upon defeat he goes right back into a slow, sleepy manner.
Green Dragon[]
The Green Dragon is the most openly hostile of the Dragon Gods. While his goals are the same as the others, he is far more concerned with this hunter's instinct to eat any who stand before him, even invaluable assets. As the part of the Dragon God associated with the wilderness, he may be the kill-or-be-killed instinctive side of the Dragon God program.
Black Dragon[]
The Black Dragon has little to no room for pretense. He wakes seeking to eat Serge and his friends, but upon defeat we find he never really cared. He is extremely fearsome, and flaunts his size and relies on roars or teeth to assert his authority.
Sky Dragon[]
The Sky Dragon is seemingly the primary middle-of-the-road member of the Dragon Gods, most openly representing their collective will. While she comes off as calm, and mild-mannered, in truth she is cunning and malcontent. She speaks for the Dragons as a whole.
Dream Dragon[]
Harle poses as Lynx's or "Lynx"'s loyal minion. She poses as carefree, sadistic and loyal - in fact she is none of these things. Her carefree nature is cover for a pensive entity anxious about what she is setting up. Her sadistic outlook belies romantic wanderlust. Her undying loyalty is in-fact, a front so Lynx will keep her near him and she can either influence him or at the very least keep the Dragon's informed. She genuinely cares about Serge but cannot refute her primary reason for existing - seeing FATE defeated and the Dragons restored.
The Dragon God[]
Fused as a whole the Dragon God is a being of shear destruction. It has been waiting for years to reunite and purge the world. Though of malevolent nature and ultimately just a pawn for Lavos - The Dragon God genuinely does/would-have cared about the ecological balance, and as shown in the possible alternate endings, does intend to do right by it's worshipers - the Demi-Humans. It does however consider humans to be entirely incapable of truly caring about the environment they are off-handedly destroying. As humans were spurred into evolutionary over-drive by Lavos to be the dominate life-form so the world would be populated enough to devour them when it woke up - humans have absorbed Lavos's desire to consume the planet on a purely instinctual level. The Reptites - aware of humanity's disruption of the food-chain tried to kill humanity, failing in the main world in the events of Chrono Trigger, but obviously succeeding in the Dragon God's reality; As such, the Dragon God's contempt for humanity is likely based on historical records of what the Reptites believe would have happened had they not wiped out humanity first, the treatment of it's followers - the Demi-Humans, only validating their conclusion. Though the Dragon God is ultimately an avatar of Lavos - it is totally unaware of it and following what it perceives as it's own directives. It is implied, but not outright stated, The Dragon God is a warped version of the original one destroyed in quantum impact - a corrupted copy specifically geared towards destruction to suit Lavos's priorities. Far from a true God, it is ultimately just an unwitting temporal algorithm that will be deleted once it sets the stage for Lavos.
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![]() Lavos | Queen Zeal | Magus | Dalton | Azala | Ozzie | Flea | Slash | Yakra | Yakra XIII | Mother Brain | Dream Devourer ![]() Lynx | Gil | Lilith | Mandora Monster | Frozen Flame ![]() Lynx | FATE | Time Devourer | Dragon God | Harle | Miguel | Shaker Brothers | Frozen Flame |