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Vandergrift, known as the Draug or the Visitor, is a supporting antagonist in the 2011 dark fantasy video game The Witcher 2: Assassins of Kings.

He is a knight of the Kaedwen army and its temporary general. Before the battle, he was a rival of the Aedirnian Seltkirk of Gulet; he was more powerful than him, but in the Battle of the Pontar Valley, he managed to kill his former rival.

While he was still participating in the battle in the Pontar Valley, Sabrina Glevissig, a former advisor to King Henselt, rained a fireball on him, killing him. However, three years later, when Henselt, during a confrontation with Saskia and Stennis, caused Sabrina's curse to activate, Vandergrift was brought back to life as a wraith known as Draug, where he began to terrorize the Pontar Valleys, which were afflicted by the mist.

Biography[]

Vandergrift's past is unknown, except that he joined a knightly tournament in Ard Carraigh. During the tournament, he encountered the Aedirnian knight Seltkirk of Gulet, a legendary general in the Aedirnian army, and was defeated by him. After his defeat by Seltkirk, Vandergrift was not only humiliated in front of the crowd, but his sword was also shattered during the duel. After this incident, Vandergrift decided to take revenge on Seltkirk for humiliating him throughout the tournament. Some time later, Vandergrift commissioned a craftsman to craft him a sorcerous sword with magical runes to exact revenge on Seltkirk.

Even before the Battle of the Pontar Valley, Vandergrift became a general of the Kaedweni forces, earning the nickname "The Visitor." When conflict broke out between Kaedwen and Aedirn over the Pontar Valley, he reunited with his former Aedirnian rival, Seltkirk. When the two knights met again, they faced each other in the midst of battle to finally contest who was the strongest. Although Seltkirk summoned his soldiers to oppose Vandergrift, he quickly cut them off from the battlefield. After a fierce battle between the titans, Vandergrift, using runes from his sword, managed to finally defeat and kill Seltkirk with a single blow. Seltkirk's death stunned the Aedirnian forces, especially the colonels.

When the battle for the Pontar Valley was close to Kaedwen's victory, suddenly Sabrina Glevissig cast magic fireballs on the Kaedwen army because this war was disturbing the peace and balance of power between the northern kingdoms, so she wanted to end it. Disgruntled, Vandergrift began to despise her for betraying Aedirn, to the point that they began to quarrel, and he, too, was killed by having a fireball cast on him.

After Henselt crushed the head of a priest of Stennis named Olcan, he unintentionally activated Sabrina Glevissig's curse, causing all the souls of the deceased knights to transform into Draugirs or project onto themselves the battlefield. However, unlike the other deceased knights, after the Battle of Pontar, Vandergrift became a Draugir, possessing supernatural powers such as soul control and the summoning of fireballs, making him the greatest Demonic threat on the Pontar fields. Although the battle had long since ended, he still intended to conquer not only Pontar but all of Upper Aedirn by spreading the spectral mist.

Regardless of his chosen path, Geralt decides to venture into the spectral mist to lift Sabrina's curse. There, he encounters Vandergrift, a Draug, conversing with Sabrina Glevissig, where he complains about her poor performance in battle so far and threatens to report it to Henselt. After both apparitions depart, Geralt, tracking Sabrina, learns that she, through contact with the Lodge, has been ordered by Philippa to prevent Henselt's conquest of the Pontar Valley and part of Upper Aedirn and to kill Vandergrift, lest he ruin the recently agreed peace treaty.

Journal Entry[]

The draug is a mythical creature, straight from ancient legends of heroes and epic deeds. When the hero enters the burning hells to rescue his beloved, or when he has to avenge his father's death, the draug is often his opponent. Why are poets so keen to cast this monster as the arch-enemy? Well, the draug is a wraith, so it fits any dark story featuring a curse or vengeance from the beyond. There's no telling how what it actually looks like, so its terrifying visage can be described in many ways without risking accusation of confabulation. Furthermore, it is a powerful creature, a prince of the damned, so it makes an ideal villain.

As an arch-wraith, the draug never stoops to doing anything with its own hands. It has lackeys for that, always wraiths, revenants or other restless spirits. Having been a king or a commander in life, the draug retains its charisma in death, and its deathly subordinates always blindly obey its orders. Thus one needs to exterminate all manner servants on the way to its underground palace, wilderness keep or other foreboding abode. Only then can one face the draug itself. That's literary tradition for you.

The draug can be described in various ways, as has been said, but is always a lethal foe. Forget its huge strength, invulnerability to pain, fearlessness and bloodlust. One cannot just defeat a draug using conventional means. As with every wraith, there is some tragic event connected to it, forcing the creature to remain among the living. The draug is untouchable, unreachable for anyone who is not part of that story. That is why the mythical hero has to get involved in various brawls and pass through many trials. By overcoming these obstacles, he enters the draug's world and becomes worthy of facing the monstrosity.

The wraiths' leader is so powerful that it mocks simple witchers' tricks. The one sure thing in fighting the draug, it must be said, is a silver sword.

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