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The Emissary is a very powerful Starborn, who believes that only a chosen few should gain access to the Artifacts and be able to ascend through The Unity. They are one of the primary antagonists of the main quest.

The Emissary is a result of the Hunter's repeated attacks on Constellation across multiple universes. In almost all universes, the Hunter kills The Spacefarer during his attack on the Eye and the Lodge, and whoever is closest to them takes up leadership of the search for the artifacts, passes through the Unity, and becomes the Emissary, determined to put a stop to the Hunter's rampage and prevent anything like it from happening again. In universes where The Spacefarer complete High Price to Pay, the Emissary is revealed to be an alternate version of whichever companion died during the events of that mission. In universes where the player completes Foreknowledge instead, their identity is whoever theoretically would have died on the Eye (the companion with the highest affinity.)

The Emissary pilots a unique white Starborn Guardian, the Helix.

The Emissary first appears after completing All That Money Can Buy. As The Spacefarer and Walter Shroud flee Neon, the Helix appears in orbit around Volii Alpha. The Emissary hails them and demands that they turn over their new artifact and cease their search for them. They will refuse to answer any questions about the artifacts or their identity, saying that such knowledge is dangerous. The Spacefarer will either have to surrender the artifact, fight the Helix, or escape via grav jump.

The Spacefarer encounters the Emissary again in In Their Footsteps, where the Hunter invites them to a meeting with the two of them, and they explain their philosophies and positions in detail. At this point, the Emissary gives the mission Unearthed, hoping that learning the truth behind the fate of Earth will convince The Spacefarer that humanity cannot be trusted with unrestricted access to the artifacts. They appear once again at the end of the mission, where they condemn the actions of Victor Aiza. At this point, the player is allowed to either take the Emissary's side, take the Hunter's, or reject both their ideologies.