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{{Evil Organization
 
{{Evil Organization
 
|image = Enclave symbol cont dump 2 ee366b 5053141.png
 
|image = Enclave symbol cont dump 2 ee366b 5053141.png
|size = 200
+
|size = 300
 
|fullname = Enclave
 
|fullname = Enclave
 
|alias = Last Known Concentrated Bastion of Pure and Unmutated Humanity
 
|alias = Last Known Concentrated Bastion of Pure and Unmutated Humanity
|origin = ''Fallout 2''
+
|origin = ''Fallout'' series
 
|foundation = Unknown
 
|foundation = Unknown
|headquarters = Enclave Oil Rig (2077 A.D. - 2242 A.D.)<br>
+
|headquarters = Enclave Oil Rig <small>(2077 A.D. - 2242 A.D.)</small><br>
Raven Rock (? - 2278 A.D.)
+
Raven Rock <small>(? - 2278 A.D.)</small>
 
|commanders = Richardson Senior<br>
 
|commanders = Richardson Senior<br>
 
[[Dick Richardson]]<br>
 
[[Dick Richardson]]<br>
  +
[[MODUS]]<br>
 
[[John Henry Eden]]
 
[[John Henry Eden]]
 
|agents = {{Scroll box|[[Frank Horrigan]]<br>
 
|agents = {{Scroll box|[[Frank Horrigan]]<br>
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Snookie<br>
 
Snookie<br>
 
William Brandice<br>
 
William Brandice<br>
Matthew Scott<br>
 
 
Sergeant Granite<br>
 
Sergeant Granite<br>
 
Tom Murray<br>
 
Tom Murray<br>
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Raul<br>
 
Raul<br>
 
Daisy Whitman<br>
 
Daisy Whitman<br>
Cookie (Cook)<br>
+
Cookie <small>(cook)</small><br>
 
Quartermaster<br>
 
Quartermaster<br>
 
Arcade Gannon<br>
 
Arcade Gannon<br>
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Stiggs<br>
 
Stiggs<br>
 
ED-E<br>
 
ED-E<br>
  +
Hoover<br>
  +
Sparky<br>
 
Lieutenant Brian Richter <small>(retired)</small><br>
 
Lieutenant Brian Richter <small>(retired)</small><br>
  +
Sergeant Hodges <small>(Creation Club)</small><br>
 
Enclave Armory Master<br>
 
Enclave Armory Master<br>
 
Enclave Doctor<br>
 
Enclave Doctor<br>
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Enclave squad Sigma<br>
 
Enclave squad Sigma<br>
 
Enclave Hellfire troopers<br>
 
Enclave Hellfire troopers<br>
Enclave Tesla soldiers}}
+
Enclave Tesla soldiers<br>
  +
Enclave Eyebots<br>
  +
Enclave Protectrons<br>
  +
Enclave Mr. Gutsies<br>
  +
Enclave Robobrains<br>
  +
Enclave Sentry Bots<br>
  +
Enclave Assaultrons}}
 
|skills = Being the most technologically advanced faction in the wasteland which makes up for shortage of manpower<br>
 
|skills = Being the most technologically advanced faction in the wasteland which makes up for shortage of manpower<br>
 
Most sophisticated structures and hierarchy similar to that of state<br>
 
Most sophisticated structures and hierarchy similar to that of state<br>
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|type of villains = Genocidal Masterminds}}
 
|type of villains = Genocidal Masterminds}}
   
'''The Enclave''' are the genocidal post-war remnants of the original United States government, and the main antagonistic faction in ''Fallout 2'' and ''Fallout 3'', and only serve a minor role in ''Fallout: New Vegas''
+
'''The Enclave''' are the genocidal post-war remnants of the original United States government, and the main antagonistic faction in ''Fallout 2'' and ''Fallout 3'', and only serve a minor role in ''Fallout: New Vegas''.
   
 
==History==
 
==History==
They originated mainly from pre-war "shadow government" agents and other corrupt politicians, and consider themselves to be a legitimate continuation of the true U.S. Government. Their ultimate goal is to rebuild the American civilization in its original, pure form by eliminating all the "mutants" who are no longer fully human due to all the radiation. What the Enclave does not seem to fully grasp, however, is that these "mutants" include pretty much ''everyone'' except them and the surviving communities that are still locked away in vaults, and their goal would essentially entail genocide. T
+
They originated mainly from pre-war "shadow government" agents and other corrupt politicians, and consider themselves to be a legitimate continuation of the true U.S. Government. Their ultimate goal is to rebuild the American civilization in its original, pure form by eliminating all the "mutants" who are no longer fully human due to all the radiation. What the Enclave does not seem to fully grasp, however, is that there designation of "mutants" applies to pretty much ''everyone'' except themselves and the surviving communities that are still locked away in Vaults, and their goal would essentially entail genocide.
   
he Enclave were also secretly involved in the "Vault" program of nuclear shelters, which is one of the central elements of the ''Fallout'' universe. These vaults were ostensibly intended to protect those wealthy enough to afford a spot in one from the nuclear holocaust, but they were also used for a "social experiment" by the Enclave, where most of the vaults secretly had some unusual and often downright harmful "gimmick" intended to test how people would behave in such situations. For instance, Vault 11 supposedly required the inhabitants to sacrifice one of their own each year for the community to survive, Vault 106 was laced with mind-altering drugs that turned the people inside crazy, and Vault 112 was a virtual reality program where the Overseer controlling the simulation went insane and started torturing the other people for fun.
+
The Enclave were also secretly involved in the "Vault" program of nuclear shelters, which is one of the central elements of the ''Fallout'' universe. These vaults were ostensibly intended to protect those wealthy enough to afford a spot in one from the nuclear holocaust, but they were also used for a "social experiment" by the Enclave, where most of the vaults secretly had some unusual and often downright harmful "gimmick" intended to test how people would behave in such situations. For instance, Vault 11 supposedly required the inhabitants to sacrifice one of their own each year for the community to survive, Vault 106 was laced with mind-altering drugs that turned the people inside crazy, and Vault 112 was a virtual reality program where the Overseer controlling the simulation went insane and started torturing the other people for fun.
   
 
====''Fallout 2''====
 
====''Fallout 2''====
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====''Fallout: New Vegas''====
 
====''Fallout: New Vegas''====
 
In ''Fallout: New Vegas'', the Enclave has been almost completely destroyed, except for six now very old retired members who the player can reunite for one last mission during the endgame battle for Hoover Dam.
 
In ''Fallout: New Vegas'', the Enclave has been almost completely destroyed, except for six now very old retired members who the player can reunite for one last mission during the endgame battle for Hoover Dam.
  +
  +
====''Fallout 76''====
  +
The Enclave return in this game, but under the leadership of the A.I. [[MODUS]], located in the Whitespring Bunker in Appalachia of West Virginia. With President Eckhart and the survivors of the United States government and military dead when MODUS was damaged and retaliated against them, MODUS was now in charge of providing the automated promotion system to allow enlisted U.S. military personnel to advance to the rank of General to be granted access to the Appalachian Automated Launch System, using the Kovac-Muldoon orbital platform to pinpoint the location of the SAC cargobots carrying the nuclear keycards and the mutated U.S. military officers who carried the pieces of the nuclear launch codes for the three still-active nuclear I.C.B.M. silos in Appalachia: Site Alpha, Site Bravo, and Site Charlie. MODUS is first met once the residents of Vault 76 use the late Senator Blackwell's access pass to the Whitespring Bunker, found in his Free States bunker, to gain access to the bunker where MODUS is situated. Once formal introductions are done, MODUS has the residents aid him in reestablishing contact with the Kovac-Muldoon. Once done, he then grants them access to most of the Whitespring Bunker's various facilities and speak with the various Protectrons, Mister Gutsy, and Assaultron robots that maintain the bunker. He only grants them access to the most restricted parts of the bunker reserved for the Joint Chiefs and President once they have attained the rank of General, using the Kovac to locate the nuclear keycard and launch codes necessary to fire an I.C.B.M. from the three silos to take out the Scorchbeast Queen at Fissure Site Prime in the Cranberry Bog. Other than offering his services and those of the Whitespring Bunker to help the residents, MODUS does not appear to be a villain in any way, though the eerie smile his avatar displays sometimes can make it look like he is using the residents for his own personal gain.
  +
  +
The Enclave were also responsible for the release of the [[Scorchbeasts]] unto Appalachia as they were man-made, and President Eckhart wanted to use them to lower the DEFCON level to 1, thus allowing MODUS to grant him access to the Appalachian Automated Launch System so he could use the nukes to permanently finish off what was left of the People's Republic of China that survived the Great War, wanting to wipe out Communism for good, though there were those who were against it, leading to the Enclave becoming splintered between two factions, and leading to MODUS being damaged and thus causing his retaliation that wiped out everyone in the Whitespring Bunker as a result.
   
 
==Notable Members==
 
==Notable Members==
 
*[[Dick Richardson]]
 
*[[Dick Richardson]]
*[[Frank Horrigan]]
 
 
*[[John Henry Eden]]
 
*[[John Henry Eden]]
 
*[[Colonel Autumn]]
 
*[[Colonel Autumn]]
 
*[[Frank Horrigan]]
  +
*Agent Jefferson Grey (deceased)
  +
*[[MODUS]]
  +
*Chase "Digger" Terrier
  +
*Cole "Slick" Carver
  +
*Derek "AC" Garrison
  +
*Maggie "Pita" Stone
  +
*Mercedes "Mercy" Stern
  +
*Reginald "Regs" Stone
  +
*Adam's air force base scientist
  +
*Enclave security officers
  +
*Enclave doctor
  +
*Enclave Sigma Leader
  +
*Enclave Squad Sigma
  +
*Enclave Armory Master
  +
*Private first class Matthew Scott
  +
*Lieutenant Williams
  +
*Captain Judah Kreger
  +
*Orion Moreno
  +
*Daisy Whitman
  +
*Cannibal Johnson
  +
*Arcade Gannon
  +
*Dr. Henry
  +
*Stiggs
  +
*Hoover
  +
*Sparky
  +
*ED-E
  +
*Sergeant Hodges (Creation Club)
   
 
==Gallery==
 
==Gallery==
<gallery widths="300" bordercolor="#ffffff" captiontextcolor="#fd6c01" position="center">
+
<gallery widths="300" bordercolor="white" captiontextcolor="orangered" position="center">
  +
Enclave symbol cont dump 2 ee366b 5053141.png
Enclave_symbol_cont_dump_2_ee366b_5053141.png
 
 
Fallout3Enclave.png
 
Fallout3Enclave.png
 
Fallout enclave logo by titch ix-d4fytdg.png
 
Fallout enclave logo by titch ix-d4fytdg.png
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==Navigation==
 
==Navigation==
 
{{Fallout Villains}}
 
{{Fallout Villains}}
 
 
 
 
 
 
 
 
 
 
 
{{Quasar Villains}}
 
{{Quasar Villains}}
 
[[Category:Fallout Villains]]
 
[[Category:Fallout Villains]]
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[[Category:Dissolved Organizations]]
 
[[Category:Dissolved Organizations]]
 
[[Category:Genocidal]]
 
[[Category:Genocidal]]
[[Category:Jingoist]]
+
[[Category:Jingoists]]
 
[[Category:Thugs]]
 
[[Category:Thugs]]
 
[[Category:Disciplinarians]]
 
[[Category:Disciplinarians]]
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[[Category:Strategic]]
 
[[Category:Strategic]]
 
[[Category:Science Fiction Villains]]
 
[[Category:Science Fiction Villains]]
[[Category:Evil from the past]]
+
[[Category:Evil from the Past]]
 
[[Category:Elitist]]
 
[[Category:Elitist]]
 
[[Category:Evil Creator]]
 
[[Category:Evil Creator]]
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[[Category:Extortionists]]
 
[[Category:Extortionists]]
 
[[Category:Fallen Heroes]]
 
[[Category:Fallen Heroes]]
  +
[[Category:Symbolic]]
  +
[[Category:Homicidal]]
  +
[[Category:Obsessed]]
  +
[[Category:Power Hungry]]
  +
[[Category:Provoker]]
  +
[[Category:Evil Vs. Evil]]

Revision as of 10:35, 2 June 2020

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The Enclave are the genocidal post-war remnants of the original United States government, and the main antagonistic faction in Fallout 2 and Fallout 3, and only serve a minor role in Fallout: New Vegas.

History

They originated mainly from pre-war "shadow government" agents and other corrupt politicians, and consider themselves to be a legitimate continuation of the true U.S. Government. Their ultimate goal is to rebuild the American civilization in its original, pure form by eliminating all the "mutants" who are no longer fully human due to all the radiation. What the Enclave does not seem to fully grasp, however, is that there designation of "mutants" applies to pretty much everyone except themselves and the surviving communities that are still locked away in Vaults, and their goal would essentially entail genocide.

The Enclave were also secretly involved in the "Vault" program of nuclear shelters, which is one of the central elements of the Fallout universe. These vaults were ostensibly intended to protect those wealthy enough to afford a spot in one from the nuclear holocaust, but they were also used for a "social experiment" by the Enclave, where most of the vaults secretly had some unusual and often downright harmful "gimmick" intended to test how people would behave in such situations. For instance, Vault 11 supposedly required the inhabitants to sacrifice one of their own each year for the community to survive, Vault 106 was laced with mind-altering drugs that turned the people inside crazy, and Vault 112 was a virtual reality program where the Overseer controlling the simulation went insane and started torturing the other people for fun.

Fallout 2

The Enclave are the main antagonists of Fallout 2. They had captured the residents of Vault 13 and the protagonist's home village, Arroyo. The player's goal is to infiltrate the Enclave's oil rig base and not only rescue the residents Vault 13 and Arroyo, but to stop them from unleashing a modified FEV that could've wiped out everyone but the Enclave.

Fallout 3

The Enclave's roles and goals are similar to that of Fallout 2. However, they were trying to access the water purifier and insert their FEV strain. The protagonist, the Lone Wanderer, could of course stop the Enclave, but the player could've also chosen to help the Enclave with their plans.

Fallout: New Vegas

In Fallout: New Vegas, the Enclave has been almost completely destroyed, except for six now very old retired members who the player can reunite for one last mission during the endgame battle for Hoover Dam.

Fallout 76

The Enclave return in this game, but under the leadership of the A.I. MODUS, located in the Whitespring Bunker in Appalachia of West Virginia. With President Eckhart and the survivors of the United States government and military dead when MODUS was damaged and retaliated against them, MODUS was now in charge of providing the automated promotion system to allow enlisted U.S. military personnel to advance to the rank of General to be granted access to the Appalachian Automated Launch System, using the Kovac-Muldoon orbital platform to pinpoint the location of the SAC cargobots carrying the nuclear keycards and the mutated U.S. military officers who carried the pieces of the nuclear launch codes for the three still-active nuclear I.C.B.M. silos in Appalachia: Site Alpha, Site Bravo, and Site Charlie. MODUS is first met once the residents of Vault 76 use the late Senator Blackwell's access pass to the Whitespring Bunker, found in his Free States bunker, to gain access to the bunker where MODUS is situated. Once formal introductions are done, MODUS has the residents aid him in reestablishing contact with the Kovac-Muldoon. Once done, he then grants them access to most of the Whitespring Bunker's various facilities and speak with the various Protectrons, Mister Gutsy, and Assaultron robots that maintain the bunker. He only grants them access to the most restricted parts of the bunker reserved for the Joint Chiefs and President once they have attained the rank of General, using the Kovac to locate the nuclear keycard and launch codes necessary to fire an I.C.B.M. from the three silos to take out the Scorchbeast Queen at Fissure Site Prime in the Cranberry Bog. Other than offering his services and those of the Whitespring Bunker to help the residents, MODUS does not appear to be a villain in any way, though the eerie smile his avatar displays sometimes can make it look like he is using the residents for his own personal gain.

The Enclave were also responsible for the release of the Scorchbeasts unto Appalachia as they were man-made, and President Eckhart wanted to use them to lower the DEFCON level to 1, thus allowing MODUS to grant him access to the Appalachian Automated Launch System so he could use the nukes to permanently finish off what was left of the People's Republic of China that survived the Great War, wanting to wipe out Communism for good, though there were those who were against it, leading to the Enclave becoming splintered between two factions, and leading to MODUS being damaged and thus causing his retaliation that wiped out everyone in the Whitespring Bunker as a result.

Notable Members

  • Dick Richardson
  • John Henry Eden
  • Colonel Autumn
  • Frank Horrigan
  • Agent Jefferson Grey (deceased)
  • MODUS
  • Chase "Digger" Terrier
  • Cole "Slick" Carver
  • Derek "AC" Garrison
  • Maggie "Pita" Stone
  • Mercedes "Mercy" Stern
  • Reginald "Regs" Stone
  • Adam's air force base scientist
  • Enclave security officers
  • Enclave doctor
  • Enclave Sigma Leader
  • Enclave Squad Sigma
  • Enclave Armory Master
  • Private first class Matthew Scott
  • Lieutenant Williams
  • Captain Judah Kreger
  • Orion Moreno
  • Daisy Whitman
  • Cannibal Johnson
  • Arcade Gannon
  • Dr. Henry
  • Stiggs
  • Hoover
  • Sparky
  • ED-E
  • Sergeant Hodges (Creation Club)

Gallery

Navigation

           Fallout Logo Villains

Background
China | Vault-Tec

Recurring Groups and Creatures
Super Mutants | Deathclaws | Enclave | Brotherhood of Steel | Raiders | Children of Atom | Khans

Fallout 1
Vault Dweller | The Master | Lieutenant | Morpheus | Morbid | Iguana Bob | Gretch | Gizmo

Fallout 2
Frank Horrigan | Dick Richardson | Myron | Big Jesus Mordino | John Bishop | Louis Salvatore | Orville Wright | Metzger | Doctor Schreber | Dr. Charles Curling

Fallout 3
Lone Wanderer | Allen Mack | Alphonse Almodovar | John Henry Eden | Colonel Autumn | Mr. Burke | Stanislaus Braun | Roy Phillips | Allistair Tenpenny | Eulogy Jones | Slavers | Talon Company | Brotherhood Outcasts | General Jingwei | Defender Sibley | Professor Calvert | Tobar the Ferryman | Wernher | Ishmael Ashur | Pitt Raiders | Aliens | Weston Lesko | Anna Holt

Fallout: New Vegas
Courier | Caesar's Legion (Caesar, Legate Lanius, Vulpes Inculta, Lucius) | Powder Gangers (Joe Cobb) | Benny | Mr. House | White Glove Society | Mortimer | Omertas (Nero and Big Sal, Clanden) | New California Republic (Aaron Kimball, Colonel Cassandra Moore, General Lee Oliver) | Fiends (Motor Runner, Cook-Cook, Violet, Driver Nephi) | Jackal Gang | Enclave (Orion Moreno) | Norton | Viper Gang | Scorpion Gang | State of Utobitha (Tabitha) | Father Elijah | Jeannie May Crawford | Jessup | McMurphy | Allen Marks | Dean Domino | White Legs | Think-Tanks | Barton Thorn | Ghost People | Ulysses | Joshua Graham | Salt-Upon-Wounds | Marked Men | Dermot | St. James | Roy Gottlieb

Fallout 4
Sole Survivor | Conrad Kellogg | Shaun | Mayor McDonough | Arthur Maxson | Institute | Gunners | The Forged | Eddie Winter | Slag | Marowski | Bobbi No-Nose | Lorenzo Cabot | Sinjin | Ack-Ack | Wayne Delancy | AJ | Kendra | Dr. Chambers | Triggermen | Nisha | Mason | Mags Black | The Mechanist | Ivey | Rust Devils | The Operators | The Disciples | The Pack | Ezra Parker | Allen Lee | High Confessor Tektus | DiMA | Overboss Colter | Oswald the Outrageous | Zeller | The Fens Phantom

Fallout 76
Scorchbeasts | Scorched Wildlife | Thomas Eckhart | David Thorpe | Rose | Freddie Lang | Morris Stevens | Scott Conroy | Camp Counselor Nia | The Nightstalker | Mad Dog Malone | MODUS | ZAX 1.3c | Strangler Hearts | Strangler Wildlife | New Appalachia Raiders | Blood Eagles | Free Radicals | Cult of the Mothman | Lev | Surge | Fisher | Rocco | The Blood | The Eye | The Claw | Earle Williams | Dagger | SODUS | Hellcat Company | Doctor Blackburn | Zetans | Rust Eagles | The Fanatics | Ultracite Titan

Fallout Tactics
Calculator | Simon Barnaky | Withers

TV Show
Barbara Howard | Bud Askins | The Ghoul | Hank MacLean | Lee Moldaver | Monty | Thaddeus | Sorrel Booker

           IMG 20190518 224146 Villains

Absorbing Man | A.I.M. | Anomaly | Archangel | Beyonder | Black Widow | Blood Brothers | Celestials | Count Nefaria | Crossbones | Death | Deathurge | Enclave | Galactus | Hobgoblin | HYDRA | King Cobra | Klaw | Korath the Pursuer | Korvac | Kree | Lightmaster | Living Laser | Madame Masque | Magus | Mephisto | M.O.D.A.M. | Presence | Punisher | Quicksilver | Red Ghost | Scarlet Witch | Secret Empire | Skrulls | Stranger | Super-Skrull | Terminus | Thanos | Venom