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This Article Contains Spoilers - WARNING: This article contains major spoilers. If you do not wish to know vital information on plot / character elements in a story, you may not wish to read beyond this warning: We hold no responsibility for any negative effects these facts may have on your enjoyment of said media should you continue. That is all.

Entities are the main antagonists in the 2022 Roblox horror-game Doors.

Known Members[]

Main Entities[]

Figure[]

A humanoid monster that appears in the hotel's Library and elevator room. It is blind, but can detect players by their hearing. He is one of two main antagonists, alongside of Seek. Figure has 24 razor sharp teeth, an exposed ribcage, and long arms for scouting out the terrain.

Grumble[]

A large octopus like entity that patrols in The Nest. There are a total of 3 Grumbles that patrol The Nest, according to Guiding Light, they protect their queen. If a Grumble spots a player, it will begin to laugh, if the player comes in contact with it, they will be rag-dolled and knocked back, dealing 50 damage to them. If the Grumble's damage is enough to kill the player, they will eat the upper half of their body and leave the lower half.

Queen Grumble[]

Much like the standard Grumble, the Queen Grumble has a scar on her face, she is slightly larger and paler than a standard Grumble. Her behavior is slightly different, unlike a normal Grumble, she has faster movement speed, she doesn't laugh whenever she spots a player and barely gets affected by the Bulklight, she first appears after The Caverns Seek chase. She chases the player once they fall out of their minecart to the main gate. Once all Anchors have been solved and the bridge has been powered, she destroys the metal gate and chases you to door 151.

Seek[]

A humanoid monster appearing twice a run similar to Figure, once before Door 50, and again before Door 100. Players will be alerted of its presence when eyes appear on the walls, causing the lights to flicker. He will then give chase in a grand hallway, and will attempt to catch anyone who fails to run away.

Screech[]

A spherical creature with tentacles, It will appear in dark areas and alert players of its presence by whispering. Players must look for screech in their field of vision or they will risk losing health from being bit. You must look directly at it to dodge the attack, short glances won't work.

Dupe[]

A monster that has sharp teeth and white eyes. It will try to trick players by hiding behind a fake door. If the player attempts to go through the fake door, Dupe will bite them, taking out a portion of the players health.

Eyes[]

A noncorporeal monster with a blue aura with several eyes luminant from a black void. It can occasionally appear while making progress on a run. They do not like to be looked at and will hurt those that do.

Glitch[]

A humanoid that appears when when a room fails to load in right, or if the player falls out of the map. He will teleport them back

Rush[]

A noncorporeal entity with a dark gray smiling face. The lights will flicker when it is approaching and a distorted sound can be heard. Players need to hide before it passes by.

Ambush[]

A ghostlike entity similar to Rush. It has a green glow, Unlike Rush, it will emit a distorted noise, giving players a warning before it arrives. It moves very fast, and travels down the hallways more than once, hence its name.

Giggle[]

Giggles are underdeveloped Grumbles and are similar to Screeches but without the slime. They cling on to ceilings and attack dealing 40 damage once the player is standing on the right position. Their laughs can be heard and can be blinded by light sources. There is a rare encounter where Figure can crush the Giggle once they fall off the player’s head.

Gloombats[]

Gloombats are bat like creatures that can appear in dark rooms, they make buzzing sounds and attack the players if they are equipped with an activated light source. They have different forms such as eggs which damage the player and summon another Gloombat.

Hide[]

A being of unknown appearance. If a player stays inside a wardrobe or bed for too long, Hide will kick them out, dealing damage to them and potentially putting players in danger.

Halt[]

A noncorporeal entity. Lights will flicker repeatedly when it is about to appear. You can't touch it, but it will appear in front of you. Spawns in a narrow hallway.

Timothy[]

A spider that occasionally can be found in drawers. If a player opens a drawer he is hiding in, he will attack the player, doing a low amount of damage.

Jack[]

A Noncorporeal entity that has a very low chance of appearing in front of the player when they open a new door or enter a wardrobe, stopping them from hiding, and causing a room to turn red.

Snare[]

A plant like creature that appears in the greenhouse near the end of the hotel. Many can spawn in one room, and the darkness will make them difficult to see. If stepped on, they will impale the player's foot and stun them; making them vulnerable to other entities.

Void[]

An entity with an unknown appearance. It only appears if multiple people are in a run. If a a player is falling behind, Void will shut the door behind the player and darken the room, It will then bring the player to the current room that was opened while taking a fraction of the player's health.

The Rooms[]

A-60[]

A ghostlike entity that acts similar to Rush. A static sound can be heard, indicating they are coming.

A-90[]

A ghostlike entity that appears after room A-90, it will appear on the players screen, prompting them to cease movement. If it detects motion, it will attack dealing a large amount of damage.

A-120[]

A noncorporeal entity that behaves like Ambush. It will go through previously passed rooms repeatedly, killing anyone it may encounter.

The Backdoor[]

Haste[]

A red unsettling skull entity that appears once the floor's timer has reached zero, the player will experience tunnel vision with a red screen and see Haste coming towards them.

Blitz[]

Blitz appears similarly towards Rush, but with different colors. Blitz will turn red once rebounded and behaves slightly similar to Abmush, accept it doesn't stop.

The Lookman[]

A ghost human shaped entity that deals 20 damage when looked at and teleports to a random place.

April Fools[]

Greed[]

A monster that appears on the players vision if they collect a large amount a money. If too much is collected at a time, he will kill the player.

Jeff the Killer[]

A serial killer based around the creepypasta of the same name. He will chase players around in the hotel and will attack them if they get too close. He does not despawn like other entities and will continue to chase the players unless he is killed by a Holy Hand Grenade. He will say "Go to sleep" in the old Roblox chat style.

Bob[]

An skeleton that appears in Jeff's shop. In Super Hard mode, it has a very low chance to kill the player if they try to interact with him.

External Links[]

Navigation[]

DOORS LogoVillains

Entities
The Backdoor
Blitz | Haste | The Lookman
The Hotel
Ambush | Dread | Dupe | Eyes | Figure | Glitch | Halt | Hide | Rush | Screech | Seek | Snare | Sally | Void
The Mines
Giggles | Grumbles (Queen Grumble) | Gloombats
The Rooms
A-60 | A-90 | A-120 | Glitch
The Outdoors
Bramble | Eyestalk | Groundskeeper | Mandrake | Monument | Surge | World Lotus
SUPER HARD MODE!!!
Bob | Greed | Jeff the Killer | Subspace Tripmine
Retro Mode
DRAKKOBLOXXERS | SEEKING WALL!!!

Other
Glitch Fragment
SCJVEREECH | RNIUSHCg== | AR0xMBUSH
Tower Heroes
Red Architect