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“ | From this day forward, you will honor the oaths you have made to Her Majesty the Tsaritsa, and you will stop at nothing to bring Snezhnaya victory. You shall sweep through this land like the icy winds of the furthest north, as strong as the hoar frost of Zapolyarny Palace. You will chill the very marrow in our enemies' bones! Her Majesty expects of you loyalty, ruthlessness and meticulouness... | „ |
~ Childe's speech (prior to being twisted). |
“ | Sorry... to also have you shoulder the grievances of the world. Since you could endure my bitter cold, you must have the desire to burn? Then, burn away the old world for me. | „ |
~ Tsaritsa |
The Fatui (Fatuus for a single member), also known as Diplomats of Zapolyarny Palace, Diplomats of Snezhnaya and are one of the two main antagonistic forces in Genshin Impact alongside the Abyss Order, serving as one of the most constant threats to the Traveler and to the entire world of Teyvat. They also appear as the main antagonistic faction in the Genshin Impact Manga webcomic.
They are a corrupt and malicious delegation of "diplomats" hailing from the Zapolyarny Palace in Snezhnaya under the control of Tsaritsa, the Cryo Archon and one of The Seven. The Fatui, unlike the Abyss Order, is an organization utterly controlled and composed of humans and are more well-organized economically, militarily and politically. The Fatui are under the commanded of the Tsaritsa and led by the Eleven Fatui Harbingers who each control a certain division inside of Fatui to fulfil their mysterious and nefarious missions given by the Tsaritsa and are scattered across all nations of Teyvat continent, using conspiracy movements to infiltrate inside of the nations' governments so they can plant their seeds of corruption in an attempt to control the affairs of all seven nations of Teyvat.
Description
The Fatuis are described as overwhelming military force in terms of power and numbers in the world of Teyvat and are widely feared and despised by all nations. The organization is mostly composed by combatants rather than politicians and merchants for an organization who proudly call themselves as "diplomats".
Hailing from the frozen lands of Snezhnaya, the Fatui are publicly seen as a political department of Snezhnaya that represents the good will of Tsaritsa and manages the foreign affairs with all other six nations, often using economical means and fair trade movements to first engage with other governments in order to safely insert their influence inside of the nations' center of power. Once they have near full control of the government and capital, the Fatui ceases being the once-friendly and diplomatic group and starts using corrupt and violent means to get what they want, putting abusive taxes and inhuman demands that naturally will always cost the lives of civilians on the process.
Despite their public façade of a benevolent group that seems to engage with merchants and politicians with friendly proposals, their infamy is already too obvious for the Fatui to keep hiding their true colors from the people and are now widely viewed as a threat to all nations. The Fatuis are experts in the field of economics, defense and policies and will use any modern ways to have full control of all nations of the world to further the Tsaritsa's "perfect world". Despite their loyalty to their queen, the Fatui's and Harbingers themselves are unaware of Tsaritsa's true plans and no one dares to question her true motives. The only one that comes closer to know Tsaritsa's true purposes may be La Signora who is directly in charge of gathering the Gnosis of the other Archons of Teyvat. Despite their good organization, the Fatuis are divided in divisions which each group is headed by one of the 11 Fatui Harbingers, therefore the groups don't have any contact and relations with each other once said groups isolate themselves in different regions of Teyvat to complete their tasks.
The Fatui seems to be the group controlling the Northland Bank, a national bank founded in Snezhnaya and has become the favorite bank of Teyvat probably due to their openly illegal activities. As a neutral department, the Fatui often uses the bank as a mask to cover their operations and will more likely use the branch as their center of intelligence to command their operations across the region.
Members
Leadership
Tsaritsa
The current leader and founder of Fatui as well as the ruler of Snezhnaya. As the Empress of the country, the Fatui, specifically the Eleven Harbingers answers directly to her and vowed to fight and die for her at any cost even if it costs the lives of countless innocents from Snezhnaya and even other nations, implying Fatui are more than willing to wage war at any moment for her.
She is known as the Cryo Archon and is part of The Seven in Teyvat who alongside other six Archons was one of the presides over the seven nations. Despite the Fatui's loyalty to her, Dainsleif calls her to be a god with no love left for her people while her own people not affiliated with the Fatui only seems to adore her out of fear.
Eleven Fatui Harbingers
The Eleven Fatui Harbingers are the top echelons of the Fatui and the Tsaritsa's most powerful lieutenants of her country who have been given absolute authority and also have had their abilities boosted with the Cryo Archon's own power, giving them enough power to face Archons themselves. This makes them even more powerful than a normal Vision wielder, who are already far more powerful than an ordinary mortals. Each Harbinger leads their own division within the Fatui.
When an individual becomes a Harbinger they immediately also become wealthy enough to literally buy anything in the world of Teyvat and are recognized as powerful members of Snezhnaya high society. Since their wealth is private, the Harbinger is allowed to do anything they want with their own currency even if it's going to be used in trivial things like buying an extremely expensive gift for a friend or relatives. When members of the Fatui have proven themselves in their own strength in combat, the Harbingers chooses them to become their direct subordinates.
Harbinger | Name / Alias | Vision | Delusion |
---|---|---|---|
1st - Pedrelino "The Fool" |
N/A |
??? | |
6th - Scaramouche "Balladeer" |
??? |
??? | |
7th - Pulcinella "The Rooster" |
??? |
??? | |
8th - La Signora "Fair Lady" |
??? |
??? | |
11th - Tartaglia "Childe" | Hydro | Electro | |
???th - ll Dotore "The Doctor" |
??? |
??? | |
???th - Pantalone "The Indefinite" |
??? |
??? | |
???th - Sandrone "The Puppet" |
??? |
??? | |
???th - Capitano "The Captain" |
??? |
??? |
Army
Pyro Agents
Fatui secret agents working to the organization from the shadows. The duty of a Fatui agent is to settle debts — but not only those of a monetary or goods-in-kind nature.
They also ensure dues are paid when it comes to the principle of "an eye for an eye". If there is one thing the Fatui are not known for, it is leniency, and whoever dares to oppose them will invoke the full force of their wrath upon them.
Fatui Agents are mercenaries skilled with multiples skills of assassinations, mainly in stealth movements and are users of multiples Sacrificial Knives that are similar to elemental daggers to conduct their pyro Vision.
Cicin Mages
A mysterious all-female mages controll bat-like creatures called Cicins. So far, only Cicin Electro Mages were found in-universe. A Fatui Mage who can command Electro Cicins in battle. Similarly to the way Electro Cicins go crazy for Mist Grass, Cicin mages take great pleasure in toying with their prey. They seem to wander the land aimlessly, as if compelled by some unknown duty.
Alongside pyro agents, the Cicin Mages are among the most numbered agents of Fatui across Teyvat but their purposes are unknown besides sometimes serving the Harbingers with their personal most vital quests. Unlike other Fatui members, Cicin Mage are mentally unstable and show psychotic behavior like wandering around the land like childish lunatics and laughing insanely while in combat. Likewise, the reason why Cicin Mages present such odd behavior for a Fatui army is unknown.
Fatui Skirmishers
The Fatui Skirmishers are soldiers that compose the spine of Fatui's army, usually being the front line of the organization's military might. A Skirmishers is a soldier encased within a Fatui war machine. These skirmishers do not question if they shall live or die as they advance into nations far from home to complete advance missions and lay the groundwork for operations to come.
Unlike the elite Mages and Agents, Fatui Skirmishers are soldiers of lesser individual might. To complete their tasks and reduce losses in men and materiel, their tactics are thus more reliant on teamwork.
The variant Anemoboxer also have their own lore given by the adventure handbook. A skirmisher armed with the ability to manipulate Anemo and heal their comrades. They departed from their motherland, but did so for its sake. They left their family, yet gained allies to stick through thin and thick with. —Perhaps such thoughts are what get them through the unscrupulous work that their mission entails.
Known Staff
Their status as "non-combatant" is questionable once the game never introduces diplomats and recruits as enemies.
- Luke - A Fatui diplomat stationed at Goth Grand Hotel, Mondstadt. His work was only to protect the entrance of the hotel to keep non-Fatui personnel away from the entrance.
- Viktor - A Fatui subordinate that seems to be more busy delivering boxes for the organization's operations in Mondstadt. It's unknown if Viktor is part of some division of Fatui but before the Traveler arrived in Mondstadt, Viktor was sent to the city to work for Signora but was left in the dark since the day he arrived and stayed his entire time inside of the Cathedral waiting for orders that never came.
- Pavel - A non-combatant staff member working to Tsarevich, a famous marchant from Snezhnaya rather than with Fatui itself. He seems to be upset all the time.
- Mikhail - A diplomat from Fatui who openly admits his hatred for Mondstadt and constantly antagonize the Knights of Favonius as weak, cowards and inferior to the Fatui's army, something he feels proud of and genuinely believes in Signora's diligence and objectives.
- Lyudmila - A diplomat from Fatui dispatched to Mondstadt and seems to be one of the few Fatuis to be actually non-Jingoist of some sorts. Instead of appalling to the people's fears she genuinely cares for the people of the seven nations and is known for being a pessimist that the Fatui's nefarious plans will never go well much to Mikhail's annoyance.
- Felix - A diplomat of Fatui working to Childe's division in Liyue as his right-hand.
- Nadia - A Fatui Guard located in front of the Northland Bank branch in Liyue. Nadia was assigned to serve as a guard for the bank who is constantly writing letters to her family in her homeland which seems to be her hobby while serving Childe in Liyue Harbor.
- Ekaterina - A member of the Fatui and a bank teller at the Northland Bank branch in Liyue Haror. She serves as one of Childe's most trusted allies in Liyue and manages the bank in his absence.
- Vlad - A Fatui Guard assigned to serve as a guard for Northland Bank branch in Liyue Harbor and serves to Childe's division. Much like Nadia, he is homesick and is had trouble forming bonds and relationships with the people of Liyue due to their cultural barrier.
Gallery
Images
Videos
Trivia
- While the Fatui are widely hated and feared by many people in Teyvat, the game presented many Fatui grunts to be actually normal workers (all of them being from the staff teams) and are unaware of their superiors' true intentions once they are limited to only follow their orders while their military is fully composed of ruthless killers. Moreover, when said Fatui grunts try to be presented as "evil" they ultimately fail to even become a suspicious enemy.
- All of the Harbingers' namesare derived from the stock characters in commedia dell'arte.
- The Fatui were often thought to be based on the Ministry of Foreign Affairs from the Soviet Union by some players once the Fatui uses the same methods of propaganda to plant their influence inside of a government while using underhanded methods into convincing the local regime into doing their biddings.
- Cicin Mages, of all Fatui grunts, became the most well-known enemy of the group thanks to their overall design that was said to be way too similar to the playable Anemo-character Sucrose and due to their "sexually" implied JP voicing. While Cicin mages' voice acting was considered fairly normal to the game's standards in all other languages the JP version implied Cicin mages to be assertive psychotic-sadomasochists (furthered with implicative sexual quotes such as "The more, the merrier!") who takes sexual pleasure in making their enemies suffer while also enjoying being hit.
- The Fatui are also involved with loan shark-activities and will execute their clients if their debt is not paid.
- The masks wore by the members of Fatui (mostly rank-and-file) is very similar to the ones used by the White Fang from RWBY. The previous version of the Fatui Agent from Beta version came closer to be called an inspiration.
- "Fatui" is loosely translated from Latin for "fools".
- Humanly, the Fatui possess the largest human models of the game with the Skirmishers being the tallest humans to ever show up in the game yet.
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Houkai Anti-Entropy Schicksal World Serpent Sky People Quantum Shadows Imaginary Creatures Others Primordial One Mondstadt Liyue Inazuma Sumeru Fontaine Snezhnaya Khaenri'ah The Abyss Light Realm Others Aeons Antimatter Legion Denizens of Abundance Interastral Peace Corporation The Swarm The Family Masked Fools Stellaron Hunters Annihilation Gangs Disciples of Sanctus Medicus Other Factions Other Characters Vision Corporation Red Fang Gang Ethereals |