So we finally get to see our group of villains in their entirety. Our villains are called Dealer, and they consist of: King, the leader, Heartless, his assistant, Queen Tia and Jack, who we're familiar with, and Joker who is huge. I wonder what their theme is. Anyway, they have big plans for that Meteor heading towards Earth. (cue flashbacks to Battle network 4) Anyway, the class is taking a field trip to Alola- I mean, Alohaha. Geo is running a bit late though as Ace wanted to talk to him about the events happening recently. He also gives him the AceProgram, or the JokerProgram depending on your version. This gives us access to the new mechanic for the game, the Noise System. During battles, if you delete a virus with a regular elemental card that doesn't freeze time, the difference between the attack and virus's HP is added to the gauge. Once you reach 100%, the gauge turns red and many effects happen. Your attacks will go through invulnerablity frames, wind attacks will pull enemies forward, and after battles, your reward can be different from what it's supposed to be. You can get cards that aren't related to what you fought, including ones that aren't in the library, or even Noise Frags. The Noise System can do more at 50% and 200%, but those effects will come in later. For now, it's time to catch up to everyone at Alohaha, and to do this, Ace gives us access to the Astro Wave. It's a wave road in SPAAAAAACE. Naturally, Geo loves this. Anyway, time to explore Alohaha. __
If you want to send a tip: www.paypal.me/MegaQuint You can also follow me on Twitter: https://twitter.com/megaquint I don't post much, but here I am.