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Nana looked into the fires of Hell... and she saw me.
~ A message of Mr. Hopp.
RUBY! PLAY WITH ME, RUBY!
~ Mr. Hopp to Ruby.
Ruby... save us... save your family...
~ Mr. Hopp in the "Firestarter" ending.

Mr. Hopp is the titular main antagonist of the Mr. Hopp's Playhouse indie horror game series.

He's a doll that was possessed by a demonic creature created by the Entity, becoming one of his subordinates. Taking the form of a toy rabbit, Mr. Hopp came into the possession of many children, with the most notable being a girl named Esther and later her granddaughter, Ruby.

Roles[]

He serves as the titular main antagonist of the original Mr. Hopp's Playhouse, the titular central antagonist of Mr. Hopp's Playhouse 2, one of the three secondary antagonists of the short webanimation The New Girl (alongside Miss Bo and Mr. Stripes) and the titular central antagonist of Mr. Hopp's Playhouse 3.

He also serves as the titular main antagonist of One Hour With Mr. Hopp, one of the three main antagonists of Mr. Hopp's Manor Escape (alongside Miss Bo and Mr. Stripes) and a cameo character in Cold Call.

Biography[]

Brought to Life[]

Mr. Hopp and two other toys, Mr. Stripes and Miss Bo, originally belonged to a girl called Isabelle that the Entity encountered and delivered the necklace of the Six, an ancient magical necklace once worn by Pharaohs and discovered in 1876. Isabelle was, however, executed and burned at the stake under the accusation of being a witch. The Entity took his pity out on her by reviving her three dolls, Mr. Hopp, Mr. Stripes and Miss Bo, and has been channeling its spirit through them ever since.

Mr Hopp's Playhouse 2[]

Mr. Hopp was originally one of three toys given to the Blacklands Manor Orphanage in 1952. The three toys arrived in a donation box for Esther (Ruby's grandmother) and her two friends Molly and Isaac. The other two toys were a panda and tiger. The three friends named the tiger toy Mr. Stripes and the panda toy Miss Bo. A mystery begins to unravel around the three toys as Esther goes on an adventure throughout the orphanage when Molly and Isaac go missing.

Esther is stalked and terrorised by Mr. Hopp, Mr. Stripes and Miss Bo and constantly bombarded with nightmares about something called the Six, a necklace with six magical symbols. At first Esther believes she is going crazy, until she discovers the Underworld and the past of the Entity. In the True Ending, if she defeats the Entity, Esther goes on to live in the surface as Ruby's grandmother. However, the Entity manages to deliver Mr. Hopp to Ruby as a Christmas present, attempting to take revenge on Esther's granddaughter.

Mr. Hopp's Playhouse[]

Mr. Hopp was given to Ruby by Esther. After Esther's death, the rabbit mysteriously comes to life one night and goes on a murderous rampage around the child protagonist's home, presumably killing her parents, since Ruby notices three claw marks over the parents' bed. Mr. Hopp stalks her across the house, forcing her to engage in a deadly game of hide and seek in which she must continually evade the monstrous rabbit, who has grown into a human-sized rabbit with sharp fangs.

During her travels around the house, Ruby uncovers more about the origins of Mr. Hopp via old tapes found around the house, which explains that Esther was becoming increasingly unhinged in her final days, eventually forcing her to be admitted into hospital due to mental unrest. It is revealed via an ominous message on the wall that Esther was actually driven mad by Mr. Hopp, who also likely caused her death in hospital. As Ruby collects more tapes, Mr. Hopp deteriorates, losing his eyes and changing his crooked smile into a vengeance-filled scowl.

Eventually, Ruby manages to find the combination for her father's safe and obtains a slingshot (in the game's previous version it's a gun) which she uses to pursue Mr. Hopp into the basement, where he tries to attack her via a slow and lumbering walk, only to fade into shadows after being shot several times.

However, this does not stop Mr. Hopp as the demon takes the form of the deceased Esther to lower Ruby's guard before transforming into a gigantic monster and pursuing her again to play with him.

Endings[]

Escape Artist (old version)[]

Ruby manages to escape the home just before the demon can capture her and she seemingly finally rids herself of his evil presence, though at a high price as armed police arrive and take her away, possibly arresting her under the assumption that she murdered her parents. The last scene depicts a crime scene investigator picking up Mr. Hopp, who is once again a seemingly harmless toy.

Escape Artist (new version)[]

Ruby manages to escape and is taken away by the police. She looks up her bedroom window while in the police car to see Mr. Hopp sinisterly grinning at her, heavily implying that he will target anyone who gets into the house from that point onwards.

Firestarter[]

If Ruby manages to pick up a lighter and gas during the game, she'll be able to light up a piece of cloth and burn down the house as the game progresses. After escaping the house, Ruby will watch as the house burns down with Mr. Hopp pleading and begging her to save him, but Ruby just stays there and looks at how the fire consumes Mr. Hopp, killing him for good.

Sleep Tight[]

After discovering the murder of her parents, Ruby decides to go to bed, dismissing what she has seen as a nightmare, and when she does so, Mr. Hopp looms over her bedside and presumably kills her.

Mr. Hopp's Playhouse 3[]

Mr Hopp is set to return in Mr. Hopp's Playhouse 3, possessed by the Entity again along his friends. He appears as one of the bosses.

Powers and Abilities[]

Mr. Hopp is an entity with many different abilities, despite the relatively simple nature of the game Mr. Hopp displayed a wide array of powers such as:

  • Superhuman strength: Mr. Hopp is strong enough to tear adult humans to pieces, leaving nothing but blood in his wake.
  • Superhuman speed: Mr. Hopp has incredible speed, though it can also become potentially limitless since he can also teleport and control dimensional space.
  • Limited omniscience: Mr. Hopp has displayed incredible knowledge on a wide range of subjects to do with his victim as he is able to know her name and family members as well her fears and other details one should not normally know without prior knowledge of an individual's history.
  • Shapeshifting: Mr. Hopp can take many shapes, varying from a small plush rabbit to gigantic monsters - these are likely only a small sample of the forms Mister Hopp can take.
  • Superhuman senses: Mr. Hopp has very keen senses, especially hearing, allowing him to detect the slightest movements with ease.
  • Possession: Mr. Hopp can possess others or at the very least induce madness as he drove Esther insane before her death.

Gallery[]

External Links[]

Navigation[]

           MrHPLogo Villains

The Entity | The Three Curses (Mr. Hopp | Miss Bo | Mr. Stripes) | Isabelle | Shadow Creatures | Jester | Miss Beverley Other

Snowman (Dead Cold/Cold Call) |

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