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{{Quote|BWAAAAAAHHH!!!|Pirate}}
 
{{Quote|BWAAAAAAHHH!!!|Pirate}}
   
'''Foxy''' is a unique enemy in the indie horror game "''Five Nights at Freddy's''". He is unique in that his behavior is completely different to the other defective animatronics in the game. Rather than randomly moving around the rooms, The Pirate will stay behind the curtains to Pirate Cove and gradually become more and more active throughout the night. The less the player looks at the camera feed, the faster he becomes active. If The Pirate becomes fully active, he will leave Pirate Cove and almost immediately appear in the Security Office, killing the player instantly. This is one tactic the Pirate uses. 
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'''Foxy''' is a unique enemy in the indie horror game "''Five Nights at Freddy's''". He is unique in that his behavior is completely different to the other defective animatronics in the game. Rather than randomly moving around the rooms, Foxy will stay behind the curtains to Pirate Cove and gradually become more and more active throughout the night. The less the player looks at the camera feed, the faster he becomes active. If Foxy becomes fully active, he will leave Pirate Cove and almost immediately appear in the Security Office, killing the player instantly. This is one tactic Foxy uses. 
   
Another tactic Foxy uses is paranoia. If you check the Pirate Cove security camera too much, the Pirate will begin to emerge anyways. If the camera is kept only on the curtains to Pirate Cove and nowhere else -one way players think they can exploit the game- this will speed up his process even faster, killing you within minutes of doing so. 
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Another tactic Foxy uses is paranoia. If you check the Pirate Cove security camera too much, Foxy will begin to emerge anyways. If the camera is kept only on the curtains to Pirate Cove and nowhere else -one way players think they can exploit the game- this will speed up his process even faster, killing you within minutes of doing so. 
   
 
The only way to prevent his approach is to regularly and frequently look at the security camera feed to slow down his activation. Another way to stop him is to close the doors to the security office before he reaches you. To do this, there is one point in time where you are able to catch sight him running down the halls to your office. At this exact moment you have one very split second to close the door. If you can make it, he cannot reach you. 
 
The only way to prevent his approach is to regularly and frequently look at the security camera feed to slow down his activation. Another way to stop him is to close the doors to the security office before he reaches you. To do this, there is one point in time where you are able to catch sight him running down the halls to your office. At this exact moment you have one very split second to close the door. If you can make it, he cannot reach you. 
   
The Pirate's purpose in the game is to make sure the player frequently checks the video feed. This is meant to keep the player immersed in the horror of the game, instead of exploiting the game's mechanic and simply camping out in the office, closing the doors only when they see an enemy approach.  
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Foxy's purpose in the game is to make sure the player frequently checks the video feed. This is meant to keep the player immersed in the horror of the game, instead of exploiting the game's mechanic and simply camping out in the office, closing the doors only when they see an enemy approach.  
   
 
==Gallery==
 
==Gallery==

Revision as of 12:31, 15 August 2014

BWAAAAAAHHH!!!
~ Pirate

Foxy is a unique enemy in the indie horror game "Five Nights at Freddy's". He is unique in that his behavior is completely different to the other defective animatronics in the game. Rather than randomly moving around the rooms, Foxy will stay behind the curtains to Pirate Cove and gradually become more and more active throughout the night. The less the player looks at the camera feed, the faster he becomes active. If Foxy becomes fully active, he will leave Pirate Cove and almost immediately appear in the Security Office, killing the player instantly. This is one tactic Foxy uses. 

Another tactic Foxy uses is paranoia. If you check the Pirate Cove security camera too much, Foxy will begin to emerge anyways. If the camera is kept only on the curtains to Pirate Cove and nowhere else -one way players think they can exploit the game- this will speed up his process even faster, killing you within minutes of doing so. 

The only way to prevent his approach is to regularly and frequently look at the security camera feed to slow down his activation. Another way to stop him is to close the doors to the security office before he reaches you. To do this, there is one point in time where you are able to catch sight him running down the halls to your office. At this exact moment you have one very split second to close the door. If you can make it, he cannot reach you. 

Foxy's purpose in the game is to make sure the player frequently checks the video feed. This is meant to keep the player immersed in the horror of the game, instead of exploiting the game's mechanic and simply camping out in the office, closing the doors only when they see an enemy approach.  

Gallery

Video

Trivia

  • It is suspected that Foxy might be the animatronic responsible for the incident in 1987, where it took a bite off a person's frontal lobe. Which might explain why the Pirate Cove is out of order and Foxy's suit is tattered.