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Prepare to die-ode!
~ Fuse Man taunting Mega Man before they begin to face off.

Fuse Man is a minor antagonist in Mega Man 11. Bearing the serial number SWN-082, Fuse Man is a Robot Master created to manage a power plant before being kidnapped and brainwashed by Dr. Wily. He is the owner of the Scramble Thunder weapon, whose user can launch an energy ball that travels along surfaces.

He was voiced by Makoto Furukawa in Japanese and Todd Haberkorn in English.

Personality

Fuse Man can be a show-off, moving super fast to show off his powers upon activating his Speed Gear. Fuse Man also likes making puns regarding his electrical nature. Fuse Man is serious about his job, justifiable by how much power blackouts scare him. Despite his sense of responsibility and paranoia, however, Fuse Man has a liking to animals, keeping an Usagi or Unagi (depending on the region) named "Watt". Only caring for his pet can keep Fuse Man relaxed about his job.

Appearance

Fuse Man is as tall as Mega Man himself. He has a black suit and has greenish-yellow armour with blue accents. His boots have yellow drawings of thunderbolts on their upper surfaces. Two blue horns that resemble fuses surmount his helmet.

Biography

Battle

Phase 1

Fuse Man has two phases to his battle. Fuse Man's first phase starts with him creating two sparks that roll around the arena and follows with him creating an electrical barrier around himself and then teleporting around and firing electric sparks at Mega Man upon the barrier wearing off.

Phase 2

After the player drops his stamina bar below half, Fuse Man will get angry and turn his Speed Gear on, allowing him to teleport high and try to crush Mega Man with a ground pound attack infused with lightning. Before his actual downward slam, a Fuse Man silhouette appears in his targeted area.

After he performs the ground pound strike several times, Fuse Man will generate two more sparks that travel around in a different pattern. He will also use a variation to his first phase attack pattern with two lightning sparks generated. After around 30 seconds, Fuse Man will change back to his lightning ground pound attack.

Fuse Man takes critical damage from the Bounce Ball, which can destroy the rolling spark projectiles and negate his Scramble Thunder.

Trivia

  • Fuse Man says, "Prepare to die-ode!" for his pre-battle taunt, making a pun on "Prepare to die!" and diodes.
    • Fuse Man's death line references short circuits, which involve electricity taking unwanted paths.
  • Fuse Man's weapon's ability to deal critical damage to Tundra Man references how conductive ice can be.
    • Fuse Man's own weakness to the Bounce Ball references rubber's poor conductivity.

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