The Ghosts are the main antagonistic species of the Pac-Man series. They chase Pac-Man around a maze to keep him from eating all the dots. It was the player's objective to avoid the ghosts and collect all the dots.
Power Pellets are the ghosts' ultimate weakness. When Pac-Man eats one, the ghosts turn blue, and Pac-Man can eat them.
- One Ghost eaten - 200 pts.
- Two Ghosts eaten - 400 pts.
- Three Ghosts eaten - 800 pts.
- Four Ghosts eaten - 1600 pts.
In the original Pac-Man, there were four ghosts (referred to as the Ghost Gang), each member having their own unique personalities:
- Blinky - Red, chases Pac-Man relentlessly.
- Pinky - Pink, strategically ambushes Pac-Man.
- Inky - Cyan, scares Pac-Man into making the wrong move.
- Clyde (Sue in Ms. Pac-Man and Tim in Jr. Pac-Man) - Orange, not very smart.
In the Pac-Man cartoon series from 1982-1984, the Ghost Gang work for Mezmeron and help him try to find the Power Pellet Forest and often call Pac-Man names such as "Pac-Fink".
In the TV series Pac-Man and the Ghostly Adventures, the Ghost Gang work for Lord Betrayus but secretly they help Pac-Man foil Betrayus' plans and hopefully get their bodies back.
List of Members
- The Creepies
- Dr. Buttocks
- Ink Master
- Kinky Mutation
- Spectral Monsters
- Alien Ghosts
- Aqua Ghosts
- Cyclops Ghosts
- Drill Bit Ghosts
- Fire Ghosts
- Green Ghosts
- Ghost Sharks
- Guardian Ghosts
- Ice Ghosts
- Lightning Ghosts
- Tentacle Ghosts
The Ghost Gang appears as supporting characters in Disney's Wreck-It-Ralph. While Blinky, Inky, and Pinky can be seen in Game Central Station, Clyde leads the Bad-Anon support group in the Pac-Man game consisting of iconic villains including Dr. Eggman, M. Bison, and Bowser. Clyde is also one of the villains to react when Ralph reveals he does not want to be a bad guy anymore, by turning blue. Later when Ralph laments getting no respect from the others in his game, Clyde says that he will just have to accept who he is.
Inky and Clyde make cameos in the sequel Ralph Breaks the Internet.
Super Smash Bros.
Super Smash Bros. for Wii U and 3DS
The Ghost Gang appears as an Assist Trophy. When summoned, they wander around the stage as if it was a maze, dealing damage to fighters when collided with. After a few seconds, their movement becomes faster until they wander off. Each Ghost moves similar to the arcade games: Blinky takes the shortest route to reach the enemy, Pinky tries to move in front, Inky moves from behind, and Clyde moves randomly.
In the 3DS version, Ghosts are hazards for the Pac-Maze stage. They randomly move about the lanes, damaging fighters when contacted. Grabbing a Power Pellet turns the Ghosts blue, and touching them will temporarily bring them out of the battlefield.
Super Smash Bros. Ultimate
The Ghost Gang returns as an Assist Trophy, reacting just as they did in Wii U/3DS. The only difference is that they can be defeated by taking enough hits. They will telegraph their defeat by turning blue before fleeing.
The Ghosts also appear as a Primary Shield-type Spirit. Their Spirit Battle is against a red Kirby (Blinky), Jigglypuff (Pinky), Squirtle (Inky), and Pac-Man (Clyde). The Ghost Assist Trophy can also be summoned at random. A blue Ghost named TURN-TO-BLUE also appears as a Support Spirit, which grants the fighter an increase to their speed at the cost of starting the battle at 30% damage. Its Spirit Battle is a timed battle against four Mr. Game & Watch who tend to avoid conflict.
- The Pinky in the Hanna-Barbera cartoon may be a different Pinky, since he and the original (who is a female) are gendered oppositely.