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Ghouls are commons monsters in The Witcher Franchise initially mentioned in books, than eventually appering in The Witcher, The Witcher 3: Wild Hunt and his expansions.

description[]

Ghouls, despite their nature being very wild and unintelligent, resemble animals very much, but in appearance they resemble humans. Although ghouls have all their limbs, not only the upper ones but also the lower ones, they walk on all fours like most animals. Ghouls are driven only by one eternal desire for human flesh.

Ghuls has varieties of their breed such as Alnghuls or Graveirs because they always feed on their victims in small groups that will sometimes conduct alghul. As that these monsters are liked in human meat, they can be found primarily in cemeteries, around the crypt, battlefields during the war, a catacombs and a different near necropolis. When there is a living man near Ghul or Graveir, they immediately start hunting on them if they have a numerical advantage.

Although ghouls do not pose a huge threat to witchers, Ghouls can still go berserk when wounded during combat. Ghouls can attack without worrying about their own safety and potential injuries, even if they are in danger. When night strikes at midnight, Ghouls and Graveirs become much more dangerous than during the day.

Journal Entry[]

The Witcher[]

"Ghouls are said to have been humans who were once forced into cannibalism and, after many years spent in dark crypts, underwent a horrifying transformation. Only human flesh can satisfy their eternal evil hunger, so they kill people and store the remains in the recesses of their lairs."

The Witcher 3: Wild Hunt[]

Ghouls and graveirs are hard to describe. In part, they resemble humans - yet on the whole, they are the utter negation of all that is human. Though they have arms and legs like men, they walk on all fours like dogs or badgers. Though they have eerily familiar faces, one searches them in vain for any sign of sentiment, reason or even a spark of consciousness. They are driven by one thing and one thing only: an insatiable craving for human flesh.

Ghouls and their more dangerous cousins, graveirs, usually feed in small groups, at times led by an alghoul. Since they delight most in the taste of fresh carcasses, they appear wherever newly-dug graves are to be found: cemeteries, crypts, catacombs and battlefields. Whenever the opportunity arises they hunt the living as well, especially when they have strength in numbers.

In a one-on-one fight with a trained witcher, a ghoul poses little threat, but one must remember that wounded individuals can erupt in a mad frenzy. At such times they attack fiercely, paying no heed to their own safety and brushing off all wounds. One must likewise bear in mind that ghouls and graveirs are particular dangerous around dusk and at night.

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