“ | How silly of me! They call me Goremand, death devourer. Our goals are the same, for I hate humankind as much as you do. May I offer you some unsolicited help? | „ |
~ Goremand introducing himself to King Gauser and offering to convince the Ferolian beastmen to wage war on humanity. |
“ | Wow! Didn't realize that Holy Bolt would work so well! I suppose it is a powerful spell, after all. Looks like I hooked a whopper! (Charlotte: No, oh no! What did you do to Heath!?) [slaps Charlotte aside] Silly child! Run, if you know what's good for you! | „ |
~ Goremand as he prepares to kidnap Heath. |
Goremand, also known as the Death Devourer (Death Eating Man in Japanese), is a major villain in the RPG video game Trials of Mana. He is a demonic Death Clown serving as the Masked Mage's main agent and the archenemy of the beast prince Kevin and the half-elf Charlotte.
Another Death Clown of the same name serves as a minor villain in the game Sword of Mana.
Characteristics[]
Goremand is an immensely powerful clown-like Reaper from the Demon World of Mavolia, who moves like a wired puppet. He travels through dark portals, masters illusions, and feeds of dead souls which he regards as a delicacy. He hates mortals, revels in carnage and is always hungry for souls, never away from potential bloodshed.
He acts playful but is a sadist who delights in disparaging people under a veneer of politeness, bluntly pushing their buttons with a macabre sense of humour. While smug to weaker foes, he proves cowardly in the face of danger.
Game Introduction[]
Goremand was sent by the Beast Kingdom of Ferolia, to pledge his services to King Gauser who named him court mage. Playing on the beast-men’s grudge against humans' prejudice and craving for purpose, he pushed them to invade the fortified city of Jadd and attack the Holy City of Wendel.
Goremand offered to test the half-human prince Kevin, by turning his only friend the wolf pup Karl him into a monster and forcing Kevin to kill him in self-defence, awakening his beast-man powers.
A grieving Kevin attacked his father, only to get trounced and thrown away. (Gauser later reveals that Karl's death was an illusion, which he viewed as a test of Kevin's worth.
He saw through Goremand's act but used it to unite his people, and nursed Karl back to health. But Gauser could not suspect his goal to free the Benevodons.) Goremand tricked Kevin, telling him that he could use the Mana Stones to resurrect Karl, sending him on a journey.
Later, Goremand witnessed Heath beat three beast-men who threatened his friend the half-elf Charlotte (one of the heroes). Sensing the boy's huge potential, he knocked him out with a spell, swatted Charlotte away, and vanished with his victim, who was brainwashed by the Masked Mage.
Trials of Mana[]
If Kevin or Charlotte are the hero, the Masked Mage will be the final boss. If not, the Masked Mage and Heath are killed by the final boss when the heroes reach the Mana Sanctuary. Goremand is forced by the villains to tell the heroes before trying in vain to escape, knowing what awaits him.
The heroes return to Ferolia, seeing Goremand eat the soul of a witch from the Magic Kingdom of Altena and use another's to unseal the Moon Stone. He effortlessly paralyzes a furious Kevin and swats away Charlotte again. He prepares to devour their souls but agrees to leave them to Ludgar the Ferolian general, who is beaten. They later free Jadd from the beast-men.
When the heroes reach the Mana Sanctuary, The Masked Mage destroys his rivals while Goremand goes to the Sanctuary with Ferolia's eagles. He waits with Heath for the heroes to obtain the fabled Sword of Mana from the Mana Goddess and abducts the heroes' Faerie guide. The heroes are forced to trade the Sword for the Faerie's life. Goremand is first harmed by its Holy Power, but Heath heals him and they bend it to their wills, freeing the Benevodons, before unleashing their armies.
After the Benevodons are slain, Goremand cloaks himself with illusions to ambush the heroes in the Jungle of Illusion and can only be found with the Mirage Mirror. After killing him and ending his sick mind games for good, they storm the Mirage Palace to fight the Masked Mage. However, he is only physically destroyed in the remake, and vainly swears to return.
Boss Battle[]
Goremand is considerably powerful, at level 44 and with 12606 life-points, and proves really challenging. He divides himself in three and jump around striking with scythes. Only the real one spellcasts, but he is hard to spot. He uses the strongest spells of the Wind, Fire, Water and Earth elements, and the weakest spells of the Shadow and Light elements. He can cast a spell on every hero, which increases its power, and his most dangerous attack Roulette Spin strikes at random for a one-hit-kill.
Casting multi-target spells or sending each hero after a distinct clown can be useful to single him out. Then he must be harassed as much as can be. He has no elemental weakness but magic is not the best choice, contrary to weapons and special attacks. Be careful, for he violently counterattacks when hit with a too powerful technique.
In the remake, Goremand is at level 60. His attacks can be dodged and red zones telegraph their area of effect. He is very acrobatic and attacks mostly with his scythe. He swipes it, violently stabs the ground, performs a whirling charge, and hurls gusts of slicing winds. His doubles are easily distinguishable but can spellcast and must be destroyed to harm him. He can respawn them and even spawn a third later. Destroying two doubles in time dispels Roulette Spin, knocks him out and makes him vulnerable.
Rise of Mana[]
Goremand, the Crimson Wizard and Belladonna, make cameos in this mobile phone game. They serve as bosses and allies assisting the heroes, even against themselves. They can be faced either individually or all together.
This game features four heroes from eternally warring races in the Spirit Realm, the angels of Lusteria and the devils of Obscura, are sent to the Earthly Plane sharing a body and being forced to cooperate. In the end, their quest was a successful plot of the Time Goddess Folon to finally bring peace.
As a boss, Goremand fights along two powerful werewolves. He jumps around swiftly and swipes his scythe, stabs the ground and performs spinning strikes, swings it to hurl a yellow energy blade, spins it to conjure a tornado, and conjures a green lightning bolt that blasts the ground if it strikes.
The werewolves strike with punches and kicks and surround themselves with a purple aura to attack. Goremand is powerful but not hard to defeat. The heroes need to dodge his attacks and retaliate, dealing with the monsters on the sides.
When fought alongside the other two, they form a considerably dangerous team that unleash long-range and close-range combos. The heroes must be careful and counterattack rather than rushing blindly.
Circle of Mana[]
Goremand is playable in this card-based role-playing game. Every character is played as sets of cards to save the Mana Tree from monsters, gaining power, equipment and Class Changes, each evolving following a distinct path.
Sword of Mana[]
Another Goremand is a villain in this remake of the first game Adventures of Mana. Most games taking place in distinct continuities, the two are counterparts. His looks and powers are the same, but he is even more cruel and creepier, with a darker sense of humour, and his courtesy is even more faked.
In stark contrast to his original counterpart's staunch loyalty for the Masked Mage, this Goremand is a wild card who only sides with the one who can provide him with more souls to devour, and switches allegiances on a whim.
Goremand serves as a major vassal of the Dark Lord, alongside the mage Julius Vandole, and the shape-shifting demon Isabella (Belladonna's counterpart). He works alone and always avoids fighting the hero. He appears out of a rift in space after the Hero is forced to kill the Dark Lord's brother Devius, eating his soul.
After the heroes kill the Dark Lord, he appears to taunt him and his grieving lover Isabella, before paralysing them all. He devours his former liege's soul and steals the Mana Pendant from Isabella as gift to Julius whom he chooses to serve. Enraged, Isabella attacks him in her true form, but he escapes.
Goremand later helps the heroes reach and confront Julius before fleeing again, but he only earns their disgusted scorn. His final fate is left unclear, but it can be guessed that Isabella will track him down relentlessly until she kills him.
Echoes of Mana[]
Goremand is featured as a playable party member, without incidence on the plot. As the Tragic Jester, he is played as an attacker of the Dark element, who wields his scythe (counting as an axe) and deals physical damage.
He can buff himself with Foolish Whimsey, jump fast, strike, and attack with Twisted Sickle, creates clones to throw their whirling scythe imbued with purple energy, or his best move Death Parade, a huge twister of dark purple energy on the target.
Lord of Vermilion III[]
Goremand, the Crimson Wizard and Belladonna make a cameo in this crossover arcade/strategy game, featuring collectible cards and battles in open space while controlling all sorts of units: many characters from Square Enix games. He fights with his spells and attacks from his game of origin.
Trivia[]
- In the original Japanese game, Goremand is only known by his title.
- His English name is a mix of "gore" and "gourmand" (French for "greedy for food"), referencing his consumption of dead souls.
- For many years, he was known as the Death Jester in the unofficial fan-translation.
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Villains | ||
Final Fantasy Adventure / Sword of Mana Secret of Mana Trials of Mana Legend of Mana Dawn of Mana Heroes of Mana Echoes of Mana Visions of Mana |