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Gossamare the Infernal is a major villain in the mobile medley game Echoes of Mana. He is an extremely powerful but psychotic, teenage-looking demon from the Demonic World of Mavolia, and Anise's younger brother. He is trying to devour the eight Elemental Spirits to assist Dema the False Goddess.

Appearance[]

Gossamare is a humanoid demon, somehow looking like a teenager, with grey and black skin, a protruding ribcage ending in spikes surrounding a purple eye on his chest, pointed bone protrusions on his hips, a bone-like serrated tail, and two black horns on each shoulder.

He sports claw-like nails, red eyes, fangs, a pointed tongue, and white-grey hair looking like tentacles speckled with darker grey. Finally, he wears black slacks with silver trimming and a purple tailcoat, heeled shoes, a crown-like headgear with horns and dark wings, and spiked bangles. His voice is described as being grim and sounds creepily high-pitched.

When Gossamare absorbs a spirit, his body transforms with the element of his prey shining in his eyes and his horns, with his bone protrusions and bangles changing their color accordingly.

Personality[]

Contrasting the other, greyer antagonists, of the story, Gossamare is pure evil. Fitting his appearance, he acts like an especially badly behaved teenager. He is a boastful show-off, with theatrical, exaggerated behaviour and a taste for striking poses. Doubled with an obnoxious punk, who cannot talk to anyone without taunting, disparaging or outright insulting them. He acts playful and laid-back when situation follows his "script", but loudly insults anyone deviating from " the way it works". Especially when he is made to suffer what he inflicts to others.

All this makes him selfish, stubborn, aggressive, abrasive, hypocritical and resentful. He enjoys bad jokes and mean-spirited gallows humor and never shows any politeness that is not blatantly faked, only begrudgingly complying to authority figures he cannot cower. Though he holds his sister in very high regards. In addition, he is greedy, impatient, bad-tempered and worst of all horribly sadistic. He is only interested by his amusement, especially at the expense of others, loves to hear his prey beg in vain and is very easy to anger. He wants to devour the Elemental Spirits and delights both in the power he gains from them and in their taste.

Even going by demons' standards, Gossamare is disturbingly vicious, unhinged, narcissistic and psychotic. As the brother of the Demon Queen, he has an overinflated opinion of himself. He wants all attention on himself at all times, loves hearing his name, and takes great offense at being ignored or at the smallest slight (even perceived ones) instead of the deference he feels entitled to. He revels in lording over people and having preys in his power, and loves nothing more than killing and beating-up enemies in gory ways. Being Demon Royalty, he regards himself as better than anyone but his sister, and especially than "lowly mortals", and demands respects from anyone. Though it is hinted that he might yearn from Anise' approval.

He is totally devoid of restrain, always yelling, laughing madly, smiling creepily with his eyes bulging and his tongue protruding. Unsurprisingly, he is a very sore loser who resents anyone besting him, promising violent retribution for the crime of making him look bad, having the nerve of calling the hero a "show-off". Though he does back down when beaten.

However, the heroes are totally indifferent to his antics and react with mild annoyance at best, much to his ire. Predictably, this only fuels his obsession with having the last laugh, unable to process being bested by a "bunch of poseurs". This feeling of humiliation pushes him to increasingly unrestrained and erratic actions, ranting and raving over and over. In the end, sorely overestimating his abilities proves his undoing, and he dies miserably, begging for his sister to bail him out like the pathetic, overgrown bully he is.

Absorbing someone influences him. The Fire Elemental makes him even more brash and loud, "fiery" in every sense of the word. The Wind Elemental makes him more relaxed and a bit "air-headed", but still as vicious as ever. The Light Elemental makes him surprisingly calmer and more focused. The Moon Elemental makes him silent and eerily quiet. Finally, absorbing three elementals boosts his egomania, bloodlust and power-craze to dire levels, yelling all his lines at the top of his voice.

Powers and Abilities[]

As a prince of the Demon Kingdom of Mavolia Gossamare is extremely powerful. Not only does he display enormous strength, speed and spryness, but he can contort and distort himself way beyond normal. He is considerably resilient, brushing off violent beatings without being worse for wear.

Moreover, he can alter his body structure as he sees fit. He can elongate his ribs up to several yards and conjure countless threads from his hands, sometimes shaping them into a net, with which he can seize and toss pretty much anything without them breaking. He can also control demonic energy, conjuring it from the ground and shaping him as he wants.

He can fly, teleport, and conjure floating objects out of thin air, including cages restraining someone as powerful as an Elemental Spirit. He can also sense auras, knowing when someone is tied to Mavolia for instance, transport people to Mavolia and alter his surroundings there.

Much worse, he can absorb anything and anyone who comes in contact with the eye on his chest, significantly boosting his might and gaining their powers (but also their weaknesses). Fortunately, they can be extracted from him by defeating him soon enough.

Role in the Story[]

Gossamare appears during Season Two, after Dema usurped the throne of the Mana Goddess. As Dema is spreading her Fake Mana Tree's roots all across the multiverse, destroying worlds and voiding their echo replicas of the memories that sustain them, the Mana Goddess and the Great Fairy Mousseline send the hero, wielder of the fabled Mana Sword to destroy them wherever they appear.

The hero's party defeat the Crimson Wizard, but unbeknownst to them, they are watched by the hero's twin and Dema's servant spirit Ramy, who want to prevent them from gathering the eight Elemental Spirits, whose powers they need to stand against Dema. The yet-unnamed Gossamare then appears, stating that if they want to get rid of the spirits, he is the one they need. Puzzled, they accept and bring him with them to Dema's Sanctuary.

Gossamare holding Salamando captive.

Gossamare holding Salamando captive.

Gossamare reveals himself to the heroes as they travel through the Underworld (the Land of the Dead, in contrast with the Demon World of Mavolia which is sometimes referred to as such.) Just as the hero is about to destroy the Fake Tree's roots, a voice is heard berating him and Gossamare appears.

He shows them the Fire Spirit Salamando trapped in a cage, which he absorbs to gain fire powers and attacks the party. However, he is defeated and Salamando is freed to join the hero. Gossamare is stopped by the hero's twin and Ramy, only deigning to follow them after swearing that should the party cross him again, he would obliterate them.

Gossamare returns after the heroes defeat Sheex, whom he playfully offers to name his minion, since he gained power from Mavolia, only to get rebuked. Gossamare prepares to take Shade, the Shadow Spirit who was captured by the bumbling world-conquering wannabes of the Scorpion Army. However, every hero stands in his way when he tries to move past them, prompting him to teleport away in an angry huff.

He is next seen leading the dark roots in the echoes of Dema's past, back when she was replaced as the Goddess' next incarnation by her twin sister Nona and subsequently tempted by Anise. He promptly captures and absorbs the Wind Spirit Sylphid but is defeated again and Sylphid is saved. Again, Gossamare leaves angrily with empty threats of vengeance.

Gossamare returns almost immediately after, absorbing in succession the Light Spirit Lumina, then the Moon Spirit Luna, but is defeated twice. Beyond enraged, he absorbs Lumina, Luna and the Wood Spirit Dryad at the same time. This is not enough to win, and the spirits' power is too much even for him to contain. So he dies pathetically, with the heroes noting how foolishly overconfident he was for all eulogy...

Boss Battles[]

Fire Gossamare.

Fire Gossamare.

Fire Gossamare is very powerful, but not very resilient and can be taken down with little trouble by a sufficiently strong team. He is vulnerable to Water Magic.

He teleports by merging into the ground, strikes with his claws and swipes his threads over him or spinning around him, which can knock heroes out. When opening his ribs he casts Fire spells such as Fireball. He conjures powerful waves of giant, red and black energy spikes from the ground or waves of dark fire along the ground, both covering a wide radius in front of him, and conjure many pools of dark fire on the ground.

His deadliest move, Wailing Wildfire, unleashes a lasting shockwave of dark fire around him, so the heroes must keep away.

Wind Gossamare

Wind Gossamare

Wind Gossamare fights the exact same way and is not harder to defeat. He is vulnerable to Earth Magic.

He can cast Wind/Thunder spells such as the mighty Thunderstorm, causing an onslaught of purple lightning. He conjures the same threads and waves of spikes from the ground, now dark green, fires spheres of dark green wind causing a long-lasting windy blast at contact, or tornadoes rushing in front of him.

His deadliest move, Triple Tornado, sends down three lightning bolts causing a tornado, each bigger and mightier than the previous, with the last one taking most of the screen.

Light Gossamare

Light Gossamare

The last three are fought in succession. Light Gossamare fights the usual way, being powerful but frail and vulnerable to Shadow Magic. When he summons two or three doubles, he relaxes lazily protected by a forcefield until they are taken down, and regains health all the while.

He can cast Light spells such as Lucent Beam, here powerful light pillars, hurl light spheres that reach the heroes and rush back towards him much faster. Of course, he still uses his classical threads and energy wave attacks.

Moon Gossamare

Moon Gossamare

Moon Gossamare is no harder, but there is no time to recuperate. He is vulnerable to Wood magic, which is harder to come by, and can still summons doubles.

He can cast Moon spell such as the dangerous Half Eclipse, halving the party's life-points, and drain the party's attack power. He must be knocked out when amassing power, lest he unleashes his deadliest move.

Gossamare Gone Berserk

Gossamare Gone Berserk

Finally, Gossamare Gone Berserk is considerably more powerful, resilient and dangerous. He has no weakness left, and he can use every attack from the previous battles, to a larger scale.

When he conjures doubles, they can be of any of his various elements and are tougher than usual, so he might replenish most of his life-points.

Navigation[]

           World of Mana logo Villains

Final Fantasy Adventure / Sword of Mana
Glaive Empire: Dark Lord | Julius Vandole | Goremand

Secret of Mana
Vandole Empire: Emperor Vandole | Thanatos | Sheex | Geshtar | Fanha
Others: Mana Beast

Trials of Mana
Main Villains: Masked Mage | Dragon Lord | His Dark Majesty | Anise (in the remake)
Right-Hands: Goremand | Crimson Wizard | Belladonna
Others: Tainted Soul | Darkshine Knight | Malocchio | The Benevodons

Legend of Mana
Main Villains: Anise (alternate) | Drakonis (Shiro Amano Manga) | The Lord of Jewels | Irwin

Dawn of Mana
Main Villains: Anise | Stroud
Secondary Villains: Granz the Masked Guru

Heroes of Mana
Main Villains: Anise | The Boy King Inath | General Baxilios | The Mirage Bishop

Echoes of Mana
Main Villains: Dema the False Goddess | Anise
Secondary Villains: The Ebon Knight | Gossamare

Visions of Mana
Main Villains: Daelophos | Aeve Zalaha
Secondary Villains: Eoren | The Benevodons | Master Passar