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|“||And so on this day our hero had slain thirty men. And he would later admit to having a good time doing it. Thirty two people actually, if you count the zombies.||„|
|~ Ending narration for the first Madness Combat.|
|“||A psychopathic mercenary gunman on a take-no-prisoners mission to wipe out an all-powerful Agency... one which maintains a stranglehold on Nevada with its seemingly unlimited supply of loyal and disposable soldiers. Hank is the primary anti-hero of the series.||„|
|~ Hank's description in Madness: Project Nexus 2.|
Hank J. Wimbleton is the main protagonist of the Madness Combat series on Newgrounds. He is a mercenary on a mission to destroy the Agency Against Hank Wimbleton.
Due to the ambiguous nature of the series, Hank's motives are not fully shown, and some of his actions, especially ones he takes early on in the series, can be interpreted as villainous. Nevertheless, it becomes increasingly clear over the course of the series that he is the lesser of many evils in Nevada, and thus is somewhat of an anti-hero.
Hank serves as the main protagonist of almost all entries in the series, except Madness Combat 8: Inundation, where he's a posthumous character, Madness Combat 9: Aggregation, where he's the tritagonist, and the entire Sanford & Deimos Arc.
- 1 Biography
- 1.1 Madness Combat 1
- 1.2 Madness Combat 2: Redeemer
- 1.3 Madness Combat 3: Avenger
- 1.4 Madness Combat 4: Apotheosis
- 1.5 Madness Combat 5: Depredation
- 1.6 Madness Combat 6: Antipathy
- 1.7 Madness Combat 7: Consternation
- 1.8 Madness Combat 8: Inundation
- 1.9 Madness Combat 9: Aggregation
- 1.10 Madness Combat 9.5
- 1.11 Madness Combat 10: Abrogation
- 1.12 Madness Combat 11: Expurgation
- 1.13 Madness: Project Nexus
- 2 Other Media
- 3 Powers and Abilities
- 4 Quotes
- 5 Victims
- 5.1 Madness Combat
- 5.2 Madness Combat 2: Redeemer
- 5.3 Madness Combat 3: Avenger
- 5.4 Madness Combat 4: Apotheosis
- 5.5 Madness Combat 5: Depredation
- 5.6 Madness Combat 6: Antipathy
- 5.7 Madness Combat 7: Consternation
- 5.8 Madness Combat 9: Aggregation
- 5.9 Madness Combat 9.5 (Part One)
- 5.10 Madness Combat 10: Abrogation
- 5.11 Madness Combat 11: Expurgation
- 5.12 Overall
- 6 Trivia
- 7 External Links
- 8 Navigation
Madness Combat 1
Hank first appears as a Grunt, referred to as "Our Hero". He is seen trying to either turn off or take a boombox playing the Chicken Dance held by another Grunt, nicknamed Boombox Guy. After touching the boombox, Hank was punched to the floor by Boombox Guy, and immediately began fighting him as several other Grunts arrived, all of whom Hank killed.
Jesus eventually appears and revives two Grunts as Zombies to fight Hank. Hank kills them both and Jesus summons a cannon to shoot Hank. However, Hank dodges the shots Jesus fires and kills Jesus. Several more Grunts charge at Hank, but Hank kills them using twin PPKs, throwing knives and a sawed-off shotgun. Hank then kills a grunt dancing in the background, leaving him the only person alive. He then promptly began dancing to the Boombox, having acquired a kill count of 30 - 'thirty two people actually, if you count the zombies'.
According to a title card at the end of the animation, Hank was interviewed after his rampage, and states that 'he would later admit to having a good time' fighting and killing the other Grunts.
Madness Combat 2: Redeemer
Hank's next appearance involves him trying to kill the Sheriff. After killing many Grunts who serve as bodyguards for the Sheriff and Tricky, Hank makes it to the Sheriff's room, only to be shot in the head by Jesus.
Madness Combat 3: Avenger
Hank is later revived, albeit with a bandage covering his head wound. Hank once again fights his way through the Sheriff's minions in a quest to get revenge on the Sheriff and Jesus. However, upon noticing Hank's presence, the Sheriff activates the Improbability Drive, distorting reality and causing whales and marshmallows to fall from the sky.
Hank gets knocked out of the Sheriff's building and onto the streets. Thanks to the Improbability Drive, the Sun sprouts a body and fights Hank, but Hank defeats it, plunging Nevada into the night. Hank later makes his way back to where the Sheriff is. Right before he can kill the Sheriff, Jesus stabs him with his sword. However, Hank pulls out a shotgun and uses it to kill both Jesus and the Sheriff, then falls dead from blood loss.
Madness Combat 4: Apotheosis
Hank gets revived again, now with bandages covering the spot where Jesus stabbed him. Hank crashes a party at Club M. he kills two Grunts guarding the entrance of the building by ramming them with his car. He enters the Club and fights his way through even more grunts, as well as a 1337 agent. Hank later makes it to the dance floor, where Tricky is working as a DJ. Hank kills all of the Grunts dancing and prepares to decapitate Tricky with his sword. However, Jesus appears with the 1337 Agent Hank killed before, now zombified. Jesus revives all of the Grunts as Zombies and sends them to kill Hank, but Hank slaughters them all again. The 1337 agent then fires at Hank with a G36. Hank attempts to block the bullets with his sword, but fails and gets shot in his cheek. Just as the agent is about to kill Hank, Hank grabs his sword and slices the agent's head in half. Jesus then shoots Hank, but Hank pulls out detonator and suicide bombs Jesus, killing them both.
Madness Combat 5: Depredation
Hank is again revived through unknown means and sets out to attack an A.A.H.W. facility. Hank kills dozens of 1337 agents before eventually encountering Jesus. Jesus revives several of the agents Hank killed and fights Hank. Hank and Jesus's duel takes them to a cliff. Hank falls off and lands on a ledge below. Jesus sends his zombified agents to kill Hank, but Hank shoots and kills them. Jesus then appears and briefly fights Hank before knocking him to the bottom of the canyon. Hank fights and kills several more 1337 agents, including a few zombified agents until Tricky appears. Tricky attacks Hank and Jesus, having been contracted to kill both of them by the Auditor.
Tricky fights Hank and kills Jesus, tearing off his head. Sanford and Deimos then appear to deliver Hank the Dragon Sword to fight Tricky. Hank duels Tricky, armed with a stop sign, and decapitates him. However, the Improbability Drive revives Tricky and Tricky kills Hank.
Madness Combat 6: Antipathy
Not done playing with Hank just yet, Tricky revives Hank, now with a metal jaw, and leaves him a gun and a note telling him to "do what comes natural." Hank fights his way through many agents and grunts, eventually finding the Improbability Drive. However, the Improbability Drive causes a train to crash through the room. Hank boards the train and fights several 1337 agents before making his way to Tricky. The train crashes, damaging Hank even more. Hank fights Tricky and Tricky kills him. However, Tricky revives Hank once again so they can continue fighting. Hank attacks Tricky with a pipe, and Tricky flees and summons a building. Hank enters the building and kills several grunts. Hank eventually finds Tricky and kills him with a battle ax and a P90 before knocking him off a cliff. However, Tricky's death is registered as invalid and he is revived as Demon Tricky. With a furious expression, Hank readied his battle ax and fired a single shot from his P90 as the battle commenced.
Madness Combat 7: Consternation
Evidently, the battle between Madness Combat 6 and Madness Combat 7 must have been very short, as the episode begins with Hank already barely alive, with half his head missing. Demon Tricky, unimpressed by Hank's lack of resilience, repeatedly mauls him before throwing him into a corner, where Hank is suddenly revived, giving him a new look, though he didn't seem to approve of his revival, angrily telling Tricky to 'KNOCK IT OFF'. Demon Tricky then pursued Hank through several buildings, until Hank shot his head with a shotgun, damaging the Portable Improbability Drive. Hank later encounters Mag Agent: Torture and kills it with a chainsaw.
Demon Tricky later returns in a smaller size as he had taken out the Portable Improbability Drive and given it to two A.T.P. Engineers to repair. Demon Tricky punches Hank out of the building to where the Engineers are working on the PID. However, Jesus appears and kills the Engineers, then impales Hank with his Binary Sword right as Tricky arrives. After mercy killing Hank with a shot to the head from his revolver, Jesus then shot the Portable Improbability Drive to completely destroy it, making Tricky lose his demon form. Jesus then kills Tricky before turning his attention to the Auditor.
Madness Combat 8: Inundation
Though Hank doesn't play a role in this episode, his corpse can be seen in a brief cameo at the beginning and end.
Madness Combat 9: Aggregation
Hank's body was later recovered by Sanford and Deimos. Deimos revived Hank by placing his body inside a magnification chamber, turning him into a Mag Agent-like form, roughly one and a half times larger than his original appearance, and giving him a large, red tentacle in place of his right arm. However, Deimos was killed soon after by one of the enhanced A.T.P. Engineers. Hank later goes to aid Sanford in fighting the two enhanced engineers, tricking them into wasting their bullets on Deimos's dead body before blowing them up with a pipe bomb. Hank then fights and kills a Mag Agent V3, before he and Sanford are confronted by the Auditor himself.
Madness Combat 9.5
Set during the period between Madness Combat 7 and Madness Combat 9, the action shifts to The Other Place, as Hank fights his way through the afterlife prior to being revived and magnified. Deep in The Other Place, two Grunts watched as a third with black stains appeared and was struck by red lightning, gaining two marks where his eyes should be. In a burst of red light, the mysterious figure revealed itself to be Hank, and immediately he began fighting the Grunts, then a group of Agents and Engineers. Midway through the fight, Hank had his first encounter with a Soldat, who he immediately taunted over its single eye, pointing to his face to show that he still had both of his. Taking out both the Soldat and the last Agent, Hank then turned back towards the now-dead Grunts, when he heard a familiar voice; in the afterlife, Tricky was here too. The two then fought once more, but Hank was able to take Tricky out with two shots to the head from a Desert Eagle.
Continuing on his way through The Other Place, killing yet more of its post-death denizens, Hank found and battled Tricky a second time, though the latter vanished before the former could kill him again. In a room with an elevator in the middle, Hank found a giant being with a strange mask referred to as a Retainer, a soldier unique to The Other Place that enforced order within the realm.
The two fought, but the Retainer clearly had the advantage, using its teleportation powers to catch Hank off guard, and eventually punched him through a door. Hank fought yet more Agents, Engineers and Soldats, but then the Retainer returned by teleporting in. Hank desperately tried to shoot the retainer, but it used its telekinesis to move Hank's pistol out of the way while closing in, then threw him down into another building, where he became pinned down by several rocks. Pulling Hank out of the ground, the Retainer then grabbed hold of Hank's metal jaw as spikes erupted from the ground and began to close in on him.
Madness Combat 10: Abrogation
Hank engages in melee combat with the Auditor while Sanford tries shooting him. The Auditor later blasts Hank's face with black fire and shoots part of his tentacle off, stunning him. The Auditor then turns his attention to Sanford and tries to kill him.
However, Hank recovers and rips the Halo from the Auditor's head. Hank gets zapped by the Halo, causing a hand to grow in place of his tentacle and energising his arm. The Auditor then summons a pillar and retreats into his facility.
Hank and Sanford fight their way through many 1337 agents and Engineers, as well as a Mag Agent V4, eventually making it to the roof where the Auditor is. Hank kills several more Agents, Engineers and a second Mag Agent V4 with his. The Auditor then goes to duel Hank and Sanford.
Hank damages the Auditor using electrically charged punches, forcing the Auditor to absorb the dead bodies of the Agents and Engineers to heal his wounds, growing in size, though this tactic didn't seem to protect him, as Hank continued to damage the Auditor with punch after punch. However, one of the dead bodies the Auditor absorbed was the body of Tricky the Clown. Realising his mistake, the Auditor began panicking as beams of energy burst out of his body, heralding the combination of the two beings. Just before the Auditor exploded, Hank grabbed Sanford and the two descended a latter leading off of the roof.
Madness Combat 11: Expurgation
As Hank and Sanford finish climbing down the tower, the Auditor-Tricky fusion begins spreading black pools that spawn out dark skeletal grunt-like creatures to go after him and Sanford, but the pair are able to defeat all of the fusion's unholy minions. The fusion then reveals its true form as a skeletal abomination resembling Demon Tricky and wearing Jesus' halo. After the fusion screams "HAAAAAAAAAAAAAAANK!" Hank attacks the demonic fusion by repeatedly punching it with his crustacean-like right arm, but the fusion retaliates by punching Hank back and tearing off his right arm before sending him and Sanford to a purgatory-like dimension.
Inside the dimension, Hank and Sanford are confronted by one of the shadowy skeletal grunts from before, only resembling Tricky and with the Halo atop its head. The Tricky grunt summons several A.A.H.W. units to attack Sanford and Hank, but the pair manages to fend all of them off as the Tricky grunt summons a stop sign and retreats through a black pool. As Hank and Sanford become separated as they are making their way through the purgatory, the Auditor appears before Hank and zaps him with dark energy to restore his torn-off arm.
Hank later shows up to attack Tricky as he is shooting at Sanford, snatching his rifle away from him before shooting him with it and causing the halo to fall off as the grunt is knocked off the platform. Hank then reaches for the Halo, but another Tricky grunt obtains it first and punches Hank over to where Sanford is before rotating the platform they are standing on so it tilts sideways, causing them to stand upward on what was previously a sideways platform. The two then make their way to the light pillar through which they can escape the dimension, fighting their way through armored Tricky zombies as well as a Tricky Mag Agent.
The two eventually reach the light pillar, where Tricky continues to fight Hank and Sanford, summoning more skeletons to aid him, including a magnified skeleton. Hank sets off to fight the Skeletons, but is pulled back by what influence the Auditor still has, with the Auditor granting him his Dragon Sword and modified SCR M-Lok semiautomatic pistol. After the duo fight their way through Tricky's minions, Hank punches Tricky into the light pillar, resulting in an explosion that kills Tricky. Hank and Sanford's lifeless bodies - having also seemingly died - surface from dark pools emanating from the dead body of the skeletal Tricky as the Auditor appears to claim the Halo once more, having played his opposition into killing each other.
Madness: Project Nexus
Hank is one of the three main protagonists of episode 1 of story mode of the video game, along with Sanford and Deimos. The three are sent on a mission to take down Project Nexus, but Sanford and Deimos are captured. In the first mission of the game, Hank is sent to free the duo. After freeing them, Hank disappears for most of the game while Sanford and Deimos take the role of playable characters until the final mission, where Hank returns as a playable character. The three attack the main Nexus facility and defeat Mag Agent: N. To ensure that the project cannot be revived, the three kill every Engineer and torch the facility. However, as the Nexus Core is not entirely reliant on that facility, the three continue their journey to the Core of Project Nexus.
In the beginning, Hank wakes up, as he is greeted by two uzis to the back of his head. Hank then immediately battles his first opponent Pico. Once Hank defeated Pico, he goes into the second battle with Nene. Hank could maybe squeeze out some information out of Nene, and find a way how to get back into Nevada.
After Hank defeated Nene, she reveals Hank the place known as The Portal, which is capable of transporting people anywhere. Although, the Portal is being protected by the heroic P-Bot. In the end, Hank beats P-Bot and teleports back into his world. The final battle consist of Hank having to defeat the Henchmen, which consolidated their number and created an ambush. This battle is known as one of the hardest battles in the whole video-game.
Indie Game Battle
Hank was set to appear as a playable character in Indie Game Battle prior to the game's cancellation.
Friday Night Funkin'
Hank is set to appear in Friday Night Funkin' in one of the game's levels/"weeks".
Powers and Abilities
Hank is an excellent hand to hand combatant, capable of killing dozens of enemies in close combat with his bare hands alone, not to mention using melee weapons or firearms. He is very strong, able to tear off body parts with ease, such as when he tore an agent's head from his body in Madness Combat 6: Antipathy, and he is also capable of wielding almost any weapon, including rifles and giant melee weapons, with just one hand. Despite his strength, Hank does not have any more resistance to damage than a common Grunt, though he does seem to possess a high pain tolerance and is able to keep going in spite of his injures. Hank is also incredibly agile, he is capable of leaping several meters in the air as well as performing flips and dodges with ease. His reflexes quick enough that he is able to react fast enough to dodge or even deflect bullets and melee attacks.
After getting revived by the Magnification Chamber in Madness Combat 9: Aggregation, Hank's developed a larger body and a crustacean-like right arm. In his magnified form, Hank's strength is high enough to allow him to take on and overpower a Mag Agent: V3. After making contact with the Auditor's halo in Madness Combat 10: Abrogation, Hank becomes infused with the halo's strength, causing him to become even more powerful than he already was in his magnified form. In addition to a further increase in strength, Hank is able channel the halo's electricity through his arm to perform electrically-charged punches strong enough to kill a Mag Agent: V4 in two punches and even harm the Auditor.
KNOCK IT OFF.
|~ Hank, in the process of being revived during the intro to Madness Combat 7: Consternation|
Will It Blend?
|~ Hank discovers (and uses) a giant blender as a weapon in Incident: 001A|
|“||The bigger they are...
...The harder they...
|~ Hank overestimates his abilities against a Mag Agent V2, Incident: 010A|
|“||You know it's illegal to download c-copyrighted music. I'm taking you in!||„|
|~ Hank, PSA: Piracy|
- Hank has killed the most people in the entire series, more than all of the other main characters combined, and amounting to around 47% of the series' total kills.
- Hank has died seven times in the main series. He has been killed three times by Jesus, three times by Tricky, and once by suicide bombing Jesus. His fate at the end of Madness Combat 11 is ambiguous, and may constitute an eighth death.
Hank J. Wimbleton
Saga of The Dead