Villains Wiki

Hi. This is Thesecret1070. I am an admin of this site. Edit as much as you wish, but one little thing... If you are going to edit a lot, then make yourself a user and login. Other than that, enjoy Villains Wiki!!!

READ MORE

Villains Wiki
(space)
No edit summary
(28 intermediate revisions by 7 users not shown)
Line 1: Line 1:
  +
{{Mature}}
{{Mature}}{{Villain_Infobox|fullname = Hell Knight|alias = Knight of Hell|origin = ''Doom II''|skills = Green Projectiles<br>Strength|hobby = Waiting for it's prey.|goals = Slay humans and the player.|type of villain = Satanic|image = HellKnight.png|occupation = Enforcer of Hell's army}}
 
  +
{{Hostile Species
== Overview ==
 
  +
|image = 2013-01-23_00001.jpg
Hell Knight is an evil being appearing in ''Doom II'' and onward. According to the second game's manual, the Hell Knight is "The worse thing on two legs since Tyrannosaurus Rex." It is also described as "Tough as a dump truck and as big." The Hell Knight's role is to slay any humans it encounters including the player.
 
  +
|size = 200
  +
|fullname = Hell Hunters
  +
|alias = None
  +
|origin = ''Doom 3: Resurrection of Evil''
  +
|homeworld = Hell
  +
|abilities = *Helltime Hunter
  +
**Inhuman speed and agility
  +
**Flight and flotation
  +
**Magical barrier
  +
**Hellfire utilization
  +
*Berserk Hunter
  +
**Superhuman strength, speed endurance, resilience and stamina
  +
**Melee combat master
  +
**Claw swipe
  +
**Hellfire summon
  +
*Invulnerability Hunter
  +
**Electrokinesis
  +
**Energy projection
  +
**Utilize power coils to make itself invincible
  +
|members = Helltime Hunter<br>
  +
Berserk Hunter
  +
<br>
  +
Invulnerability Hunter
  +
|hobby = Obeying Maledict
  +
|goals = Hunt down The Artifact to reclaim it and kill the human who wields it.
  +
|type of hostile species = Demonic Enforcers}}
   
  +
The '''Hell Hunters''' are Monsters from hell resembling Hell Knights sent by Maledict to track down The Artifact and the human who wields it.
== Appearance ==
 
The Hell Knight resembles the [http://villains.wikia.com/wiki/Category:Satan Devil] in folklore. It has demonic horns, walks with furry legs, and stands on black hooves. It's upper body is Satanic and surprisingly muscular. The Hell Knight can also be identified by it's screams and groans.
 
   
  +
There are three different Hell Hunters: Helltime Hunter (who is capable of moving quickly as if it could slow down time), Berserk Hunter (able to deal significant damage with brute melee attacks), and Invulnerability Hunter (can become invulnerable by feeding on the generators in the room it is battled in), who are to be fought separately throughout the game. When each one is killed, the Artifact becomes stronger, appearing as if the Hell Hunter's soul or life essence is absorbed into the Artifact.
== Distinctions ==
 
  +
The Hell Knight and the [[Barons of Hell|Baron of Hell]] seem almost identical. The Hell Knight is generally considered to be weaker, though. For example, the Baron can withstand fifteen blasts from a shotgun whereas the Hell Knight can only blasts. Each monster also has a different skin color. The Hell Knight is tan whereas the Baron is light red.
 
  +
==Members==
  +
===Helltime Hunter===
  +
[[File:Helltime_Hunter.jpg|200px|thumb|left]]
  +
  +
The Helltime Hunter is the first of the three Hell Hunters and the first boss to be fought in ''Doom 3: Resurrection of Evil''.
  +
  +
It resembles hovering Hell Knight without legs, and can move from one part of the area to another using short bursts of lightning speed, appearing as if it "beams" from place to place; stripes will appear to announce its direction. The Helltime Hunter creates an orange sphere in front of itself and attacks by throwing hell-fireballs that do as much damage as Imps, but if they get close it attacks with its large claws. The Helltime Hunter also has a special attack in which it hurls a swarm of several hell-fireballs all at once. The lower part of its body is surrounded by fireballs and seems to be burning constantly.
  +
  +
After being tasked by the Maledict to hunt the Artifact, the Helltime Hunter is the first enemy Hell Hunter who confronts the marine and is encountered in front of a hell portal near the excavations. As this Hunter appears the Maledict boasts that the marine has met his death, apparently Maledict was quite convinced that the Hunter can take down the protagonist.
  +
  +
After the marine kills the Helltime Hunter, the Artifact becomes usable, since it now has the Helltime ability. From then on, the marine can use the Artifact to slow time down. It does not affect marine's movement or weapons in any way. The Helltime Hunter is the only boss that cannot be defeated by conventional weapons other than Ionized Plasma Levitator.
  +
  +
===Berserk Hunter===
  +
[[File:Berskerk_Hunter.jpg|200px|thumb|right]]
  +
  +
The Berserk Hunter is the second of the Hell Hunters and is also the boss in ''Doom 3: Resurrection of Evil''. It guards the monorail that the marine intends to take from the Erebus Complex to Phobos Labs. The Berserk Hunter has a large, mouth-less head with four small eyes, holes on its knuckles that hide its large claws and has human-like legs compared to the Hell Knight's animal-like legs. It is noticeably larger than a typical Hell Knight, and stands about a full head taller.
  +
  +
This second Hell Hunter, Berserk Hunter is also extremely fast with powerful in-your-face attacks. Its attack method has two phases: first, it invokes its hellfires rising around it before making a succession of very fast leaping attacks. While it is Berserk that it exposes its heart and becomes vulnerable. Helltime power of the Artifact must be used to slow it down once it becomes Berserk and attack its heart.
  +
  +
Once its Berserk attack finishes or is broken, the creature will become invulnerable and go into its second phase of attack. It will leap back, keeping its distance its foes, and charge up and throw a large fireball at the marine. It will do this 3 times in a row before returning to its Berserk attack phase.
  +
  +
Should the marine inflicts sufficient damage on the Berserker's heart, it will die, at which point the Artifact will absorb the Hunter's Berserk power. Armed with this the Marine can punch hard enough to kill all lesser monsters with one punch, the force sending them flying off their feet.
  +
  +
===Invulnerability Hunter===
  +
[[File:Invulnerability_Hunter.jpg|thumb|200px|right]]
  +
  +
Invulnerability Hunter is third member of Hell Hunters and a boss monster found in ''Doom 3: Resurrection of Evil''. It is the final Hunter whom the marine must defeat. Like Berserk Hunter, Invulnerability Hunter is noticeably larger than a Hell Knight and has a bulging, extremely muscular frame with a blue aura surrounding it. In its invulnerability state, it will attack the player by shooting energy balls and electric shockwaves.
  +
  +
The Invulnerability Hunter draws power from three active power coils in the room, rendering it invincible. Destroying the open coil will cause a temporary shutdown, leaving the Hunter vulnerable before coils are reactivated. All the coils can be eventually destroyed and once that happens, the Hunter will no longer be able to retain its invulnerability.
  +
  +
Killing it will gain the invulnerability power for the Artifact.
  +
  +
{{Doom Villains}}
 
[[Category:Satanism]]
 
[[Category:Satanism]]
 
[[Category:Demon]]
 
[[Category:Demon]]
 
[[Category:Video Game Villains]]
 
[[Category:Video Game Villains]]
 
[[Category:Enforcer]]
 
[[Category:Enforcer]]
[[Category:Serial Killers]]
+
[[Category:Science Fantasy Villains]]
[[Category:Mature]]
+
[[Category:Horror Villains]]
  +
[[Category:Hostile Species]]
  +
[[Category:Game Bosses]]
  +
[[Category:Magic]]
  +
[[Category:Monsters]]
  +
[[Category:Doom Villains]]

Revision as of 19:32, 19 June 2020

Warning
Scarfaceinthefall
This article's content is marked as Mature
The page contains mature content that may include coarse language, sexual references, and/or graphic violent images which may be disturbing to some. Mature pages are recommended for those who are 18 years of age and older.

If you are 18 years or older or are comfortable with graphic material, you are free to view this page. Otherwise, you should close this page and view another page.

The Hell Hunters are Monsters from hell resembling Hell Knights sent by Maledict to track down The Artifact and the human who wields it.

There are three different Hell Hunters: Helltime Hunter (who is capable of moving quickly as if it could slow down time), Berserk Hunter (able to deal significant damage with brute melee attacks), and Invulnerability Hunter (can become invulnerable by feeding on the generators in the room it is battled in), who are to be fought separately throughout the game. When each one is killed, the Artifact becomes stronger, appearing as if the Hell Hunter's soul or life essence is absorbed into the Artifact.

Members

Helltime Hunter

Helltime Hunter

The Helltime Hunter is the first of the three Hell Hunters and the first boss to be fought in Doom 3: Resurrection of Evil.

It resembles hovering Hell Knight without legs, and can move from one part of the area to another using short bursts of lightning speed, appearing as if it "beams" from place to place; stripes will appear to announce its direction. The Helltime Hunter creates an orange sphere in front of itself and attacks by throwing hell-fireballs that do as much damage as Imps, but if they get close it attacks with its large claws. The Helltime Hunter also has a special attack in which it hurls a swarm of several hell-fireballs all at once. The lower part of its body is surrounded by fireballs and seems to be burning constantly.

After being tasked by the Maledict to hunt the Artifact, the Helltime Hunter is the first enemy Hell Hunter who confronts the marine and is encountered in front of a hell portal near the excavations. As this Hunter appears the Maledict boasts that the marine has met his death, apparently Maledict was quite convinced that the Hunter can take down the protagonist.

After the marine kills the Helltime Hunter, the Artifact becomes usable, since it now has the Helltime ability. From then on, the marine can use the Artifact to slow time down. It does not affect marine's movement or weapons in any way. The Helltime Hunter is the only boss that cannot be defeated by conventional weapons other than Ionized Plasma Levitator.

Berserk Hunter

Berskerk Hunter

The Berserk Hunter is the second of the Hell Hunters and is also the boss in Doom 3: Resurrection of Evil. It guards the monorail that the marine intends to take from the Erebus Complex to Phobos Labs. The Berserk Hunter has a large, mouth-less head with four small eyes, holes on its knuckles that hide its large claws and has human-like legs compared to the Hell Knight's animal-like legs. It is noticeably larger than a typical Hell Knight, and stands about a full head taller.

This second Hell Hunter, Berserk Hunter is also extremely fast with powerful in-your-face attacks. Its attack method has two phases: first, it invokes its hellfires rising around it before making a succession of very fast leaping attacks. While it is Berserk that it exposes its heart and becomes vulnerable. Helltime power of the Artifact must be used to slow it down once it becomes Berserk and attack its heart.

Once its Berserk attack finishes or is broken, the creature will become invulnerable and go into its second phase of attack. It will leap back, keeping its distance its foes, and charge up and throw a large fireball at the marine. It will do this 3 times in a row before returning to its Berserk attack phase.

Should the marine inflicts sufficient damage on the Berserker's heart, it will die, at which point the Artifact will absorb the Hunter's Berserk power. Armed with this the Marine can punch hard enough to kill all lesser monsters with one punch, the force sending them flying off their feet.

Invulnerability Hunter

Invulnerability Hunter

Invulnerability Hunter is third member of Hell Hunters and a boss monster found in Doom 3: Resurrection of Evil. It is the final Hunter whom the marine must defeat. Like Berserk Hunter, Invulnerability Hunter is noticeably larger than a Hell Knight and has a bulging, extremely muscular frame with a blue aura surrounding it. In its invulnerability state, it will attack the player by shooting energy balls and electric shockwaves.

The Invulnerability Hunter draws power from three active power coils in the room, rendering it invincible. Destroying the open coil will cause a temporary shutdown, leaving the Hunter vulnerable before coils are reactivated. All the coils can be eventually destroyed and once that happens, the Hunter will no longer be able to retain its invulnerability.

Killing it will gain the invulnerability power for the Artifact.

           78-782068 doom-logo Villains

Classic
Cyberdemon | Demons | Former Humans | Icon of Sin | Kronos | Mother Demon | Spider Mastermind | VIOS

Doom 3
Cyberdemon | Demons | Dr. Malcolm Betruger | Former Humans | Guardian of Hell and Seekers | Hell Hunters (Hell Time Hunter, Berserk Hunter & Invulnerability Hunter) | Sabaoth | Vagary

Reboot
Cyberdemon | Dark Lord | Demons | Doom Hunters | Former Humans | Gladiator | Hell Guards | Hell Priests (Deag Grav, Deag Ranak, Deag Nilox) | Icon of Sin | Khan Maykr | Marauders | Maykrs | Night Sentinels | Olivia Pierce | Order of the Deag | Samuel Hayden | Spider Mastermind

Films
Doom: Dr. Todd Carmack | The Infected | Sarge
Doom: Annihilation: Demons | Stanga | Dr. Malcolm Betruger