Hexis is a vast and crazy dark wizard who appears as the main antagonist of the Heroes of Might and Magic IV: The Gathering Storm game.



Hexis Empire

Hexis was once known as a kind and benevolent wizard, who later stepped on a dark path, giving him enormous power. He started doing different experiments and his power began to constantly ruin nature around him. He became so powerful that he could override the laws of nature, create various and very powerful wicked creatures, and begin to expand into other areas. His empire had a far greater army and power than almost any kingdom at that time. Hexis's desire for power had become so great that he wanted everything that was not his. His empire extended from Devonshire to almost all the southern territories and even to neighboring smaller kingdoms as well as the effects of his evil magic. Hexis also get allies mainly necromancers, evil druids, death knights and some chaos magic masters.

Tha Gathering Storm

Five heroes Bohb, Kozuss, Agraynel, Dogwoggle and Alita Eventide have decided in Devonshire to stop the crazy wizard once and for all. However, Hexis's enormous power and armies could only be stopped with very powerful magic relics. But Hexis knew their plan and took steps to prevent it. He sent small groups of his own creatures to the humble lords of the smaller kingdoms in the South, but sometimes sent his own formidable servants.

Some of his notorious servants:

Lord Darnem: A devastating, plundering death knight.

Harkanus: A strong necromancer with many undead.

Mordanis the Black Knight: Hexis most famous and powerful servant. He's a great warlord, a strong warrior and a cunning one.

Hexis possible allies:

Cardonis, the Dark Lord: Self-proclaimed Master of Death Magic

Suldrin: A very powerful shadow mage, King of Merlion

Pratlan Blacksword: The third of the three crazy Blacksword brothers, King of Kuldross, assassin, necromancer and a strong warrior in one person with some strategic talent.

The Death's Head Cult:A religious sect of fanatics.

However, the heroes have acquired the artifacts and prepared for the coming storm.


By the time the heroes returned to Devonshire, Hexis's infection has reached the area and smaller armies had also appeared. The weather has been constantly changed and earthquakes have became commonplace. Hexis was preparing in his castle in the South, but had already sent most of his armies to conquer territories. A pass only led to his empire, but it was blocked by earthquakes. More and more were fleeing from the destruction of corrupt nature. However, the chaos magic masters in Hexis service took the opportunity and began robbing and killing refugees. The five heroes were already very strong and were not surprised by this situation. For days they fought against Hexis's monsters, while they went South, but the number of creatures has not decreased. The heroes found themselves confronted by the Chaos Masters leader and his ranger, and of course Hexis creatures fought on their side. But they were defeated and the Chaos Master and his companions were taken to prison. The five heroes managed to make their way through the pass, however, where Hexis' first truly large army was waiting for them. The army seemed to be victorious, but the heroes persisted and defeated the enemy with the magic relics. The heroes also successfully occupied a fortress but there were three more around him. Hexis's minions, mostly necromancers and evil druids, immediately assembled troops to recapture the lost area to their master. The heroes, however, began to become a little uncertain and afraid as nature became more and more strange and frightening. Natural disasters and crazy-crazy events followed each other. One after another more and more possessed, enchanted creatures came, but Hexis' experimental rats were seldom among them. Continuous battles followed each other, but eventually the heroes triumphed, and Hexis' last allies also failed and banished the evil monsters from the area. However, the crazy wizard is ready for the final steps.

The Final Battle

Hexis performed various rituals and through these and his researches he obtained his power. By the time the heroes liberated the occupied territories,Hexis made preparations for his last, greatest ritual. If this ritual succeeds, Hexis would gain such divine power by irreversibly destroying nature and he would become unstoppable. It's a four-month ritual, but the heroes are determined to get there on time and destroy the evil wizard and his castle. However, crossing the territories of Hexis took a long time and he have many of his experimental monsters. The monsters, the terrible weathers, the ceaseless cataclysms were a very serious ordeal for the heroes and they felt more and more the awful and evil power of Hexis. The heroes split into three roads that led to the citadel. Dogwoggle went the Path of the Force, where, even in this terrible area, he encountered friendly creatures (especially black dragons), they standing next to him and destroying Hexis's gargantuan forces there. Bohb and Alita Eventide were on the path of Magic, but there were plenty of evil sorceresses and goblin knights. The two powerful heroes encountered serious resistance, but they eventually broke through the defense and continued to gallop toward the castle. Along the way, some fairy dragons joined them. Agraynel and Kozuss chose the Path of Speed. It was probably the shortest route to Hexis Castle, but it was protected by many of its cavalry units (mainly dark champions). As these were Hexis' elite warriors, it was only after big battles that the two young heroes could go on. Hexis almost successfully completed the ritual, but the heroes arrived at the same time. However, the crazy wizard was ready with all his remaining creatures for the final battle. With his immense power and his last remaining army, Hexis looked like he could destroy the five heroes and finally win. However, he did not expect his own actions to cause his downfall. Kozuss and Bohb, who were Grand Masters of Order Magic, performed mass hypnosis on those units of Hexis that were not undead. The monsters fell on each other, a huge killing ensued, and even Hexis was attacked by his own experimental creatures. After the chaos became huge the heroes launched an attack along with the dragons. Hexis' last army suffered a total defeat. The evil wizard still had strength to fight alone and even so, these mighty heroes weren't easy to defeat Hexis forever. Hexis was perished, his castle was demolished. After his death the nature has gradually regained its old form the horrors disappeared and his creatures fled. The darkness in his area never rises again, the five heroes became legends and all Lodwar celebrated them.


Hexis was once a peaceful, benevolent, kind and calm wizard. But his constant desire for power changed his mind completely. Hexis became a power-hungry, destructive, oppressive, frenzied dark wizard. His former personality was completely gone, what he was interested in was power, conquest and rituals. Hexis did not become arrogant because of his power, but prepared everything so that his power would never cease. The heroes describe Hexis as a sick, extremely insane, and evil wizard who destroys the nature.


Hexis (1)

Hexis unused icon in the game.

Hexis often wore a spiked heavy armor, his face hardly visible, but his glowing green eyes.

In the unused game icon Hexis have red skin, with some blue tattoos and have yellow eyes. He wearing a black hooded dress.

Powers and Abilities

Hexis was a dark wizard of unprecedented power. He became so strong that he reached the level of a demigod, and if his last ritual succeeds, he will be completely invincible.


Hexis Power

Hexis atmokinetic and naturakinetic power in Devonshire

  • Dark Magic: Hexis showed exceptional talent in dark magic. He was capable of such disruptions that disrupted nature and affected his laws. He was more able to draw life force, poison with magic, create plague, and spread curse and weakness on his opponent. He could summon the Hand of Death, which instantly kills the enemy if he has no magic resistance.
  • Necromancy: Hexis also learned necromancy, which he used to creat skeletons, ghosts, and vampires.
  • Strength: Hexis had great physical strength and was able to fight persistently. Even with relics, the five heroes couldn't easily defeat Hexis who were fighting alone.
  • Atmokinesis: One of Hexis' most common abilities was atmokinesis, that is, he was able to manipulate the weather. Because of his magic, the weather changed all the time. Rain, then snow, then sun, rain again, then fog. Under Hexis's rule, there was no natural weather in southern Lodwar until the wizard's death.
  • Naturakinesis: Hexis perhaps strongest ability. This ability enabled him to connect with the world of nature, to manipulate the laws of nature. Hexis took it with its dark magic to a tremendous level. The wizard gradually gained more power from nature and began to corrupt and destroy the nature. Natural disasters came together in succession, and cataclysms continued to dominate around its castle. After a volcano eruption, then two days later (in summer) a snowy hill was in place. The wildlife is also distorted by Hexis. The birds grew scales, a monster footprint inside the stream,the wild boar's hair fell out and suddenly wings grew out of them.
  • Edaphokinesis: Similar to previous ability. Hexis was able to change the type and shape of the soil. This ability is the reason for the volcanic snowy hill transition. This ability can also kill as certain creatures are unable to adapt to immediate soil changes.
  • Geokinesis: Hexis was able to create earthquakes with this ability. The earthquakes also benefited, making it much harder to approach his empire. At the same time, he could use it for destruction.
  • Thanatokinesis: With this ability, Hexis was able to partially manipulate death, this allowing certain things or creatures to be destroyed, weakened, or corrupted. He used this ability most to create his evil monsters.


  • Dark Champions: Heavy armored zombie cavalry. Their weapon was a very sharp pike. They fought on live, well-armored horses. Their specialty was that they could do terrible destruction if they rushed the enemy and, moreover, they were able to cast magic. They were able to cast terror on the enemy, making them completely paralyzed as a result, the riders' attack was almost defenseless. Their helmet was similar to that of their master, and they were recognizable from here.
  • Evil Sorceress: Dangerous followers of Hexis. Armored, armed with a spiked scepter, powerful evil sorcerres. They are able to teleport, and are effective in melee combat with their scepter. With their magic spells, they can remove summoned creatures, eliminate all the good spells of their enemies, crush an opponent completely with magic (Implosion) and as well as being able to slow down multiple enemies at once.
  • Goblin Knights: Unlike other goblins, they are tall, well-armored, fast fighters armed with a sword similar to a nagainta's blade. Partially resistant to magic and agile.
  • Gargantuans: These creatures are smaller than giants but more powerful and deadly. They have long arms and very high physical strength. They are able to quickly throw rocks at the enemy, causing massive destruction. It is interesting that they stand on two legs and fight and throw, but they can only move on four legs.


Community content is available under CC-BY-SA unless otherwise noted.