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Listen closely! What’s that you hear? Is it the clip clop of haunted hoofs? Nope. It’s the terrifying, completely foot generated clomping of the Horseless Headless Horsemann! He’s come to steal your soul! And, if you have one, your horse!
~ The TF2 Blog

The Horseless Headless Horsemann (real name: Silas Mann) is a non-playable character in the video game Team Fortress 2, appearing as the main antagonist in the 2010 Halloween Mode. He has also appeared during the Scream Fortress events that take place every October, specifically around Halloween.


Though the Horseless Headless Horsemann has no canonical backstory, his living form, Silas Mann, does. He was assumed to be the brother of Zepheniah Mann, but Silas' history within the family is shrouded in mystery. What is known is that he was the co-owner of Zepheniah Mann & Sons. Quarterly Concern, the company that would eventually become Mann Co.

How HHH came to be is currently unknown. However, it is possible that Merasmus and the Bombinomicon had a hand in his manifestation.


The Horseless Headless Horsemann has an eerie ghost appearance, simply appearing as a clothed skeleton with a lit, rotting Jack-O-Lantern for a head. He dons a pitch black cloak, glowing purple and ripped, probably from several battles, as they reveal his bony insides. The cloak has no sleeves, revealing his two humeruses, but his forearm bones and hands are coated in pairs of black, leather gloves. He has a belt wrapped around his waist with an axe shaped, evily grinning head for a belt buckle.

Though he has no pants covering his legs besides a few rippings from his cloak hanging down over them, he dons a pair of thick boots and wields his comically large, grinning axe that decapitates all in its way.


It is interesting to note that HHH does not trigger a truce between both teams on Mann Manor, unlike Merasmus on Ghost Fort or Monoculus on Eyeaduct.

If the Horseless Headless Horsemann is unable to find a player, a random player will be tagged “IT", marked with a white skull and crossbones over their head, similarly to the Marked for Death effect applied by the Fan O’War. HHH will proceed to relentlessly chase down this player and slay anyone else who is unfortunate enough to be in his way. If the player tagged as "IT" hits another player with a melee weapon, they will no-longer be "IT", and the player who was hit will now be "IT".

Sometimes, the Horseless Headless Horsemann will loudly say “Boo!” that puts nearby players into a state of fear, indicated by a blue “YIKES!” over their head. While under this effect, a player is unable to attack but can still move and try to get away until the effect runs out. He/she is also put in third-person mode with their hands often over their head, similarly to when a player touches a ghost.

One hit from HHH deals 80% of a player’s health. Since there is no truce while HHH is running around, a player from the other team can finish off someone who was hit before HHH swings his axe again. HHH is guaranteed to kill a player in 2 hits, meaning that not even Heavies can hope to survive in a direct encounter.


  • Keep your distance. Stay out of point blank range and engage HHH in hallways or other tight corridors at your own risk. It will be easy for him to chase players down that way.
  • Keep Medics alive. Übercharge with the stock medigun can keep teammates alive as long as it’s active. Übercharged Heavies can deal a lot of damage to HHH before the effect wears off.
  • Never stop moving. Try strafing around him if melee combat is unavoidable. The Headtaker has a deceptively short range, so equipping the Eyelander or Scotsman's Skullcutter may be a viable choice.
  • Play as Soldier, Scout or Demoman. All of these classes have a quick way of entering and escaping combat. Scout can use his speed to run away, Soldier can rocket jump to reach higher ground, and Demoman can sticky jump to quickly escape at a moment’s notice.
  • Equip a banner. While playing as Soldier, banners can help keep teammates alive, with the Concheror being among the more practical choices.
  • Try to avoid novelty classes. Sniper and Spy are especially notable examples; While capable of dealing large bursts of damage, Spies have to be dangerously close to HHH while Snipers have to aim for the head and wait until the shot is fully charged, which is difficult to do considering the bosses’ speed. Equip the Huntsman or Dead Ringer in this regard.

List of HHH Maps

The Horseless Headless Horsemann spawns in the following maps...

  • Mann Manor
  • Carnival of Carnage
  • Hellstone
  • Gravestone
  • Brimstone
  • Slasher





  • The weapon he uses, the Horseless Headless Horsemann's Headtaker, can be used as a reskin of the Eyelander for Demoman.
  • By defeating him for the first time, you unlock his pumpkin head. However, by defeating him with a melee weapon, you also earn an Unusual Haunted Metal Scrap and the "Gored!" achievement, the former of which is used to craft the Horseless Headless Horsemann's Headtaker.
  • His internal name is “headless_hatman”


           Team Fortress 2 style logo.svg Team-fortress-2.svg Villains Team Fortress 2 style logo.svg

Main Characters
Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Medic | Sniper | Spy
Mann Family
Zepheniah Mann | Blutarch Mann | Redmond Mann | Gray Mann | Silas Mann
Old Mercenaries
Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Sniper | Spy
Administrator | Miss Pauling | Bread Monsters | Giant Bread Monster | Merasmus | Monoculus | Radigan Conagher | Civilian | Saxton Hale | The Devil | Machines | Old Nick | Zombies | Skeletons
BLU | RED | Mann Co. | TF Industries