|“||These are the hostile mobs, the evil, cruel, and ruthless forces of mobs that you must fight in order to survive the night.||„|
|~ Notch explaining the Hostile Mobs when they were added.|
|“||Hostile mobs can make your life incredibly difficult and can easily send you back to the respawn screen. They can be particularly dangerous if you encounter them in a small space or whilst mining underground, but, like neutral mobs, they drop some useful items if you manage to defeat them.||„|
|~ The Hostile Mobs' description in the official 'Exploration' guide book for Minecraft.|
|“||Free the End.||„|
|~ The achievement for the Ender Dragon's defeat, meaning the dragon's existence wasn't a good thing.|
The Hostile Mobs, often known as Monsters, Evil Mobs, Boss Mobs, and Enemies among many others, are the main antagonists of the video game Minecraft as well as its various spin-off games and media. They are the aggressive mobs found all throughout the Minecraft world, and are a consistent source of grief for Minecraft Players (Steve/Alex). Zombies, Skeletons, Creepers, Spiders, Endermen, Witches, Slimes, Ghasts, and Silverfishes are some of the more common Hostile Mobs. The Ender Dragon is also the largest hostile mob in the game, and also serves as the final boss of the game (achievement-wise), and sometimes theorized as one of the main catalysts (alongside the Wither) of the game.
They also serve as the main antagonists of the popular Minecraft modpack, RLCraft, with different variations and additional monsters with hyper-realistic models.
They are also the secondary antagonists of Animation vs. Minecraft, a spin-off series to the Animator vs. Animation franchise, serving as the secondary antagonists of the original Animation vs. Minecraft, and the main antagonists of the AvM Shorts, serving as the main antagonists of Season 1 and the secondary antagonists of Season 3.
Hostile mobs refer to NPCs in Minecraft that are actively or passively hostile to the player and, in some cases, friendly NPCs. They are some of the most common and dangerous obstacles in the game, and are a constant threat for those playing in Survival mode on any difficulty beyond Peaceful. The majority of hostile mobs spawn in low-light areas, and thus often appear either at night or in caves, dungeons, and fortresses. Undead mobs like Zombies and Skeletons burst into flame and die in sunlight, thus the best way to avoid hostiles mobs is to travel during the daytime and keep important areas well-lit with torches and other light sources (though this doesn't apply to all mobs).
In most cases, hostile mobs won't attack each other, and will even attack in teams such as Illagers in raids, being much more of a challenge to all players. However, some can hurt each other by getting caught in their line of fire (such as a Creeper's explosion, or a Blaze's fireball), and some will even attack each other, such as when a Skeleton accidentally hits another skeleton with its arrows.
Most Hostile mobs will attack any player, villager, or pet that either gets too close or catches their attention, after which they will relentlessly attack them until either they die, their target dies, or their target runs far enough away. They can also destroy players' property and kill nearby farm animals, either by blowing things up (in the case of Creepers/The Wither), setting things on fire (Blazes, Ghasts, etc), or simply taking/moving blocks (Endermen, though their ability to do this is limited to a few blocks), although property damage caused by hostile mobs is always incidental, not intentional. A few mobs such as The Wither, Zoglins, and "Johnny" Vindicators, (that is, a Vindicator given the name "Johnny" via a nametag), will indiscriminately attack any and all mobs except, in regards to Zoglins and "Johnny" Vindicators, their own kind.
Overall, the hostile mobs are a constant threat to players throughout the entire game, regardless of skill level.
Powers and Abilities
The Hostile Mobs have a lot of powers and abilities. This is the list of their powers and abilities:
- Absorb: Some Hostile Mobs can absorb lightning. If a lightning strikes a Creeper, the Creeper will absorb it and the Creeper will transform into the Charged Creeper. Also, passive mobs (Villager and Pig) can absorb lightning and transform into hostile mobs (Witch and Zombified Piglin).
- Alchemy: Witches are masters of alchemy, since they use potions to attacking and defense.
- Archery: Some Hostile Mobs (Skeletons, Strays, Pillagers, Illusioners, and Piglins) uses bow and crossbow as a weapon to kill the player and other mobs. Their hitting rate dependent upon the game's difficulty.
- Building: Endermen can build things unintentionally by placing blocks that they pick up. For example: They can potentially build Snow Golems.
- Damage immunity: Shulkers are invincible when their shells are closed. The Wither is temporarily invincible when it is first summoned.
- Duplication: Illusioners can make four false duplicates of themselves, while they themselves turn invisible.
- Fall damage immunity: Some Hostile Mobs don't take damage when they fall: Blazes, Chicken Jockeys, Ender Dragons, Ghasts, Iron Golems, Magma Cubes, Vexes and Withers.
- Fighting skills: Some Hostile Mobs attack the player unarmed, such as Iron Golems, Zombies, Spiders, Cave Spiders, Slimes and Magma Cubes.
- Fire Immunity: Some Hostile Mobs (usually the Nether mobs) are resistant to fire like Zombified Piglins, Magma Cubes, Ghasts, Zoglins, the Ender Dragon and the Wither. Also, Witches are resistant to fire when they drink the Potion of Fire Resistance.
- Flight: Flight is a common ability for the Hostile Mobs. Ghasts, the Ender Dragon, the Wither, Blazes, Phantoms and Vexes can all fly.
- Explosions: The Creeper is famous for its ability to explode, and Ghasts can fire explosive fireballs from their mouths. The Wither causes a massive explosion shortly after being summoned, and fires exploding skull missiles.
- Horsemanship: Some Hostile Mobs have the ability that can ride the horses. Skeletons can ride the Skeleton Horses and Baby Zombies can ride Horses.
- High Jumping: Some Hostile Mobs can jump high, such as Dolphins, Magma Cubes, Killer Bunnies, and Slimes.
- Infestation: Silverfish can be found "infesting" random stone blocks, spilling out of them when broken. Zombies can infest villages by turning Villagers into zombies, creating a zombie village.
- Infliction: A Hostile Mob can inflict a status effect to another mob (not only via potions). This is known as "Infliction".
- Husks inflict the Hunger status effect to their targets, which causes the hunger meter to rapidly drop.
- Strays inflict the Slowness status effect to their targets, slowing their movement speed.
- Elder Guardians inflict the Mining Fatigue status effect to the player when the player swims near of them, slowing down their ability to break blocks.
- Illusioners inflict the Blindness status effect to their targets, causing the player's view to turn pitch-black mere feet from their position.
- Cave Spiders inflict the Poison status effect to their targets, slowly reducing the player's health but stopping at half a heart.
- Withers and Wither Skeletons inflict the Wither status effect to their targets, which is similar to Poison except it can inflict undead mobs, and can kill.
- Shulkers inflict the Levitation status effect to their targets, causing them to slowly float up into the air.
- When the player kills the raid captain of the Illagers, they will get the Bad Omen status effect, which starts a raid when the player is near a populated village.
- Invisibility: Sometimes, Spiders can spawn with the invisibility effect. Also, Illusioners can become invisible during combat.
- Large Size: Some Hostile Mobs are very large, such as full-grown Slimes, Ghasts, the Elder Guardian, Ravagers, and the Wither. The Ender Dragon is the largest mob of them all. Giants also exist in the game's code, though these are simply scaled-up Zombies with no AI.
- Laser Vision: Guardians and Elder Guardians can attack with lasers from their eyes.
- Levitation: Ghasts, Phantoms, Blazes, Vexes, the Ender Dragon and Wither can levitate. Shulkers can inflict players with uncontrolled Levitation, which can lead to players falling to their deaths when it wears off.
- Magic: Magic is also a common power for the Hostile Mobs, especially for Witches.
- Witches attack player via throwing potions of Harming or Poison, and will drink potions of Fire Resistance, Water Breathing, Swiftness and Healing to aid themselves in battle.
- Spiders can spawn with some magical effects like Regeneration, Speed, Strength, and Invisibility.
- Evokers and Illusioners are Illiger spellcasters- Evokers can summon Vexes and snapping Fangs that burst from the ground, and Illusioners can turn invisible and create false duplicates of themselves. Evokers can also change the color of a sheep's wool from red to blue.
- Zombies, Skeletons, and Piglins can spawn with magical armors and weapons, and gain the benefits from those enchantments.
- Marksmanship: Archer mobs (Skeletons, Strays, Illusioners, Pillagers, and Piglins) are also a marksman. Their marksmanship level dependent upon difficulty. Also, Ghasts and Blazes throw fireballs to the player and Llamas spit to the player, Shulkers shoots their bullet and the Drowned can throw the Trident to the player if they handle.
- Poison Resistance: Undeads, Spiders, Cave Spiders, Ender Dragons, Withers, and Witches are resistant to poison.
- Oxygen Independence: Some Hostile Mobs can live without oxygen (live underwater) like Elder Guardians, Guardians, Dolphins, Drowned and Iron Golems. However, Dolphins can breathe underwater about four minutes, they have to get air once in a while.
- Pyrokinesis: Some Hostile Mobs can set things on fire- for instance, both Blazes and Ghasts can shoot fireballs at the player, with the latter exploding as well as igniting.
- Regeneration: The Ender Dragon can regenerate their health via End Crystals. Withers can gain their health back if they are damaged. And the Spiders can spawn with the Regeneration effect.
- Superhuman Agility/Strength/Speed/Durability/Reflexes: There are a lot of Hostile Mobs that are very fast, agile, strong and durable.
- Killer Bunnies are very fast.
- Spiders and Cave Spiders are very agile.
- Ravagers and boss mobs are very strong.
- The Giant is very durable though again, it doesn’t do anything.
- Endermen's reflexes are very fast. For example, An Enderman can not be shot by arrows, snowballs, and eggs. They will teleport when an arrow, snowball, egg, or harmful potion is thrown at them.
- Swimming: Almost every Hostile Mob can swim, however, some Hostile Mobs like Dolphins, Drowned, Guardians and Elder Guardians can swim very well. Endermen, Striders, Blazes, and Snow Golems get hurt if they stand in water.
- Melee Weapon Use: Many Hostile Mobs spawn with melee weapons, and use them in combat:
- Zombified Piglins and Piglins use a gold sword. Piglin Brutes use golden axes.
- Wither Skeletons use a stone sword.
- Vindicators use iron axes.
- Also, Zombies, Skeletons, and their varients can spawn with swords, axes, and shovels.
- Teleportation: Endermen's primary power is teleportation. They can teleport anywhere. Also, Endermites can teleport after their spawn, and Shulkers can teleport occasionally.
- Transformation: Some mobs can turn into different mobs when certain conditions are met. For example: If a Husk drowns in a water, it will become a Zombie, and if a Zombie drowns in a water, it will become a Drowned.
- Wall-Crawling: Spiders and Cave Spiders can climb vertical surfaces without falling.
- Zombification: Zombies can turn Villagers into Zombies with attacking them.
The Hostile Mobs have weaknesses as well, allowing the player to defeat them strategically.
- Sunlight: Zombies, Zombie Villagers, Drowned, Skeletons, Strays and Phantoms will burn when they are caught by sunlight and Creepers, Spiders, Witches and other overworld hostile mobs will despawn from the surface afterwards. Piglins, Piglin Brutes, and Hoglins cannot survive in the Overworld or The End, and they'll become Zombified Piglins and Zoglins respectively after several seconds.
- Water: Endermen and Blazes hate water and take damage from it. When water touches them, Endermen will teleport and Blaze will try to escape.
- Dehydration: Some Underwater Mobs will suffocate when they can't swim underwater. Dolphins have this weakness.
- Drowning: Most Hostile Mobs will drown when they stay underwater (except Iron Golems, Undead Mobs, Guardians and Elder Guardians). Dolphins will drown if they stay underwater more than four minutes.
- Fire/Lava: Most Hostile Mobs will burn when they exposed are to it, save for mobs found in the Nether (Blazes, Wither Skeletons, Magma Cubes, Zombified Piglins, Ghasts, Zoglins).
- Suffocation: If trapped inside a solid block, such as being crushed via a piston or buried in sand/gravel, mobs will suffocate and die.
- The Ender Dragon - Found only in The End. The first true "boss" enemy in the game. Drops an Ender Dragon Egg when defeated.
- The Wither - The second "boss" enemy in the game. Can only be summoned by placing three Wither Skeleton Skulls atop a T-shaped structure of Soul Sand. When defeated, it drops an Ender Star.
- Elder Guardians - The third "boss" enemy in the game. Found in groups of three within Ocean Monuments, one in each wing and one in the topmost room, which contains a hidden cache of gold blocks. They drop Prismarine Crystals and Shards when defeated.
- Creepers - The most iconic enemy in Minecraft, and the unofficial "mascot" of the game. Silently walks up to players and explodes.
- Zombies - Common enemies that simply march towards any player or villager, attacking them relentlessly. Baby Zombies are smaller and faster than regular zombies, and can sometimes spawn riding chickens (known as Zombie Jockeys). Zombie Villagers are created when a Zombie kills a Villager.
- Skeletons - Almost as common as Zombies. They carry bows and fire arrows at the player. Rarely they spawn riding atop Spiders, called Spider Jockeys. During thunderstorms, it's possible for skeletons to suddenly appear with a thunderclap, riding atop skeleton horses and clad in armor. These are Skeleton Horsemen.
- Spiders - Giant black spiders capable of climbing up vertical surfaces. Passive during the day, aggressive at night (or if found in caves).
- Witches - Evil, solitary Villagers who brew nasty potions, throwing them at players to harm, and drinking them to give themselves an edge in fights. Usually found either living in huts in Swamp biomes, or deep in caves.
- Slimes - Big green cubes of bouncing slime. Splits into two smaller forms when damaged, each of which can split into two smaller forms before being slain for good.
- Endermen - Strange, pitch-black stick figure-looking entities with glowing eyes. Normally passive, they are content to simply wander about aimlessly, picking up random blocks and setting them back down again. If looked at directly, they immediately turn hostile, letting out a horrific screech and attacking the offending victim while teleporting randomly.
- Endermen also spawn rarely in the Nether, and more commonly in The End.
- Silverfish - Small, scuttling insects found in Strongholds and Temples. If the player breaks an "infested" block (which look no different than regular blocks), they immediately spill out and attack the player in swarms.
- Drowned - Zombies with a waterlogged, mossy appearance. They spawn either in dark underwater places, or in and around sunken ruins and shipwrecks. They can also be created if a Zombie drowns in water.
- Illagers - Evil versions of Villagers who lurk in Woodland Mansions and attack villages during raids.
- Husks - Desert-dwelling zombies that can inflict Hunger with a touch. Unlike zombies, they are immune to sunlight.
- Strays - Frozen skeletons that live in snowy biomes. Their bows inflict Slowness on anything they hit.
- Cave Spiders - Smaller, venomous versions of Spiders that build and live in giant webs inside Mineshafts.
- Guardians/Elder Guardians - Large, one-eyed fish monsters that lurk in Ocean Monuments. They can shoot lasers from their eye, and their spikes can stab anyone who gets too close to them. Elder Guardians are larger, paler, and emit an aura that inflicts players with Mining Fatigue, making it more difficult to dig through blocks, thus discouraging players from simply tunneling through the Monument's walls to get their treasure.
- Phantoms - Screeching, bat-like creatures that appear in the sky at night if a player goes for too long without resting in a bed, flying around and divebombing the player.
- Iron Golems - A mob that protects Villagers from other hostile mobs. Normally passive and friendly, the Iron Golem can attack the player if provoked.
- Warden - A new hostile mob in the upcoming "Caves and Cliffs" update, found only in the new "Deep Dark" Biome. The Warden appears as a large, lumbering humanoid with a gaping mouth, no eyes, an exposed ribcage, and horn-like growths coming out of its head. It's also incredibly strong and fast, able to kill a player even in full Netherite armor in just two hits. However, it is also completely blind, and only attacks the player if they make noise and the Warden catches them.
- Ghasts - Giant, flying, jellyfish-like creatures that drift about the Nether. They spit fireballs at any Player in their sight.
- Piglins - Pig-like humanoids who live in Bastions within the Nether. They are greedy creatures who love gold, and attack anyone who slights them. They can, however, be pacified and even traded with if the player wears gold armor around them, or offers something made of gold. Piglin Brutes, armored guardians of Bastions, are always hostile.
- Zombified Piglins (known previously as Zombie Pigmen) - mindless, zombified version of Piglins. They only attack if provoked, and if struck, all nearby Zombified Piglins will join in the attack. Piglins who enter the Overworld via a Nether Portal turn into Zombified Piglins.
- Blazes - Floating, flaming heads surrounded by spinning yellow rods found in Nether Fortresses. They shoot fireballs at players in rapid succession.
- Wither Skeletons - Tall, blackened skeletons that lurk in Nether Fortresses and carry stone swords. They inflict Wither damage with a touch, and their skulls can be collected to summon The Wither.
- Hoglins - Large, warthog-like beasts that live in Crimson Forests. They are hostile and can throw players up in the air with their tusks. They are sometimes found in stables within Bastions, though the Piglins don't seem to use them for anything. Players cannot tame Hoglins, but they can be farmed for meat and leather if handled correctly.
- Magma Cubes - similar to Slimes in the Overworld, Magma Cubes are smaller, tougher versions of Slimes made of half-hardened lava.
- Shulkers - Small, pale creatures that live in box-shaped shells within End Cities. They cling to walls and ceilings, opening their shells only to attack players with slow-moving homing projectiles that inflict targets with uncontrolled Levitation. Their shells can be made into useful Shulker Boxes.
- Endermites - The smallest mob in the game, appearing as tiny purple bugs with one red eye. They sometimes spawn when an Ender Pearl is dropped, and attack the player. Endermen will attack Endermites on sight.
- Illusioners (can be summoned through commands)
- Killer Rabbits (can be summonded through commands)
- Giants (can be summoned through commands)
- The Monster of the Ocean Depths - One of the possible choices of the 2017 Mob Vote. appeared as a squid-like creature with four snapping jaws and a long retractable tongue.
- The Great Hunger - One of the possible choices of the 2017 Mob Vote. Appeared as a green dinosaur-like creature with a large head and a big mouth. Could possibly disenchant enchanted items, or be used by the players to do so deliberately.
- The Hovering Inferno - One of the possible choices of the 2017 Mob Vote. Essentially a larger, armored version of a Blaze, with a helmed head and four rotating shields to protect itself.
- Armored Zombie
- Armored Skeleton
- The Nameless One
- Iceologers - Illigers wearing blue parkas and carrying Ice Wands, which they use to summon Ice Blocks to crush players from above.
- Corrupted Cauldron
- Conjured Slime
- Redstone Golem
- Redstone Cube
- Redstone Monstrosity
- Heart of Ender
- Mooshroom Monstrosity
- Jungle Zombie
- Mossy Skeleton
- Jungle Abomination
- Winter Zombie
- Icy Creeper
- Wretched Wraith
Whenever the player creates a new world, they spawn in a very mysterious and lonely infinite world, which is very uninhabitable due to the hostile mobs, and will proceed to kill every player they see. Some of their victims are the player's pets, or some are all of the past humans or society in the world. Below is a list of their possible victims:
- Countless humans (possibly)
- Countless mobs (caused by the Wither)
- The Player(s) (Hardcore Mode)
- Wolves, or cats (when they are provoked)
- Endermen (caused by the Ender Dragon)
- Numerous villagers (can be caused by zombies, creepers, and illagers)
- Iron Golems (only if they attack or come close to it)
- Numerous passive mobs/animals (indirectly)
As the game lacks in-game lore, Notch, Jeb, and the rest of the Mojang developers stated that they will never add any specific lore to the game to sustain Minecraft 's mysterious and atmospheric setting, and that players (or people) are free to wonder about the game's lore. However, here are some possible known theories regarding about the hostile mobs (monsters):
- The Hostile Mobs' motives for killing the player multiple times in Survival mode are utterly unknown, due to the fact that the game lacks official lore from the developers. However, many theories that explain it.
- One, they are brainwashed creatures that are being controlled by an omnipotent being, programmed to kill the player in the surrounding dimensions they're in.
- Another theory is that they are just simply evil creatures that attack and kill any players, or other mobs for no reason, and it is all just fun and games for them. Or that the player did something horribly wrong in the past and the hostile mobs are never going to forgive them for their wrongdoings.
- The third theory is that the hostile mobs simply does not welcome any players or villagers in all three dimensions (Overworld, Nether, and The End), and that all of them were trespassers, and will do anything to get them out of the way, if by means attacking or killing every single one of them.
- The fourth and possible main theory is that the hostile mobs are represented as the player's biggest fears, being the bullies, the enemies, and the darkness inside the player's dream, and that the player must overcome them to overcome their biggest fears, given the fact that the game eventually mirrors real life. The fourth theory is possibly more believable by other people, due to the belief that the game was all just a dream, and that the hostile mobs are all the manifestations of the players' fears. However, the End Poem is the closest thing that explains their existence in the game.
- But as of now, there are no real intentions as to why the hostile mobs are hostile against other players.
- The Ender Dragon can be considered as the main antagonist in the original game's End level, and she is also somewhat behind in the disc 11 story, as the dragon may have ordered an enderman to subsequently kill the player. However, the dragon only appears in the endgame or the final stage of the game, this leads to an explanation of why the player's final goal in Survival mode, is to kill the Ender Dragon. This leads to an explanation that the dragon may have corrupted past humans into endermen. Popular opinions also show that the dragon somewhat represents the darkness and the biggest and last fear in the player's dream. Killing the dragon is also required to open the gateway back to the overworld, and there, the player can optionally read the End poem.
- Even though the Ender Dragon is the first boss added in the game, it is revealed that she is also the final boss in the game, due to her being located only in the End, which is stated to be the game's "finale".
- The hostile mobs may also seem evil at first, but all of them had been considered by many to have a terrible backstory and why they are considered as one of the most tragic enemies in the franchise. Some theories or facts hint their tragic past, one notable example is that Herobrine or (possibly) the Wither is behind in the creation of them.
- For example, The Zombies, Skeletons, and other humanoid hostile mobs, were past humans, creepers always appear with a frown face, and the rest were all seem to just confused and scared only of the environment, even endermen had a secret message in their languages. Additionally, Illagers (as stated in the Mobestiary) were exiled and expelled from villages.
- Currently, the hostile mobs' backstory was not mentioned officially, but several theories their terrible past, but all hostile mobs are considered misanthropes, as they always attack and kill the player, which are the only humans of the game. One possible theory is that they may only be afraid of humans.
- They are the darkest and most evilest enemies of the entire franchise, having more deadly and heinous crimes than every single Minecraft antagonists, despite being easy to defeat, they can also be strategic at times. They can even outsmart the player at times, and will not stop until they are totally finished. Their existence also played an important role in why all humanity had banished before the main game's premise, making the Minecraft world feel more threatened, and even most players, passive or neutral mobs, fear them (mostly villagers). Overall, they are considered as real threats to all Minecraft players and all mobs, as they will try harder to make the player more miserable than what they think, and will repeatedly torture them for fun in both Survival and Hardcore mode.
- Even though one of the most iconic mobs/characters in video game culture, they were hated and sometimes loved by many people.
- One common thing the hostile mobs are hated, is the way most players see them as their biggest threats and main enemies in the game, sometimes pointing them as very annoying, as the mobs always foil every player's goals.
- One more thing they are hated, is the way they interact with the player, they don't stop killing them unless the player fights them back, or how they indirectly destroy/vandalizes the player's property, and sometimes they also indirectly kill any player-owned pets once provoked. Since then, most players always target the hostile mobs as their biggest enemies in the game, and their repetitive appearances made players complain about them.
- Since the iconic title came to rise, most common hostile mobs began to receive more love and more recognition as some people otherwise call their merchandise 'cute' and worth buying.
- The Hostile Mobs are also the archenemies to all of the passive and neutral mobs in the game, like wolves, villagers, iron golems, and cats, despite targeting only the players.
- The hostile mob Zombie and Endermen, are the first playable fighters in Super Smash Bros. Ultimate to have originated from an indie game (considering the fact that Minecraft was indie back then). Creepers and all other hostile mobs are the first indie antagonists to become a Mii fighter, or assist trophies/spirits.
- Even though they are the main antagonists of the main game, they only attack or kill the player in Survival mode, but they can still act as obstacles in Creative Mode. Sometimes they vandalize the player's playground, forcing the player to get rid of them, or by toggling the Peaceful mode in the Settings.
- When lightning strikes certain mobs, they will change into special versions: a pig will turn into a zombified piglin, a creeper will turn into a charged creeper, and a villager will turn into a witch.
- All hostile mobs are genderless (except The Ender Dragon), nameless, and mute as said by Notch in a tweet.
- Renaming a hostile mob "Dinnerbone" or "Grumm" using spawn eggs or nametags will flip them upside down, also happens in other mobs.
- The hostile mob, Creeper, is the most iconic of the hostile mobs, being recognized very easily by fans and people. It also became an internet meme character.
- Endermen are the only hostile/neutral mob that can spawn in all biomes (Overworld, The Nether and The End).
- The Enderman is commonly believed to be inspired by Slender Man.
- In 2020, Mojang held a contest where people could vote on a new type of hostile mob to be added to the game. Among three proposed were the Iceoleger (a variant of the Illagers), The Monster of the Ocean Depths (a squid-like monster) and The Great Hunger (a cute yet land-dwelling creature). However, neither of these three were ultimately concluded as they lost to the Glow Squids and the Phantoms.
- The Hostile Mobs are highly likely to appear in the upcoming 2022 Minecraft film either as supporting or major antagonists and it's possible The Ender Dragon could be the main antagonist or the overreaching antagonist of the film. However, this has not yet been confirmed.
- The sound effects for them were provided by Daniel Rosenfeld and Samuel Åberg.
Minecraft: Story Mode
|Animator vs. Animation Villains|