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====Minecon 2017 Mobs====
 
====Minecon 2017 Mobs====
During Minecon 2017, four new hostile mobs were proposed, and players could vote on which one thy wanted implimented into the game. The victory went to Phantoms, butthe cut hostile mobs included [[w:c:unpublished-villains:The Monster of the Ocean Depths|The Monster of the Ocean Depths]], [[w:c:unpublished-villains:The Great Hunger|The Great Hunger]], and [[w:c:unpublished-villains:The Hovoring Inferno|The Hovoring Inferno]].
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During Minecon 2017, four new hostile mobs were proposed, and players could vote on which one thy wanted implimented into the game. The victory went to Phantoms, but the cut hostile mobs included [[w:c:unpublished-villains:The Monster of the Ocean Depths|The Monster of the Ocean Depths]], [[w:c:unpublished-villains:The Great Hunger|The Great Hunger]], and [[w:c:unpublished-villains:The Hovering Inferno|The Hovering Inferno]].
   
 
====Herobrine====
 
====Herobrine====

Revision as of 19:24, 1 October 2020

The history of the homicidal Hostile Mobs from Minecraft.

Minecraft

Hostile mobs will face and chase/attack the player as soon as they come close (Survival mode). Hostile mobs will also attack a player when he/she gets within a certain range. For most hostile mobs, the range is typically 16 blocks, without any obstructions. Some mobs can sense a player from much farther away, like Ghasts, who detect all players within 100 blocks. Here are some classifications of the iconic hostile mobs from the game.

2020-07-05 18.15

The Creeper kills the player at nighttime.

The Hostile Mobs are considered as the player's main obstacles in the game's Survival Mode, commonly threatening them and invading their base/shelter. As night time progresses, these mobs will hunt down and kill the player on sight whenever they see one, and will cause destruction in their shelter. The player must have a secure shelter to protect themselves from the hostile mobs. The hostile mobs also attacks animals if the player is a nearby target to them. Zombies kill villagers too at nighttime, commonly known as a siege. When the sun rises, all of the undead hostile mobs will burn to death and creepers, spiders, etc. will despawn around the surface. As the player progresses in the game, they can also meet the hostile mobs while mining through caves, which makes it so hard to mine at caves. Some hostile mobs also spawn through dungeons.

In the Nether, new variety of hostile mobs can be seen, like zombified piglins, ghasts, wither skeletons, piglins, hoglins, and magma cubes. Most of them are extremely hostile to the player if the player comes close. In the End, Hostile mobs that can be seen are the Ender Dragon, Endermen, and Shulkers.

Below are list of mobs that are found within the game:

Undead Mobs

Undead mobs' general attributes are; They can burn in sunlight, and many can pick up and use items. Some of them can wear armor and they cannot be affected by most potions, except for healing (which harms them) and harming (which heals them). Undead mobs spawn in lightless places. They can only spawn in the Overworld and Nether.

Zombies

2020-06-01 02.04

The Zombies, attacking the player at sunset.

Zombies are also considered as one of the most iconic hostile mobs in the game. They are melee, hostile that spawn in areas with a light level of 7 or less. They are found within nearly all Minecraft Biomes.

Zombies are sometimes considered the least dangerous hostile mob in the game because they are slow and can only use close-range melee attacks. However, it is possible for several zombies to collaborate and attack as a team, making them more difficult to overcome. Zombies come in many different variations as well, each with their own unique attacking abilities, or inflict a certain effect.

A zombie will target a player when he or she is within a 40 block radius. Zombies can jump 1 block up and will crowd around doors when in pursuit of players and villagers (in Hard mode, they will break wooden doors down). Zombies also occasionally spawn with the ability to equip dropped armor and weapons. Zombies will also attack villagers and golems. When a zombie kills a villager, they have varying chances to become a zombie villager that depends on the game difficulty.

Any item equipped in this way will be dropped after the zombie is killed. Zombies will also not drop down into an area if the ledge is taller than five blocks. Once implemented, zombies will have a small chance of spawning another zombie to assist it. This is very buggy, albeit, and it can turn a handful of zombies into a horde in a short amount of time. This ability is activated upon any zombie taking damage, whether it's environmental or player caused.

Zombies spawn in unlit areas either above ground or underground. They will attempt to break down one's door. When the sun rises, they will burn to death above ground. Zombies also appear in several other medias such as Machinima videos in YouTube.

Husks

Husks are a variant of Zombie that spawn in the hot biomes like deserts. A person who is attacked by a Husk gains the Hunger effect. If they drown in the water, they will become a Zombie. Unlike most undead mobs, Husks do not burn up in the sun.

Zoglins

Zoglins are the zombified variant of hoglins. Unlike hoglins however, they are very aggressive beasts, attacking everything on sight excluding other zoglins and creepers. They also ignore warped fungus, nether portals, and respawn anchors and also cannot be bred. They fling their target into the air.

Zombie Villagers

Zombie Villagers are a variant of Zombies that have the same stats and abilities as a normal one. They have very similar attributes, but the Zombie Villager is an infected version of a Villager.

It is possible to cure Zombie Villagers. If a Zombie Villagers gets the Weakness status effect and eats a Golden Apple, it will be cured and become a normal villager again.

Zombified Piglin

Zombified Piglins are the zombified variant of piglins. They usually spawn in the Nether and they hold a gold sword. However, they can spawn in the Overworld if lightning hits a Pig. They drop 0-1 rotten flesh, 0-1 gold nuggets, -rarely- gold ingot and a golden sword. Before 1.16, they were called Zombie Pigman and had a different model and a slightly different texture.

They travel in groups of up to 20, and do not attack a player unless a player attacks them first. Zombified Piglins are able to drown, but cannot be killed by lava, other than drowning in it. Because they are well-armed and very strong, zombified piglins are highly dangerous to an unsuspecting player, also considering the ghasts and horrible terrain of the Nether, however, they only attack the player if the player attacks them or a nearby zombified piglin.

Giants

Giants are bigger variant of Zombies. They can not spawn naturally, only with a code. They can kill the player with one-hit according to official stats, however in-game they do not move at all. They can not be damaged from sunlight and they don't attack villagers.

Skeletons

Skeletons are common hostile mobs that shoot arrows and drop 0–2 bones, 0–2 arrows, and a bow (most likely used, however, there is a small chance a bow may be enchanted). They are the primary ranged mob that a player encounters while in the overworld. Skeletons are currently only one of four mobs that drop bones, the others being wither skeletons, strays, and fishes.

Like zombies, skeletons spawn in darkness and have a chance of spawning with armor. They also burn in sunlight and take fire damage unless in shade, water, or wearing a helmet. Both skeletons and zombies seek shade when exposed to the sun so that they don't burn in the daylight. When a skeleton's arrow hits another hostile mob (with the exception of creepers and with the aid of a player to distract the skeleton), the other mob will attack the skeleton, and neither mob will attack a player until one of them dies. Skeletons themselves will also turn on any other hostile mobs that hit them, including other skeletons. Unlike most other mobs, skeletons are able to spawn naturally in both the Overworld and in The Nether, where they can spawn in Nether in place of wither skeletons 20% of the time. They also spawn commonly in the Soul Sand Valley in the Nether.

Wither Skeletons

Wither Skeletons are a variant of Skeletons that spawn only in the Nether. They are bigger than normal Skeletons and they usually wield a stone sword. They drop 0-1 coal, 0-1 bones and sometimes a Wither Skeleton skull. They hate Piglins, and will try to kill them on sight.

Strays

Strays are a variant of Skeletons that spawn only in icy biomes. They wield bows like normal Skeletons and the player gains the Slowness effect if a Stray hits them.

Phantoms

Phantoms are one of the undead mobs that can fly. They spawn in the Overworld if the player didn't sleep for three days and attack the player by diving down from the skies and retreating back up after a successful hit or after being hit. The Phantoms drop 0-1 membranes.

Drowned

The Drowned much like other zombies, use melee attacks, but can also kill the player at a far range if armed with a trident. They are recognizable by their zombie-like gurgling sounds. They also destroy turtle eggs, attack baby turtles, and chase and attack villagers, wandering traders, snow golems, and iron golems.

Underwater Mobs

Guardians

Guardians are hostile mobs that can only spawn underwater inside of or around ocean monuments. Their eye will always look toward a nearby player or a squid. They attack by sending out a large laser beam which will harm a player. In addition, guardians can target and damage players who are riding in boats. However, once a player is out of range, the guardian's laser will disengage from a player, and it will deal no damage. Guardians will swim around in water, and they will attack any players or squids that come into sight. They swim in abrupt charges and move their tail rapidly when doing so. Unlike squids, guardians will not die outside of water. Instead, they will jump and flail around while making wet and squishy sounding noises. They will also quickly move towards the nearest water source at which point they swim away. When they are swimming, their spikes will retract, and they won't deal any damage when attacked if their spikes are retracted. When they are not swimming, they will sink. Guardians' eyes will follow and stare at any nearby players, and it will always look directly at who they're attacking. This makes them the first mob with dynamic eyes. As of 1.13, Guardians also attack fish mobs.

Elder Guardians

Elder Guardians are a boss-like mob. They have the added ability to send a hallucination which will cause the player's mining speed to decrease through the Mining Fatigue effect. They are stronger than normal Guardians. They drop the same things as normal Guardians and a sponge.

Nether Mobs

Nether Mobs spawn only in the Nether. Except for Piglins, Piglin Brutes, and Hoglins, they are immune to fire and lava.

Blazes

Blazes are an uncommon mob with yellow colored skin and black eyes. They first appeared in the Beta 1.9 Pre-release 1 version. These are hostile mobs who are located within The Nether. When a player is spotted, they will set themselves on fire, which does not damage them, and they will then shoot a 3 round-burst type of fireball attacks at a player. They guard Nether fortresses and are usually spawned from a Monster Spawner, but can be found roaming Nether Fortresses. They are easily recognized as a ball of flames, which can help a player notice a blaze before they are noticed. Since a Blaze is on fire, and fire is extinguished by water, Blazes are the only mobs that can be killed with snowballs. Zero to one blaze rods are dropped when killed. Blazes have two attacks. When a player is close, the Blaze hits a player for about 2 hearts of damage. If the Blaze has spotted a player, but a player is too far, the Blaze will shoot a fireball at a player, which ignites on impact.

Ghasts

Ghasts are hostile, Nether dwelling mobs that float around and shoot explosive fireballs at players. Ghasts are cube shaped with 9 large tentacles hanging beneath them, and their main body is an exact 4×4×4 block cube, but despite their ghost-like appearance and their ability to move through other mobs, they cannot move through solid blocks, and they do not take extra damage from the smite enchantment. Ghasts were first added in the Halloween update and will spawn anywhere in the Nether where there is a 5×5×5 block space. When a ghast finds a player, it will keep floating around, but it will face a player and start opening its red mouth and eyes and spitting fire charges whenever it has a clear shot. The only warning a player will get is the ghast's high-pitched scream before the shot is fired. These fireballs create explosions and light nearby blocks on fire.

Hoglins

Hoglins are hostile, boar-like mobs that roam in the Crimson Forest. They are the only hostile mobs (other than Killer Bunny) that could breed. Their attacks fling their target to the air. Unlike most other nether mobs, they aren't immune to fire and lava. They will decay and zombify in the overworld and end, becoming Zoglins. They are afraid of warped fungus, nether portals, and respawn anchors, and try to keep distance from them.

Magma Cubes

Magma Cubes are the Nether variants of Slimes. They can jump very high (but their jumping rate isn't as fast), and they attack the player in the same manner as normal Slimes. They are immune to the fire And drop magma cream. Unlike the Slime, which only has three sizes, the Magma Cube has four.

Piglins

Piglins are pig/boar and human mix and are the intelligent mobs in the Nether. They will naturally attack the player, but they won't if the player wears golden armor. They will attack the player again however if the player opens a container block or mines a gold-related blocks near them. They are afraid of their zombified variant, zoglins, and soul fire-based blocks, and try to keep distance from them, unless when pursuing the player. They will decay and zombify in the overword and end, becoming Zombified Piglins. They hate Wither Skeletons and try to kill them on sight, and also occasionally hunt Hoglins. They can barter with the player and live in bastion remnants. Unlike most other nether mobs, they aren't immune to fire and lava.

Piglin Brutes

Piglin Brutes are stronger variant of Piglins that are determined to guard the loot within Bastion Remnants. Like Piglins, they aren't immune of fire and lava and will become Zombified Piglins in the overworld or end. Unlike piglins however, they can't be bartered with, aren't afraid of things that would scare normal piglins, and are always hostile to the player.

Arthropod Mobs

Arthropod Mobs are bug-like venomous mobs. They spawn in mines and lightless places.

Spiders

Spiders are half-neutral, half-aggressive mobs (depending on the time of day) which can spawn in groups of 1–4. They are also one of the iconic character of the game. Spiders move slightly faster than other hostile mobs, making creeping noises as they move around. They are aggressive at night, attacking nearby players, but neutral during daytime. However, a spider will always attack any player who provokes them, regardless of the time of day. Spiders will perform a leap attack at a player when close enough. They make an audible sound similar to a loud hissing. Unlike the other mobs that spawn during the night, spiders have the ability to see through every block, which makes them particularly dangerous to players. This, and their unique climbing skills, make them one of the greatest risk to players who are active during the night (especially in a shelter, where spiders can sneak onto a roof or over walls, in order to reach a player). Unlike most other mobs, spiders can move easily through cobwebs.

Cave Spiders

Cave Spiders are a variant of Spiders that can spawn only in the abandoned mineshafts. They are stronger and smaller than normal Spiders. Cave Spiders inflict poison to the player. They drop the same things as normal spiders.

Silverfishes

Silverfishes are small, bug-like hostile mobs that have silver skin, black eyes, and hide in monster eggs/infested blocks found in strongholds.

Silverfish can spawn from silverfish eggs and monster spawners. They are also able to spawn, albeit rarely, underground in extreme hills, inside of certain blocks. In the former case, they can only spawn in light level 11 or lower, except on top of stone blocks, where they can spawn at any light level. They also cannot spawn within a five-block distance of any player.

The blocks in which silverfish hide look identical to stone bricks, cobblestone, or regular stone, but take slightly more time to mine than normal with a pickaxe, and will take noticeably less time to mine without one. When the block is broken, Silverfish will pop out and attack. Destroying one of these blocks via creepers or TNT will kill the silverfish instantly before it has time to emerge. In regular gameplay, silverfish blocks occur rarely. If left alone, silverfish can re-enter some blocks, namely cobblestone, regular stone, and stone bricks.

Endermites

Endermites are very small hostile mobs that were added in update 1.8.

Endermites are similar to silverfishes, except they are smaller, more cube-like, lack the ability to hide in blocks and are purple. An endermite will occasionally spawn when a player throws an ender pearl. It will repeatedly attack the player, dealing 1% of damage per strike. If it is killed by a player or a tamed wolf, it will drop 3 EX. An endermite will despawn within two minutes unless it is named with a name tag. Endermen are aggressive to them.

Endermites currently experience multiple bugs, and have a tendency to stay in one place and become glitched, as opposed to moving like other mobs.

Illagers

Main article: Illagers

Illagers are a human group. They attack Villagers, Iron Golems, and the player. They usually attack villages with raids. They have their buildings such as Woodland Mansion and the Pillager Outpost.

Pillagers

Pillagers are hostile mobs that can spawn in Illager patrols. They wield a crossbow and they attack Villagers, players, and Iron Golems. They drop arrows, crossbows, emerald, banners, iron swords and armors.

Evokers

Evokers are hostile mobs that can spawn in mansions and raids. They are spellcasters and they attack with magic. They summon Vexes and fangs and drop totems of undying and emeralds. Also, they can change a sheep's wool color from blue to red.

Vindicators

Vindicators are hostile mobs that can spawn in mansions and raids. They handle an iron axe to attack their enemies. They are very strong and fast mobs. They drop emeralds, enchanted books, and iron equipment. If they are named “Johnny” with a name tag, they will ruthlessly attack any other mob except for other illagers.

Illusioners

Illusioners are spellcaster/hostile mobs that can not spawn. They are unused mobs. They become invisible when they get damage. They can duplicate themself. They handle bow to attack their enemies. They drop banner if they are captain of the raid.

Ravagers

Ravagers are bull-like hostile mobs that can spawn in raids. They are very strong and durable mobs. They drop a saddle when they died. They are very big and can kill almost everyone easily. Their former name is Illager Beasts. Illagers and Evokers can also spawn riding them in later waves of the Raid.

Vexes

Vexes are small hostile mobs that can be summoned by the Evokers. They can fly and levitate. They attack Villagers, Iron Golems, and players. They handle an iron sword. They can drop their sword if they are killed by a sword with looting enchant.

Witches

Witches are ranged mobs, added in the 1.4. update. Witches are hostile and are found mostly in swamp regions on their witch hut wandering around their houses. When a witch notices a player, they begin to viciously attack them with splash potions. Witches also have the ability to regenerate health by drinking potions. It fires splash potions of weakness, slowness, poison, and harming to weaken a player so it makes it easier to attack a player. Because of this, a player's armor is rendered useless, regardless of the armor's material and/or enchantments.

Actually, Witches are not part of the Illagers, however, they can accompany them in the raids.

End Mobs

End Mobs spawn in the End biome. They are the final hostile/boss mobs that the player encounter in the game.

Endermen

Endermen are also one of the most recognizable mobs found in the game. It is a mob with unique teleportation abilities, who will attack players who look at its head. Endermen have long legs, purple eyes and sometimes pick up blocks and move them around. In the Overworld, endermen typically only spawn at night in groups of 1-4, but they can spawn in The Nether at any time of day. In The End, encountering very large groups of endermen is quite common. Endermen wander and/or teleport around randomly, until a player attacks or "stares" at them from less than 65 blocks away. "Staring" at an enderman is defined as aiming the cross-hair at the enderman's head. Once a player looks at an enderman in the right spot, it becomes hostile toward that player (unless the player is wearing a pumpkin on their head). It will open its mouth, and either run or teleport to the player. An enderman will not be alerted if a player is protected by one of the methods listed below. Even though Endermen are considered as hostile mobs by others, they are actually neutral mobs, because they only attack when the player stares at them.

Shulkers

Shulkers are hostile mobs that can spawn in End Cities. They have a natural shield that reduces damage that goes up when they attack. They attack the player by shooting bullets. If the bullet hits the player, the player will levitate. Shulkers drop a shell. With these shells, a shulker chest can be created.

Other Hostile Mobs

Creepers

Creepers are one of the most famous Minecraft antagonists and are also the most unique and iconic hostile mobs found in the game and can been seen everywhere on the internet and other social media. A creeper can easily be recognized by its tall vertical body (roughly the size of a player), green, pixelated skin, and four legs. It is one of the most dangerous enemies in the game, as it is not affected by sunlight (but it can despawn after a while), which makes it a constant threat as it silently roams the map, searching for a player to explode near. It should be noted, however, that most creepers do despawn during the day, along with spiders. It is often used as the game's mascot by Mojang (aside from Steve), and its iconic frown-like face appears in the A in the official Minecraft title logo.

A creeper who has found a player will chase down that player until the distance between them is only a few blocks. It should be noted that creepers tend to walk to the right of a player. The creeper makes use of a suicide-bomb attack involving getting within close proximity of a player (usually 2–3 blocks) before exploding. A player's only warning to when the creeper is about to explode is by a very distinctive hiss, as well as the swelling and flashing of the creeper itself, which starts about 1–2 seconds prior to the explosion. If a player tries moving away when a creeper is hissing, it will cancel the detonation; however, the harder the difficulty, the further away a player has to get. It takes three full seconds for the creeper to detonate. After it explodes, it will leave a large crater in the ground. The size of this crater is solely dependent on what the terrain is made from. Typically, a hole in the topsoil is created. However, they can be powerful enough to destroy a stone.

When a creeper is killed by an arrow shot by a skeleton, it will drop a random music disc, which can be played in a jukebox. It doesn't matter what dealt most of the damage, as long as the last blow was the arrow of a skeleton. Creepers cannot use doors, but they can climb ladders and vines, unlike other hostile mobs and despite being armless.

Charged Creepers

Charged Creepers are stronger variants of normal Creepers. If a lightning strikes a Creeper, the Creeper will transform into a Charged Creeper. Their explosion is much stronger and bigger than those of normal Creepers. If a Creeper/Zombie/Skeleton/Wither Skeleton dies by a Charged Creeper's explosion, they will drop their head.

Slimes

Slimes are a rare mob which can spawn in three different sizes: big, small, or tiny. A slime will split into two or more smaller slimes when killed, unless the slime is already the smallest size. It is also one of the notable mobs in the game. Slimes can only be found in swamp biomes, below layer 40 (in 1/10 of all chucks), or in superflat worlds. Big and small slimes are hostile, but tiny slimes are passive and are popular pets, because they will follow a player around, and do not require taming. However, a slime can despawn if it is not given a nametag. Small and tiny smiles can climb ladders. Magma Cubes are the nether variation of the Slimes. They are only found in the nether, and just like slimes, when attacked, they will divide into small pieces but the cubes aren't passive anymore, Magma cubes are completely hostile.

Wolves

Wolves are neutral mobs, and can be tamed to be pet dogs. However, if they are attacked by a player, they will turn hostile and attack. Additionally, nearby wolves will also turn hostile. Wolves are also permanently hostile towards sheep and skeletons.

Iron Golems

Iron Golems are neutral mobs, guarding villiages and fighting off other hostile mobs. However, if they are attacked by a player, they will turn hostile and attack. Iron Golems deal the most damage out of all non-boss mob, making them extremely dangerous.

Bosses

Bosses are aggressive, difficult mobs that pose a challenge to players. Bosses tend to have much higher health, deal more damage, and attack the player constantly. There are only 2 bosses in Minecraft (excluding the story mode content), the Ender Dragon, and the Wither. Each having their ways of spawning and attack methods. Elder Guardians are said to be a "boss" in the Pocket Edition, as they tend to be quite a challenge to kill in survival. The final boss of the game, the Ender Dragon is the most dangerous hostile mob.

Killing a boss will either give the player a rare drop, or change the Minecraft world. All bosses will always drop experience points.

Ender Dragon

File:Ender Dragon.png

The Ender Dragon.

The Ender Dragon, sometimes known as Jean, is considered to be the final boss and hostile mob, sometimes being acknowledged as the main antagonist of the End level of Minecraft.

The player must gather 12 or 13 Ender Pearls by killing Endermen, then kill Blazes in the Nether to gather the required materials to craft the Eye of Ender. Once the player finally crafted the right amount of Eye of Enders, they must now locate the Stronghold, which will lead to the "final" confrontation of the overworld hostile mobs.

Stronghold fight

The Player, about to break the silverfish spawner to get ready to fight the Ender Dragon.

The Ender Dragon is a massive dragon that spawns in the End and attacks the player when they arrive at the dimension. She has 200 health points (about 100 hearts) and is only aggressive to the player. She mainly attacks by diving down and ramming the player, and when she flies around, she can shoot Dragon Fireballs that explode on the ground and leave a patch of particles that deal damage similar to a Lingering Potion of Harming. She occasionally dives down to the bedrock structure in the middle of the End and stays there for a while while shooting a purple dragon breath attack that lands on the ground and deals damage like the Dragon Fireballs. This dragon breath can also be collected in a bottle.

The Ender Dragon is also very difficult because of the End Crystals on the tall obsidian pillars that line the main End Island which replenish its health when she comes near them. These crystals can be destroyed by hitting them, however they will emit a large explosion which can deal lots of damage to a player. It is recommended to destroy the Crystals first before taking on the Dragon. When the Ender Dragon dies, she floats up in the air and lets out a loud sound while her body disintegrates with rays of light shooting out of her. She will then drop lots and lots of experience and spawn a dragon end on top of the exit bedrock portal in the middle of the End. She is actually possible to respawn the Ender Dragon by putting Ender Crystals in the middle of the four sides of the bedrock portal, which will close the portal and bring back the Ender Crystals on the pillars before the beams shoot up into the air and bring back the Ender Dragon.

Wither

The Wither is another boss mob in Minecraft that has 300 healthpoints. It is a three-headed flying skeletal monster that can be summoned by arranging four soul sand blocks in a T-shape and placing three Wither Skeleton Skulls on the structure. The Wither is very aggressive and powerful, being one of the three mobs to kill almost any other mobs in Minecraft, even its fellow hostile mobs (aside from undead mobs). It fires many explosive Wither Skulls (black normal ones and blue ones that are more destructive but can be deflected) and can destroy almost any block it comes into contact with. At half health, it can no longer fly higher than its opponent, but it will gain a shield that makes it immune to any projectiles. In Bedrock Edition, it also gains the ability to charge at its enemies. Once it is killed, it will drop a Nether Star, which can be used to create beacons.

Unused/Deleted Mobs

Killer Bunnies

Killer Bunnies are a variant of Rabbits. They are very strong and very agile and can jump very high. They attack the player and Wolves and deal lots of damage. They were very rare in the game, though they could be created by naming a rabbit "The Killer Rabbit of Caerbannog", in refrence to the monster from Monty Python and the Holy Grail. However, they were removed and now can only be spawned via codes.

Humans

Humans are humanoid/hostile mobs that can be spawned only in the older versions of Minecraft. They were the first mobs ever added in the game and had the same appearance as the traditional player skin (Steve). They only jumped around aimlessly while flailing their arms around and attacked the player like a zombie would, simply running into them and dealing damage with the same strength as a normal player. Eventually, they were removed from the game when the main Java Edition was released.

Minecon 2017 Mobs

During Minecon 2017, four new hostile mobs were proposed, and players could vote on which one thy wanted implimented into the game. The victory went to Phantoms, but the cut hostile mobs included The Monster of the Ocean Depths, The Great Hunger, and The Hovering Inferno.

Herobrine

Herobrine is an infamous Minecraft Creepypasta/urban legend, stated to be a humanoid entity with vast magical and supernatural powers, commonly regarded as the bogeyman/devil of the Minecraft universe. Herobrine has never appeared in the game, but Mojang repeatedly jokes about his inclusion, such as adding the line "Removed Herobrine" to patch notes, referencing him in the splash screens for the PS3 edition, and included him in promotional material for Minecon 2011.

Minecraft Dungeons

The hostile mobs are present in Minecraft Dungeons, and served as the secondary antagonists and one of the main conflicts in the player's quest to defeat the Arch-Illager.

They have actually teamed up with the Illagers to destroy the player during on their journey. They have appeared in most levels of the game, before the Fiery Forge level, where they actually have failed to kill the player if the player reaches the illagers' main headquarters, The Fiery Forge.

Minecraft: Story Mode

Hostilemobsstorymode

Hostile Mobs are present in Minecraft: Story Mode and serves as the main antagonists of the intro sequences, and specifically the secondary antagonists in the episode, "Order Up!" as they are use by Aiden to destroy cloud city. The monster mobs threatens all the players and the main characters as they go in their journey. Most notable examples are the intro sequence of some episodes of that season.

The main antagonists, PAMA, Hadrian, and Romeo uses the hostile mobs to prevent Jesse and his/her friends from continuing and succeeding in their own journey in the whole series. Luckily, The hostile mobs were defeated after Romeo's defeat in Episode 5 of Season 2 but still returns posthumously after daytime offscreen afterwards.

In Season 1-2, Jesse, alongside his friends fights all the aforementioned hostile mobs except from the post-1.11 hostile mobs.

Gameknight999

The Hostile Mobs, more commonly known as "Monsters" in the books, serve as the main antagonistic faction in the Gameknight999 books. They are commonly pawns of Herobrine and his monster-kings, as Herobrine created many of the monsters. Erebus, Malacoda, Xa-Tul, Feyd, Reaper, Charybdis, Shaikulud, Oxus, Shaivalak, and Vo-Lok are all monster kings created by Herobrine to lead his armies of monsters.

Super Smash Bros. Ultimate

Zombies and Endermen appear as echo fighters for Steve and Alex in DLC for Super Smash Bros. Ultimate. Additionally, Creepers and other hostile mobs appear in Steve/Alex/Zombie/Enderman's Final Smash, where opponents are locked in a stone building full of mobs and attacked.