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“ | Corrupted by evil... driven by vengeance... the Arch-Illager made all bow before him. And if they did not bow... they would fall. The Illagers raided the land. | „ |
~ Opening cinematic of Minecraft Dungeons. |
The Illagers, sometimes referred to as Pillagers by the community (after the most common Illager type), are the secondary antagonists of the sandbox survival video game franchise Minecraft.
They are the hostile and territorial versions of the much more passive and benevolent Villagers and, as such, serve as their archenemies (starting in Update 1.11 of the base game, but most prominent in 1.14 and updates following it).
One of the most prevalent and organized enemies a player can face, Illagers frequently raid and takeover villages. They serve as one of the game's "mini-bosses" because of their partaking in raids towards the player and passive villagers, and possess many abilities such as axemanship, archery, magic, and many more. Evokers, Vindicators, Vexes, Pillagers, and Ravagers are the most well-known illagers in the franchise so far.
While already dangerous and important enemies in the base game, the Illagers have a much more prominent role in the spin-off Minecraft Dungeons, where they try to conquer the entire Overworld. Additionally, their origins are showcased in Minecraft Legends.
History[]
According to the Minecraft Mobestiary, the Illagers were banished from villages for committing "unspeakable activities." An example of this banishment could be seen in The Rise of the Arch-Illager, the prequel novel of Minecraft Dungeons. This is likely be the reason why the Illagers feel such hatred for Villagers. At some point in time, Illagers apparently learned magic and science, building complex structures and organizing themselves into a complex society of an unknown leader (if any).
The Illagers' hostile origins could also traced to Minecraft Legends, where they lived alongside the Villagers. During the Piglin War, the Illagers bravely participated in protecting the Overworld against the invasion. However, after the war ended, the Illagers remained aggressive towards Villagers, seemingly enjoying battle and/or not willing to be defenceless against threats again. However, given the unclear canonicity of the game, it is unknown if this is an actual factor to their backstory.
The Illager society is known to be power-hungry, ruthless and cruel, only accepting the strongest as its leader(s). Illagers are also one of the very few hostile mobs that appear during both daytime and nighttime in the base game.
Spawning/Locations[]
- Woodland Mansions: Woodland Mansions were the main known headquarters of the Illagers, up to the point Archie built the Highblock Keep. The mansions are huge and rare structures made of dark wood, glass planes and cobblestone, with 3 floors of spruce planks in the base game, spawning only in Dark Forest and Dark Forest Hills Biomes. In Minecraft Dungeons, the player only has access to a single mansion, located in the Creeper Woods, which is slightly different from its base counterpart and has at least 5 floors. These Mansions are heavily guarded by Vindicators, inhabited by Enchanters (MCD only) and led by Evokers.
- The Woodland Mansions are the rarest structures of the base game and as such, it is usually difficult for the player to find one. However, the player can acquire a map leading to the nearest Woodland Mansion from a Cartographer via trade.
- Pillager Outpost: Pillager Outposts are scout tower-like structures. In these structures, multiple Pillagers can be found, led by multiple Illager Captains in Java edition and by a single Pillager Captain in Bedrock Edition. Caged Iron Golems and Allays can also be found in these structures. Outposts always contain a chest and are surrounded by tents, scarecrows and cages. In Java Edition, Pillagers will continuously spawn in these structures, while in Bedrock Edition, a limited number of Pillagers do, in a similar fashion to Woodland Mansions.
- Raids: In Java and Bedrock editions, if a player kills an Illager Captain (who can be told apart by the Illager banner on his back and found either in Outposts, Patrols or Mansions (JE only)), they are inflicted with the Bad Omen effect. If the player enters a village with this effect, the Illagers begin to raid in waves of 4-18 Illagers each, commanded by Illager Captains. The first wave is usually made up of Pillagers. The second is always made up of Pillagers and Vindicators. In the third wave, a Ravager and sometimes a Witch are brought. In the fourth wave, 3 allied Witches join the raid. In the fifth wave the Evoker who seems to command the whole raid joins it (normal difficulty only) alongside the first mounted Ravager. However, if the difficulty is set to hard, 2-3 additional waves bring more Evokers and mounted Ravagers (mounted by an Evoker once, or twice if there happens to be an 8th wave, triggered by killing more than one Illager Captain). If all the Villagers die or if all beds are destroyed, the player is defeated and the Illagers takeover the village. If at least one villager survives until the end of the waves, the Illagers get defeated and the player wins.
- The composition and organization of raids during the reign of the Arch-Illager is unclear, although these were known to be way larger and were not triggered due to the bad omen effect, but due to the Arch-Illager's and his Officers' will. Ravagers do not seem to have been part of the raids led by the Arch-Illager and his minions, since these beasts were only found by the Heroes after the Illager Empire's fall, far away from its known domain. Instead, the Arch-Illager built Redstone War Machines to aid his troops in battle against Iron Golems and Heroes. Imperial raids were known to include multiple tier Vindicators, multiple tier Pillagers (not found in-game), Geomancers, Enchanters, Redstone Golems and to be usually led either by Evokers, senior unseen Illager Officials or by the Arch-Illager himself. Specific raids also included the Redstone Monstrosity, the Arch-Illager's Royal Guard, Mages, Witches, Raid Captains and many other unknown Illagers.
- Patrols: Patrols are groups of roaming Illagers led by an Illager Captain. Every 5 in-game days, an attempt is made to spawn a patrol of 1-5 Illagers each. Depending on the game version, Patrols either include only Pillagers, Pillagers and Vindicators or Pillagers, Vindicators and a Ravager mounted by the Illager Captain. These groups of scouts must do not be confused with raids and the Illagers in question will not attack, Villagers, Iron Golems or the player on sight, instead, they will watch them from a distance and only attack in self defence. The utility of Patrols for the Illagers is unclear and might vary from survey missions, in search of Villages or not, or simply a check for invaders of their domain.
- In Minecraft Dungeons, a similar event is triggered when the Hero plays a mission he had already played before. Trought the whole mission, the Hero will be facing from 1 to 6 Raid Captains who either spawn alone or next to other Illagers (and witches), regardless of whether said Illagers could or could not naturally spawn anywehere else within the mission. In Minecraft Dungeons, Raid Captains are always Pillagers or Vindicators and are considered Mini-Boss mobs (with the exception of the Rampart Captain who doesn't have the same spawning system as the actual Raid Captains). If killed, the Captain will drop his banner, which if picked up, will apply a modifier to the mission.
- Fiery Forge: The Fiery Forge is an Illager-made structure that can only be found in Minecraft Dungeons. It was originally concived by the Arch-Illager, in order to recover the Redstone Golems he had lost and raise more. It consists of a massive factory, powered by the heat of the mountain it is locatedd in, and supplied by the redstone mines. It's location was strategically chosen, since the creation of war machines requires both a source of redstone and heat. It is used to manufacture pretty much everything that is needed to supply the Arch-Illager's army, from Vindicator axes, to Encharter tomes, to the dark armours worn by the Royal Guards, to Redstone Golems. The Redstone Monstrosity itself was built by the Arch-Illager within this forge. In "The Rise of the Arch-Illager", no other uses for the Fiery Forge but the creation of Redstone Golems and of the Redstone Monstosity are mentioned, but its process is described in detail: first, it is required a golem-shaped mold of an extremely resistant material, diamond; second, the mold must be filled with a massive amount of redstone; once it is full, the redstone must be melted with the aid of lava, and let it cool; once the redstone turns grey and solid once again, the Orb of Dominance will be able to bring it to life. The forge is heavily guarded by Pillagers, Vindicators, Redstone Golems and by the Redstone Monstrosity, alongside multiple undead mobs, it is also inhabited by Enchanters and Geomancers, and usually led by an Evoker stationed there.
- Highblock Castle: The Highblock Castle is the place where the Arch-Illager and his higher ranking minions reside in Minecraft Dungeons. It is divided into three places: Highblock Halls, Underhalls, and Obsidian Pinnacle.
Membership[]
The Arch-Illager (Minecraft Dungeons)[]
- Main article: Arch-Illager
Known by his birth name as Archie, the Arch-Illager is the only known full leader of the Illager Society, the founder of the Illager Empire and main antagonist of Minecraft Dungeons. Prior to his rise to the throne, Archie was an Illager outcast who was banished from his illager tribe and later, from the village he lived for a couple of weeks. He wandered the land, unsure where to go, but he knew where he wouldn't be welcome anymore. His main compass were the undead mobs, who for some reason seemed to be leading him to the north. That reason would turn to be the Orb of Dominance, an extremely powerful entity who had chosen Archie as its proxy. The corruption of the orb led Archie to believe it was his destiny to rule the world and whoever didn't accept his rule should be destroyed. It got to the point where Archie could barely even control his own thoughts and desires anymore.
By the time Archie figured out he was not the one in control of the Orb, but rather the other way around, it was already too late. The Orb had already planned Archie's life a long time ago and clung to him like a limpet. The result were structures like Highblock Keep and the Fiery Forge being raised in order to create and house armies, multiple Illager tribes including Archie's own bowing before him and crowning him the Arch-Illager, an alliance with the undead being forged and Villages being destroyed with the help of Redstone Golems and (the) Monstrosity(ies).
Spellcasters[]
- Enchanters: Formerly known as Enchanted Scholar, Enchanter is the most common type of Illager Spellcaster that can be found in Minecraft Dungeons. They do not spawn in the Arcade version of the game, however, Mages emit their sound files. Enchanters are often described in official twitter posts and lore as "bookworms", the schoolars and researchers of the Illager Empire. Despite being a valuable and powerful tool of the Empire, Enchanters are non-combative and weak when facing a hero without support. Instead, they try to keep a distance from their enemies and use their knowledge and tomes to Enchant nearby allies to fight in their behalf, making them way more powerful. Enchanters also seem to be able to possess Villagers and levitate objects (or at least, their tomes), just like Mages and Iceologers, however, they do not use this ability when in combat. While providing the game with common apparances of Evoker-looking Illager Spellcasters, Enchanters actually wear one of the most expensive outfits out of any other Illager, including Evokers themselves, and resemble enchanting tables.
- Evokers: Also known as Evocation Illager (Java Edition 1.10-1.12.2), the Evokers a rare and powerful type of Illager Spellcaster that can be found both in the base game and in Minecraft Dungeons. Evokers have two main ways of attacking, either raising their hands in the air, emitting a purple aura, to summon 2-4 vexes; or raising their hands in the air, emitting a yellow aura to summon fangs out of the ground to bite their targets. These fags can be summoned either in line or in circle. Evokers in the base game have the same health as other Illagers (12 hearts.)
- In Minecraft Dungeons, they are taller than other Illagers and their health is 25 times superior to that of an average Illager, being considered either a "Mini-Boss" or full "Boss" mob. Due to their power, Evokers are one of the main types of Illager leader, directing Woodland Mansions, leading Illager tribes, raiding parties and playing an administrative role in structures like the Fiery Forge, Redstone Mines and Highblock keep. They are also part of the Arch-Illager's court, and an unseen group of Evokers seem to have been detached to his personal guard. Unlike in the base game, Evokers in Minecraft Dungeons often spawn next to undead mobs or alone, instead of next to other Illagers like it would be expected, much like Enchanters and Geomancers. However, Evokers sometimes even appear in locations where no other Illagers can be found at all, such as in the Desert Temple. Occurrences like this are partially explained in the novel. Not only do Evokers take charge of locations in the Arch-Illager's absense, as they may be put in charge by the latter of undead forces, due to their lack of intelligence and short memory, such as during the raid on the Squid Coast.
- Thord: He is a major antagonist in the prequel novel on Minecraft Dungeons, called The Rise of the Arch-Illager. Thord serves the role of being Archie's bully, leading him to get banished from his Woodland Mansion. However, his actions would indirectly lead to Archie becoming the tyranical Arch-Illager. He would later try to steal resources from Archie, causing him to get executed into lava.
- Walda: She is the former head of the Woodland Mansion Thord and Archie used to reside in. When Archie became the Arch-Illager, Walda became second-in-command of his kingdom. She would be tasked to lead an army of undead to destroy the Heroes' houses. Walda would eventually be defeated by the heroes in Pumpkin Pastures.
- Geomancers: The Geomancer is a common type of Illager Spellcaster that can only be found in Minecraft Dungeons. Geomancers are elderly Illagers whose experience has made natural strategists. Despite not standing a chance at close quarters anymore, their understanding of magic combined with veteranship makes them extremly dangerous enemies. As the name indicates, Geomancers possess mastership over the element of Earth and are able to summon two kinds of pillars out of the ground. The "Geomancer Walls" are stone pillars summoned in box, wall or randomized, as the Geomancer sees fit, in order to block enemies from escaping or getting closer. The "Geomancer Bombs" are pillars of unknown material often summoned alone, these pillars have a cooldown of 2-3 seconds after which they will explode. They are one of the few Illagers to wield a staff, the others being the Windcaller and the Arch-Illager himself.
- Iceologers: Also known as Chillager in the gamefiles, the Iceologer is a common type of Illager Spellcaster that can be found in snowy biome missions of Minecraft Dungeons. It was planned to be added to the base game, but lost 2020's mob vote to Minecraft Earth's Glow squid. It is pretty much the icy version of the mainland's Mage, but it's robes, hood and cape were recolored from purple with golden outlines to blue with white outlines, its eyes are orange instead of purple and have blue war-paintings around them. Much like Mages, Iceologers are able to levitate objects, but instead of levitating their targets, they summon and/or levitate Ice chunks above their target's head and smash them against the ground. Not much is known about the lore of Iceologers, since they can only be found on icy biomes, far away from the Arch-Illager's domain and even its Imperial version is too exclusive to be mentioned.
- Illusioners: The illusioners are Illagers who wield bows and use magic to either clone themselves or cast the player with blindness. However, their only vanilla appearance is in Java Edition, where they cannot naturally spawn, only via commands.
- Illusioners reappear in Minecraft Dungeons as a mini-boss with a redesign, now wearing a purple robe instead of blue. Notably, they clone themselves far more than in Java Edition. The main Illusioner fires a devastating firework arrow instead of a normal one, which can be used to tell it apart from it's clones.
- Mages: The Mage was a planned Illager spellcaster for Minecraft Dungeons, however, it was never able to spawn in-game, and its files were removed in version 1.2.0. Only a statue of it can be found in the Lone Fortress, under the name "Bishop". It’s model and abilities were later recycled into the Iceologer, and the Mage itself ended up making it to the Arcade version of the game. Not much is known about the Mages' lore, nor what role do they play in Illager society, but their status is comparable to that of an Enchanter, Geomancer or Iceologer. Heroes never managed to battle “normal” Mages and only a corrupted version of the mob spawns next to the Giant Royal Guard Boss in Minecraft Dungeons Arcade. Mages are known to possess telekinesis, much like Iceologers, however, instead of levitating chunks of ice to smash against their targets, they levitate their very own targets, incapacitating them, and smash them against the ground.
- When the heroes make it to the final defences of the Illagers in the Squid coast, they find a Mage heading towards them, followed by a Royal Guard. A few moments later, the Arch-Illager appears and empowers both the Mage and the Royal Guard, causing them to emit purple sparks. While the Royal Guard grows up to the point of becoming a Giant and charges at the heroes, the Mage teleports itself out and summons what seem to be clones of it until the fight with the Royal Guard is over. These clones can be defeated in one hit and possess the same abilities as a Mage, in a similar fashion to the Illusioner's way of attacking, however, unlike the Illusioner, the real Mage (if any) is never revealed.
- Mystic Illagers: In a cutscene for the Echoing Void DLC of Minecraft Dungeons, a Mystic Illager wearing a brown robe is shown in a couple scenes. However, this Illager is nowhere to be found in-game.
- Windcallers: Windcallers are Illagers exclusive to Minecraft Dungeons. They are capable of summoning and manipulating wind with their staffs, using them to attack or hover around. An artifact can be found in the Howling Peaks DLC called the Updraft Tome, which allows the user to preform one of the Windcaller's tornado attacks.
- Witches: While Witches are not part of the Illagers, they are often seen allying with them during raids or in Minecraft Dungeons. They attack with potions, even buffing themselves and allies with them. In Minecraft Dungeons, they reside in the Soggy Swamp.
Foot Soldiers[]
- Mountaineers: Mountaineers are illagers exclusive to Minecraft Dungeons. The are Illagers worn with a hood, face covering and attack with a pickaxe. When encountering a gust of wind, they plant their pickaxes into the ground to keep them from flying away.
- Pillagers: A common type of the Illager, the Pillagers appear in pillager outposts, raids and patrols. They attack with crossbows. In Minecraft Dungeons, their crossbows are naturally equipped with the piercing enchantment.
- Armored Pillagers: The Armored Pillagers are stronger variant of Pillagers only seen in Minecraft Dungeons.
- Royal Guards: Royal Guards are heavily armored Illagers armed wielding a mace and shield, exclusive to Minecraft Dungeons. They guard the Arch-Illager in the Highblock Castle.
- Giant Royal Guards: These Illagers are mini-bosses only found in the arcade edition of Minecraft Dungeons. As their name would suggest, they are bigger versions of the Royal Guard. One other difference is that they do not hold a shield. At Squid Coast, a Mage empowers a Giant Royal Guard with magic, causing it's outlines to become energized in purple.
- Tower Guards: These variants can only be found in the Tower. The Tower Guards wear unique armour while wielding a spear and shield. They also have a unique charging attack. Unlike their base variants, they get visibly frustrated when their shields break.
- Vindicators: Vindicators are a common type of melee Illager foot soldier that can be found in various editions of Minecraft. Vindicators have a slightly higher status than Pillagers in the base game, only spawning in woodland mansions and during raids, always in smaller numbers than Pillagers as a whole, but sometimes outnumbering Pillagers during particular waves after wave 5. In earlier versions of the game, they could also spawn during patrols. Vindicators close their arms, not holding their axes and wander around when standing idle, much like Evokers and Villagers. When attacking, Vindicators will raise one of their hands in the air, brandishing their axes and chase after their targets, striking it down when close enough, dealing 7.5 damage on easy, 13 on normal and 19.5 on hard.
- In Minecraft Dungeons however, the roles are reversed and Vindicators are the most common type of Illager foot soldier. Vindicators spawn in most missions, including the first ones, where Pillagers cannot naturally be found: the Squid Coast, Creeper Woods, Creepy Crypt, Woodland Prison, Woodland Mansion, Soggy Swamp, Soggy Cave, Pumpkin Pastures and Arch Haven. Unlike in the base game, Vindicators hold their axes when standing idle and their arms are never seen together in Minecraft Dungeons. Vindicator's hostile behavior is similar to that of the base game, however, they have the ability to lock onto targets, sometimes play a "novelty" charge like animation and flee after attacking. While the current MCD Vindicator texture is similar to that of the 1.14 base game's with increased contrast, Vindicators with pre 1.14 like skin textures and sometimes with full pants' color collars could be seen in the opening cinematic, trailers, loading screen and official books, usually holding axes, but sometimes crossbows and torches.
- "Johnny:" When you put a nametag on a Vindicator, naming it "Johnny," it will become hostile to every mob in the game except for other Illagers. This is an easter egg reference to Johnny from The Shining.
- Armored Vindicators: Like most basic hostile mobs (usually 1 ranged and 1 melee per mob family), Vindicators have two other stronger variants in Minecraft Dungeons, named "Variant 1 and 2" in the game files, but often called "Armored", "Brute" or "Elite" Vindicators by the community. These variants behave the same way normal Vindicators and provide a greater variety of enemies to Minecraft Dungeons. Despite being considered the same mob, these Vindicators are stronger than their base counterpart and their status can be roughly compared to that of an army Corporal and Sergeant. The first variant has the equivalent to 33 base game hearths; it wears purple trousers, gold buttons, a dark painted iron helmet and holds a double axe that deals roughly the equivalent to 8.5 damage points on base game easy difficulty. The second variant cannot be stunned and has the equivalent to 50 base game hearths; it wears dark blue trousers, diamond buttons, a horned dark painted iron helmet and holds a whirlwind that deals roughly the equivalent to 10.0 damage points on base game easy difficulty. In Minecraft Dungeons Arcade, Gold tier Vindicators hold axes instead of double axes and Diamond tier Vindicators hold double axes instead of whirlwinds. A few other Vindicator variants can be seen in official trailers. These variants include Iron tier Vindicators wearing Gold & Diamond tier Vindicator helmets; Vindicators of all tiers wearing full pant-colored collars; and pre-1.14 texture Iron tier Vidincators with normal and full collars. There is roughly 1 Gold tier Vindicator per 6 Iron tier Vindicators, and 1 Diamond tier Vindicator per 3 Gold tier Vindicators.
- Vindicator Chef: The Vindicator Chef Is an variant of an Vindicator exclusive to Minecraft Dungeons. They wear an apron, a chef's hat and attack with an Ladle.
War Machines, Beasts and Summons[]
War Machines[]
- Redstone Monstrosity
- Main article: Redstone Monstrosity
The Redstone Monstrosity in a major antagonist in Minecraft Dungeons. The Arch-Illager created when he realized his regular Redstone Golems were getting defeated too easily. The Monstrosity assisted Archie in traveling long distances and fighting in raids. The Redstone Monstrosity would eventually get defeated by the Heroes, with them taking it's head home as a trophy.
- Redstone Golems:
- Restone Cubes:
- Obsidian Monstrosity:
- Main article: Obsidian Monstrosity
The Obsidian Monstrosity is the final boss of the arcade edition of Minecraft Dungeons, opposed to the Arch-Illager and the Heart of Ender.
- Mooshroom Monstrosity:
- Squall Golems:
- The Tempest Golem:
Beasts[]
- Ravagers: Ravagers, also known as The Illager Beast appear only in raids. They attack by head butting to enemies. They only appear in Minecraft Dungeons in the Howling Peaks DLC.
- Corrupted Cauldron:
Summons:[]
- Geomancer Bombs:
- Geomancer Walls:
- Ice Chunks:
- Pink Slimes:
- Vexes:Vexes can only be summoned by Evokers. They attack with an iron sword and can pass through blocks in the base game. They got a redesign in 1.20 to match with the Allay, but Minecraft Dungeons still keeps its original design.
- Evoker Fangs:
Miscellaneous[]
- "Ancient Illager Soldier:"
- First Enchanter:
- Frost Warden:
- "Illager General(s):"
- "Illager Warriors:"
- "The Jailor:"
- Raid Captains: "Raid Captain" is generic name usually reffering to a Senior Illager Foot Soldier in charge of a group of Illagers. Raid Captains can be told apart for the Ominous Banner on their back. There are currently 4 known types of Raid Captains, Patrol Captains, Wave Captains, (Out)Post Captains and Rampart Captain(s). A Raid Captain is always a Pillager or Vindicator in most versions of Minecraft and only rarely in Java Edition, an Evoker or Illusioner. If a Raid Captain is killed by a player in base game, the player will get the Bad Omen status effect, triggering a raid if the player enters a village. In Minecraft Dungeons, killing a Raid Captain will cause him/her to drop threat or mystery banner, that will apply modifiers to the mission if picked up by the player, except for The Rampart Captain, who, so far, is an individual Illager Mountaineer, in charge of the Colossal Rampart.
- "Reavers:"
- Sloemn Giant:
- Vigilant Scoundrel:
- "The Warden:"
In Other Media[]
Animation vs. Minecraft[]
Illagers first appeared as supporting antagonists in the Season 1 episode "TNT Land", with several vindicators and one evoker being the Killer Bunny's minions. When the Killer Bunny opens a hatch, making them all fall down, they start attacking The Second Coming, who kills them all during the brawl.
They then return as the main antagonists of the Season 3 episode "The Raid", raiding the village that Yellow and Blue visited earlier and imprisoning all the Villagers and the two stick figures. The prisoners stage an uprising, with Blue and three Villagers directly battling the Illagers while Yellow goes to get a Titan Ravager for assistance. Once the beast arrives, the Captain orders his men to flee, knowing they cannot defeat the beast.
Mines & Monster Girls[]
They appear as major antagonists in the YouTube series adapted from the webcomic starting in Episodes 13 as a group of Illagers led by their Commander who carry out a village raid and fight Steve, Creeper and Endergirl who try to stop them.
Gallery[]
Trivia[]
- Despite being hostile mobs, their only motive is to raid and pillage every village they can find and stop the player from foiling their plans, while the rest of the hostile mobs are simply hostile creatures. But if a raid is taking place during nighttime, they will eventually team up with the hostile mobs (especially zombies) to kill all the villagers and iron golems, making the raid more challenging during nighttime. However, the vindicator named "Johnny" is by far the most evilest of the illagers, killing almost every mob in the game, including their fellow hostile mobs.
- Even though they are the secondary antagonists in the base game, they may had been behind all the events all along with the game's "lore".
- For example, the vindicators may have been past villagers that the evoker tried to shift it between them to turn evil, and the vindicators may have also been past innocent villagers, transformed into murderous savage killers by Evokers themselves, although this is still not official, but the official Minecraft book, Mobestiary confirms all of this.
- Some people tried to find out what was behind on the wool structures from their mansions. It may have been speculated that the wool structures from the mansions was the illagers mimicking the game's famous things such as, a wool map, a wool ender portal, wool cat and chicken statues, a gray villager statue with a lapis lazuli block in the middle of its head, cyan and blue wool blocks (which is the same clothing on the default character, Steve and the zombies), and many more.
- In their Mansions, there are also prison structures, which may be used kept villagers as prisoners, guessing if they really kidnapped the villagers from certain villages, and will do 'unexplainable activities' to them, stated by the Mobestiary. However, the prisons are empty in the game.
- All the illagers were once villagers, but as said in the book, Mobestiary, they were exiled and expelled from the villages and moved to an isolated forest to live on their woodland mansions.
- Before 1.14 when illagers were given more prominent roles, Minecraft didn't have any secondary antagonists, as the closest thing the game's secondary antagonist had, was the Wither, despite being an optional boss only, but that role was changed on update 1.14, because Illagers nowadays are more recognized, and are known as side enemies to the player, and the main enemies to the villagers. Since the Wither is only an optional boss, they are more common and more active to the game than the Wither. So since then, Illagers became a very serious threat to most villagers, golems, and players, even to the pets/animals too.
- A feature was added to the game called the Goat horn, where if the player uses it, it plays a similar sound to the Illagers beginning a raid.
- When commanded by Vindicator Raid Captains nametagged "Johnny", Ravagers, being classified as raid mobs instead of Illagers, will begin to attack themselves, making them the only mobs capable of inflicting damage to themselves.
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