|“||There is 1 Impostor among us.||„|
|~ The game if there is one Impostor in a match, and the game's most iconic line.|
The Impostors are the player-controlled main antagonists of Among Us. Doppelgangers of the friendly Crewmates found among their group, players who are selected to be Impostors have the task of killing all players that are not them or another Impostor, either through direct murder, a dangerous sabotage that is unable to be stopped, or through incriminating their fellow players.
Within every match in Among Us, there can be anywhere from one to three Impostors, with each sharing the same goal of killing everyone who is not one of them. Due to this, instead of having the ability to complete tasks, they have a variety of other abilities they can use in an attempt to end the lives of their foes. Of course, their main ability is to kill anyone near them, by either shooting out their barbed tongue from their mouth (located in their midsection), snapping their neck, or simply using a knife or pistol. Alongside this, they have the ability to either cause certain objects to malfunction (With effects ranging from a critical sabotage causing the Crewmates to die instantly if not fixed, obscure tasks by messing with communications, causing the lights to break down to allow the player to have an easier time killing or escaping under the cover of darkness, or shutting doors), hide in or move across vents for easy movement options, and having the usual ability to report bodies and use objects to reduce suspicion around them.
Once a body has been discovered or the emergency button is pressed, the usual meeting begins, with players meant to use the time to discuss on their knowledge or suspicions regarding their suspects and vote those they deem to be likely an Impostor out. As an Impostor, a common tactic is to pin blame on a Crewmate or falsify a testimony in order to have an innocent be voted out. If an Impostor themselves is voted out yet another Impostor/other Impostors remain, the ghost of the Impostor is still able to sabotage machines from beyond the grave, although they lose the ability to kill. Impostors can also report bodies, although these "self-reports" are very risky.
The Impostors win if the amount of surviving Crewmates ever equals their numbers or if a critical sabotage such as a reactor or O2 failure is not fixed, and they lose if all of them are voted out or if the Crewmates complete all of their tasks before the stated Impostor win condition.
- The sound-effect is played at the beginning of the game, when it's revealed to the player if the player is a crewmate or an impostor.
- The sound-effect is played, if a crewmate gets killed by the impostors.
- The Impostors theme is played if the impostors win the game.
- The chance of any player being an Impostor is dependent on the numbers of players that are at the beginning of a round (with examples including a twenty percent chance if five players exist at the start of the game and a ten percent chance if the maximum of ten players exist in the start of a game), and the number of Imposters allowed in a game.
- Seeing as Crewmates will have their hats on as ghosts, and the Mini-Crewmate hat is implied to be a real person, it can be presumed that the Impostors will murder children.
- Impostors will never kill pets, which can be seen as Impostors not bothering with small creatures or leaving them alive on purpose so they can witness the deaths of their owners.