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Jackle is a failed first level Nightmaren and an antagonist in Claris’ story in NiGHTS into dreams. He is, by technicality, a second level and can potentially be seen as being created alongside NiGHTS and Jackle.

Appearance[]

like other first level Nightmaren, Jackle has a jester theme to his aesthetic. However, unlike other first levels, Jackal is around twice NiGHTS’ size with his entire body being invisible. The only visible parts, aside from his attire, are his blue eyes and fanged mouth, which never seems to open.

Jackle wears an orange and yellow striped jester cap which curls forwards, as well as an orange neck ruffle and matching gloves and shoes. He also wears a large cape with red and orange patterns that he uses to protect himself.

Personality[]

Not much is known about Jackle’s personality in the games. However, due to his constant laughter, accompanied with the crazed looking toys in his room, it can be assumed Jackle has a rather cheerful, childlike personality. That, by no means, means he’s innocent. Accompanied in his room is also a large red guillotine. He seems to take enjoyment from the fear of visitors.

Jackle has also been described as rather bizarre, hinting to Jackle being eccentric, even for a Nightmaren. His use of Tarot cards in a fight may hint at a belief in destiny or other means of fortune telling, but that has not been confirmed in any way.

However, if his battle is anything to go by, Jackle can be somewhat cowardly, instantly flying away when he loses his cape.

In the comics, his personality can be seen a bit better. He can be seen as rather playful, but can also be somewhat scatterbrained, not recognising the tower in the waking world as matching the one from Nightmare, despite living there. He also holds little to no attachment to his creator, being more annoyed at Reala for naming himself the new ruler than at the fact that Wizeman had died.

Biography[]

Past[]

Jackle was created by Wizeman as one of his first level Nightmaren, presumably to stand at the same rank as NiGHTS and Reala. However, something went wrong during Jackle’s creation, causing him to be rebranded as a second level. His faulty creation may or may not have contributed to his unorthodox demeanour.

NiGHTS into dreams[]

Jackle is the final boss of Claris’ story, not including Wizeman. In his arena, a bright yellow room full of creepy looking toys and a guillotine. He battles with NiGHTS, firing Tarot cards as projectiles against the rogue Nightmaren. By removing his cape, NiGHTS is able to remove the source of his power, allowing them to defeat him.

After his defeat, he is not seen again, leaving his status unknown.

Archie comics[]

Jackle’s role in the comics is greatly expanded upon in comparison the the game. His first appearance is alongside Wizeman, watching over the creation of the spire in the waking world. However, Jackle alerts Wizeman when NiGHTS takes the red Ideya to attempt to hide them in the walking world, Jackle, Clawz, Reala and some third level Nightmaren chase them down.

In the present day, Jackle reports to Wizeman about NiGHTS and reveals to have kidnapped Napp and forcefully fused him with a Nightmaren to force him to join them and reveal a way to stop NiGHTS. Jackle is then sent to stop the dreamers.

Elliot and NiGHTS are ambushed by Jackle and fight ensues. Jackle attempts to sway Elliot by promising to grant his dreams if he submits his Ideya. Elliot refuses and defeats Jackle.

Jackle is not seen again until issue 5, where he, Puffy, Clawz and Gillwing confront Reala about him taking charge. Reala retaliates by firing a blast at them, causing them to fall into an abyss. Jackle is not seen for the rest of the comic so his final status is unknown. However, considering Clawz, who also fell into the abyss, was seen later in the comic, as well as Jackle being somewhat of a first level, and likely the strongest of the second levels, it is quite likely that he survived.

Powers[]

As a second level Nightmaren, Jackle is immortal and cannot age or die of natural causes. It is also implied in the Archie comic that he can be revived and ‘dreamt up’ again if he’s ever destroyed,

Like most Nightmaren, Jackle can fly and, interestingly enough, he has a high sense of special awareness, seeing that he is capable of flying backwards without crashing or looking behind him.

Jackle’s main weapons are his tarot cards, which he can summon seemingly endless amounts of. He’s able to throw them quite efficiently with enough force to cause harm, despite the fact that in the games, the cards are at least half his size, implying that Jackle has a decent amount of physical strengths.

It is possible Jackle has invisibility based powers since we cannot see his body, however it is also possible that he simply lacks a physical body. However, since he’s never shown moving his limbs past normal boundaries and the fact he can be harmed, it is likely they he indeed has one. But if he doesn’t, this may also imply some paranormal or telekinetic abilities seeing as he’s able to hold his clothes into position.

Trivia[]

  • Since Jackle was alive since before Twin Seeds was founded, this means that he, as well as all the other Nightmaren from Into dreams are at least 100 years old.
  • Like Clawz, Jackle shares some similarities with the Cheshire Cat, due to being partially invisible and his fanged grin. However, it is revealed that Jackle is based on the grim reaper.

External links[]

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