Villains Wiki

Hi. This is Thesecret1070. I am an admin of this site. Edit as much as you wish, but one little thing... If you are going to edit a lot, then make yourself a user and login. Other than that, enjoy Villains Wiki!!!

READ MORE

Villains Wiki
Villain Overview

I CAN DO ANYTHING!
~ Jevil's most famous quote.
UEE HEE HEE! SHARK-TO-SHARK! I WOULDN'T HAVE IT ANY OTHER WAY! NOW, NOW!! LET THE GAMES BEGIN!!
~ Jevil before kicking off his battle.

Jevil is one of the two overarching antagonists (alongside the Roaring Knight) of Chapter 1: The Beginning of the 2018 episodic indie RPG Deltarune.

He was the former court jester of the Card Kingdom until he met a strange someone and started descending into insanity, believing the whole world to be a simple game. He was locked away by Seam, the first shopkeeper the player encounters in the game. It's additionally revealed in Chapter 4 that Jevil caused King's' fall to villainy by telling him of the Knight's glory.

In both English and Japanese, he is voiced by the game's creator, Toby Fox, who also voices Flowey (in Undertale's Japanese dub only), Queen, Spamton, Tenna in Deltarune.

Quick Answers

What led to Jevil's descent into madness in Deltarune? toggle section
Jevil's madness in Deltarune started after meeting a "strange someone," leading him to see the world as a game. His chaotic actions, including fighting and killing, resulted in his imprisonment by Seam, the first shopkeeper in the game.
Provided by: Fandom
How does Jevil's view of the world influence his actions? toggle section
Jevil sees the world as a game, thinking he's the only one free while others are trapped. This belief drives his chaotic actions, as he feels unconstrained by consequences. Despite this, Jevil is lonely and seeks companionship, eager to play games with others. His view of the world fuels his unpredictable and disorderly behavior.
Provided by: Fandom
What role does Seam play in Jevil's story in Deltarune? toggle section
Seam is crucial in Jevil's story in Deltarune. Jevil, once the court jester and Seam's friend, descended into madness after meeting a 'strange someone.' Viewing the world as a game, Jevil sought chaos. Seam, on the kings' orders, locked Jevil in a dungeon to stop the madness. Seam is also the first shopkeeper players meet in Deltarune.
Provided by: Fandom
What are some memorable quotes from Jevil in Deltarune? toggle section
Jevil, from Deltarune, is famous for quotes like "CHAOS, CHAOS!" and "I CAN DO ANYTHING!" These lines are part of his chaotic persona. Before his battle, he says, "NOW, NOW!! LET THE GAMES BEGIN!!" His dialogue highlights his view of the world as a game.
Provided by: Fandom
How does Jevil's carousel attack challenge players? toggle section
Jevil's carousel attack challenges players with three rows of horses moving across the arena in a 3D cylinder pattern. The horses bob up and down, requiring players to time their movements carefully to avoid taking damage.
Provided by: Fandom

Biography[]

Past[]

Before the events of Deltarune, Jevil was the court jester of Card Castle and was friends with Seam, the court magician. They performed acts together for the kings until one day, Jevil came across a "strange someone"; ever since Jevil met this person, he had descended into insanity, viewing everything as a game and his actions as without consequence. At some point after meeting this strange someone, Jevil would tell one of the four kings of the Knight's glory and how he would rise in power, causing the king to become obsessed with the mysterious knight and swear himself to be his follower.

In time, the other three kings, witnessing Jevil's chaotic nature, would order the royal magician Seam to seal Jevil away in a dungeon. Jevil, however, would believe he outran the kings, who built a prison around themselves making him the "only one free."

Chapter 1: The Beginning[]

Jevil can be found on the ?????? floor of Card Castle, where he tells Kris, Susie and Ralsei that he is lonely being "free" and wishes to free them as well so they could play. He tells them to find Seam to know how to open his cell, and gives them one of a Broken Key. The player then needs to find the remaining two keys and give them to Smith Malius, who will combine them into the Room Key. After that, the player must go back to Jevil's cell and use the key on the prison cell.

After that, a small door will appear. Upon entering the prison cell, Jevil says that he will play with the heroes, and then with the rest of the kingdom once he's done with them. Ralsei asks what type of game they will play; Jevil then tries to attack them with a Devilsknife; however, the team dodges it. Jevil replies with a "simple numbers game", and that if their HP drops to 0, they "lose". After Susie and Jevil both compare each other to sharks, the fight commences.

Battle[]

Jevil has multiple attacks during his boss fight, most of which involve him using card symbols to damage the party. His battle has five phases.

Phase 1[]

Jevil has four attacks during this phase. First, he can teleport to random spots on the battlefield and fire volleys of spade bullets that advance linearly beyond the board. He can also fire 10 large spade bullets that bound around the board in a spiral pattern towards the centre and beyond. These bullets move toward the middle in a spiraling manner, and their direction remains the same during the earlier phases. He can also cause bombs with hearts to quickly fall to the battlefield and explode, launching four hearts that go in square formations while rotating around the centre point, and fly towards the SOUL and go beyond. For his fourth attack during this phase, Jevil can launch four scythes that oscillate around the centre of the Bullet Board and rotate in either direction.

Phase 2[]

During this phase, Jevil can do the following attacks:

  • Three rows of horses fly across the arena as if they are textures on a 3D cylinder. They bob up and down and their path skews over time.
  • Bombs with clubs fall onto the Bullet Board and explode into club bullets that act like his spade volley attack from phase 1.
  • Diamonds rapidly spawn from the screen's bottom and fly upwards.
  • Spade Bullets circle the screen and strike like in phase 1, but Kris has to move carefully since his movement speeds up.
Phase 3[]
  • Just like the Carousel, but both horses and ducks appear, and their path does not skew. Ducks rise as horses fall and vice versa.
  • Similar to the Club Bomb but with spade symbols and there are ten spade bullets per bomb.
  • Clubs appear around the screen's edge, shooting bullets that head to Kris's location.
  • Similar to the scythe attack from phase 1, but a larger red scythe can strike, too.
Phase 4[]
  • Similar to the Phase 1 attack, but much quicker and one diamond bullet launches.
  • Every previous suit bomb appears, and diamond bombs appear too. Similar to the suit bomb attacks.
  • Jevil looks tired and uses a slowed down version of the diamond attack from phase 2.
  • Jevil exclaims that his tuckering was just a feint and brings in his "Final Chaos": The arena grows to fill the whole screen. Giant versions of the Devilsknife fall from the top of the screen, dealing damage if touched. If they touch the ground, they create a pillar of white light that may also damage the party members. These Devilsknives appear randomly along the screen until the party members survive long enough, then a set pattern falls going from the edges of the screen in, then another falls dead-center, followed by some more around the edges, and a final giant Devilsknife that fills the screen falls from the sky and ends the attack. This final Devilsknife can easily be avoided by staying away, since it cannot go all the way down.
Final Phase[]
Jevil repeats his attacks from his prior phases.[]
Ending[]
  • Violence: If the player decides to defeat Jevil with violence, he warns them that while they are strong, there are stronger. He claims the hand of the Knight is drifting forward, the Queen will return, and that "HELL'S ROAR BUBBLES FROM THE DEPTHS." He then turns into a Devilsknife and enters the team's inventory as an equippable weapon for Susie, also being the strongest weapon available to her before the release of chapters 3 and 4. Since the Devilsknife can't be sold nor thrown away, Jevil remains with the heroes for the rest of the game, although the player doesn't have to equip it onto Susie.
  • Mercy: If the player decides to defeat Jevil through tiring him out and using Ralsei to pacify him near the end of his fight, Jevil claims that he's so tired he will go to sleep for "THE OTHER 100 YEARS", but the heroes won't have any pleasant dreams because a nightmare will awaken in their hearts, from the shadow of the Knight's hand. He then gives them his own tail and disappears, presumably going to sleep and remaining inside his prison cell. The Jevilstail is a piece of armor that can be equipped onto any character and is the strongest armor available in Chapter 1, although stronger ones can be bought in Chapter 2. Just like the Devilsknife, it can't be sold or thrown away, meaning that Jevil is permanent addition to the player's inventory

Chapter 2: A Cyber's World[]

Jevil is mentioned at various parts of Chapter 2. Seam tells the team that if they can keep defeating strong adversaries like him the team will get more Shadow Crystals, and Seam can stitch something together using them. Jevil himself will remain in the party as either the Devilsknife or Jevilstail. Trying to equip the Devilsknife onto Noelle will cause her to notice that the weapon smiled at her, likely showing that Jevil is fully aware of his surroundings when in this form. Jevil's predictions also are seen with Queen's appearance and the chapter revealing an apocalyptic event known as the Roaring, which sounds similar to the "Hell's Roar" mentioned by Jevil.

If Jevil was defeated on a different save file, then beginning Chapter 2 will cause the Devilsknife/Jevilstail to appear on the very left of Castle Town.

An enemy known as Tasque Manager seems to know Jevil, and dislikes his chaotic character, telling the team to put away the Jevilstail/Devilsknife if they have it equipped before fighting her. It's also heavily implied, and eventually confirmed, that Spamton G. Spamton knows Jevil and hates, envies and despises him, seeking to become stronger than him. It's confirmed Spamton hates Jevil due to being all about fun and games while the salesman is actually doing something in his life. It's also alluded to that Spamton is afraid of Jevil, as according to a Werewire in a suit, Spamton would constantly thwart the Werewire's attempts to petition for a merry-go-round in Cyber City during Spamton's prime because of his fear of clowns.

Chapter 3: Late Night[]

Similarly to Chapter 2, Jevil is indirectly mentioned in passing by Ramb when he mentions how Kris used to play with various toys at home, saying it was "chaos, CHAOS!". Additionally, if Susie has the Jevilstail or Devilsknife equipped, her ACT of "Bet20" in the fight against Tenna will change to "Joker's Bet", allowing the Delta Warriors to earn more points when no damage is taken. Jevil's laugh is also heard every time this ACT is used, indicating that he like Spamton (who can also transform into to join the player's inventory) can not only smile but also laugh as an item and has some influence on Susie which allows her to use it.

Chapter 4: Prophecy[]

If the Knight was beaten without usage of the Shadow Mantle, Seam will remark that Kris is "sicker than that old clown", referring to Jevil. King also reveals his past with Jevil and how he was the one who convinced him to ally himself with the Knight.

Appearance[]

Jevil takes the appearance of an imp wearing a black and purple jester cap with black eyes that reveal yellow pupils when he's laughing. He has grey skin and yellow sharp teeth, and also has a black cape with a yellow and green collar. He sports a tail and green shoes. His head is attached to a spring as seen when he is attacked.

Personality[]

Though his personality before going insane is unknown, Jevil seems to be very childish, unable to say words without sometimes repeating them. Jevil thinks the world around him is a game and appears to have no grip on reality (as a matter of fact, Jevil's grip on reality is technically spot on considering he is a video game character). In his point of view, Jevil claims to the only one who is free, and that the rest of the Darkners are the ones who are all imprisoned. In truth, Jevil himself is the imprisoned one, elaborating his chaotic worldview. This might also be in a figurative way, as since he is imprisoned away from everybody, he can do anything he wants without consequence and that his choices don't matter.

Despite this, Jevil does claim to become lonely in his little freedom and desires others to play with, as shown with him being eager to play a simple numbers game with the Lightners. In battle, he is full of gleeful and crazed enthusiasm and is completely devoid of fear when Susie threateningly swings her axe, saying that he wouldn't have it any other way. At the same time, Jevil is also rather cryptic, saying that a nightmare will awaken in the hearts of the Lightners in the approaching shadow of the the Knight's hand and that the Queen will return (this prediction turns out to be true in Chapter 2). He also somehow knows about the Roaring. He is also rather arrogant, believing himself to be the only free person in the world.

Quotes[]

Said by Jevil[]

Jevil: BOO HOO HOO, UEE HEE HEE. SO LONELY, LONELY, I BE... BUT LO, THREE VISITORS STANDING INSIDE? WHO ARE YOU FEW?
Ralsei: Nice to meet you! I'm Ralsei, this is Kris, and...
Susie: So, what the hell are you doing in there?
Jevil: I AM INNOCENT, INNOCENT. I JUST WANTED TO PLAY A GAME, GAME. BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE. AS PUNISHMENT, THEY CRAVED TO IMPRISON MY BODY. BUT I'M FAST, FAST, CLEVER, CLEVER. THEY LOST THE CHASE, AND LOCKED UP THEIR ENTIRE RACE, BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE.
Ralsei: Huh? Free? But you're clearly the one behind bars...
Jevil: THINGS DON'T SEEM SUCH FROM HERE, LIGHTNERS!
Susie: Well, sounds like you don't need any help, then.
Jevil: THAT IS UN-SO. I GROW LONELY IN MY LITTLE FREEDOM. SO, SHALL YOU PLAY A GAME WITH ME, ME...? I'LL SHOW YOU WHAT IT MEANS TO BE FREE!
~ Jevil's first words as he explains his "origins."
Jevil: UEE HEE! VISITORS, VISITORS! NOW WE CAN PLAY, PLAY! THEN, AFTER YOU, I CAN PLAY WITH EVERYONE ELSE, TOO!
Ralsei: So what are we playing, exactly...?
Jevil: OH, IT'S JUST A SIMPLE NUMBERS GAME. WHEN YOUR HP DROPS TO 0, YOU LOSE!
~ Jevil before his fight, explaining his intentions.
CHAOS, CHAOS!
~ Jevil's other famous line.
WHAT FUN!!! I'M EXHAUSTED!!! YOU KIDS TIRED ME UP!! NOW I WILL SLEEP FOR THE OTHER 100 YEARS. UNFORTUNATELY, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM. FROM NOW, A NIGHTMARE WILL AWAKEN IN YOUR HEARTS. IN THE SHADOW OF THE KNIGHT'S HAND... LIGHTNERS, CAN YOU STOP IT? UEE HEE HEE! EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...! LIGHTNERS! FROM INSIDE YOUR LITTLE CELL!! TAKE THIS AND DO YOUR STRONGEST---!
~ Jevil after being pacified, gifting the Jevilstail.
HA HA HA. WHAT FUN!!! YOU'RE FAST, FAST, STRONG, STRONG. BUT THERE ARE YET FASTER, YET STRONGER. THE HAND OF THE KNIGHT IS DRIFTING FORWARD. SOON, THE "QUEEN" RETURNS, AND HELL'S ROAR BUBBLES FROM THE DEPTHS... LIGHTNERS, CAN YOU STOP IT? UEE HEE HEE! EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...! LIGHTNERS! FROM INSIDE YOUR LITTLE CELL!! TAKE ME AND DO YOUR STRONGEST---!
~ Jevil after being defeated violently, gifting himself as the Devilsknife.

Referring to Jevil[]

He... was a funny little man. Once, the court jester. I, the court magician. A friend...? Could I consider him a friend...? Perhaps, perhaps not. But he was the only one who matched me in the games we used to play. One day, he met a strange someone... and since then, he began to change. He started saying bizarre things that didn't completely make sense - But didn't completely not make sense, either. Soon, he began to see the world as a game, and everyone as its participants. As the court mage, and his only companion, I was forced to lock him away... Or, rather, lock US all away, in his own words. Since that time, the strange words he's said have stuck inside my cotton... And my view of this world has become darker, yet darker. Reflecting on these old memories, I think, perhaps - I miss playing games with him. And I wonder, if I hadn't been asked to lock him up... Would I have found a little more purpose in my life...?
~ Seam explaining Jevil's true origins.

Trivia[]

  • The way Jevil appears in his damaged animation is similar to a bobblehead.
  • Jevil's name is a combination of "jester"/"joker" and "devil".
  • Jevil could possibly be based on the Joker card in a 52-card deck, as the card adds randomness into the game, similar to Jevil.
    • Jevil being stronger than King may be a reference to the Joker card, as it acts like a wild card that can overpower any other card played, including the King and Queen card.
    • A deck of cards always has two Joker cards in it, meaning there may be another being like Jevil in the Dark World.
      • Some fans theorize that this other being is in fact Seam. This would make sense from a playing card symbolism standpoint, as the second Joker is called the Magician in some countries, and Seam used to be the court magician of Card Castle.
      • Other fans believe it really is just a red palette version of Jevil, possibly named Deker, Dever, Decker, Dester, or some other reversal of the combination of words jester/joker and devil, as Seam is actually a doll, as seen in the epilogue.
  • It could be possible that Jevil was inspired by Dimentio from Super Paper Mario and/or Marx from the Kirby franchise due to various similarities in appearance and personality.
  • The theme that plays during Jevil's boss fight is called "THE WORLD REVOLVING".
    • In files, it is called prejoker.ogg and joker.ogg.
    • The name could be referencing the background of the fight, which features a carousel.
  • Jevil shares the property of being voiceacted with many other characters in Deltarune, most noteably being Spamton and Tenna, and less noteably being Tasque Manager, Queen, and Gerson Boom, among many others. Tenna most notably has the most of these, due to his introduction implied to be himself. Comparing Jevil with Spamton; Jevil says "CHAOS, CHAOS!", "I CAN DO ANYTHING!", and "METAMORPHOSIS!" for his normal attacks, and "BYE BYE!" and "THE TRUE NEO-CHAOS!" for "Final Chaos". Meanwhile, Spamton's lyrics are put inside his boss themes, which include the sentence "Now's your chance to be a big shot" and an unknown, cryptic verse. Jevil's voice acting is localized in the Japanese version, but Spamton's isn't.
    • Jevil appears to have a Brooklyn accent, however it's more likely to be a lisp, being most apparent when he says "METAMORPHOSIS!"
  • One of the Hypnosis actions is "X spun something around", a likely reference to the Mad Duck in Earthbound, which has an attack with the text "Mad Duck made something spin around!"
  • One of Jevil's lines, "HOW CAN YOU REFUSE WHEN YOU ARE ALREADY PLAYING...?", may be a reference to the line "How can you hope to outrun me when I am already here?" spoken by the character Lord English from the popular webcomic Homestuck. This makes sense, seeing how Toby Fox, the creator of Deltarune, made music for the webcomic.
    • It could also be based on Jevil believing the world is a game and everyone is participating, as it would be impossible to not play unless the player dies.
  • During Jevil's carousel attack, one of the ducks may rarely bear the face of Everyman from Undertale.
  • The leitmotif that plays around 0:20 in Jevil's battle theme THE WORLD REVOLVING is frequently featured in the themes of other bosses related to the Shadow Crystals and possessing a degree of self-awareness, such as Spamton NEO. As such, this motif has often been termed the "freedom motif" as said bosses usually have themes revolving around freedom.

External Links[]

Navigation[]

           /

SOUL

Undertale
Monsters
Asgore Dreemurr | Undyne | Mettaton | Mad Dummy | Muffet
Humans
Frisk | Chara
Others
Flowey

Deltarune
Darkners
Card Kingdom
King | Lancer | Rouxls Kaard | Jevil
Cyber World
Queen | Spamton G. Spamton
TV World
Tenna | Mike
Dark Sanctuaries
Sound of Justice
Lightners
Susie | Berdly | The Roaring Knight
Titans
Sanctuary Titan | Titan Spawn
Others
Strange Someone | FRIEND | The Shadow Mantle's Holder