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Villain Overview

I am Prince Kalmaar. Son of Trimaar. Heir to the throne of Merlopia. Rightful ruler of the Endless Sea. And I assure you, not someone to be trifled with.
~ Kalmaar to Nya and Maya in "The Wrath of Kalmaar".
This world was once ours. Then they came and despoiled the Endless Sea with their lands and their foul presence. But with the power of Wojira, I can correct this wrong!
~ Kalmaar explains his plan.
Trimaar: I will not accept this brazen defiance! You have no power here, Kalmaar. I am your father and your KING!
Kalmaar: I can't do anything about the first thing, but as to the second...
~ Kalmaar to Trimaar before killing him.

Kalmaar is the main antagonist of Season 14: Seabound in LEGO Ninjago: Masters of Spinjitzu.

He was the prince-turned-king of Merlopia. upon killing his father Trimaar, and adoptive brother of Benthomaar who seeks to wipe out all life on the surface world by awakening Wojira. He is also the arch-nemesis of Nya and Benthomaar.

He was voiced by Giles Panton who later voices Rapton in the sequel series, Ninjago: Dragons Rising, Beast Master in Nexo Knights and Claudius in LEGO DREAMZzz.

Appearance[]

Kalmaar's skin is purple with a pink hue. He has little tentacles that mimic a short mustache around his mouth. Two skin forms arise from the sides of his head, with five growths joined by translucent blue membranes. The identical pattern may be found on the back of his head. His emerald eyes are quite huge, with yellow irises and black reptile pupils. However, on the settings, his eyes are blue with pink irises and blue pupils. In his mouth, he possesses a number of tiny, sharp teeth. His chest and abdomen are brilliant blue, with distinct abdominal muscles, and he has five tentacles rather than legs. He's dressed in a purple unbuttoned vest with pale pink and blue trim and two breast pockets.

He wears the same gold gloves and has the same chains on his chest. He wore the golden crown of the King of Merlopia on his head as king.

His structures on his head were slightly smaller when he was younger, as were the tentacles on his face. He didn't have any chains on his body at the time, but he did wear the same belt. He wore a shirt with a gold buckle and sleeves with the same hem as the shirt he subsequently reconstructed on his vest as he grew older. He also lacked gloves.

Personality[]

Kalmaar was a ruthless being who didn't care about anything but himself and his objectives. He was prepared to go to any lengths to achieve his goals, even if it meant murdering his own father in order to carry out his intentions to reawaken Wojira. While the other Merlopians were content to cohabit with humans, Kalmaar had a deep hatred for all land-dwelling creatures and tried all in his ability to carry out a mass genocide against them.

Despite Kalmaar's assertion that the land-dwellers should be punished for "banishing" the Merlopians, it soon becomes apparent that Kalmaar's animosity is only motivated by his own preconceptions and not by concern for his people. By his own admission, this aversion extends to everyone who is not descended from the royal Merlopian lineage, not only surface-dwellers. This is demonstrated by Kalmaar's utter disregard for the fact that Wojira posed a threat to the Merlopians. This demonstrates that Kalmaar didn't care what harm he caused to his people as long as it satisfied his hatred and bloodlust. The fact that Kalmaar ordered the torpedoes to be shot at the ninja despite the possibility of hurting unwary people is more evidence of this. Many Maaray guards were killed as a result of this, but Kalmaar wasn't too concerned about it.

As he utilized his adoptive brother Benthomaar to get past the toxic vents and reach the Temple of Wojira, he was also highly cunning and manipulated others. After that, he failed to express thanks for his brother's help and, instead of demonstrating his warm-heartedness, insulted Benthomaar by declaring that he will never consider him family.

Despite his haughtiness, Kalmaar did not underestimate his adversaries when they were a threat to him. The fact that Antonia, a "mere papergirl," was able to keep the Storm Amulet away from him for the greatest period of time earned her some of his respect. However, as Kalmaar continued to view land residents as less than sea people, it is ultimately evident that there is no actual respect in these remarks. Because he was intolerant of failure and would get furiously irate if things did not go his way, his arrogance contributed to his short fuse.

Kalmaar was revealed to be exceptionally clever and to have a talent for learning new things, particularly about Wojira tales. Despite this, Kalmaar did not appear to grasp sarcasm, as seen by his words to Kai in a vehicle while battling him.

Biography[]

Past[]

Kalmaar was riding with his father when Trimaar saw eels attempting to attack young Benthomaar. Kalmaar tried to tell Trimaar that Benthomaar was "none of their concern," however Trimaar still rescued Benthomaar. A short while after that, Benthomaar kept trying to please Kalmaar and be accepted as a brother. However, nothing Benthomaar could do would make Kalmaar accept him as his brother. At some point, Kalmaar went to the Tartarus Trench and found a scroll regarding the Temple of Wojira in the trench. He shows it to Trimaar, only to get reprimanded that the Tartarus Trench is dangerous and that he should not go down there. However, Kalmaar ignores Trimaar and gets Benthomaar to come with him by fraud attempts to convince Benthomaar that he realized the error of his ways and wants to make a fresh start. However, once they get to the Temple of Wojira, Kalmaar reveals that he still shows no love for Benthomaar, causing Benthomaar to swim away in sadness.

Five Thousand Fathoms Down[]

Kalmaar made futile attempts to awaken Wojira with faux amulets along with some of his guards. One of his scientists, Glutinous, explained that he needed more time, but Kalmaar yelled at him to try again. However, it failed causing the following energy pulse to reveal Nya and Maya's location by making the former glow. Then, Kalmaar saw Nya and Maya, and began to shoot at them by using his trident. He was able to resist a water blast and power down the APS suits. He then takes interest in Nya when he realizes that she is the Master of Water.

The Wrath of Kalmaar[]

Kalmaar was listening to Nya and Maya tell each other about the Keepers and the Storm Amulet. He then asks for the Uncharted islands' location and asks Nya one more time but is interrupted by Gripe. Gripe lets Kalmaar know that King Trimaar is asking for him. He and Gripe then leave. He then arrives at the throne room and Trimaar asks Kalmaar if he is sinking ships. Kalmaar then declines and his adoptive brother, Benthomaar agrees. Trimaar says that if he finds out Kalmaar is lying he will be mad. He then tells Gripe to make them talk.

Long Live the King[]

Glutionus finds Kalmaar and tells him that the Hydro Bounty was working and didn't get destroyed. Kalmaar then starts to think that surface dwellers are not weak. After the ninja tell Trimaar of Wojira but Kalmaar crashes in. He then argues with Trimaar and says that with Wojira they can correct the wrong of land. Trimaar then tells Kalmaar he is the king and his father and Kalmaar then fires a trident blast at Trimaar and injures him. He then cries for help and frames the ninja of attacking him. Benthomaar runs in and asks Kalmaar if it is true, but Kalmaar tells him it is true. Kalmaar says that Benthomaar should comfort Trimaar and Kalmaar then says that he will honor his legacy. He orders Gripe to release the Ripper Sharks on the ninja. Gripe then comes and sees Kalmaar who now declares himself as "King Kalmaar".

The Escape from Merlopia[]

Kalmaar strikes a trident that glows blue on the floor, making it now go red. Gripe talks to Kalmaar from behind, unnerving Kalmaar and making him blast the trident at his throne. Gripe informs Kalmaar that the Ripper Sharks were released, however, they did not catch the Ninja, much to the dismay and anger of Kalmaar. After that, a few Merlopians came, thinking that Kalmaar sent for them. That lead directly to Kalmaar realizing that Benthomaar was helping the Ninja. Later, Kalmaar comes out of the throne room, only to see Lloyd in an APS suit, taking down all the Merlopians. Kalmaar tells Lloyd he'll "rue the day he ever set foot in the sea," only for Lloyd to throw a giant sword at Kalmaar, who ducks and barely misses it. When Lloyd escapes, Kalmaar, along with Gripe and a few other Merlopians go after the Ninja. Gripe continuously shoots at the Ninja, but then gets worried that he'll destroy Merlopia and its inhabitants. However, Kalmaar shows himself not to care, by telling Gripe to shoot anyway. When the Ninja escape to a blocked-off cave, Kalmaar screams in anger.

The Storm Amulet[]

Glutinous comes and tells Kalmaar that he may have discovered the location of the Storm Amulet and says that the island is in the storm belt. Gripe says nothing is there, but Kalmaar corrects him. Kalmaar, Gripe, and other Merlopians travel to the Island of the Keepers and see the Hydro Bounty. When the Ninja return with the fake Storm Amulet from Mammatus, Kalmaar, Gripe, and the Merlopians ambush them in the Hydro Bounty. They ask for the Storm Amulet and Nya tells Jay to give it to them, but Kalmaar knows it's fake. He then destroys the Hydro Bounty and heads to the Explorers Club.

Riddle of the Sphinx[]

After the Trial by Sphinx, Kai, Ray, Wu, Cole, and Misako go a room where they meet Clutch Powers. Kalmaar and Merlopians break down the wall demands the Storm Amulet from Clutch. Clutch gives it to Wu and him and Kalmaar fight. Kalmaar and Wu push each other back and continue fighting.

Papergirl[]

All the action of the fighting goes out of the Explorers Club, and into the streets. Once Kalmaar sees that Antonia has the Storm Amulet, he starts going after Antonia and Nelson, continuously shooting at them and jumping on cars. After a while, Kai breaks into Kalmaar's hijacked truck, and they start fighting. Both Kai and Kalmaar scream when their truck plunges into a canal. Kalmaar jumps out of the canal and confronts Antonia. Realizing that she is just a papergirl, and yet had come closer to defeating him than anyone else, he confesses that he may have underestimated her "loathsome species". After a while, he jumps in the canal and swims away, but not before taking the Storm Amulet from Antonia.

Master of the Sea[]

Kalmaar, along with Gripe and a few other Merlopians walk across a dock, celebrating their victory, until Wu arrives and kicks Kalmaar. Kalmaar then orders his Merlopians to attack Wu. Kalmaar makes a futile attempt to leave, only to be kicked in the face by Misako and knocked down. Kalmaar grabs Misako with his tentacles. He then attempts to blast Misako with his trident, but being unable to, due to Wu interrupting him. Kalmaar then makes way on his mini-boat, and starts taunting the Ninja, and is very shocked by the Hydro Bounty appearing. He then faces Nya, still screaming that he stranded them on the Island of the Keepers. He then attempts to kill Nya but is stopped by Benthomaar. Kalmaar then tries to persuade Benthomaar to team up with him, but this fails. Kalmaar then gets back into his mini-boat and glides away. When he sees that Nya is following him, he orders his troops to fire torpedoes. This causes an underwater explosion and allows Nya to circle above them and take the Storm Amulet from him before returning to the others. Unbeknownst to any of them, Kalmaar allowed her to make off with the fake amulet as he gets away with the real one.

The Calm Before the Storm[]

After Kalmaar awakens Wojira with the Storm and Wave Amulets, he takes control of her by using his trident then takes her to Ninjago City as his first act of destroying the surface world. Two days later, he and Wojira were able to get to Ninjago City and created a tsunami to flood the city.

Assault on Ninjago City[]

Kalmaar continues to ride on Wojira and force her to wreck havoc across Ninjago City. When he notices Wu and the Ninja rescue civilians and fight back respectively, he tries to stop them. After damaging Jay's sub-car and leaving him to drown in the flooded streets of the city, he is confronted by Nya and the two charge at each other.

Nyad[]

He and Nya battle it out before he knocks Nya, only for her to grab onto the edge of Wojira's snout. Kalmaar attempts to kill Nya from there, but Nya jumps and escapes. Kalmaar and Wojira are now looking for Nya, when Kalmaar spots the Destiny's Bounty. Kalmaar also takes notice that the ninja are retreating. Kalmaar jumps on board the Bounty, only to find everyone gone. Kalmaar then hops on Wojira and sends a search party. Later, Kalmaar appears on a building, and is informed by Gripe that the Police Commissioner has been found. Kalmaar then busts into the Police Station and starts questioning the Commissioner, constantly threatening the Commissioner with his trident. He almost kills the Commissioner, but is stopped by Wojira crawling up the building. Kalmaar, and a few other Merlopians jump onto the roof. Kalmaar then jumps onto Wojira, and recognizes Nya right away. Kalmaar and Nya resume their battle.

The Turn of the Tide[]

During his reign and control over Wojira, he faces off against Nya. While fighting, he eventually ends up having to fight an enraged Jay due to the fact that he electrocuted Nya mid-battle and seemingly killed her. He soon kicks Jay off of Wojira’s head, and later fights Benthomaar, who subsequently broke his trident, ending his control over Wojira. Enraged, Kalmaar foolishly demands Wojira to attack when he has lost control, as it angers Wojira more, she then writhed around, throwing Kalmaar into the air, and proceeded to open her enormous jaws to swallow him whole, killing him at last. This causes Gripe and the rest of the Maaray Guards to retreat in fear and Wojira begins to attack the city. Wojira was later defeated by Nya.

Legacy[]

After Nya defeated Wojira, Benthomaar took over as king of Merlopia, and revealed the truth about Trimaar's death. Although his plan to wipe out all life on the surface failed, Kalmaar still left a psychological impact on the Ninja, as his actions forced Nya to merge with the Endless Sea to save Jay's life and stop Wojira's rampage. Because of this, most of the Ninja went their separate ways. Jay eventually goes into exile in the lighthouse Zane's father was imprisoned in and starts talking to cups of water, Lloyd gets a job cleaning windows, and Kai becomes a martial arts teacher for kids to use force in combat, using cardboard cutouts of Kalmaar as training dummies. However, Master Wu, Cole, and Zane stayed together, although Wu would constantly read through every scroll in his library to try and find a way to reverse Nya's condition, Zane turned off his emotions, and Cole wanted to discover who was buying large amounts of Vengestone. The separation of the Ninja also caused a new group called the "New Ninja" to take up the duty of protecting Ninjago City. However, the Ninja are able to reunite and, with the help of Aspheera, are able to return Nya to normal.

Relationships:[]

Family:[]

  • King Trimaar (father/victim/deceased)
  • Benthomaar (adopted brother/disowned)

Allies:[]

  • Merlopians
    • Glutinous (Formerly)
    • Maaray Guards (Minions/Pawns)
      • Gripe (Right-Hand Minion/Second-in-Command)
  • Wojira (Controlled/Formerly/Killer)
  • Pythor P. Chumsworth (non-canon)
  • The Mechanic (non-canon)

Enemies:[]

  • Ninja
    • Nya (archenemy)
    • Kai
    • Lloyd
    • Jay
    • Cole
    • Zane
    • Master Wu
  • Misako
  • Benthomaar (adopted brother)
  • Clutch Powers
  • Antonia
  • Nelson
  • Wojira (former servant/killer)
  • All Surface Dwellers

Quotes[]

Kalmaar: Look, Father! A sunken ship from the surface.
Trimaar: Careful, Kalmaar! Shipwrecks can be dangerous.
Kalmaar: You worry too much, Father! And are clearly trying to change the subject.
Trimaar: Son, the Great Serpent Wojira is not a subject I wish to discuss. It was a creature of chaos. She threatened not only the surface-dwellers, but our people too.
Kalmaar: Why do you care about the surface-dwellers? They're clearly inferior to us.
Trimaar: Inferior? All living creatures have a place in this world. You should spend more time appreciating the kingdom we currently have, rather than dreaming of long-lost sea monsters.
Kalmaar: I'm only curious, nothing more. But tell me, could the serpent be reawakened?
Trimaar : (hears a screeching noise) What's that?
Kalmaar : Changing the subject again, I see.
~ Kalmaar's first chronologically shown words, arguing with his father about Wojira.
Ew, what is that thing? It looks weak.
~ Kalmaar bothered by the found Benthomaar.
Ugh, your compassion really is never-ending, isn't it, Father?
~ Kalmaar annoyed by his father's compassion upon Benthomaar's finding.
Benthomaar: Please, brother? Just for a bit?
Kalmaar: I have no time for your childish games, Bentho. Leave me.
Benthomaar: But Father--
Kalmaar: You do realize he's not your real father. He adopted you, Benthomaar.
Benthomaar: I -- I know that.
Kalmaar: Just because my father is willing to share this world with an inferior and obviously lesser species, doesn't mean I am!
Benthomaar: You mean, the surface-dwellers?
Kalmaar: I mean any creature that's not of our royal blood.
~ Kalmaar refusing to play with Benthomaar.
Not me! I need a guinea fish. Someone who's an incredibly strong swimmer, but easily manipulated. And entirely expendable.
~ Kalmaar wondering who should help him in going to the Tartarus Trench.
Kalmaar: The Temple of Wojira. I knew it! I knew that simpering old fool was trying to conceal it from me!
Benthomaar: Fool? What do we do now?
Kalmaar: Nothing. You go home. You have fulfilled your purpose.
Benthomaar: But--I thought we were gonna spend time together, as--as brothers.
Kalmaar: You are not my brother! You're just another reminder of my father's pitiful compassion! Now go! Leave me!
~ Kalmaar rejecting Benthomaar again after he helps him get to the Trench.
As much as I would relish blasting you all into pieces, I think I have something better in mind. I think it would be far more satisfying to leave you alive, and stranded. So you may live with your failure, and know that all that follows is your fault! For without your blundering, I never would have found the Storm Amulet. I leave you to ponder that, until the seas rise up, and swallow you all!
~ Kalmaar to the Ninja.
What have you done!?
Destroy them! Destroy them!
~ Kalmaar's villainous breakdown and his last words.

Trivia[]

  • Kalmaar's name is likely a play on the word calamari, which is a type of squid dish.
    • Nya also refers to him as "calamari" multiple times.
  • Kalmar is the fourth main antagonist in Ninjago that doesn't appear in the first episode of their season, the first three being Pythor P. Chumsworth, The Preeminent and Vangelis.
  • According to Kalmaar's voice actor, Giles Panton, the only surface food he likes is pizza.
  • Kalmaar is the first villain in Ninjago to kill a sapient character on-screen post-WildBrain.
    • Kalmaar is also the first villain in Ninjago to commit patricide (killing of a parent), as well as the first to commit regicide (killing of a king) onscreen.

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