Darth Vader finds your lack of faith in this page's infobox disturbing, as many, if not all sections in this infobox have been left empty. Help improve this article by updating and expanding the infobox. NOOOOOOO! |
“ | Hey, you in the hat! Wait! It's fine weather, isn't it? My name is Kent C. Koopa. Please remember it, OK? If you want to use this road, you need to pay me 100 coins. So sorry, but that's how it is. You don't pay, you don't pass. Coins make the world go round. It's all about the money! | „ |
~ Kent C. Koopa |
Kent C. Koopa is a Big Koopa Troopa that appears as a minor antagonist and optional boss in Paper Mario. He is a native resident to Koopa Village as well as the archenemy of Kolorado.
Physical Appearance[]
Kent C. Koopa is a massive red-shell Koopa Troopa. In terms of frame, he is extremely bulky and walks with a constant hunch. In addition to being about the same size as Bowser, he also shares having a longer tail and notably prominent claws, the latter of which also seem to further imply his brutish nature. His shell has notable section detail topping the cream-gold trim and off-white ribbed underbelly plate. He also wears thick frame glasses due to his poor eyesight, which are also implied to contribute to his title.
Personality[]
Kent C. Koopa is a notably greedy Koopa Troopa. He is notorious for his excessive toll prices based on his occupation which is further shown by blocking the public path to make an earning by making people pay to cross. Although a powerful foe, he has a sense of affability as he never demands rudely, and recommends Mario to not fight him given his size advantage.
Biography[]
Kent first appears in Mario and his partners' way to Pleasant Path after clearing Chapter 5, demanding 100 coins if they seek to pass. Mario is given the option to pay or flee, but is also given the option to fight. Kent suggests to Mario not to face him, but selecting the option to fight again will make him battle Mario.
Kent has 70 HP, 10 Attack, and 6 Defense, making him a very powerful opponent. His strongest attack is a Ground Pound, in which he can deal up to 10 units of damage on Mario. He can also spin in his shell to squish Mario and his partner causing both of them to take 3 damage and inflict the injured status on the partner. It is highly recommended to use Watt as a partner to fight Kent, as her Electro Dash attack ignores Kent's high defense.
To defeat Kent, Mario must jump on his head twice to flip him over, exposing his tail as his weak spot. Unlike other Koopas, Kent will immediately get back up at the end of the turn. However, his biggest weakness aside from attacking his tail is the sleep status, as Kent has an 80% chance of falling asleep to an attack or badge that inflicts the sleep status. If asleep, he will remain on the ground if knocked over until he wakes up. If asleep, Mario and his partners have the advantage to attack his tail unprovoked.
Once he is finally defeated, Kent complements Mario's strength and runs off, never to be seen again.
Gallery[]
Trivia[]
- It's implied by Russ T. that Kent C. Koopa taught the Koopa Bros how to fight.
- Kent C. Koopa has a close resemblance to Hookbill the Koopa, a boss from Super Mario World 2: Yoshi's Island.
- Kent's name is a play on "Can't See Koopa".
- Kent is the only boss to not appear in the parade during the End Credits.