|“||Blood for the Blood God! Skulls for the Skull Throne!||„|
|~ The battle cry of the Khorne Berzerkers.|
Khorne is the name given to the malevolent chaos-god of anger, bloodshed, violence, rage and hate, and is the Chaos God that is the purest embodiment of a deity of War. Every act of violence gives Khorne power, whether committed by his followers or by enemies. The name "Khorne" derives from his Dark Tongue name, Kharneth, meaning "Lord of Rage" or "Lord of Blood".
Khorne hates magic and those that use it, thus reserves much of his hatred for Tzeentch, but his true wrath is reserved for Slaanesh - who is his complete opposite and seen as a weakling by the war-god. He is associated with the number eight, and it's reflected in rituals.
Khorne is envisioned as a monstrous demon that sits upon a huge throne of brass atop a mountain of skulls, surrounded by a lake of blood. The skulls are said to be all of the skulls claimed in Khorne's name, as well as those of his slain Champions, and the blood is said to be that which was spilled for him. Thus, both the lake and mountain are eternally growing.
Khorne has many followers, and many who don't worship him directly, as any act of violence, especially carried out with hatred or rage are corridors of worship. A considerable number of individuals who fight against the forces of Khorne, or who practice acts or violence or rage or hatred regularly, eventually become obsessed with violence, and become willing followers.
Khorne Berzerkers are Chaos Space Marines dedicated entirely to glorifying the Chaos God Khorne through hand-to-hand combat. Driven by bloodlust, their only purpose is to kill and destroy their enemies in the name of Khorne. While worship of Khorne is not rare, true Berzerkers are most often created by surgical modifications to the brain of any Space Marine, which will put them into a constant state of rage. Berzerkers also possess enhanced superhuman strength, allowing them to overpower enemy melee units of much the same skill with ease.
Eschewing long ranged weaponry, Berzerkers make almost exclusive use of close combat weapons, in particular the chainaxe. However, they are known to use almost anything as a weapon at times, often continuing fighting even when in possession of no offensive weapons other than their own bodies. Alongside their favored chainaxe they will usually also carry some form of pistol, most commonly bolt pistols or plasma pistols.
The original Berzerkers came from the World Eaters Legion led by Angron, who turned to worshiping the Blood God almost immediately after renouncing the Emperor; however, Marines from other Legions and chapters that more recently turned Renegade also took to Khorne worship, becoming Khornate Berserkers.
Khorne Berzerkers are rightly feared by friend and foe alike, and in accordance with their will to please the god of war Berzerkers find the need to spill "Blood for the Blood God" overpowering. They are known to kill even their own allies if caught in the heat of battle or lacking alternative adversaries, a situation epitomized by Khârn the Betrayer.
Their battle prowess and rage has earned them a fearsome reputation on the battlefield, although it also leads to them being unable to form a single, cohesive and mutually supportive unit.
Berzerker bands vary in size and strength, often lending their aid to whichever side offers them the greatest chance of combat and slaughter.
Champions Of Khorne
These are the Berzerkers whose bloodlust and combat prowess have made them stand out from the rank-and-file of Khorne's worshipers. Khorne's Champions are absolute terrors in close combat, hacking and tearing their way through anyone and anything that has the misfortune to be in their way. The Champions who can maintain a semblance of sanity tend to become the leaders of mighty Warbands, leading their fellows into endless battles and slaughters, eager to feed the Blood God's savage hunger.
Khârn the Betrayer
The greatest of all of Khorne's Champions, please see Khârn the Betrayer for more information on this mighty warrior.
While Space Marine Berzerkers are at the forefront of Khorne's worshipers, human servants are welcome as well. Sometimes soldiers, and more often warriors, Khorne will encourage all who are willing to spill blood for him.
While not as infamed, most of Khorne's followers are human or mutants who have given themselves over to rage and violence, or the worship of Khorne for the sake of killing. Many of Khorne's followers organize themselves into warbands, or underground blood- and warrior-cults festering under Imperial society. Perhaps the most infamous and successful army of humans gathered in Khornate worship is the Blood Pact.
Alongside Khorne's mortal worshipers are his legions of Daemons. These savage creatures are the literal embodiment of Khorne's will and mortal rage and hatred. On occasion, they will break through into the material universe to aid any Chaos forces that summon them, or by the will of their master to harvest blood and skulls.
Bloodthirsters are the Greater Daemons of Khorne and are the most savage and warlike of the Blood God's servants. Their bloodlust extends beyond mortal comprehension and their power is said to be only matched by the Primarchs of old. They manifest as towering, muscular behemoths with bestial, almost canine faces, bloodied manes and sharp horns and are clad in the Brass Armour of Khorne which protects them both from psychic powers and ranged attacks. More noteworthy are their great leathery wings that allow them to dive into the midst of battle. In combat they wield immense daemonic axes that have been forged in the heat of Khorne's wrath which also bear the essence of a caged Greater Daemon in conjunction with a long whip known as a Gorewhip that allows them to attack farther foes. Some of the most favored Bloodthirsters of Khorne will also wield Firestorm Blades, a massive straight sword engulfed in white-hot fire which has the ability to discharge large plumes of flame over considerable distances.
The Lesser Daemons known as Bloodletters are the eager foot soldiers of Khorne. As a host, they march as one, in formations with supernatural precision, but in battle, they try to outdo each other in ruthless acts of cruelty and savagery. Bloodletters possess bestial, snarling faces and wiry, crooked bodies that reek of blood. Like all of Khorne's creatures they are formidable and ferocious warriors but they are also capable of vile and low tactics. The Heralds of Khorne, the most veteran of these Daemons, lead their vast legions to battle. Unlike the armies of other Chaos Gods they tend to march in disciplined regiments accompanied by horns and drums, a living example of Khorne's militarism. However, the craving for skulls, bloodshed and personal glory in battle usually turns this discipline into frenzy once they charge the enemy. Bloodletters are notorious for their fearsome advances, and, being Daemons, exhibit enormous strength considering their body mass. Each Bloodletter is a master of combat, naturally from constantly fighting their brethren in the warp as well as their enemies. Their main weapon of choice is a daemonic melee weapon known as a hellblade. These great two-handed weapons are powerful warp-forged blades of wicked sharpness that no mortal-made armor in existence can withstand and each blade is said to be possessed by an angry, battle-hungry daemon. Bloodletters with their unfathomable strength can wield these blades one-handed with ease.
Juggernauts are the Daemonic Steeds of Khorne. These dim-witted monstrosities combine the most grueling aspects of the Blood God with the skills of his armorers and weapon-smiths. The Juggernaut's heavily armored, partially mechanical bodies are made of living metal and burning blood. They are said to embody the rawest moments of battle, where overwhelming force is prevalent and only the mightiest and toughest can survive. They have their pens within Khorne's realm, constantly fighting against each other and anyone who dares to approach them. Despite of that, each of them has its flesh cut to form a saddle, supposed to become the steed of a mighty follower of Khorne, but only few prove mighty enough and the ground upon which the Juggernauts tread is covered with the remains of once powerful warriors. Those men and daemons who manage to master their chosen mount in a direct confrontation can unleash its immense power against their foes. A Juggernaut moves easily through enemy formations, smashing and crushing almost everything within its path like a living battering ram. Though they can withstand the attacks of regular infantry with ease, they are not invulnerable and anti-tank weaponry (such as lascannons) in particular has proven quite effective against them.
Flesh Hounds are the Daemonic Beasts of Khorne and exist to hunt down the enemies of Khorne. They are tireless predators that possess a crimson skin as durable as mesh armor, massive claws and teeth, as well as amazing speed. Flesh hounds are larger than fully armored space marines and are capable of outrunning a horse at full gallop. Each Flesh Hound has a Collar of Khorne growing out its neck. These serve to protect the Daemon from psychic attacks as well as giving them a physical strength boost, making them highly efficient against psykers. Chaos forces often use them to track down and eliminate specific targets such as enemy commanders or hidden foes. Large packs of Flesh Hounds are known to prowl the wastes outside the Blood God's Realm where they pose a threat to any other Daemon who crosses their way.
While most of Khorne's worshipers will end their journey in death, a select few will please him enough that he will elevate them to a Daemon Prince. Becoming a Daemon Prince is the loftiest and ultimate goal of any follower of Chaos, and apotheosis to this state will mean incredible power, eternal life, and an eternity of waging wars.
Khorne's daemon princes are the souls who have gained enough honor or spilled enough blood to please Khorne enough that he would have them fight for him for eternity, and they are all warrior daemons without exception.
Usually found supporting both the demonic legions and mortal followers of Khorne are daemon engines. Daemon Engines can vary greatly in form and function, but they are all unified by one factor - the physical shells of the vehicles/walkers contain bound daemons which fully control their actions and movements. Daemon Engines have an insatiable bloodlust and revel in violence and destruction. They also exude an aura of death and hatred that can overwhelm lesser foes and typically possess vastly increased durability compared to a non-possessed vehicle.
Skull Cannons of Khorne
Skull Cannons are manned by the same Bloodltetters that forged the machine itself. A monstrous fusion of daemonic spirit and hellforged machinery, its spiked wheels grind across the battlefield and mangle all in their path. Those in its way are fed into the Skull Cannon's gaping maw, there to be roased by daemonic fire and broken up into fragments. These remains are for the most part ejected from the Skull Cannon's rear, for only the skulls of its victims are retained. These are then fused with the Blood God's wrath, set alight, and blasted in a fiery wake from the daemon engines cannon. The weapon (of which the daemon engine is named after) fires the skinless, charred skulls of Khorne's enemies, each infused with the Blood God's endless and abiding wrath until their empty eye sockets weep blood and their slack jaws jibber with rage. Only then, with an echoing boom, does the Skull Cannon discharge its payload upon its targets. The skulls catch fire as they are launched, and roar with evil laughter as they fly at frightening speeds towards their intended targets. They slam into the enemy ranks, burning them from cover and leaving a trail of scorched and blazing dead.
Lords of Skulls
Wrought only by the most skilled Warpsmiths with the bound spirit of a Bloodthirster, the engines of this towering contraption are powered by the boiling blood of murderers. Lords of Skulls are built in warp forges with the sole purpose of annihilating its enemies. Given its status as a prison of Bloodthirsters, Lord of Skulls are often worshiped by accompanying daemons who will stack gathered corpses and skulls atop the engine during battle. Though it is considered as the incarceration by most of Bloodthirsters, still there are few of them (mostly from the eight rank) who consider the Lord of Skulls like a suit of armour within which they may unleash war on the denizens of realspace.
Lords of Skulls are armed with a variety of different weapons, all of them unique and demonic in nature.
- Great Cleaver of Khorne: Massive warp-forged chainaxes (said to have been blessed by Khorne himself) which ripple with barely suppresed warp energy capable of cutting off the legs of imperial titans and carve effortlessly through the hulls of battle tanks.
- Hades Gatling Cannon: A left-arm mounted gatling cannon which fires hundreds of rune-graven rounds per minute from it's eight barrels which can rip through infantry informations and light vehicles with ease.
- Skull Hurler: An alternative to the gatling cannon. This is an aptly named weapon which hurls burning skulls at it's enemies which explode in a fiery explosion on impact.
- Ichor Cannon: A chest-mounted weapon which spits out great goblets of blood-hot shrapnel, not dissimilar to a shotgun. Those who happen to survive are likely to be left scorched or may find themselves drowned under a stream of foul ichor.
- Gorestorm Cannon: An alternative to the Ichor Cannon. This weapon sprays a torrent of high pressure boiling blood (likely daemonic or acidic in nature) over a wide area. Those enemies that are not dissolved straight away are drowned in the blood, or even simply cooked alive inside their armour suits or tanks.
- Daemongore Cannon: Yet another alternative to the Ichor Cannon. This cannon unleashes a gout of burning filth at it's enemies. The enemies engulfed by the evil tide cannot survive, for their armor, flesh and bone are reduced to molten slurry in seconds by its hellish and unnatural furnace heat.
Lords of Battles
The lord of battle is a colossal daemon engine and one of the largest daemon engines encountered by the imperium which closely resembles the lord of skulls in design, but while the lord of skulls is roughly the size of a super-heavy tank, the lord of battle is the size of a small titan. The Lord of Battles is a towering construction of Warp-forged black iron and brass covered in defensive Runes of the Blood God that protect it from psychic powers. A bloodthirster is the potent daemonic spirit unwillingly bound into this construct for the greater glory of the Blood God. The Greater Daemon is bound to the Lord of Battle's mechanical chassis, allowing it full control of the construct's arms and upper body. The creature can be armed with several different Titan-class weapons, including a colossal, tank-sized hellblade for close combat on its right arm, and either a death storm cannon (a huge six-barreled ballistic cannon) or doom burner (a weapon which fires bolts of molten-metal) mounted on it's left arm. The Daemon Engine is also armed with a large ballistic weapon known as a Bloodletter Battlehead which is a massive Warp-forged cannon implanted within the construct's leering "head."
The Lord of Battles is such a powerful Daemon Engine that if it is destroyed on the battlefield the resulting explosion as its possessing daemon is expelled from realspace is catastrophic and may likely even tear a rent in the fabric of reality, opening a devastating warp vortex that can ravage the area and pull the enemies of the Blood God into the Warp itself.
Brass Scorpions, also known as Scorpios Colossi are super-heavy daemon engines which as the name suggests resemble giant mechanical scorpions, dedicated to the Blood God Khorne. They can range in size from a Leman Russ Main Battle Tank (4.42m) to a Scout Titan (13-16m) and is deceptively fast and agile for a walker of it's size. It excels especially at attacking heavily fortified positions and engaging entrenched infantry and has shown a level of bloodlust and delight for slaughter that is near-unmatched. In addition to being covered in thick layers of warp-forged armor plates it's also inscribed with runes of the Blood God, granting it added defense against psychic powers.
The Brass Scorpion is heavily armed, most commonly outfitted with a focus on siege warfare. It has a front-mounted demolisher cannon where a real scorpion would have it's eyes and mouth. The demolisher cannon is a heavy siege cannon capable of destroying entire builidings in just a few shots and because of it's large area of effect and high-explosive nature is highly effective against most other targets, even heavy tanks. it is also fitted with two unique hellmaw cannons; Massive flamethrowers that spray infernal warp-fed fire and molten brass located just beneath it's demolisher cannon. For close combat it is armed with two massive hydraulic pincer claws, each fully capable of tearing the heaviest of armoured vehicles into pieces and wiping out entire infantry squads in one fell sweep. The creature's claws are protected on their outer sides by large Warp-forged alloy shields. The Claws also feature three large in-built Chainsaw weapons, allowing them to cause even more damage during combat. Finally it also possesses a tail-mounted weapon where it's sting would be referred to as the scorpion cannon which gives it a full 360 degree arc of fire. The cannon fires heavy calibre shells that are effective against most lightly armoured infantry and vehicles. The Scorpion Cannon features a set of blades allowing it to be used as a backup melee weapon against enemy aggressors. The weapon receives its ammunition from thick, semi-organic cabling that travels up the rear side of the creature's tail.
Tower of Skulls
The Tower of Skulls is a massive wheeled daemon engine, dedicated to Khorne. The Tower of Skulls is hammered out of arcane Warp-forged brass and black iron at the very foot of the Blood God's mighty throne and infused with the essence of countless damned souls. Each and every Tower of Skulls is the equivalent of a small and terrible army in its own right. There are sixty-four known Towers of Skulls, each one named for an aspect of Khorne's beloved bloodletting. Legend tells that they roam the great arid wastes before the Blood God's citadel, unleashing their bellowing cannons to reap enemy and ally alike in Khorne's unholy name.
It takes a slaughter on a truly cataclysmic scale to draw a Tower of Skulls forth into real-space. To the worshippers of the Blood God, a Tower of Skulls' arrival is tangible proof of Khorne's favour. To the enemies of the Blood God, it is a sign that an already terrible battle is about to descend into carnage on an unimaginable scale. The only hope of victory for those facing a Tower of Skulls is to fell it in battle at all costs, yet this is no simple task. Each and every soul claimed by the Tower of Skulls infuses it with unholy power, allowing the machine to reknit even the most catastrophic damage, making it nigh-unstoppable. The war engine is powered by a Warp-spawned device known as a Doomsday Engine, a form of daemon-forged chaos technology that generates tremendous amounts of power for a Daemon Engine by burning the souls of the victims trapped within the war machine's mass of collected skulls located within its tower.
The vehicle's main weapon is its great, forward-firing Balemaw cannon, a ballistic weapon of extreme power. Further up the tower's height are two hull-mounted skullreaper cannons, large six-barreled weapons. The engine is also armed with two top sponson-mounted doomfire cannons (likely some form of incendiary weapon) and two sponson-mounted twin-barreled skullshredder cannons for anti-infantry defence. In addition to its potent firepower, the Tower of Skulls is capable of crushing infantry and lesser vehicles with its considerable bulk and bladed hull. The Tower of Skulls normally takes advantage of its formidable armaments and armour by plunging directly into the midst of enemy formations—blasting away with its cannons and crushing foes under its blood-smeared treads. Finally it is also inscribed with runes of the Blood God like all khornate daemon engines giving it added defense against psychic powers, acting as a reflection of the hatred that Khorne and his followers display for those who practise such arts.